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Author Topic: Running Horse Mission 6 - 11/02/45  (Read 4210 times)

deadlyfire2345

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Re: Running Horse Mission 6 - 11/02/45
« Reply #60 on: April 05, 2018, 08:32:14 AM »

I have that black with blue quickdraw, will that be acceptable?
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Timberwolfd

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Re: Running Horse Mission 6 - 11/02/45
« Reply #61 on: April 05, 2018, 08:52:29 AM »

I have 2x J-27 with trailers (are we using J-27+Trailer as a single unit or just the tractor?). One is green and one is gray.
I also have a tray o' turrets if needed.
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serrate

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Re: Running Horse Mission 6 - 11/02/45
« Reply #62 on: April 05, 2018, 01:23:27 PM »

OPFOR MINIS COORDINATION
I have pulled ~80% of the minis required for this fight already.  I am STRONGLY REQUESTING that contributed OPFOR minis be painted in either black, brown (incl. brown-based camo), or olive drab.  OPFOR and civilian minis may NOT be used if they're blue or red.

Here's what I still need:

x1 Wolverine (liaison; ideally painted blue or white - NOT painted in OPFOR colors)

x1 Trebuchet (OPFOR colors)
x2 Quickdraw (OPFOR colors)
x1 Wheeled APC (civie; don't care about color)
x1 Tracked APC (civie; don't care about color)
x4 J-27 Ordnance Carriers (civie; don't care about color)
DAN: your Tray O' Turrets needs to make an appearance, and by "needs" I mean "must", because I can't find MY turrets

PROXIES; if somebody has these, feel free to contribute
Civilian Quasit MilitiaMech is proxied by an Assassin
Civilian Buster HaulerMech is proxied by a Clint (since it has a Buster model autocannon)

Again, I've already pulled everything which isn't listed above, St Ives units; OPFOR units; Reinforcements, and Civilian Units.

I would also appreciate greatly if record sheets were printed.  I've got the turrets and the Target Structures.

I've got a couple Black base-coated Ignis that work very well as APCs.
I've got 2 J-27's painted.
Also got some turrets (unpainted).
Got a Trebuchet and Quickdraw, but they're both in DC red.

Quote
Civilian Quasit MilitiaMech is proxied by an Assassin

Oh hell no, I've got a desert camo painted Quasit and he's finally gonna get some action! :)
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Ice

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Re: Running Horse Mission 6 - 11/02/45
« Reply #63 on: April 05, 2018, 02:07:05 PM »

i did already mention something about having the cataphract im still bringing it if we end up not using it oh well ill bring the others i have been working on
« Last Edit: April 05, 2018, 02:15:10 PM by Ice »
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Darrian Wolffe

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Re: Running Horse Mission 6 - 11/02/45
« Reply #64 on: April 05, 2018, 02:50:24 PM »

I have that black with blue quickdraw, will that be acceptable?

Perfect, done.

I have 2x J-27 with trailers (are we using J-27+Trailer as a single unit or just the tractor?). One is green and one is gray.
I also have a tray o' turrets if needed.

Bring all of that, just in case.  J-27 (single units) will definitely be used, because the OTHER two J-27s are coming from...

I've got a couple Black base-coated Ignis that work very well as APCs.
I've got 2 J-27's painted.
Oh hell no, I've got a desert camo painted Quasit and he's finally gonna get some action! :)

Bring all of these, please.  That should do for the APCs, the other 2 J-27s, and a Quasit (which I had no idea you had and  (^_^)b  ).
Are the Ignis's differentiated in any way?  We've got one Wheeled and one Tracked APC, so they need to be different in some way so we can tell the difference.
(And the DC red won't work for the Quickdraws; else I'd use my own Sword of Light Quickdraws.  Can't use them because there's also green on the field and colorblindness is a thing)

The only thing still potentially missing is a blue or white or blue/white Wolverine.  We've got Dan's Gray Wolvie which will work if nobody else has anything.
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serrate

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Re: Running Horse Mission 6 - 11/02/45
« Reply #65 on: April 05, 2018, 11:38:26 PM »

Quote
Are the Ignis's differentiated in any way?

I can make sure they are. Jon is also bringing the actual APCs I requested from IWM, so we could throw one of those in there unpainted if preferred.
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Darrian Wolffe

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Re: Running Horse Mission 6 - 11/02/45
« Reply #66 on: April 06, 2018, 12:04:47 AM »

Quote
Are the Ignis's differentiated in any way?

I can make sure they are. Jon is also bringing the actual APCs I requested from IWM, so we could throw one of those in there unpainted if preferred.

