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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Author Topic: Running Horse Mission 3 - 9/24/45  (Read 4839 times)

Black Omega

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Re: Running Horse Mission 3 - 9/24/45
« Reply #105 on: January 28, 2018, 01:56:53 PM »

Dan pretty much nailed the reasons to sell the Highlander. It is a beast, but too slow and situational. I would rather purchase an advanced tech medium or two. Most units in the Rangers would benefit from a PXH-3(D/M/K) far more than the Highlander.

I realize it is slow, but the jj make up tremendously.  It is truly a beast machine and only costs 193,000 more that my PXH-3M.  Dancer commander [jumping jack] would love to pilot that machine and might propose a straight up trade with the pixie if GM would allow [assuming unit is repaired--I had to pay costs on pixie].  Unfortunately, at the moment it will run over my bv cap by 58.  Next week [10/1] marketplace may provide a light med jumper like last month's Vindy to solve that problem.  The movement profile would not greatly affect reinforcement times.  Currently at turn 4, it would drop to 5 until another jumper purchased.

On another note ripping a HGN apart in mega mods completely destroys the beauty of the machine.

But Twolfd, you are CO and Dancer will go with your decision.
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Ice

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Re: Running Horse Mission 3 - 9/24/45
« Reply #106 on: January 28, 2018, 03:04:06 PM »

Dan pretty much nailed the reasons to sell the Highlander. It is a beast, but too slow and situational. I would rather purchase an advanced tech medium or two. Most units in the Rangers would benefit from a PXH-3(D/M/K) far more than the Highlander.

I realize it is slow, but the jj make up tremendously.  It is truly a beast machine and only costs 193,000 more that my PXH-3M.  Dancer commander [jumping jack] would love to pilot that machine and might propose a straight up trade with the pixie if GM would allow [assuming unit is repaired--I had to pay costs on pixie].  Unfortunately, at the moment it will run over my bv cap by 58.  Next week [10/1] marketplace may provide a light med jumper like last month's Vindy to solve that problem.  The movement profile would not greatly affect reinforcement times.  Currently at turn 4, it would drop to 5 until another jumper purchased.

On another note ripping a HGN apart in mega mods completely destroys the beauty of the machine.

But Twolfd, you are CO and Dancer will go with your decision.


i agree but in order to try and save the xl i would recommend be put in it to get it to 4/6/4 i would recommend to strip the missles and add something comparable to the gauss range like 2 er ppc in place of them with more hs armor jj and maybe a couple ml as back up..still has the heavy hitting gauss and ml..just loses the missles for a more favorable weapons with xl safety..

i wouldnt be opposed to dancer getting it either if it really is only going to be that much of a difference as a standard 732 without mods- the speed is my biggest issue with the mech outside of ammo crits mixed with gauss crit = pilot death if all 3 are hit
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ItsTehPope

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Re: Running Horse Mission 3 - 9/24/45
« Reply #107 on: January 28, 2018, 03:10:50 PM »

OOC:

When I saw that we had salvaged the thing, I started wondering how long it would be before people start getting assault syndrome and going "ME WANTIE!"

About 16 hours give or take.

I'd say give it to Crusher since they've taken it in the shorts more than once already, but that Catapult has already been tricked out pretty heavily and the PC is the only one who can drive it in that lance currently - It'd be a shame to make him give that up.

And we already have Assault 'Mech Syndrome happening.

Sell it.

So, as an aside..let me tell you something about having that much BV in one unit.  Its very limiting - Those four 'Mechs I have now are basically it as far as my ability to drop units - and doing any further upgrades is going to require some very judicious BV balancing to make it under the salary cap.

When rolling up for PCs, I actually had to reroll several times to finish out the lance because of the BV cap.  That Dervish wasn't by full choice, it was because it fit the BV cap and let me customize the Awesome.  As it is, to change the Dervish out to 2ML, 2LRM15 I need to shave about 300BV off of the Phawk (which was going to happen anyway do support the Cat and Dervish) to get to the ceiling.

Think about all of that.

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Ice

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Re: Running Horse Mission 3 - 9/24/45
« Reply #108 on: January 28, 2018, 03:26:21 PM »

OOC:

When I saw that we had salvaged the thing, I started wondering how long it would be before people start getting assault syndrome and going "ME WANTIE!"

About 16 hours give or take.

I'd say give it to Crusher since they've taken it in the shorts more than once already, but that Catapult has already been tricked out pretty heavily and the PC is the only one who can drive it in that lance currently - It'd be a shame to make him give that up.

And we already have Assault 'Mech Syndrome happening.

Sell it.

So, as an aside..let me tell you something about having that much BV in one unit.  Its very limiting - Those four 'Mechs I have now are basically it as far as my ability to drop units - and doing any further upgrades is going to require some very judicious BV balancing to make it under the salary cap.

When rolling up for PCs, I actually had to reroll several times to finish out the lance because of the BV cap.  That Dervish wasn't by full choice, it was because it fit the BV cap and let me customize the Awesome.  As it is, to change the Dervish out to 2ML, 2LRM15 I need to shave about 300BV off of the Phawk (which was going to happen anyway do support the Cat and Dervish) to get to the ceiling.

Think about all of that.



its not assault syndrome im just saying this is about as good an assault as we can really get and should think about at the very least hold it in unit reserve

the mech itself has no negative quirks..its already a dangerous mech stock..

on the other side its a good what 4.5 or so mill cbills split between unit coffer and individual lances if sold once fixed? so thats not really opposed either since we may end up getting more capellan tech anyway. we have had a few advance tech mechs pop up this contract so there will be chances at the xl and such again..

the parts of me saying i have parts was to counter the xl expense argument and then what i would end up doing to it if i had it

now for the other part it is very bv heavy as is and even more so if its modded which is why i am saying dancer would be an option or crusher even but the bv is going to be hardest thing outside of component cost and rarity of items to get the thing up and running and keep it that way


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Timberwolfd

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Re: Running Horse Mission 3 - 9/24/45
« Reply #109 on: January 28, 2018, 03:56:30 PM »

I am not wedded to selling it, but I also don't want it to moulder in the reserve either. For now I will simply keep it in reserve and revisit it at the end of the contract.
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Re: Running Horse Mission 3 - 9/24/45
« Reply #110 on: January 28, 2018, 04:50:34 PM »

I am not wedded to selling it, but I also don't want it to moulder in the reserve either. For now I will simply keep it in reserve and revisit it at the end of the contract.

its gonna take time to order parts and repair anyway
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Black Omega

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Re: Running Horse Mission 3 - 9/24/45
« Reply #111 on: January 28, 2018, 09:09:50 PM »

I have been looking to upgrade my commander's mech for some time.  Finally getting to the point when finances will allow it.  Looking for the right machine takes time.  Does it jump?  How is its firepower?  XL Eng?  Overall speed?  How much will it cost to modify if needed?    And I was looking to sell the PXH-3M [xl eng] to pay for it.  And yes, a dream machine drops in our lap.  Of course I would love to have it.  Unfortunately right now it is above my bv cap.  Will it be after the next marketplace?  I don't know.  If you guys want it gone.  Fine.  But it will be a lot cheaper on major repairs because replacing an xl engine costs millions.   
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