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Author Topic: Communication To CO and GM for Lance Readiness and Changes  (Read 32335 times)

deadlyfire2345

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Re: Communication To CO and GM for Lance Readiness and Changes
« Reply #420 on: April 18, 2019, 11:56:10 PM »

Using Beth Henderson (Veteran)
Customization to Archer:
Removal of:
2 LRM-20 (LT,RT)
4 ton LRM ammo (2xLT,2xRT)
2 ML (2xCT)
10 SHS (Engine)
Time: 5,580 (11.625 days) TN: 4
This dice roll has been tampered with!
Rolled 2d6 : 2, 4, total 6

9/1/3050
Addition of:
In maintenance bay (in case of failure)
4 Jump Jets (2xLL,2xRL)
3 LL (LT,RT,CT)
2 ML (LT,RT)
15 DHS (11 Engine, 2xLT,2xRT)
Time: 14,580 (30.375 days) TN: 8
This dice roll has been tampered with!
Rolled 2d6 : 1, 1, total 2

Worst rolls I have ever seen in my custom thread in a while. This hurts. Roll me a painful quirk.

Also, current customs are done and in maintenance thread. Will add the to custom thread in the morning.
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Darrian Wolffe

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Re: Communication To CO and GM for Lance Readiness and Changes
« Reply #421 on: April 19, 2019, 12:19:36 AM »

Worst rolls I have ever seen in my custom thread in a while. This hurts. Roll me a painful quirk.

1: Cooling System Flaw
2: Ranshackle
3: Poor Workmanship
4: Prototype
5: Difficult to Maintain
6: Poor Performance


Rolled 1d6 : 2, total 2
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Hat

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Re: Communication To CO and GM for Lance Readiness and Changes
« Reply #422 on: April 19, 2019, 12:43:37 AM »

I agree that the dice roller has issues.  I needed 7 rolls to succeed, 5 at 7+, so 50/50 odds.  It took 17 rolls to get 5 rolls of 7 or better.
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Darrian Wolffe

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Re: Communication To CO and GM for Lance Readiness and Changes
« Reply #423 on: April 19, 2019, 01:25:31 AM »

I agree that the dice roller has issues.  I needed 7 rolls to succeed, 5 at 7+, so 50/50 odds.  It took 17 rolls to get 5 rolls of 7 or better.

Counterpoint: several people's character creation rolls.

What the forum dice roller does (aside from occasionally hang up and never resolve the page), is it strings together results at the relatively far ends of the spectrum.  So normally you might notice a distribution similar to:

2, 3, 3, 5, 7, 7, 7, 7, 9, 10, 12

What we actually GET is closer to:

2, 3, 3, 3, 5, 7, 9, 10, 11, 11, 12

(Exaggerated somewhat for dramatic effect, but years ago one of our players, Brent, did a ~5000-roll test after getting mad about the dice roller, and this was the conclusion.  Middle rolls are underrepresented, extreme ends are overrepresented, and like results tend to string together to a higher degree than one would normally expect.)

Note that both of them end up with a roughly average result of ~7.  Which on a 2d6 is expected.  But what the forum roller does is avoids the middle (more often) and gives clustering on both extremes.  It additionally tends to generate strings to one extreme or the other, so if you've rolled a 4, your next roll is more likely to be something like a 2-7...but once you've broken that cluster and moved up to a 9, your next roll is more likely to be a 7-12.  This does perhaps cancel out on a large enough sample size, but one a sample size large enough to test, and with what we have available, it is what it is.

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deadlyfire2345

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Re: Communication To CO and GM for Lance Readiness and Changes
« Reply #424 on: April 19, 2019, 09:19:42 AM »

Not sure why you rerolled my quirk, but thanks? Anyway regarding ramshackle, is there any way I can edge the roll prior to game start?
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Re: Communication To CO and GM for Lance Readiness and Changes
« Reply #425 on: April 19, 2019, 09:24:39 AM »

Rob, thanks for the insight on the dice roller. My apologies for the complaint.
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Hat

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Re: Communication To CO and GM for Lance Readiness and Changes
« Reply #426 on: April 19, 2019, 10:59:50 AM »

Looks like a bit of kharmic balance.  T-Bolt customization resulted in a positive quirk.

