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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Author Topic: Communication To CO and GM for Lance Readiness and Changes  (Read 32435 times)

Hat

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Re: Communication To CO and GM for Lance Readiness and Changes
« Reply #210 on: August 07, 2018, 12:45:19 PM »

Midnight One to Dancer One.

Contract requires five lances in scout role. Do you have a recommended replacement from Fight or Defend?

Midnight One out.
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deadlyfire2345

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Re: Communication To CO and GM for Lance Readiness and Changes
« Reply #211 on: August 07, 2018, 12:48:06 PM »

Dragon can be placed into scout if needed. I can put a hold on the sale of the cataphract for later.
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Black Omega

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Re: Communication To CO and GM for Lance Readiness and Changes
« Reply #212 on: August 07, 2018, 02:10:39 PM »

Dancer One to Midnight/Dragon.

I am good for this contract.  Just putting in request for future.

Dancer One out.
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Timberwolfd

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Re: Communication To CO and GM for Lance Readiness and Changes
« Reply #213 on: August 07, 2018, 02:16:39 PM »

Next contract is definitely do-able, just remind me on the new contract. Even after this cluster of missions can be done.

Dragon would be a poor choice as an immediate replacement given the already posted missions.
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ItsTehPope

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Re: Communication To CO and GM for Lance Readiness and Changes
« Reply #214 on: August 07, 2018, 06:19:39 PM »

I have a Steiner scout Lance.
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Hat

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Re: Communication To CO and GM for Lance Readiness and Changes
« Reply #215 on: August 07, 2018, 07:42:19 PM »

I have a Steiner scout Lance.

Yes, but this isn’t a Steiner contract.  To them most of us are just armored infantry.
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deadlyfire2345

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Re: Communication To CO and GM for Lance Readiness and Changes
« Reply #216 on: August 10, 2018, 09:36:03 PM »

I keep seeing dumb pics like this for what you are talking about.
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deadlyfire2345

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Re: Communication To CO and GM for Lance Readiness and Changes
« Reply #217 on: August 12, 2018, 12:09:20 AM »

Lance update. Mechs ready on 11/19: cicada and rifleman.
Archer will be ready on 11/21.
Vindicator will be ready on 11/30.
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Hat

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Re: Communication To CO and GM for Lance Readiness and Changes
« Reply #218 on: August 12, 2018, 11:23:35 PM »

Mechs ready on 11/18 - Wolverine (-4 points RL armor), both Phoenix Hawks
Vindicator fixed on 11/19

Work on Clint begins on 11/19 having sustained more significant damage.
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Black Omega

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Re: Communication To CO and GM for Lance Readiness and Changes
« Reply #219 on: August 13, 2018, 08:31:19 PM »

Dancer One to Ranger One and all lance leaders...

Dancer 3 & 4 [mw's Smith and Lewis] are out of MASH by 11/20.  Repairs to PXH-3MxSR and ENF-4rt complete.  Repairs to GLD and BJ continue.  Dancer lance combat ready morning of 11/21.  Dancer configuration will be slightly different but can still arrive as reinforcement on turn four with Centurion or turn 3 with Enforcer [with 3 PHawks].

Dancer One out. (^_^)b
« Last Edit: August 13, 2018, 08:39:27 PM by Black Omega »
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Hat

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Re: Communication To CO and GM for Lance Readiness and Changes
« Reply #220 on: August 17, 2018, 04:49:12 PM »

Midnight
Ok, after realizing I left a couple of things out of my repair rolls, all mechs except the Clint are available on 11/27 for deployment to Mission 3.

Clint is available for deployment as of Dec 5.
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Darrian Wolffe

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Re: Communication To CO and GM for Lance Readiness and Changes
« Reply #221 on: September 14, 2018, 11:52:48 PM »

Freya Lance repairs complete on 12/9
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ItsTehPope

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Re: Communication To CO and GM for Lance Readiness and Changes
« Reply #222 on: September 30, 2018, 11:38:03 AM »

Skaraborg down checked for repairs.
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Timberwolfd

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Re: Communication To CO and GM for Lance Readiness and Changes
« Reply #223 on: September 30, 2018, 11:51:15 AM »

Dunedain lance will take ~2 weeks to get back to 100%
Using spare mechs Dunedain lance is combat effective again in 3 days.

Also Dunedain lance is transferring salvaged PXH-1 to unit salvage.

(The Crab sale covered Dunedain's repairs/purchases.)
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Timberwolfd

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Re: Communication To CO and GM for Lance Readiness and Changes
« Reply #224 on: September 30, 2018, 01:54:30 PM »

Dunedain lance is able to field a full lance for Henhouse Mission 4. PC would come in with 2 head hits. (Probably a bad idea....)
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