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Author Topic: Unit asset repairs and acquisitions  (Read 23420 times)

Timberwolfd

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Re: Unit asset repairs and acquisitions
« Reply #45 on: June 24, 2018, 12:51:39 PM »

Shadow Hawk SHD-2Hb repairs

Left leg was blown off by critical, so it can be reattached instead of ordering a new one.

Repairs:
Reattach Left Leg
Repair Left Leg internal structure <75% damaged
Repair Right Arm IS <50%
Repair Left Torso IS <75%
Repair Fusion Engine 1 hit
Repair RA UAA
Repair RA HA
Replace RA MLas

Armor Damage:
LA 5
LT 18
CT 7
CTR 5
RTR 5
RA 16
RL 6
LL 16
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Timberwolfd

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Re: Unit asset repairs and acquisitions
« Reply #46 on: June 24, 2018, 12:57:07 PM »

Now for the fun part...
Orders for the week of 4/18/3046
Logistics Admin +1 for everything but the *&@%!! FF armor

Ordering 10 tons of FF armor @400k/10T
TN 8
Rolled 2d6 : 4, 2, total 6


Medium Laser
TN 7
Rolled 2d6+1 : 1, 6 + 1, total 8

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Timberwolfd

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Re: Unit asset repairs and acquisitions
« Reply #47 on: June 24, 2018, 01:14:53 PM »

Okay, got the MLas.

Repair Rolls:
Green Tech Quad Time
Fix Engine 1 Crit TN 4
Rolled 2d6 : 6, 5, total 11


Regular Tech Quad Time
Reattach Left Leg TN 4
Rolled 2d6 : 1, 5, total 6


Veteran Tech Quad Time
LT Fix <75% internal damage TN 3
Rolled 2d6 : 1, 5, total 6


Veteran Tech Quad Time
LL Fix <75% internal damage TN 3
Rolled 2d6 : 3, 3, total 6


Green Tech Quad Time
RA Fix <50% internal damage TN 5
Rolled 2d6 : 4, 1, total 5


Green Tech Quad Time
RA Fix UAA TN 5
Rolled 2d6 : 6, 1, total 7


Green Tech Quad Time
RA Fix HA damage TN 5
Rolled 2d6 : 3, 5, total 8


Regular Tech Quad Time
RA Replace MLas TN 4
Rolled 2d6 : 4, 6, total 10

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Timberwolfd

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Re: Unit asset repairs and acquisitions
« Reply #48 on: June 24, 2018, 01:16:41 PM »

Additional 4/18/3046 ammo purchases
TN 10
@LB-X Cluster
Rolled 2d6 : 1, 6, total 7

@LB-X Slug
Rolled 2d6 : 2, 3, total 5

@SSRM-2
Rolled 2d6 : 2, 1, total 3
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Timberwolfd

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Re: Unit asset repairs and acquisitions
« Reply #49 on: June 24, 2018, 01:17:55 PM »

4/25/3046 purchases

10 tons IS FF TN 8
Rolled 2d6 : 6, 1, total 7


TN 10
@LB-X Cluster
Rolled 2d6 : 1, 1, total 2

@LB-X Slug
Rolled 2d6 : 1, 4, total 5

@SSRM-2
Rolled 2d6 : 5, 3, total 8

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Timberwolfd

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Re: Unit asset repairs and acquisitions
« Reply #50 on: June 24, 2018, 01:22:25 PM »

5/2/3046 purchases

10 tons IS FF TN 8
Rolled 2d6 : 6, 6, total 12


TN 10
@LB-X Cluster
Rolled 2d6 : 1, 3, total 4

@LB-X Slug
Rolled 2d6 : 6, 2, total 8

@SSRM-2
Rolled 2d6 : 6, 6, total 12

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Timberwolfd

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Re: Unit asset repairs and acquisitions
« Reply #51 on: June 24, 2018, 01:22:57 PM »

