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Author Topic: Running Horse Mission 4 - 10/30/45  (Read 3875 times)

Darrian Wolffe

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Running Horse Mission 4 - 10/30/45
« on: January 29, 2018, 12:55:41 PM »

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deadlyfire2345

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Re: Running Horse Mission 4 - 10/30/45
« Reply #1 on: January 29, 2018, 01:12:04 PM »

Salvage list is up with notes, including the overvalue of salvage we have taken from Mission 3.
« Last Edit: January 29, 2018, 01:18:22 PM by deadlyfire2345 »
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Ice

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Re: Running Horse Mission 4 - 10/30/45
« Reply #2 on: January 29, 2018, 05:24:42 PM »

So I am assuming even if we wipe the opfor we get no salvage?
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Darrian Wolffe

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Re: Running Horse Mission 4 - 10/30/45
« Reply #3 on: January 29, 2018, 05:37:06 PM »

So I am assuming even if we wipe the opfor we get no salvage?

Correct.
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Ice

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Re: Running Horse Mission 4 - 10/30/45
« Reply #4 on: January 29, 2018, 05:38:09 PM »

So I am assuming even if we wipe the opfor we get no salvage?

Correct.

That was what I figured but thought others might have same question
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Timberwolfd

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Re: Running Horse Mission 4 - 10/30/45
« Reply #5 on: January 29, 2018, 06:22:17 PM »

I will authorize support by our ASFs in the form of 2x air cover plus one strike/bombing/strafing run. We will have 3 ASFs for this battle, but we will absolutely need them for the big battle the next day. We have 2x heavy fighters and 1x light. This means you can have a light air cover, heavy air cover, and a heavy attack package or a light attack package and 2x heavy air cover.
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agustaaquila

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Re: Running Horse Mission 4 - 10/30/45
« Reply #6 on: January 29, 2018, 10:14:12 PM »

I will authorize support by our ASFs in the form of 2x air cover plus one strike/bombing/strafing run. We will have 3 ASFs for this battle, but we will absolutely need them for the big battle the next day. We have 2x heavy fighters and 1x light. This means you can have a light air cover, heavy air cover, and a heavy attack package or a light attack package and 2x heavy air cover.

I think 2x heavy cover is fine.  Dancer is local command, so he can make the final call.

Overall I think we are fine, as there are 4 ac10 and 3 ac20 that can quickly cause issues.  Everything else is just slowly wearing down our armor and abilities. 

As to weather condition, Moderate snowfall makes all weapons +1, -50 temperatures, and acculmulting snowfall as the battle goes on.  The negative temps give us an extra 2 heat disapation a turn, and also reduces vehicle movement by 2 hexes.  Also, because of snowfall, they loose more speed on turn 10 and on turn 20.

TLDR, I like everything just as it is, but its your call BlackOmega.
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Ice

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Re: Running Horse Mission 4 - 10/30/45
« Reply #7 on: January 29, 2018, 11:14:12 PM »

i mean the only real objective is escape right?

if so i mean the snow kind of helps
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Darrian Wolffe

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Re: Running Horse Mission 4 - 10/30/45
« Reply #8 on: January 29, 2018, 11:44:28 PM »

i mean the only real objective is escape right?

It is (recalling the pause at the far edge of the board, of course).

You have to go lengthwise across 3 maplengths.  It's a 3x1 map setup, and map size can't be changed.  That's a lot of defense in depth, and we can't outflank it.
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ItsTehPope

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Re: Running Horse Mission 4 - 10/30/45
« Reply #9 on: January 30, 2018, 12:02:10 AM »

i mean the only real objective is escape right?

It is (recalling the pause at the far edge of the board, of course).

You have to go lengthwise across 3 maplengths.  It's a 3x1 map setup, and map size can't be changed.  That's a lot of defense in depth, and we can't outflank it.

Also note... anything that we lose on this mission stays lost.
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Ice

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Re: Running Horse Mission 4 - 10/30/45
« Reply #10 on: January 30, 2018, 12:09:51 AM »

i mean the only real objective is escape right?

It is (recalling the pause at the far edge of the board, of course).

You have to go lengthwise across 3 maplengths.  It's a 3x1 map setup, and map size can't be changed.  That's a lot of defense in depth, and we can't outflank it.


i didnt notice the map size that will suck but i mean its not like the opfor really has all that scary stuff to be honestwith the amount of units we can drop the focus fire will be more than enough i would think to basically run this one through
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Darrian Wolffe

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Re: Running Horse Mission 4 - 10/30/45
« Reply #11 on: January 30, 2018, 12:25:45 AM »

i didnt notice the map size that will suck but i mean its not like the opfor really has all that scary stuff to be honestwith the amount of units we can drop the focus fire will be more than enough i would think to basically run this one through

I think you're under the impression that it'll be the PCs who are likely to be focus-firing.  

