CincyBattletech

Campaigns (all) => "Have `Mech, Will Travel." => Lance Maintenance Rolls => Topic started by: serrate on March 23, 2017, 02:18:04 PM

Title: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on March 23, 2017, 02:18:04 PM
Per campaign rules, maintenance is required "monthly", instead of weekly. All costs are paid via monthly operating expenditures.

Monthly required maintenance hours:
MechMonthly Hours
Catapult      53
Wolverine II   51
Shadow Hawk   51
Catapult53
Crusader53
Ostsol52
Total Hours:   313

Current Tech Personnel:
Brian FloVet Tech45/week
Takeru TanakaReg Tech40/week
Angela BrunetReg Tech40/week
Rob BurnsideVet Tech45/week

Pilots:
Claus Breisacher (Catapult)
XP Mission 1 (June 5, 3044): 1 (Best at Table (tie))
XP Mission 2 (July 11, 3044): 2 (Survive/victory) + 2 (Kills - Hetzer x2) = 4
Current XP: 5

Arlette Renaud (Centurion)
XP Mission 1 (June 5, 3044): 1 (Best at Table (tie))
XP Mission 2 (July 11, 3044): 2 (Survive/victory) + 2 (Kills - Hetzer x2) = 4
Current XP: 5

Anastas "Nasty" Utkin (Shadow Hawk)
XP Mission 1 (June 5, 3044): 1 (Best at Table (tie))
XP Mission 2 (July 11, 3044): 2 (Survive/victory) = 2
Current XP: 3

Elena Vann (Black Knight)
XP Mission 1 (June 5, 3044): 1 (Best at Table (tie))
XP Mission 2 (July 11, 3044): 2 (Survive/victory) + 1 (Kills - Firestarter) = 3
Current XP: 4
 
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on March 23, 2017, 05:07:16 PM
May, 3044 Maintenance: 209 hours needed

Tech  Available HoursHours Used
Angela Brunet160 160
Takeru Tanaka160 49
Brian Flo180 0
**Available tech hours reflect May 1 - May 28

Customizing:
Brian Flo removes 1 heat sink (Catapult) - (salvage - 90 minutes)
6 (Vet Tech, SO p168) + 0 (Quality Rating D) + 1 (Tech rating D) + 0 (Dropship Bay) - 2 (Heatsink, SO p183) -1 (General salavage mod, SO p191) = 4+
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 4, 2, total 6
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on March 23, 2017, 06:51:22 PM
Grrrr, I did NOT tamper with the roll, I added "Catapult" to the post, so it was clear which mech was being worked on.

Regardless, you only have my word for it, rerolling:
Rolled 2d6 : 1, 6, total 7


Stopping here, and inviting comment from Rob and John regarding my modifiers before I continue.

Thanks
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on March 23, 2017, 08:05:25 PM
Nah, continuing on...

1 Heat sink removed (LL), added to inventory.

Customizing:
Brian Flo removes 1 heat sink (Catapult - RL) - (salvage - 90 minutes)
6 (Vet Tech, SO p168) + 0 (Quality Rating D) + 1 (Tech rating D) + 0 (Dropship Bay) - 2 (Heatsink, SO p183) -1 (General salvage mod, SO p191) = 4+
Rolled 2d6 : 2, 1, total 3


If the above is unsuccessful, will retry with additional rolls, while keeping the rolls for the armor customizing below.

Brian Flo adds 1 tons of armor to Catapult
Time= (5 minutes per point, 80 minutes) *2 (Customizing, SO p189) *2 (Class C multiplier, SO, p188) *4 (Extra Time) = 1280 minutes):
6 (Vet) + 0 (Qual D) + 1 (Tech D) + 0 (Dropship) - 2 (Armor) + 2 (Customizing, SO p189) + 2 (Class C Maintenance, SO p188) -2 (Extra time, SO p182) = 7+
Rolled 2d6 : 1, 4, total 5


