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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Author Topic: Midnight Lance Warehouse  (Read 19982 times)

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Re: Midnight Lance Warehouse
« Reply #225 on: October 02, 2021, 02:51:06 PM »

Mar 1, Acquisition Rolls 1 to 8 of 21
40 Tons Upper Arm Actuator, Base TN: 8, Contract Mod +1, Scrounge -3, Final: 6
Rolled 2d6 : 2, 4, total 6

40 Tons Upper Arm Actuator, Base TN: 8, Contract Mod +1, Scrounge -3, Final: 6
Rolled 2d6 : 6, 4, total 10

40 Ton LA, Base TN: 8, Contract Mod +1, Scrounge -3, Final: 6
Rolled 2d6 : 3, 1, total 4

10 Tons Std Armor, Base TN: 8, Contract Mod +1, Scrounge -3, Final: 6
Rolled 2d6 : 1, 6, total 7

10 Tons Std Armor, Base TN: 8, Contract Mod +1, Scrounge -3, Final: 6
Rolled 2d6 : 3, 1, total 4

10 Tons Std Armor, Base TN: 8, Contract Mod +1, Scrounge -3, Final: 6
Rolled 2d6 : 2, 3, total 5

10 Tons Std Armor, Base TN: 8, Contract Mod +1, Scrounge -3, Final: 6
Rolled 2d6 : 5, 5, total 10

10 Tons Std Armor, Base TN: 8, Contract Mod +1, Scrounge -3, Final: 6
Rolled 2d6 : 1, 5, total 6
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Re: Midnight Lance Warehouse
« Reply #226 on: October 02, 2021, 02:52:16 PM »

Mar 2, Acquisition Roll 9 of 21
40 Ton LA, Base TN: 8, Contract Mod +1, Scrounge -3, Final: 6
Rolled 2d6 : 2, 3, total 5
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Re: Midnight Lance Warehouse
« Reply #227 on: October 02, 2021, 02:53:22 PM »

Mar 2, Acquisition Roll 10 of 21
40 Ton LA, Base TN: 8, Contract Mod +1, Scrounge -3, Final: 6
Rolled 2d6 : 3, 3, total 6
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Re: Midnight Lance Warehouse
« Reply #228 on: October 02, 2021, 02:55:15 PM »

Cicada CDA-3M, Assigned Tech: SGT Mary Johns, Rating: Regular, Reattach/Replace Limb, LL, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 7, Repair Mod: 2, Loc: Improvised 2, Extra Time: -3, Final TN: 8;
Rolled 2d6 : 2, 5, total 7

Cicada CDA-3M, Assigned Tech: SGT Mary Johns, Rating: Regular, Reattach/Replace Limb, RL, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 7, Repair Mod: 2, Loc: Improvised 2, Extra Time: -3, Final TN: 8;
Rolled 2d6 : 6, 2, total 8

Cicada CDA-3M, Assigned Tech: SGT Mary Johns, Rating: Regular, Reattach/Replace Limb, RA, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 7, Repair Mod: 2, Loc: Improvised 2, Extra Time: -3, Final TN: 8;
Rolled 2d6 : 4, 4, total 8

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Re: Midnight Lance Warehouse
« Reply #229 on: October 02, 2021, 03:04:47 PM »

Feb 13, 3053
Sell Scimitar Medium Hover Tank (Crippled)
Base: 705,125, TN: 7,
Rolled 2d6+6 : 3, 2 + 6, total 11


Sell Pegasus Scout Hover Tank (Crippled)
Base: 829,825, TN: 7,
Rolled 2d6+6 : 5, 5 + 6, total 16


Mar 28, 3053
Sell Cicada CDA-3M
Base: 7,729,867, TN: 7,
Rolled 2d6+6 : 6, 2 + 6, total 14


Sell Phoenix Hawk PXH-1
Base: 4,066,090, TN: 7,
Rolled 2d6+6 : 1, 3 + 6, total 10
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Re: Midnight Lance Warehouse
« Reply #230 on: October 02, 2021, 03:09:20 PM »

