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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Author Topic: Unit asset repairs and acquisitions  (Read 16869 times)

Timberwolfd

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Re: Unit asset repairs and acquisitions
« Reply #60 on: July 22, 2018, 10:04:58 AM »

TN for armor repairs was actually 4 for regular tech (7 base -2 for facilities -1 for armor repair)
So all repairs complete.
Aero techs use some of the left over armor from previous repairs to fix Stingray 1's dents and dings
Veteran Tech, triple time
Rolled 2d6 : 1, 2, total 3
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Timberwolfd

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Re: Unit asset repairs and acquisitions
« Reply #61 on: July 22, 2018, 10:08:31 AM »

And rolls like that are why I take extra time. Suck it RNG.

Highlander Sale
HGN-732 base cost 8,643,480
Negotiation +3
Rolled 2d6+3 : 6, 1 + 3, total 10
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Timberwolfd

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Re: Unit asset repairs and acquisitions
« Reply #62 on: July 22, 2018, 10:09:55 AM »

Sale at 56%
4,840,349
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Timberwolfd

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Re: Unit asset repairs and acquisitions
« Reply #63 on: July 22, 2018, 08:07:35 PM »

Selling K-1 DropShuttle

Negotiation +3
Rolled 2d6+3 : 6, 6 + 3, total 15
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Timberwolfd

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Re: Unit asset repairs and acquisitions
« Reply #64 on: July 22, 2018, 08:10:17 PM »

 :o :o (^_^)b (^_^)b

Well, when you want to roll high...

+16%

*whomp whomp*

When you re-read the rules and see a flat sale price...

60% sale at 9,261,250 Base = 5,556,750
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Timberwolfd

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Re: Unit asset repairs and acquisitions
« Reply #65 on: August 23, 2018, 10:16:35 AM »

Purchase of smoke rounds for long tom and sniper

Long Tom purchasing 2T @5k/ton TN7
Rolled 2d6 : 2, 5, total 7

Rolled 2d6 : 1, 4, total 5


Sniper 1T @3k/ton
Rolled 2d6 : 6, 1, total 7


Sniper 1T HE @6k/ton
Rolled 2d6 : 3, 1, total 4


Sniper 1T Illum @3k/ton
Rolled 2d6 : 6, 3, total 9

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Timberwolfd

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Re: Unit asset repairs and acquisitions
« Reply #66 on: August 23, 2018, 10:18:33 AM »

Ammo types on hand

Long Tom
HE
Cluster
Smoke
Illumination

Sniper/Marksman:
HE
Cluster
Smoke
Illumination
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Timberwolfd

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Re: Unit asset repairs and acquisitions
« Reply #67 on: September 30, 2018, 10:55:10 AM »

Henhouse Mission 3 Salvage: UrbanMech UM-R60

Right leg was blown off by critical. Once attached, the mech will be damaged, but not crippled.
Reattachment TN at Quad time for regular tech is 5.
Rolled 2d6 : 6, 6, total 12

(Roll for Veteran Tech at TN 4)
Rolled 2d6 : 6, 4, total 10


Mech will be sold at 30% +2%/MoS at Negotiation +3
Rolled 2d6+3 : 3, 2 + 3, total 8
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Timberwolfd

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Re: Unit asset repairs and acquisitions
« Reply #68 on: September 30, 2018, 10:56:32 AM »

Regular tech scores an XP
Mech sells at 32% of 1,464,125 --> 468,520
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Timberwolfd

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Re: Unit asset repairs and acquisitions
« Reply #69 on: September 30, 2018, 11:56:03 AM »

Crippled PXH-1 added to unit.
Sale of PXH-1 @15% +2%/MoS
Rolled 2d6+3 : 6, 6 + 3, total 15
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Timberwolfd

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Re: Unit asset repairs and acquisitions
« Reply #70 on: September 30, 2018, 11:59:35 AM »

[Low whistle...]
Sells at 31%
4,066,090*0.31 = 1,260,488

Net addition to unit treasury from 2 mech sales - 1,729,008
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Timberwolfd

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Re: Unit asset repairs and acquisitions
« Reply #71 on: September 30, 2018, 12:08:20 PM »

The mechanics scrounge some armor from the salvaged mechs for the Long Tom repairs (5+1 point of armor damage)
Veteran techs at quad time 5 points of armor... TN low
Rolled 2d6 : 6, 5, total 11

Veteran techs at quad time 1 point of armor... TN low
Rolled 2d6 : 1, 6, total 7
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Timberwolfd

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Re: Unit asset repairs and acquisitions
« Reply #72 on: November 10, 2018, 09:14:46 PM »

Marksman (Veteran Gunners, Elite Driver)
XP total: 5 XP (4 Starting plus 1 Survival Henouse M4)
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Timberwolfd

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Re: Unit asset repairs and acquisitions
« Reply #73 on: December 15, 2018, 05:17:37 PM »

Marksman gains 4 XP:
Cicada Kill
Harasser Kill
Suvive
Victory

New total: 9 XP

Long Tom killed 3 Turrets and 2 buildings.
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Timberwolfd

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Re: Unit asset repairs and acquisitions
« Reply #74 on: December 15, 2018, 05:46:49 PM »

Salvaged Mechs
Hunchback HBK-4P - Not worth repairing - sell as scrap at 15%+2%/MoS
Daboku DCMS-MX90-D - Not worth repairing (Head and systems plus Torso/limb replacement cost more than the increase) - sell as scrap at 15%+2%/MoS
Phoenix Hawk PXH-3D - Fix up for sale or reserve
Grand (Quadriplegic) Dragon - DRG-5K - Repair for reserve or sale

Hunchback sale roll
Rolled 2d6+3 : 4, 5 + 3, total 12


Daboku sale roll
Rolled 2d6+3 : 4, 6 + 3, total 13
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