The terrain is Light Urban.  Not only does that make the Hetzers faster (counteracting some of the snow effect), but that means that at SOME point, there's only going to be 2 or 4 routes you can take to get across the city.  If the City Map is the one we deploy on, it's not hard for them to sit there and focus down whatever comes out of the 2-ish roads leading out of the city. If the City Map is in the middle or on their end...well, then...it's "Hetzers inside buildings, covered by Pos inside buildings" time.  The only way to focus that down is to get point-blank against the buildings, which puts you right at AC/20 optimal range AND makes it easy for the OPFOR to tell what you're doing and jump around so that if you get up close to the building, they're jumping behind you.

Lots of hard-hitting short-ranged Vees + high-jump Mechs in a city map where we only have a couple routes to get through the damn city?  OH - and a Light Urban map means practically no Heavy or Hardened Buildings either, so if you're 41 tons or more, better stay off the roofs.  The only crap which would make this mapset worse is if they had SRM carriers, or jumpers which carry more guns than an ML.

I am genuinely worried for Kong lance on this one.  MASC doesn't play well with snowy roads.
« Last Edit: January 30, 2018, 12:27:18 AM by Darrian Wolffe »
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Ice

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Re: Running Horse Mission 4 - 10/30/45
« Reply #12 on: January 30, 2018, 12:29:24 AM »

i didnt notice the map size that will suck but i mean its not like the opfor really has all that scary stuff to be honestwith the amount of units we can drop the focus fire will be more than enough i would think to basically run this one through

I think you're under the impression that it'll be the PCs who are likely to be focus-firing. 

The terrain is Light Urban.  Not only does that make the Hetzers faster (counteracting some of the snow effect), but that means that at SOME point, there's only going to be 2 or 4 routes you can take to get across the city.  If the City Map is the one we deploy on, it's not hard for them to sit there and focus down whatever comes out of the 2-ish roads leading out of the city. If the City Map is in the middle or on their end...well, then...it's "Hetzers inside buildings, covered by Pos inside buildings" time.  The only way to focus that down is to get point-blank against the buildings, which puts you right at AC/20 optimal range AND makes it easy for the OPFOR to tell what you're doing and jump around so that if you get up close to the building, they're jumping behind you.

Lots of hard-hitting short-ranged Vees + high-jump Mechs in a city map where we only have a couple routes to get through the damn city?  OH - and a Light Urban map means practically no Heavy or Hardened Buildings either, so if you're 41 tons or more, better stay off the roofs.  The only crap which would make this mapset worse is if they had SRM carriers, or jumpers which carry more guns than an ML.

i was under under assumption there would be more wood cover i mean light urban isnt entire city right im not sure what maps it can pull from is all. I was assuming the fast jumpers just jump as best they can or as they wade into the city focus stuff down but ac20 isnt something to just blindly wade into

didnt think they could deploy in buildings but doesnt stop them from driving into them i guess

it would help if i knew what maps it could be to really say i guess because im thinking its gonna be a lot more open than it probably will i am guessing
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ItsTehPope

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Re: Running Horse Mission 4 - 10/30/45
« Reply #13 on: January 30, 2018, 12:31:35 AM »

Yeah, this is gonna be a rough mission unless people get lucky waxing tanks as they move along.  And this is an Urbies favorite place to play too.

We're gonna need as much air striking as we can get.
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Darrian Wolffe

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Re: Running Horse Mission 4 - 10/30/45
« Reply #14 on: January 30, 2018, 12:38:00 AM »

it would help if i knew what maps it could be to really say i guess because im thinking its gonna be a lot more open than it probably will i am guessing

I don't bother with maps because it's pointless to do so when ya'll can just reroll them.  I could be on the hook for dong that up to 5 times, for some Lance Leaders.  My infinite patience does, in fact, have limits.

The general idea of what you're going to see should be obvious when reading the terrain type. Thusly, if you see light urban, you can be sure that there will be AN urban mapsheet on the board, and usually more than one; Light refers to the general quality of structures on the maps, while Urban refers to the number of maps which will hve buildings on them.  In contrast, the "Town" terrain type is usually a single urban Mapsheet surrounded by wilderness (ie, a "town").  "Wooded Lake" will end up roughly 33% woods, with at least one big lake, and the remainder clear.  Heavy Woods is...well...that.
 The terrain type gives you the gist of the terrain, and I try to match up to the spirit of the custom terrain MegaMek procedurally generates.
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