FORCES: ICE, FAIRCHILD, and KONG Lances are deployed into this mission. As MAJ Fairchild has the highest (Strategy+Tactics) score, the commander of the mission is Rob.
Due to the high operational tempo of other Force lances, my druthers is to not deploy reinforcements into this mission. However, I know that Dancer Lance was barely engaged during the last mission, so I'm willing to entertain their inclusion...but their deployment time will result in missing the critical sections of the battle.
GAME SETUP: As listed below. There is one reroll remaining; the original mission was entirely flatland; plains, which means that everyone turning to engage the civvies would get hammered in the back by the Drac forces. I used a reroll on that, and now we have a town map to give cover.
DEPLOYMENT: Civilians deploy 1st, then PCs, then Dracs. PC Forces set up within 10 hexes of map center. Civilian forces set up anywhere on the eastern side (1 hexrow deep). Drac forces set up on the western side (1 hexrow deep). PC Reinforcements, if any, enter the board from the southern edge.
NOTES:
1) Win this mission, win the contract. Lose the mission, the contract continues.
2) WE DO NOT CONTROL THE BATTLEFIELD AFTER THE SCENARIO. Which means that, to claim any salvage at all, we must make a "clean sweep" of the battlefield - if there are any remaining OPFOR units (vees or Mechs) by the time the scenario ends, we do not control the field. Friendly units which are downed but salvageable are still recovered as normal; control of the battlefield affects only salvage ability. Remember, if we've met the mission objectives by Turn 10, we can choose to keep playing OR choose to end the scenario right then.
I forgot to drop-down the Allied unit, and I'm not going to go back and re-do the image. Your ally is a 3/3 FedCom pilot, driving a BJ-3 (!!!) Blackjack. Yes, the one with 2 PPCs and DHS.MAP SETUP
NORTH
SOUTH
Desert Hills...Open Terrain 1....Open Terrain 2
Battletech...City Suburbs...Open Terrain 1
Desert Hills...City Ruins**....Battletech
**There will be a few medium buildings scattered randomly on the pavement hexes of this map
PC Victory Conditions (2): as listed
Drac Victory conditions (2): exit at least 1 civilian unit from the western side of the board; end the game with more non-crippled units within 4 hexes of the town center than the PCs