Brian Flo adds 1 tons of armor to Catapult
Time= (5 minutes per point, 80 minutes) *2 (Customizing, SO p189) *2 (Class C multiplier, SO, p188) *4 (Extra Time) = 1280 minutes):
6 (Vet) + 0 (Qual D) + 1 (Tech D) + 0 (Dropship) - 2 (Armor) + 2 (Customizing, SO p189) + 2 (Class C Maintenance, SO p188) -2 (Extra time, SO p182) = 7+
Rolled 2d6 : 2, 2, total 4

Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on March 23, 2017, 08:08:34 PM
Woot, looking like my LifePath rolls!  ::)

Retrying all:
Brian Flo removes 1 heat sink (Catapult - RL) - (salvage - 90 minutes)
6 (Vet Tech, SO p168) + 0 (Quality Rating D) + 1 (Tech rating D) + 0 (Dropship Bay) - 2 (Heatsink, SO p183) -1 (General salvage mod, SO p191) = 4+
Rolled 2d6 : 3, 5, total 8


Brian Flo adds 1 tons of armor to Catapult
Time= (5 minutes per point, 80 minutes) *2 (Customizing, SO p189) *2 (Class C multiplier, SO, p188) *4 (Extra Time) = 1280 minutes):
6 (Vet) + 0 (Qual D) + 1 (Tech D) + 0 (Dropship) - 2 (Armor) + 2 (Customizing, SO p189) + 2 (Class C Maintenance, SO p188) -2 (Extra time, SO p182) = 7+
Rolled 2d6 : 2, 2, total 4


Brian Flo adds 1 tons of armor to Catapult
Time= (5 minutes per point, 80 minutes) *2 (Customizing, SO p189) *2 (Class C multiplier, SO, p188) *4 (Extra Time) = 1280 minutes):
6 (Vet) + 0 (Qual D) + 1 (Tech D) + 0 (Dropship) - 2 (Armor) + 2 (Customizing, SO p189) + 2 (Class C Maintenance, SO p188) -2 (Extra time, SO p182) = 7+
Rolled 2d6 : 6, 2, total 8
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on March 23, 2017, 08:11:37 PM
Ok, 1 Heat Sink added to inventory.

Retrying the failed ton of armor:
Brian Flo adds 1 tons of armor to Catapult
Time= (5 minutes per point, 80 minutes) *2 (Customizing, SO p189) *2 (Class C multiplier, SO, p188) *4 (Extra Time) = 1280 minutes):
6 (Vet) + 0 (Qual D) + 1 (Tech D) + 0 (Dropship) - 2 (Armor) + 2 (Customizing, SO p189) + 2 (Class C Maintenance, SO p188) -2 (Extra time, SO p182) = 7+
Rolled 2d6 : 5, 5, total 10
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on March 23, 2017, 08:21:04 PM
Ok, Claus buys Brian a 12-pack of craft beer.  (^_^)b

2 tons of armor subtracted from Inventory.

Time Spent:
90 + 90 + 1280 + 1280 + 90 + 1280 + 1280 + 1280 = 6670 minutes = 112 hours

Tech  Available HoursHours Used
Angela Brunet160 160
Takeru Tanaka160 49
Brian Flo180 112
**Available tech hours reflect May 1 - May 28

I'm assuming this makes my Catapult Quality C now?

Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: Timberwolfd on March 23, 2017, 11:29:20 PM
Unfortunately, all of the customizations occur simultaneously and require the highest difficulty and time modifiers be used for all changes (otherwise they are separate customizations with dire implications for quality). You also have to choose to use extra time/rush for the whole thing too.

So you intend to remove 1 heat sink for 1 ton of armor?

Base time = 170 minutes
Class C time multiple = 2
Customization time multiple = 2
Adjusted base time = 170*2*2 = 680 minutes

Base modifiers: +2
Tech Modifier: +1
Customization: +2
Veteran Tech: 6+
Adjusted TN: 11+

Taking quadruple time (-2) puts you at an 9+ after 2720 minutes. Success nets you a Quality C modified mech. Failure gets you a Quality B modified mech in 5440 minutes instead of 2720 minutes.
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on March 24, 2017, 12:38:40 AM
Ok, I guess I can see how that might be the case. I was thinking the removal of the heat sinks was independent.

