Acquisition Rolls (1-13 of 21), Feb 13
JJ for 35T Mech, Base TN: 8, Contract Mod +2, Scrounge -3, Final: 7
Rolled 2d6 : 3, 4, total 7
JJ for 35T Mech, Base TN: 8, Contract Mod +2, Scrounge -3, Final: 7
Rolled 2d6 : 6, 6, total 12
JJ for 35T Mech, Base TN: 8, Contract Mod +2, Scrounge -3, Final: 7
Rolled 2d6 : 3, 2, total 5
JJ for 35T Mech, Base TN: 8, Contract Mod +2, Scrounge -3, Final: 7
Rolled 2d6 : 3, 6, total 9
JJ for 35T Mech, Base TN: 8, Contract Mod +2, Scrounge -3, Final: 7
Rolled 2d6 : 1, 5, total 6
JJ for 35T Mech, Base TN: 8, Contract Mod +2, Scrounge -3, Final: 7
Rolled 2d6 : 2, 6, total 8
35 Tons Lower Arm Actuator, Base TN: 8, Contract Mod +2, Scrounge -3, Final: 7
Rolled 2d6 : 3, 4, total 7
35 Tons Hand Actuator, Base TN: 8, Contract Mod +2, Scrounge -3, Final: 7
Rolled 2d6 : 3, 1, total 4
35 Tons Upper Leg Actuator, Base TN: 8, Contract Mod +2, Scrounge -3, Final: 7
Rolled 2d6 : 4, 4, total 8
35 Tons Foot Actuator, Base TN: 8, Contract Mod +2, Scrounge -3, Final: 7
Rolled 2d6 : 5, 2, total 7
Ferro-Fibrous Armor (10T Lot), Base TN: 11, Contract Mod +2, Scrounge -3, Final: 10
Rolled 2d6 : 3, 1, total 4
Ferro-Fibrous Armor (10T Lot), Base TN: 11, Contract Mod +2, Scrounge -3, Final: 10
Rolled 2d6 : 4, 6, total 10
Passenger Compartment, Base TN: 11, Contract Mod +2, Scrounge -3, Final: 10
Rolled 2d6 : 3, 2, total 5