Thunderbolt (work starts Aug 10, 3050)
Tech: SGT Regina Swanson (Elite)
Class F Refit (Time x10, Mod +4)
Move SRM Ammo to LT (120 minutes)
Move SRM to RT (120 minutes)
Move LT FF Crit to LA (120 minutes)
Remove Case (RT) (120 minutes)
Add 2 JJ LT (120 minutes)
Add 2 JJ RT (120 minutes)
Add JJ CT (60 minutes)
Install 4T Gyro (200 minutes)
Install 325 XL Engine (360 minutes)
Base TN: 5+, Factory -4, Customized: +1, Customization: +2, Class F: +4, Replacement mod: +1 (gyro, JJ), Final TN: 9+
Rolled 2d6 : 6, 6, total 12

Base Time: 1340 minutes x10 = 13400 minutes / 480 (per day) = 28

Rob: Please generate. Thanks.
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Timberwolfd

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Re: Communication To CO and GM for Lance Readiness and Changes
« Reply #427 on: April 19, 2019, 11:09:52 AM »

Dunedain Lance will be customizing both remaining Crusaders to add CASE.
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deadlyfire2345

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Re: Communication To CO and GM for Lance Readiness and Changes
« Reply #428 on: April 19, 2019, 11:24:55 AM »

Dragon lance customizations completed and will be completed as followed:
Custom to Panther completes on 10/1/3050
Custom to Cicada completes on 10/10/3050
Custom to Archer completes on 10/31/3050
Custom to Shadow Hawk completes on 9/23/3050.
Custom to Vindicator completed in transit.
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ItsTehPope

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Re: Communication To CO and GM for Lance Readiness and Changes
« Reply #429 on: April 19, 2019, 11:38:57 AM »

Customization and repair schedule to come - need to know if there's a 4th dropship bay available for my Highlander to do some prep work on it before we touch down on Sudeten.
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Re: Communication To CO and GM for Lance Readiness and Changes
« Reply #430 on: April 19, 2019, 11:39:40 AM »

Customization and repair schedule to come - need to know if there's a 4th dropship bay available for my Highlander to do some prep work on it before we touch down on Sudeten.

Yes. Take a bay for the Highlander.
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ItsTehPope

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Re: Communication To CO and GM for Lance Readiness and Changes
« Reply #431 on: April 19, 2019, 11:41:15 AM »

Customization and repair schedule to come - need to know if there's a 4th dropship bay available for my Highlander to do some prep work on it before we touch down on Sudeten.

Yes. Take a bay for the Highlander.

okay damn that was a *fast* response.  Was about to edit it saying some prep work to finalize it into being a standard issue 732 so its in and out once we touch down.
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Re: Communication To CO and GM for Lance Readiness and Changes
« Reply #432 on: April 19, 2019, 12:21:43 PM »

I’m off today, and have been working on BT stuff, so good timing.
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ItsTehPope

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Re: Communication To CO and GM for Lance Readiness and Changes
« Reply #433 on: April 19, 2019, 12:23:56 PM »

I’m off today, and have been working on BT stuff, so good timing.

So am I.  And some unplanned house repairs when one of the vents at the Vatican literally fell off the goddamn wall and came within in a few inches of hitting Roo.
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deadlyfire2345

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Re: Communication To CO and GM for Lance Readiness and Changes
« Reply #434 on: April 19, 2019, 12:27:35 PM »

The odds of having major situations involving your dogs is amazing. The fact he avoided anything major is even more astounding. Glad he is safe all the same. Need help repairing it?
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