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Author Topic: Operation POKEY Mission 1 Salvage  (Read 2051 times)

Darrian Wolffe

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Operation POKEY Mission 1 Salvage
« on: March 26, 2017, 06:22:46 PM »

The following units were salvaged during Mission 1:

JVN-10F Fire Javelin (RA, CT destroyed) - $2,361,840
LCT-1V Locust (RA, RT, CT destroyed) - $1,51,1200
LCT-1E Locust (RT, Head destroyed, LA blown off) - $1,574,200

Scimitar Hovertank (Immobilized) #1- $727,175
Scimitar Hovertank (Immobilized) #2- $727,175
Scimitar Hovertank (IS destroyed) #2- $727,175
Saladin Hovertank (IS destroyed) - $1,224,000
Saladin Hovertank (IS destroyed) - $1,224,000
Packrat #1 (IS destroyed) - $349,250
Packrat #1 (IS destroyed) - $349,250
Scorpion Tank SRM (IS destroyed) - $364,583
Goblin Medium Tank (turret IS destroyed) - $606,825
Galleon Tank (IS destroyed) - $331,500
Vedette Tank (Immobilized) #1 - $717,500
Vedette Tank (IS Destroyed) #2 - $717,500
Vedette Tank (IS Destroyed) #3 - $717,500
Vedette Tank (IS Destroyed) #4 - $717,500
Vedette Tank (Immobilized) #5 - $717,500
Vedette Tank (Crew killed) #6 - $717,500
Vedette AC/2 (IS Destroyed) - $657,500
Scorpion Tank (IS Destroyed) - $327,083
Hunter Light Support Tank (IS Destroyed) - $1,054,125

The total salvage value of all salvaged units is $16,847,681 C-bills.

The total amount of salvage you can draw at current time is $3,370,000 C-bills.

You have until 11pm Wednesday night to discuss what should be salvaged and who should get what.



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Timberwolfd

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Re: Operation POKEY Mission 1 Salvage
« Reply #1 on: March 26, 2017, 06:55:13 PM »

Okay, let's make the salvage rules work for us. Since salvage percent is based on the full value of the unit regardless of damage, there is no point to taking heavily damaged units, because they have little to actually salvage but still count full value against our salvage percent.

I would say, only grab the head shot Locust and save for better salvage later in the contract. 

We should have ~2 more missions in this contract and the 20% salvage we can take is calculated against the total salvage taken over the contract (Right, Rob?). Therefore, when all we could really get from the salvaged tanks is armor, limited utility weapons, and a bit of ammo, I don't see much utility in gorging on this salvage. I would rather get mechs we can use.

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Ad Hoc

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Re: Operation POKEY Mission 1 Salvage
« Reply #2 on: March 26, 2017, 09:31:06 PM »

I agree with with Timber wolf.
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Darrian Wolffe

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Re: Operation POKEY Mission 1 Salvage
« Reply #3 on: March 27, 2017, 03:35:33 PM »

As a player, I'd perhaps argue for salvaging the Javelin since, y'know, there's actually a Javelin in our unit.  I also do realize that there's a Wasp in the unit and we can use 20-ton parts as well, but as a point of full explanation....

While the Salvaged Javelin cannot be returned to service, it can still be stripped for parts.

With that said, I do rather agree with your larger point.  It's a risk, because for all we know future mission will only continue to have us against light armor, but I think it's likely a manageable risk.


GM: Also, in the future we're splitting salvage on the day of the game, so people can take the sheets home and see the damage themselves.  I didn't realize the magnitude of this problem until I was typing up the salvage for this thread.
« Last Edit: March 27, 2017, 03:49:55 PM by Darrian Wolffe »
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serrate

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Re: Operation POKEY Mission 1 Salvage
« Reply #4 on: March 27, 2017, 04:04:42 PM »

The Locust has a missing head, so that means it's value is reduced by over 300k because that's the cash it will take to repair it. Yes, we have a Javelin, but that salvaged Javelin is cored... so why bother? For that matter, we don't need mechs, we've all got mechs. And it's not 3025, mechs aren't rare, and neither are their components.

I'd make an argument for simply getting the highest possible C-Bill amount out of this salvage possible. That can be done by salvaging vehicles that don't have an IS location completely gone (except for turret). These tanks can be repaired extremely cheaply and then sold for cash. This represents the highest rate of return.

Scimitar Hovertank (Immobilized) #1- $727,175
Scimitar Hovertank (Immobilized) #2- $727,175
Goblin Medium Tank (turret IS destroyed) - $606,825
Vedette Tank (Immobilized) #1 - $717,500
Vedette Tank (Immobilized) #5 - $717,500
Vedette Tank (Crew killed) #6 - $717,500

My vote is to hand these out to a random 6 PCs, and let them pay for repairs and sell for cash. We'll take a little less salvage on the next mission to make up the difference, since this comes to 4,213,675.

