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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Author Topic: Dunedain Lance Warehouse  (Read 26560 times)

Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #255 on: October 22, 2018, 10:10:01 PM »

December hire of veteran doctor Katia Castro.
Hiring bonus - 15,000
Revised CBills  on 12-24-3046 = 1,455,483
« Last Edit: November 08, 2018, 02:07:14 PM by Timberwolfd »
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #256 on: November 15, 2018, 09:33:27 AM »

January 1, 3046 XP purchases
Aaron Saltier - Purchase Tactics +5 - 25 XP
XP Remain - 1
Rebecca Ramierez - Purchase 2nd Point of Edge - 10 XP
XP Remain - 7
John Smith - Purchase 2nd Point of Edge - 10 XP
XP Remain - 4

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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #257 on: November 18, 2018, 05:22:08 PM »

Doctor XP Rolls
Koivu
Rolled 1d6 : 5, total 5


Castro
Rolled 1d6 : 4, total 4

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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #258 on: December 15, 2018, 07:01:24 PM »

Post-Henouse Contract Lance Personnel Ages
Mechwarriors
Aaron Saltier: 28
Rebecca Ramierez: 26
Michael Lemoine: 25
John Smith: 25
Cassius Cavel: 26

Techs
Sylvia Hicks: 31
Jean MacKissack: 37
Annalise Kalvos: 30
Seigfried Sell: 23
Mira MacGibbon: 25

Doctor
Petra Koivu: 34
Katio Castro: 29

Retirement modifiers
Leadership +3
TNs 5's for 20's and 6's for 30's personnel

Ramierez TN5
Rolled 2d6+3 : 6, 3 + 3, total 12

Lemoine TN5
Rolled 2d6+3 : 6, 4 + 3, total 13

Smith TN5
Rolled 2d6+3 : 5, 1 + 3, total 9

Cavel TN5
Rolled 2d6+3 : 3, 1 + 3, total 7


Hicks TN6
Rolled 2d6+3 : 3, 6 + 3, total 12

MacKissack TN6
Rolled 2d6+3 : 1, 2 + 3, total 6

Kalvos TN5
Rolled 2d6+3 : 3, 3 + 3, total 9

Sell TN5
Rolled 2d6+3 : 4, 1 + 3, total 8

MacGibbon TN5
Rolled 2d6+3 : 6, 6 + 3, total 15


Koivu TN6
Rolled 2d6+3 : 1, 2 + 3, total 6

Castro TN5
Rolled 2d6+3 : 6, 4 + 3, total 13
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #259 on: December 15, 2018, 09:26:40 PM »

HENOUSE Mission 5 After Action
Medical
Rebecca Ramierez - 2 hits
January 4th Doctor Roll TN 5
Rolled 2d6 : 2, 3, total 5

January 11th Doctor Roll TN 5
Rolled 2d6 : 4, 5, total 9

January 18th Doctor Roll TN 5 (If Necessary)
Rolled 2d6 : 5, 4, total 9


Michael Lemoine - 1 hit
January 4th Doctor Roll TN 5
Rolled 2d6 : 4, 2, total 6

January 11th Doctor Roll TN 5 (If Necessary)
Rolled 2d6 : 6, 4, total 10
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #260 on: December 15, 2018, 09:37:18 PM »

HENOUSE Mission 5 after action

Aaron Saltier: 1 XP + 1 XP (V) + 1 XP (S) + 3 XP (Kills) --> 6 XP
Kills: 23 (12) --> 26 (14)
Rebecca Ramierez: 7 XP + 1 XP (V) + 1 XP (S) + 2 XP (Kills) --> 11 XP + 5 XP (Ace) --> 16 XP
Kills: 11 (4) --> 13 (6)
John Smith: 4 XP + 1 XP (V) + 1 XP (S) + 2 XP (Kills) --> 8 XP
Kills: 13 (11) --> 15 (13)
Michael Lemoine: 5 XP + 1 XP (V) + 0 XP (S) +0 XP (Kills) --> 6 XP
Kills: 8 (4)
Cassius Cavel: 15 XP
Kills: 1(0)

Repairs not complete

Hicks: 23 XP
MacKissack: 9 XP
Sell: 4 XP
Kalvos: 18 XP
MacGibbon: 7 XP

All pilots healed

Koivu: 33 XP
Castro: 0 XP
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #261 on: December 15, 2018, 10:05:24 PM »

Crusader 1 Repairs (Easy to Maintain -1 TN) (MacGibbon)
LA Internal <50% Green Quad TN 5
Rolled 2d6 : 1, 1, total 2

