Outcome suboptimal.
Destroyed 3/4 of civilians, no mission victory. Other VCs satisfied, control of battlefield retained.
Salvaged Clint with 2xGyro hit, engine hit, and destroy MLas on 2x 2 Crit roll (Smith)
Minor armor damage otherwise (11 CT, 6 LL, CT<50% internal damage)
Salvaged Grasshopper, kicked off RL, Destroyed LL ULA, JJ, and RT HS (Saltier)
Real armor damage (10 LA, 2 LT, 26 LL, 9 CT, 20 RT, 26 RL, 7 RA, 5 CT[R], 7 RT[R], RL Destroyed, RT <75% internal damage)
Killed Phoenix (pilot captured, space as a pirate later) (Saltier)
Killed Catapult (BOOOOOOOM) (Rebecca)
Killed LRM APC (Lemoine)
%$#^%!!!
Dice were, interesting, and definitely took sides.
Key mistake in first round movement and an inability to connect with one of the APCs led to a merry chase around the board which the Crusaders just couldn't outrun/keep pace with. Especially with ~4 rounds of consecutive initiative losses.
Dice favored Dunedain Lance on other occasions with the Clint going down to 2 crit rolls of 11 on the CT blowing the gyro out.
Critical timing on the LL hits on the grasshopper prevented a likely crippling melee attack (Dunedain 1 has 1 remaining internal on RL) with subsequent turn resulting in the other leg being kicked off.
Dunedain 2 nuked a mildly warm Catapult (the CO) into an ammo explosion (many marshmallows were roasted in the next system).
Overall Dunedain Lance lost no mechs, but tried hard.
Firestarter - Light armor damage - 5 LT, 10 LL, 5 RA
Shadow Hawk - Moderate Damage - 13 LA, 8 LT, 5 LL, 5 RT, 8 RL, 5 RA, 5 CT[R], LA <75% internal damage
Crusader #2 - Moderate Damage - 20 LA, 2 LT, 20 LL, 5 CT, 4 H, 4 RT, 18 RL, 8 LT[R], 7 CT[R], 2 RT[R], LA <50% Internal Damage, LT <50% Internal Damage, SRM-4 Destroyed, Engine Hit, JJ destroyed
Crusader #1 - Swiss Cheese - 20 LA, 13 LT, 19 LL, 31 CT, 5 RT, 26 RL, 15 RA, 8 CT[R], RL <100% Internal Damage, CT <25% Internal Damage, 1x Engine Hit