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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Author Topic: Midnight Lance Warehouse  (Read 19996 times)

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Re: Midnight Lance Warehouse
« Reply #45 on: December 21, 2018, 12:15:46 AM »

April 3, 3047
10 Tons FF, TN: 10,
Rolled 2d6+3 : 4, 1 + 3, total 8

10 Tons FF, TN: 10,
Rolled 2d6+3 : 4, 1 + 3, total 8

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Re: Midnight Lance Warehouse
« Reply #46 on: December 21, 2018, 12:16:04 AM »

April 4, 3047
10 Tons FF, TN: 10,
Rolled 2d6+3 : 4, 6 + 3, total 13

10 Tons FF, TN: 10,
Rolled 2d6+3 : 5, 2 + 3, total 10

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Re: Midnight Lance Warehouse
« Reply #47 on: December 21, 2018, 12:23:26 AM »

Jan 1, 3048
Buy Beagle Active Probe, Base TN 10, -2 (Good Rep, Well-connected) = TN: 8, cost: 200,000
Rolled 2d6 : 4, 5, total 9

Buy Beagle Active Probe, Base TN 10, -2 (Good Rep, Well-connected) = TN: 8, cost: 200,000
Rolled 2d6 : 3, 2, total 5

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Re: Midnight Lance Warehouse
« Reply #48 on: December 21, 2018, 12:24:05 AM »

Jan 2, 3048
Buy Beagle Active Probe, Base TN 10, -2 (Good Rep, Well-connected) = TN: 8, cost: 200,000
Rolled 2d6 : 5, 2, total 7
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Re: Midnight Lance Warehouse
« Reply #49 on: December 21, 2018, 12:24:21 AM »

Jan 3, 3048
Buy Beagle Active Probe, Base TN 10, -2 (Good Rep, Well-connected) = TN: 8, cost: 200,000
Rolled 2d6 : 2, 5, total 7
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Re: Midnight Lance Warehouse
« Reply #50 on: December 21, 2018, 12:24:37 AM »

Jan 4, 3048
Buy Beagle Active Probe, Base TN 10, -2 (Good Rep, Well-connected) = TN: 8, cost: 200,000
Rolled 2d6 : 3, 2, total 5
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Re: Midnight Lance Warehouse
« Reply #51 on: December 21, 2018, 12:24:52 AM »

Jan 5, 3048
Buy Beagle Active Probe, Base TN 10, -2 (Good Rep, Well-connected) = TN: 8, cost: 200,000
Rolled 2d6 : 5, 4, total 9
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Re: Midnight Lance Warehouse
« Reply #52 on: December 21, 2018, 12:33:55 AM »

CPT  Kato Atayde, 8 XP, 0 Mech Kills, Age 33; XP Roll: TN 9
Rolled 2d6 : 2, 4, total 6

LTJG Penny Roark, 11 XP, 1 Mech Kill, Age 26; XP Roll: TN 9
Rolled 2d6 : 5, 2, total 7

SGT Getta Milos, 3 XP, 1 Mech Kill, Age 24; XP Roll: TN 9  
Rolled 2d6 : 4, 5, total 9

SGT Miles Lassiter, 7 XP, 0 Mech Kills, Age 25; XP Roll: TN 9  
Rolled 2d6 : 4, 4, total 8

SGT Zefry Cochrane, 0 XP, 0 Mech Kills, Age 34; XP Roll: TN 9
Rolled 2d6 : 5, 5, total 10


SGT Briana Banks, Elite, XP: 3, Age 37
SGT Douggie McDermott, Veteran, XP: 0, Age: 27
SGT Kerry Serginson, Veteran, XP: 4, Age 30
SGT Mary Johns, Regular, XP: 4, Age 26
SGT Caroline Murat, Regular, XP: 1, Age 33
SGT Maria Cahill, Green, XP: 1, Age 23

LTJG Angela Richter, Veteran, XP: 0, Age 25; XP Roll: TN 3  
Rolled 1d6 : 6, total 6

LTJG Harley Walker, Regular, XP: 18, Age 32; XP Roll: TN 3
Rolled 1d6 : 1, total 1

LTJG Cait Watts, Regular, XP: 4, Age 27; XP Roll: TN 3
Rolled 1d6 : 1, total 1
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Re: Midnight Lance Warehouse
« Reply #53 on: December 21, 2018, 12:35:41 AM »

XP for Getta
Rolled 1d6 : 5, total 5

XP for Zefry
Rolled 1d6 : 2, total 2


NOTE: XP for all members should be 5 points higher from training in Feb '48.
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Re: Midnight Lance Warehouse
« Reply #54 on: December 21, 2018, 12:48:01 AM »

Feb 1, 3048
Sell Equipment:
Sell 50 Tons STD Armor; Base Price: 500,000, TN: 7,
Rolled 2d6+6 : 6, 6 + 6, total 18

Sell 30 SHS, Base Price: 60,000, TN: 7,
Rolled 2d6+6 : 2, 5 + 6, total 13

Sell AC/5, Base Price: 125,000, TN: 7,
Rolled 2d6+6 : 4, 6 + 6, total 16

Sell LRM 15, Base Price: 175,000, TN: 7,
Rolled 2d6+6 : 3, 5 + 6, total 14

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Re: Midnight Lance Warehouse
« Reply #55 on: December 21, 2018, 12:48:46 AM »

MoS on all sales sufficient to get the full 50% selling price.  1/2 of 860,000 = 430,000
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Re: Midnight Lance Warehouse
« Reply #56 on: December 21, 2018, 01:30:38 AM »

With Comstar Interdiction, BAP didn't get purchased when originally identified (rolled 9s, needed 10s)

Jan 6
Buy Beagle Active Probe, Base TN 10, -2 (Good Rep, Well-connected) +2 Interdiction = TN: 10, cost: 200,000
Rolled 2d6+3 : 2, 4 + 3, total 9

Buy Beagle Active Probe, Base TN 10, -2 (Good Rep, Well-connected) +2 Interdiction = TN: 10, cost: 200,000
Rolled 2d6+3 : 5, 6 + 3, total 14
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Re: Midnight Lance Warehouse
« Reply #57 on: December 21, 2018, 01:30:58 AM »

Jan 7
Buy Beagle Active Probe, Base TN 10, -2 (Good Rep, Well-connected) +2 Interdiction = TN: 10, cost: 200,000
Rolled 2d6+3 : 3, 2 + 3, total 8
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Re: Midnight Lance Warehouse
« Reply #58 on: December 21, 2018, 01:31:19 AM »

Jan 8
Buy Beagle Active Probe, Base TN 10, -2 (Good Rep, Well-connected) +2 Interdiction = TN: 10, cost: 200,000
Rolled 2d6+3 : 4, 3 + 3, total 10
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Re: Midnight Lance Warehouse
« Reply #59 on: December 21, 2018, 01:31:47 AM »

First BAP bought and delivered in time for customization starting in Feb.
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