Crippled Tanks simply sold at 10% each.70,513 + 82,983 = 153,496

Cicada MoS: 7 = 64% base = 4,947,115
PHawk MOS: 3 = 56% base = 2,277,010
Total: 7,224,125
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Re: Midnight Lance Warehouse
« Reply #231 on: October 13, 2021, 06:45:52 AM »

Mar 3, Acquisition Rolls 11-21 of 21
Searchlight, TN: 8+1=9
Rolled 2d6+3 : 5, 1 + 3, total 9

Std Armor (10T Lot), TN: 6+1=7
Rolled 2d6+3 : 3, 3 + 3, total 9

Std Armor (10T Lot), TN: 6+1=7
Rolled 2d6+3 : 6, 3 + 3, total 12

Std Armor (10T Lot), TN: 6+1=7
Rolled 2d6+3 : 1, 1 + 3, total 5

Passenger Compartment, TN: 11+1=12
Rolled 2d6+3 : 5, 6 + 3, total 14

Passenger Compartment, TN: 11+1=12
Rolled 2d6+3 : 3, 6 + 3, total 12

Passenger Compartment, TN: 11+1=12
Rolled 2d6+3 : 5, 1 + 3, total 9

Passenger Compartment, TN: 11+1=12
Rolled 2d6+3 : 4, 5 + 3, total 12

55 Tons Jump Jets, TN: 8+1=9
Rolled 2d6+3 : 3, 5 + 3, total 11

55 Tons Jump Jets, TN: 8+1=9
Rolled 2d6+3 : 1, 3 + 3, total 7

55 Tons Jump Jets, TN: 8+1=9
Rolled 2d6+3 : 6, 1 + 3, total 10
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Re: Midnight Lance Warehouse
« Reply #232 on: October 23, 2021, 09:23:04 AM »

COL Kato Atayde Misc XP Target TN: 9,
Rolled 2d6 : 6, 3, total 9
, XP if Successful,
Rolled 1d6 : 4, total 4

LTJG Carey Fletcher Misc XP Target TN: 9,
Rolled 2d6 : 6, 6, total 12
, XP if Successful,
Rolled 1d6 : 3, total 3

SGT Zefry Cochrane Misc XP Target TN: 9,
Rolled 2d6 : 4, 3, total 7
, XP if Successful,
Rolled 1d6 : 2, total 2

SGT Anthony Gruber Misc XP Target TN: 9,
Rolled 2d6 : 6, 3, total 9
, XP if Successful,
Rolled 1d6 : 3, total 3

SGT Getta Milos Misc XP Target TN: 9,
Rolled 2d6 : 5, 5, total 10
, XP if Successful,
Rolled 1d6 : 5, total 5


LTSG Angela Richter Gain 4XP Target TN: 3+,
Rolled 1d6 : 1, total 1

LTJG Harley Walker Gain 4XP Target TN: 3+,
Rolled 1d6 : 3, total 3

LTJG Cait Watts Gain 4XP Target TN: 3+,
Rolled 1d6 : 4, total 4

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Re: Midnight Lance Warehouse
« Reply #233 on: October 23, 2021, 10:11:05 AM »

Acquisition Rolls 1-10 of 21, April 1, 3053
LA for a 35T Mech, TN: 8+1=9
Rolled 2d6+3 : 3, 4 + 3, total 10

LL for a 35T Mech, TN: 8+1=9
Rolled 2d6+3 : 4, 5 + 3, total 12

RL for a 35T Mech, TN: 8+1=9
Rolled 2d6+3 : 3, 2 + 3, total 8

RT for a 35T Mech, TN: 8+1=9
Rolled 2d6+3 : 3, 4 + 3, total 10

RA for a 35T Mech, TN: 8+1=9
Rolled 2d6+3 : 5, 6 + 3, total 14

H for a 35T Mech, TN: 8+1=9
Rolled 2d6+3 : 4, 6 + 3, total 13

JJ for 35T Mech, TN: 8+1=9
Rolled 2d6+3 : 2, 4 + 3, total 9

JJ for 35T Mech, TN: 8+1=9
Rolled 2d6+3 : 5, 4 + 3, total 12

JJ for 35T Mech, TN: 8+1=9
Rolled 2d6+3 : 1, 5 + 3, total 9

35 Tons Hand Actuator, TN: 8+1=9
Rolled 2d6+3 : 1, 6 + 3, total 10
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Re: Midnight Lance Warehouse
« Reply #234 on: October 23, 2021, 10:18:49 AM »