A couple things: I think I still get the -2 mod for work involving either Heat Sinks or Armor, since SO says to use the Maintenance, Repair, and Salvage Check Modifier Table, p170, and also that "the time required is equal to the time it would take to replace the components in the refit kit if a normal repair were being carried out..."

That seems to indicate that this should be looked at as a replacement on the table. For both items (heat sink, armor) the replacement mod is -2.

In regards to Quality, Customizations (as opposed to true Refits) always result in a Quality downgrade, even on a successful roll (SO, p189). There's no indication that the downgrade gets doubled on a failure. Failure on the roll should satisfy both paragraphs with a single Quality downgrade. At least that the way I'm reading it.

Based on that, I think my single roll for removal of 2 HS, and adding 2 tons of armor would be:
Tech 6+
Class C refit +2
Customization +2
Heat Sink/Armor -2
Tech Mod +1
Adjusted TN: 9+

Quad time (340 *2 *2 *4 = 5440 minutes), Adjusted TN 7+

Bleh... yeah, I saw the part about treating it like a Refit Kit, but still failed to read the section on page 188 "Installing a Refit Kit" and the dire consequences thereof.

So, I really should likely wait until I have an Elite tech and access to a Factory, to get the better mods. With that being said:
1) Does the GM agree with this?
2) Since I've already gone down this road, am I required to go ahead with this customization at this time?
3) If the answer to #2 is yes, do I reroll or take one of the rolls above?
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: Darrian Wolffe on March 24, 2017, 12:51:27 AM
So, I really should likely wait until I have an Elite tech and access to a Factory, to get the better mods. With that being said:
1) Does the GM agree with this?
2) Since I've already gone down this road, am I required to go ahead with this customization at this time?
3) If the answer to #2 is yes, do I reroll or take one of the rolls above?

I've seen this and I'll look hard at it tomorrow. 
1) see above
2) No, because the parameters have changed from what you thought they were.  However, this is likely a 1-time deal, because it's a result of ignorance.  After you know how it's supposed to work, ignorance will no longer be an excuse.
3) Regardless, if you've changed the parameters of the rolls (which you definitely have), then it will require a reroll.
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: Timberwolfd on March 24, 2017, 01:24:15 AM
Mods get hard real quick.

the nice thing is that the mod completes regardless. The downside is dropping quality hurts a lot in the long run. The upside is Rob isn't running the maintenance checks by the book, so dropping quality isn't a quick death spiral.

Edit after talking during game: mods which fail, fail and the time is lost. Weapons, equipment, etc. that are used in the mod are not lost, just the time.
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on March 28, 2017, 10:26:26 AM
Ok, I'm viewing the time in between May and June 1st as lost, due to my techs simply trying to understand how to customize. I'm playing with the time after Mission 1, which gives my lance an in-game reason to skip the next mission (down for refit).

Per Rob on Saturday, we (a) aren't tracking Quality at all, and (b) are using StratOps for customizations. Therefore:

June 6 (day after Mission 1)
Goal: CPLT-C1 - Remove 1 Heat Sink, Add 1 ton of Standard Armor

Customization table:
Vet Tech6+
Tech D+1
Dropship+0
Custom+2
Class C+2
Extra time (x4) -2
Target Number: 9+

Time:
ModifierMinutes/Multiplier
Heat Sink removal90
Armor addition80
Class C Multiplierx2
Customx2
Extra Timex4
Total:2720 minutes / 46 hours

And the attempt:
Rolled 2d6 : 6, 5, total 11

Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on March 28, 2017, 10:42:06 AM
Now that's some fine technical work!