This is essentially a $700k bonus to almost the entire unit. Whoever doesn't get one this time, gets the next one.
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Darrian Wolffe

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Re: Operation POKEY Mission 1 Salvage
« Reply #5 on: March 27, 2017, 04:14:51 PM »

The Locust has a missing head, so that means it's value is reduced by over 300k because that's the cash it will take to repair it. Yes, we have a Javelin, but that salvaged Javelin is cored... so why bother? For that matter, we don't need mechs, we've all got mechs. And it's not 3025, mechs aren't rare, and neither are their components.

I'd make an argument for simply getting the highest possible C-Bill amount out of this salvage possible. That can be done by salvaging vehicles that don't have an IS location completely gone (except for turret). These tanks can be repaired extremely cheaply and then sold for cash. This represents the highest rate of return.


Repairing vehicles requires a Mechanic.  Any Tech can strip them for parts, but actually repairing them requires a Tech type of which the unit has exactly one (1).

Also, again, a cored unit cannot be ever be repaired and returned to service, but you can still strip parts, armor, and weapons off of surviving locations. 
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agustaaquila

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Re: Operation POKEY Mission 1 Salvage
« Reply #6 on: March 27, 2017, 07:09:28 PM »

I am all for taking either the javelin or wasp, but beyond that, I think the vees are a waste of time.  We don't have the mechanics to repair them.  Their main usefulness is in their weapons, so if anyone really needs an AC/5 or laser, please speak up now.

My vote is to salvage the javelin, let rob strip it for parts, and then hope for better stuff in the future.
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serrate

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Re: Operation POKEY Mission 1 Salvage
« Reply #7 on: March 27, 2017, 08:44:54 PM »

Quote
Repairing vehicles requires a Mechanic.  Any Tech can strip them for parts, but actually repairing them requires a Tech type of which the unit has exactly one (1).

Yup, absolutely. I think it would be a good idea if each PC carried one vehicle tech on staff for exactly this scenario. That being said, simply holding onto the tank until you acquire said tech OR have a chance to borrow the services of the unit tech, is still like cash in the bank.

Quote
Also, again, a cored unit cannot be ever be repaired and returned to service, but you can still strip parts, armor, and weapons off of surviving locations.

That's true, but let's look at this from a business perspective. We want to claim the highest cbill amount of salvage possible with the least amount of damages. This simply gives us the best return. You claim 6 vehicles, worth about 4 mil. Repair them with generally less than 2 tons of armor each, and sell them for serious cash. OR we can salvage a Javelin and score less than 1 mil in actual parts. Just my opinion but there it is.
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Timberwolfd

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Re: Operation POKEY Mission 1 Salvage
« Reply #8 on: March 27, 2017, 09:56:00 PM »

Quote
Repairing vehicles requires a Mechanic.  Any Tech can strip them for parts, but actually repairing them requires a Tech type of which the unit has exactly one (1).

Yup, absolutely. I think it would be a good idea if each PC carried one vehicle tech on staff for exactly this scenario. That being said, simply holding onto the tank until you acquire said tech OR have a chance to borrow the services of the unit tech, is still like cash in the bank.

Quote
Also, again, a cored unit cannot be ever be repaired and returned to service, but you can still strip parts, armor, and weapons off of surviving locations.

That's true, but let's look at this from a business perspective. We want to claim the highest cbill amount of salvage possible with the least amount of damages. This simply gives us the best return. You claim 6 vehicles, worth about 4 mil. Repair them with generally less than 2 tons of armor each, and sell them for serious cash. OR we can salvage a Javelin and score less than 1 mil in actual parts. Just my opinion but there it is.

I see your point, but disagree. since the salvage is value is for the entire contract and we know we are playing more games on this contract, the only way we lose is if the next battle has little salvage and is the last battle for the contract. Otherwise, we have a wider window to salvage larger/more valuable units in the next battle. I wouldn't advocate passing on much next battle in case the contract ends abruptly on us. But a 3 month contract almost has to have 2 good games.
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Ice

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Re: Operation POKEY Mission 1 Salvage
« Reply #9 on: March 27, 2017, 10:26:24 PM »

As I was not pc for that mission I dont think I really have a say in it. I would just say a few things. The fact we will lose mechs later on means we need big pockets. The more money we get early the better. Yes there will be mech salvage but it could and probably will be cored ct. This means no new mech only armor weapons etc. I see both sides of the argument though. Big cash for the unit to help replenish losses later possibly or take those actuators and such that we can get stored and kept for later. There are chances though that the warehouse will get hit and may lose those.
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serrate

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Re: Operation POKEY Mission 1 Salvage
« Reply #10 on: March 28, 2017, 12:02:24 AM »

Quote
 I see your point, but disagree. since the salvage is value is for the entire contract and we know we are playing more games on this contract, the only way we lose is if the next battle has little salvage and is the last battle for the contract. Otherwise, we have a wider window to salvage larger/more valuable units in the next battle. I wouldn't advocate passing on much next battle in case the contract ends abruptly on us. But a 3 month contract almost has to have 2 good games.