LT Internal <50% Green Quad TN 5
Rolled 2d6 : 1, 3, total 4


LA 20 Armor Green Quad TN 5
Rolled 2d6 : 6, 5, total 11

LT 22 Armor Green Quad TN 5
Rolled 2d6 : 6, 6, total 12

LT[R] 2 Armor Green Quad TN 5
Rolled 2d6 : 6, 3, total 9

CT 15 Armor Green Quad TN 5
Rolled 2d6 : 2, 6, total 8

CT[R] 2 Armor Green Quad TN 5
Rolled 2d6 : 5, 4, total 9

RT 7 Armor Green Quad TN 5
Rolled 2d6 : 6, 2, total 8

RA 6 Armor Green Quad TN 5
Rolled 2d6 : 5, 1, total 6

LL 16 Armor Green Quad TN 5
Rolled 2d6 : 6, 2, total 8

RL 26 Armor Green Quad TN 5
Rolled 2d6 : 1, 4, total 5



Crusader 2 Repairs (Easy to Maintain -1 TN) (Kalvos)
LA Replace Regular Quad TN 4
Rolled 2d6 : 3, 2, total 5

RL Internal <25% Regular Triple TN 3
Rolled 2d6 : 2, 6, total 8


LA Replace UA Actuator Regular Normal TN 2
Rolled 2d6 : 2, 3, total 5

LA Replace LA Actuator Regular Normal TN 2
Rolled 2d6 : 2, 2, total 4

LA Replace H Actuator Regular Normal TN 2
Rolled 2d6 : 4, 1, total 5


Fix Engine 2 Crits Regular Quad TN 3
Rolled 2d6 : 4, 5, total 9

Fix Gyro 1 Crit Regular Quad TN 4
Rolled 2d6 : 1, 2, total 3


LA 20 Armor Regular Double TN 5
Rolled 2d6 : 3, 5, total 8

LT 22 Armor Regular Double TN 5
Rolled 2d6 : 3, 5, total 8

LT[R] 2 Armor Regular Double TN 5
Rolled 2d6 : 2, 4, total 6

CT 15 Armor Regular Double TN 5
Rolled 2d6 : 3, 6, total 9

CT[R] 2 Armor Regular Double TN 5
Rolled 2d6 : 3, 1, total 4

RT 7 Armor Regular Double TN 5
Rolled 2d6 : 1, 1, total 2

RA 6 Armor Regular Double TN 5
Rolled 2d6 : 2, 1, total 3

LL 16 Armor Regular Double TN 5
Rolled 2d6 : 6, 6, total 12

RL 26 Armor Regular Double TN 5
Rolled 2d6 : 6, 6, total 12
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #262 on: December 15, 2018, 11:11:20 PM »

MacGibbon gains 1 XP
Kalvos gains 2 XP

Sell steps in on the Crusader 1 Repairs
Crusader 1 Repairs (Easy to Maintain -1 TN)
LA Internal <50% Regular Quad TN 3
Rolled 2d6 : 3, 1, total 4

LT Internal <50% Regular Quad TN 3
Rolled 2d6 : 6, 4, total 10



(Armor repairs with regular/double are TN 3, so only one failed)
Hicks steps in on the Crusader 2 repairs
Fix Gyro 1 Crit Veteran Quad TN 3
Rolled 2d6 : 5, 3, total 8

RT 7 Armor Veteran Double TN 2
Rolled 2d6 : 1, 2, total 3
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #263 on: December 16, 2018, 12:27:36 AM »

Shadow Hawk Repairs (Sell Regular Quad)
Repair heatsink TN 3
Rolled 2d6 : 3, 2, total 5

Replace Jump Jet TN 4
Rolled 2d6 : 5, 1, total 6

LT Internal <75% Internal TN 5
Rolled 2d6 : 2, 6, total 8

RA Internal <50% Internal TN 4
Rolled 2d6 : 5, 2, total 7


LA 13 Armor TN 2
Rolled 2d6 : 2, 5, total 7

LT 18 Armor TN 2
Rolled 2d6 : 2, 5, total 7

CT 7 Armor TN 2
Rolled 2d6 : 1, 2, total 3

RT 6 Armor TN 2
Rolled 2d6 : 5, 5, total 10

RA 13 Armor TN 2
Rolled 2d6 : 2, 4, total 6

LL 1 Armor TN 2
Rolled 2d6 : 3, 5, total 8

RL 4 Armor TN 2
Rolled 2d6 : 4, 6, total 10


Firestarter Repair (MacKissack Regular)
Repair Gyro 2 Crit Quad TN 8
Rolled 2d6 : 6, 2, total 8