Or we get there 5 minutes sooner, step outside, and spray-prime it on the grass.  (^_^)b


OK, so, deployed Lance Leaders, please confirm that you're bringing what I think you're bringing, cause the TO&E is TOOD (that out of date.  Shut up.  Meds.)  If you one of these mechs is custom and the customization isn't the custom units thread, then you'll get a record sheet with a standard unit on it (this should be a heads-up to post your customs there ANYWAY).  If you have XP to spend, get it done ASAP; I'm locking down XP expenditure this coming Wednesday.

SKARABORG
Awesome
Zeus
Highlander

ICE
Warhammer
Enforcer
Enforcer
Griffin

FREYA
Grasshopper
Crusader,
Vindicator,
Javelin 

CRUSHER
Catapult,
Catapult
Shadow Hawk
Wolverine

DUNEDAIN
Crusader,
Thunderbolt
Shadow Hawk
Firestarter
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Ice

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Re: Running Horse Mission 6 - 11/02/45
« Reply #67 on: April 06, 2018, 12:14:22 AM »

 (^_^)b

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Timberwolfd

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Re: Running Horse Mission 6 - 11/02/45
« Reply #68 on: April 06, 2018, 07:25:06 AM »

Correct
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Ad Hoc

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Re: Running Horse Mission 6 - 11/02/45
« Reply #69 on: April 07, 2018, 07:33:25 AM »

I will print sheets for the opfor and reinforcements.
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Ad Hoc

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Re: Running Horse Mission 6 - 11/02/45
« Reply #70 on: April 11, 2018, 03:54:28 AM »

A few questions:

1) What is the CF of the walls around the fort?
2) What is the CF for the turrets and is there a way to print out a sheet for them or do we type a list of turrets with their stats?
4) For the hexes of wall the turrets are placed on, is the wall and the turret separate for CF or are they combined?
5) Opfor gets a Heavy strafe attack, is it the same as a regular strafe? I can't find it in  the BMM or the Aerospace Rules Addendum v0.2 thread.

Thanks
« Last Edit: April 11, 2018, 09:41:40 AM by Ad Hoc »
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Ice

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Re: Running Horse Mission 6 - 11/02/45
« Reply #71 on: April 11, 2018, 03:38:43 PM »

hey timber can we get those gunners and such updated for the vehicles since we ran into this last game
« Last Edit: April 11, 2018, 04:07:11 PM by Ice »
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Darrian Wolffe

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Re: Running Horse Mission 6 - 11/02/45
« Reply #72 on: April 11, 2018, 03:43:47 PM »

1) What is the CF of the walls around the fort?
∞

(Technically, 250 as per the rules for those maps, but honestly it's basically the same thing.  We aren't tracking CF damage for the walls, because 250 damage is too much to reasonably deal within the bounds of a normal BattleTech game - especially one where people have to leave relatively early.)

2) What is the CF for the turrets and is there a way to print out a sheet for them or do we type a list of turrets with their stats?
Turret sheets are already printed.

4) For the hexes of wall the turrets are placed on, is the wall and the turret separate for CF or are they combined?
Separate.  Turrets are essentially considered a separate structure.

5) Opfor gets a Heavy strafe attack, is it the same as a regular strafe? I can't find it in  the BMM or the Aerospace Rules Addendum v0.2 thread.
Yeah, regular strafe attack. 
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Ice

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Re: Running Horse Mission 6 - 11/02/45
« Reply #73 on: April 11, 2018, 04:07:16 PM »

also what are the dimensions of the dropship (2/3/2 im assuming? or is it something else) - is it landing to deliver reinforcements or is it hotdrop for reinforcements. also does said dropship shoot if landing

also it says any mapsheet for dropship delivery - is this meaning any map (non base) along our reinforcement edge or literally any map just to make sure there is not confusion.

also the minefields can literally be deployed on our entry map if im reading that right?
« Last Edit: April 11, 2018, 04:11:01 PM by Ice »
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Timberwolfd

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Re: Running Horse Mission 6 - 11/02/45
« Reply #74 on: April 11, 2018, 05:07:05 PM »

I was presuming hot drop but on reading the deployment rules again, landing could be a thing. I have resin dropships if we do land.

The text says that the turn 6 deployment is in exchange for not being shot at. So, presumably, if it doesn't fire while landed it won't be fired at. I would mix any attempt to bring the dropship into battle, since we effectively can't repair it. I might be able to swing some massive favors to get into a FS shipyard, but we would need to be flyable to get there.

For the minefields, recheck north vs south board edges ...
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