Yea, I'm all in for a reroll on that Heavy Urban terrain. I'm assuming that will affect the map set as well.
Got it.
OK, the first reroll resulted in Heavy Urban (Seaport), so I went ahead and used the second reroll on the terrain type as well. Here's the result.
NORTH
SOUTH
City Street/Park 1............Battleforce2.......City Ruins
City Hills (residential) 1.....Mtn Lake...........Open Terrain 2
Mountain 1.......................Mountain 1........Rolling Hills 1
Deployment: Player: East 3 hexrows
OPFOR: Center (10 hex radius)
Player Reinforcements: Pre-game, must declare north or south edge. All reinforcements must enter from that edge. All reinforcements enter into the central map.
OPFOR Reinforcements: Enter from the Western Edge, on the Rolling Hills or City Ruins map.
Air Abstraction: There is no OPFOR Air Support. PC Air support is abstracted, using the following options (must choose prior to game and may not change):
1) May choose any angle of board entry, may attack on Turns 2, 6, 10
2) May attack from east-west or west-east on Turns 2, 5, 8, 11
3) May attack from east-west or west-east on Turns 2, 4, 6, 8, 10, 12 (each ASF requires a PSR prior to attack roll or the ASF may not make attack check. Roll 1d6, on a 6 the ASF crashes and is lost)
*Air units are always considered attacking at Altitude 4
**PC air commander may always choose to skip an attack run, but the turns the ASFs are over the board may not change
PCs Victory Conditions:1) Keep more than 5 units non-destroyed (50% of 9 starting lances). Cripples are alive as long as they can expend MP.
2) Cripple or Destroy at least 8 OPFOR units
3) End the game with at least 2 mobile, non-crippled unit within 3 hexes of Hex 0909 City Hills (residential) 1 map
OPFOR Victory Conditions:1) Cripple or Destroy at least 5 Player units
2) Keep more than 8 units non-destroyed (50% of 10 starting units). Cripples are alive as long as they can expend MP.
3) Prevent the PCs from ending the game with any non-crippled units on the western maps
**FWL Vehicle units use normal abandoment rules; see Rules PDF***
**FWL forces will not fire on ejected PCs unless the PC has fired on them (while ejected) in a previous turn.**