Repair Engine 1 Crit Quad TN 3
Rolled 2d6 : 4, 5, total 9

Replace Jump Jet Quad TN 4
Rolled 2d6 : 2, 3, total 5

Replace Jump Jet Quad TN 4
Rolled 2d6 : 6, 5, total 11


Replace LA Quad TN 5
Rolled 2d6 : 4, 4, total 8

Replace LA UA Actuator Triple TN 2
Rolled 2d6 : 5, 3, total 8

Replace LA LA Actuator Triple TN 2
Rolled 2d6 : 5, 2, total 7

Replace LA H Actuator Triple TN 2
Rolled 2d6 : 2, 6, total 8


Fix LT <100% Internal Quad TN 6
Rolled 2d6 : 5, 5, total 10

Fix RT <100% Internal Quad TN 6
Rolled 2d6 : 3, 6, total 9

Fix CT <75% Internal Quad TN 6
Rolled 2d6 : 4, 3, total 7


LA 11 Armor Triple TN 3
Rolled 2d6 : 6, 5, total 11

LT 11 Armor Triple TN 3
Rolled 2d6 : 6, 5, total 11

CT 16 Armor Triple TN 3
Rolled 2d6 : 6, 3, total 9

H 1 Armor Triple TN 3
Rolled 2d6 : 1, 2, total 3

RT 11 Armor Triple TN 3
Rolled 2d6 : 6, 2, total 8

LL 2 Armor Triple TN 3
Rolled 2d6 : 4, 4, total 8

RL 4 Armor Triple TN 3
Rolled 2d6 : 6, 6, total 12
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #264 on: December 16, 2018, 12:30:46 AM »

MacKissack gains 1 XP.

Firestarter replace MPLAS Quad TN 4
Rolled 2d6 : 2, 2, total 4
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #265 on: December 16, 2018, 12:39:30 AM »

Crusader 2 Replace 2x MLAS TN 3
Rolled 2d6 : 2, 4, total 6

Rolled 2d6 : 1, 3, total 4

Crusader 2 Replace SRM-4 TN 3
Rolled 2d6 : 5, 1, total 6




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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #266 on: December 16, 2018, 09:07:55 AM »

HENOUSE Mission 5 after action

Aaron Saltier:  6 XP
Kills: 26 (14)
Rebecca Ramierez: 16 XP
Kills: 13 (6)
John Smith: 8 XP
Kills: 15 (13)
Michael Lemoine:  6 XP
Kills: 8 (4)
Cassius Cavel: 15 XP
Kills: 1(0)

Repairs complete

Hicks: 23 XP
MacKissack: 10 XP
Sell: 4 XP
Kalvos: 20 XP
MacGibbon: 8 XP

All pilots healed

Koivu: 33 XP
Castro: 0 XP
« Last Edit: December 16, 2018, 09:14:54 AM by Timberwolfd »
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #267 on: December 16, 2018, 09:42:05 AM »

Ammunition expended:
SRM-4: 4+10+4 --> 18/25
SRM-4 (Inferno): 2+4+6 --> 12/25

Purchases (16/24 for January):

Actuators TN 7
65T Upper Arm
Rolled 2d6+3 : 2, 4 + 3, total 9

65T Lower Arm
Rolled 2d6+3 : 2, 5 + 3, total 10

65T Hand
Rolled 2d6+3 : 4, 2 + 3, total 9


35T Upper Arm
Rolled 2d6+3 : 6, 3 + 3, total 12

35T Lower Arm
Rolled 2d6+3 : 6, 1 + 3, total 10

35T Hand
Rolled 2d6+3 : 3, 3 + 3, total 9


Jump Jets Tn 7
55T
Rolled 2d6+3 : 3, 3 + 3, total 9

35T
Rolled 2d6+3 : 6, 1 + 3, total 10

35T
Rolled 2d6+3 : 5, 4 + 3, total 12


Medium Pulse Laser TN 10
Rolled 2d6+3 : 1, 6 + 3, total 10


SRM-4 TN 7
Rolled 2d6+3 : 4, 3 + 3, total 10


65T Left Arm TN 7
Rolled 2d6+3 : 2, 6 + 3, total 11


35T Left Arm TN 7
Rolled 2d6+3 : 6, 1 + 3, total 10


@SRM-4 TN 7
Rolled 2d6+3 : 2, 5 + 3, total 10

Inferno SRM-4 TN 7
Rolled 2d6+3 : 5, 6 + 3, total 14

Inferno SRM-4 TN 7
Rolled 2d6+3 : 3, 2 + 3, total 8


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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #268 on: December 16, 2018, 09:43:22 AM »

All purchases successful.

Additional purchase of 2 10T armor lots TN not 2
Rolled 2d6+3 : 1, 6 + 3, total 10

Rolled 2d6+3 : 6, 2 + 3, total 11

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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #269 on: December 16, 2018, 09:52:01 AM »

Dunedain finances post  HENOUSE Mission 5 (and post HENOUSE in general)

Starting cash: 2,027,223
Unit Disbursements: 1,000,000
Parts purchases: 446,000
Ending Cash: 2,581,223

New monthly operating cost will be 166,160/month under rules 3-1 offset by 80,000 in supplementary income.
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