Ok, this will be my last comment on this. I'm not trying to be difficult, I'm trying to avoid setting fire to a stack of cbills.

You don't disagree with me, go read the very first paragraph you typed in this thread.  :) Stick to that, "Lets make the salvage rules work for us."

I'll offer to buy you a $10 pizza, you have two choices. You can choose a pizza that I've eaten half of, or you can choose a pizza from which I've removed exactly 2 small slices of pepperoni. Which is the better deal? That first pizza is the Locust, you might think you're keeping a $1.6 million piece of salvage, but you're not because it's over 300k in the hole already. Not to mention the fact that we neither need nor really want the locust.

I'm not saying we should never salvage a mech. Not at all. At some point we'll face something truly special or rare, or we'll have an actual need. I'd argue that's VERY unlikely on this contract, see our enemy's equipment ratings. So it's more important right now to accumulate fat stacks. The best way to do that is to choose the pizzas that are closer to WHOLE.  :)

If you really think it's important to have the option for better salvage later, then keep nothing now. My feeling is that this may be the cleanest salvage we see in this contract, but I can see the appeal of chasing the dream. So I'm cool with it. On the other hand, the tanks are piles of cash, which is also good.

In case you guys think I'm making this argument simply to line my own pockets, I'll officially remove myself from the possible salvage distribution on this one. That's it, I'm done.  :D

You have my vote. No hard feelings either way.  (^_^)b

**Edit: By the way, our Techs/'Mech are fully able to repair vehicles. Please see either SO p168 or BMR (rev) p82.
« Last Edit: March 28, 2017, 11:10:56 AM by serrate »
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agustaaquila

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Re: Operation POKEY Mission 1 Salvage
« Reply #11 on: March 28, 2017, 12:17:53 AM »

Quote
  I see your point, but disagree. since the salvage is value is for the entire contract and we know we are playing more games on this contract, the only way we lose is if the next battle has little salvage and is the last battle for the contract. Otherwise, we have a wider window to salvage larger/more valuable units in the next battle. I wouldn't advocate passing on much next battle in case the contract ends abruptly on us. But a 3 month contract almost has to have 2 good games.

Ok, this will be my last comment on this. I'm not trying to be difficult, I'm trying to avoid setting fire to a stack of cbills.

You don't disagree with me, go read the very first paragraph you typed in this thread.  :) Stick to that, "Lets make the salvage rules work for us."

I'll offer to buy you a $10 pizza, you have two choices. You can choose a pizza that I've eaten half of, or you can choose a pizza from which I've removed exactly 2 small slices of pepperoni. Which is the better deal? That first pizza is the Locust, you might think you're keeping a $1.6 million piece of salvage, but you're not because it's over 300k in the hole already. Not to mention the fact that we neither need nor really want the locust.

I'm not saying we should never salvage a mech. Not at all. At some point we'll face something truly special or rare, or we'll have an actual need. I'd argue that's VERY unlikely on this contract, see our enemy's equipment ratings. So it's more important right now to accumulate fat stacks. The best way to do that is to choose the pizzas that are closer to WHOLE.  :)

It's a cheese pizza, and you're lactose intolerant.  The fatal flaw in your argument is repair-ability, and we have no mechanics.  While it is not absolute, we may never see a mechanic.  3 may come up next month, or the first mechanic may come up 3 years from now.  No way to know, and I'm not willing to sit around waiting for something to happen which may never happen.

I agree with you that getting C-Bills is good.  However, it's possible right now to either put a new head on a mech, or strip it for parts.  The head may cost much more, but it can be done without any additional random chance.  You can also strip things for parts, and while this may seem like fewer C-Bills it also can be done right now with no other troops. 

That's the beauty of running a co-op like this.  If you really want to get a mechanic, you can and pay for them to stay idle.  However, salvage affects us all and I see no value in a vee other than low value parts.
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Timberwolfd

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Re: Operation POKEY Mission 1 Salvage
« Reply #12 on: March 28, 2017, 12:25:19 AM »

I am more inclined to leave the locust and just hold off on all salvage than to take the tanks to maximize the take next game.
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ItsTehPope

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Re: Operation POKEY Mission 1 Salvage
« Reply #13 on: March 28, 2017, 03:16:52 PM »

so, whats stopping you from salvaging both Locusts, making one working locust and stripping the remainder for parts?  Either way getting parts for the JVN is a good idea.
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Timberwolfd

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Re: Operation POKEY Mission 1 Salvage
« Reply #14 on: March 28, 2017, 03:25:49 PM »

so, whats stopping you from salvaging both Locusts, making one working locust and stripping the remainder for parts?  Either way getting parts for the JVN is a good idea.
The issue is the contract only allows us to snag 20% of the salvage (20% of the total salvage across all games in the contract, not just this battle) and that's what is leading to the differences in the opinions on how to proceed. It it were battle by battle, it would be a no brainer to simply suck up as much salvage to sell for cash as possible within the 20% limit. However, the calculation is contract total. So if we hold off and don't take all of the salvage that is currently available, we can take more after the next battle.
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