5/9/3046 purchases

TN 10
@LB-X Cluster
Rolled 2d6 : 4, 6, total 10

@LB-X Slug
Rolled 2d6 : 4, 6, total 10

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Timberwolfd

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Re: Unit asset repairs and acquisitions
« Reply #52 on: June 24, 2018, 01:23:55 PM »

5/9/3046 purchases

TN 10
@LB-X Cluster
This dice roll has been tampered with!
Rolled 2d6 : 4, 6, total 10
@LB-X Slug
This dice roll has been tampered with!
Rolled 2d6 : 4, 6, total 10

:o :o :o :o
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Timberwolfd

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Re: Unit asset repairs and acquisitions
« Reply #53 on: June 24, 2018, 01:27:10 PM »

Purchases cost
400k FF Armor
54k @SSRM-2
12k Slug
20k Cluster

Total: 486,000
Mission 2 salvage C-Bills: 383,463
Net Cost: 102,537
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Timberwolfd

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Re: Unit asset repairs and acquisitions
« Reply #54 on: June 24, 2018, 01:31:24 PM »

Green tech attempts all armor rolls at double time for TN 5
Need 8 successes.
Rolled 2d6 : 2, 6, total 8

Rolled 2d6 : 4, 2, total 6

Rolled 2d6 : 4, 2, total 6

Rolled 2d6 : 5, 4, total 9

Rolled 2d6 : 4, 4, total 8

Rolled 2d6 : 1, 6, total 7

Rolled 2d6 : 2, 2, total 4

Rolled 2d6 : 4, 6, total 10

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Timberwolfd

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Re: Unit asset repairs and acquisitions
« Reply #55 on: June 24, 2018, 01:31:58 PM »

Regular Tech at normal time TN 4
Rolled 2d6 : 1, 2, total 3
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Timberwolfd

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Re: Unit asset repairs and acquisitions
« Reply #56 on: June 24, 2018, 01:32:27 PM »

Veteran Tech at normal time TN 3
Rolled 2d6 : 5, 4, total 9
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Timberwolfd

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Re: Unit asset repairs and acquisitions
« Reply #57 on: July 17, 2018, 04:15:49 PM »

Purchases 4/18/3046

1 ton of cluster rounds for the Marksman/Sniper
Standard TN (PS tech) +1 for admin, 9,000 cbills
Rolled 2d6 : 4, 4, total 8


1 ton of illumination rounds for marksman/sniper
Standard TN (PS tech) +1 for admin, 3,000 cbills
Rolled 2d6 : 1, 3, total 4


Same for Long Tom
Cluster @ 15,000 cbills
Rolled 2d6 : 4, 2, total 6


Illumination @ 5,000 cbills
Rolled 2d6 : 4, 6, total 10


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Timberwolfd

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Re: Unit asset repairs and acquisitions
« Reply #58 on: July 17, 2018, 04:17:01 PM »

Sniper
1 ton of Cluster

Long Tom
1 ton of Cluster and 1 ton of illumination

Total cost 29,000 cbills.
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Timberwolfd

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Re: Unit asset repairs and acquisitions
« Reply #59 on: July 22, 2018, 12:50:25 AM »

Marksman damage
Motive 1/2 Movement
Front 14 Armor
LS 9
RS 10
Turret 9

Ammo expended 1.2 tons HE

Marksman kills (Veteran Gunners, Elite Driver) 1 Foot Infantry, 1 LRM Carrier
XP total: 4 XP (Victory, Survive, 2x Kills)

Armor purchase with admin +1 vs TN 5
Rolled 2d6+1 : 3, 1 + 1, total 5


Repair Rolls Regular Mechanic on armor TN 5
Front
Rolled 2d6 : 4, 3, total 7

RS
Rolled 2d6 : 3, 3, total 6

LS
Rolled 2d6 : 3, 1, total 4

Turret
Rolled 2d6 : 6, 4, total 10

« Last Edit: July 22, 2018, 10:00:10 AM by Timberwolfd »
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