April 2, 3053, Acquisition roll 11 of 21
RL for a 35T Mech, TN: 8+1=9
Rolled 2d6+3 : 5, 2 + 3, total 10
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Re: Midnight Lance Warehouse
« Reply #235 on: October 23, 2021, 10:24:42 AM »

April 3, 3053, Acquisition rolls 12-13 of 21
Std Armor (10T Lot), TN: 6+1=7
Rolled 2d6+3 : 4, 4 + 3, total 11

Std Armor (10T Lot), TN: 6+1=7
Rolled 2d6+3 : 6, 6 + 3, total 15

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Re: Midnight Lance Warehouse
« Reply #236 on: October 23, 2021, 10:26:38 AM »

April 4, 3053, Acquisition rolls 14-18 of 21
Searchlight, TN: 8+1=9
Rolled 2d6+3 : 6, 4 + 3, total 13

Searchlight, TN: 8+1=9
Rolled 2d6+3 : 5, 3 + 3, total 11

Searchlight, TN: 8+1=9
Rolled 2d6+3 : 6, 3 + 3, total 12

Passenger Compartment, TN: 11+1=12
Rolled 2d6+3 : 2, 5 + 3, total 10

Passenger Compartment, TN: 11+1=12
Rolled 2d6+3 : 6, 2 + 3, total 11
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Re: Midnight Lance Warehouse
« Reply #237 on: October 23, 2021, 10:27:41 AM »

April 5, 3053, Acquisition Rolls 19-21 of 21
Passenger Compartment, TN: 11+1=12
Rolled 2d6+3 : 3, 6 + 3, total 12

Passenger Compartment, TN: 11+1=12
Rolled 2d6+3 : 2, 2 + 3, total 7

Passenger Compartment, TN: 11+1=12
Rolled 2d6+3 : 6, 3 + 3, total 12
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Re: Midnight Lance Warehouse
« Reply #238 on: October 23, 2021, 11:22:08 AM »

May 1, 3053 Acquisition rolls 1-7 of 21
Clan LPL, TN: 13+1 = 14
Rolled 2d6+3 : 4, 2 + 3, total 9

Clan LPL, TN: 13+1 = 14
Rolled 2d6+3 : 1, 4 + 3, total 8

Clan LPL, TN: 13+1 = 14
Rolled 2d6+3 : 5, 2 + 3, total 10

Clan LPL, TN: 13+1 = 14
Rolled 2d6+3 : 5, 6 + 3, total 14

Clan LPL, TN: 13+1 = 14
Rolled 2d6+3 : 2, 2 + 3, total 7

Clan LPL, TN: 13+1 = 14
Rolled 2d6+3 : 6, 4 + 3, total 13

Clan LPL, TN: 13+1 = 14
Rolled 2d6+3 : 4, 1 + 3, total 8

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Re: Midnight Lance Warehouse
« Reply #239 on: October 23, 2021, 11:23:11 AM »

May 2, 3053, Acquisition rolls 8-14 of 21
Clan MPL, TN: 13+1 = 14
Rolled 2d6+3 : 5, 2 + 3, total 10

Clan MPL, TN: 13+1 = 14
Rolled 2d6+3 : 1, 2 + 3, total 6

Clan MPL, TN: 13+1 = 14
Rolled 2d6+3 : 2, 3 + 3, total 8

Clan MPL, TN: 13+1 = 14
Rolled 2d6+3 : 1, 2 + 3, total 6

Clan MPL, TN: 13+1 = 14
Rolled 2d6+3 : 4, 5 + 3, total 12

Clan MPL, TN: 13+1 = 14
Rolled 2d6+3 : 3, 6 + 3, total 12

Clan MPL, TN: 13+1 = 14
Rolled 2d6+3 : 1, 6 + 3, total 10
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