1 Heat sink added to inventory
1 ton of standard armor spent

Mech designation: CPLT-C1-X
Updated BV: 1416
Updated Lance BV: 4703

Lance back on duty (June 14th)


Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on March 28, 2017, 10:46:29 AM
June, 3044 Maintenance: 209 hours needed

Tech  Available HoursHours Used
Angela Brunet160 160
Takeru Tanaka160 49
Brian Flo180 46**

**Custom work
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on March 29, 2017, 01:18:08 PM
Brian Flo is feeling a bit cocky after last month's success, so the project continues...

July 1
Goal: CPLT-C1 - Remove 1 Heat Sink, Add 1 ton of Standard Armor

Customization table:
Vet Tech6+
Tech D+1
Dropship+0
Custom+2
Class C+2
Extra time (x4) -2
Target Number: 9+

Time:
ModifierMinutes/Multiplier
Heat Sink removal90
Armor addition80
Class C Multiplierx2
Customx2
Extra Timex4
Total:2720 minutes / 46 hours

And the attempt:
Rolled 2d6 : 6, 4, total 10


Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on March 29, 2017, 03:15:40 PM
Woohoo! I feel like Brian Flo should get an XP bump, haha.

1 Heat sink added to inventory
1 ton of standard armor spent

Mech designation: CPLT-C1-X
Updated BV: 1464
Updated Lance BV: 4751

Lance back on duty (July 7th)


July, 3044 Maintenance: 209 hours needed

Tech  Available HoursHours Used
Angela Brunet160 160
Takeru Tanaka160 49
Brian Flo180 46**

**Custom work
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on June 05, 2017, 01:55:07 PM
July 11th Status (05/20/17 game)


Pilots:
Claus Breisacher - 1 Hit

Mechs:
Catapult - Armor damage
Centurion - Armor damage
Shadow Hawk - Armor damage and destroyed RA
Black Knight - Armor damage

Repairs:
All repairs/salvage begin with a regular tech team. Performing 1 day's worth of repairs (1 Regular tech, 1 Vet tech, 3rd tech's time is spent solely on maintenance each month) to be ready for July 12th battle:

Catapult CPLT-C1-X - Regular Tech (Takeru Tanaka)
Armor LT, 6 points, Regular, TN 5, 90 minutes
Rolled 2d6 : 5, 1, total 6


Armor H, 2 points, Regular, TN 5, 30 minutes
Rolled 2d6 : 2, 2, total 4


Armor CT, 5 points, Regular, TN 5, 75 minutes
Rolled 2d6 : 5, 5, total 10


Armor RT, 5 points, Regular, TN 5, 75 minutes
Rolled 2d6 : 2, 2, total 4


Armor RL, 5 points, Regular, TN 5, 75 minutes
Rolled 2d6 : 3, 6, total 9


Armor LL, 9 points, Regular, TN 5, 135 minutes (total 8 hours for Regular Tech)(LL still has 16 points armor damage)
Rolled 2d6 : 4, 1, total 5


Reload ammo, 1.5 tons, Veteran, Automatic, 30 minutes
Unjam Centurion AC10, Veteran, Automatic, 15 minutes (total 45 minutes for Vet tech so far)

Shadow Hawk - Rolls to see if components in destroyed RA are available for salvage or damaged beyond repair (BMR p83, 2nd paragraph under Component Status)

Upper Arm Act, TN 10
Rolled 2d6 : 2, 3, total 5


Lower Arm Act, TN 10
Rolled 2d6 : 3, 4, total 7


Hand Act, TN 10
Rolled 2d6 : 5, 3, total 8


Medium Laser, TN 10
Rolled 2d6 : 3, 2, total 5


Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on June 05, 2017, 02:08:13 PM
All components in destroyed Shadow Hawk RA are lost.

Vet tech steps in on failed armor repair rolls:
Armor H, 2 points, Vet, TN 3, 60 minutes (Extra time x2)
Rolled 2d6 : 3, 4, total 7


Armor RT, 5 points, Vet, TN 3, 150 minutes (Extra time x2)
Rolled 2d6 : 4, 2, total 6


More armor repair on Catapult:
Armor LL, 7 points, Vet, TN 3, 210 minutes (Extra time x2)(Total time for Vet tech, 465 - He's done for the day)
Rolled 2d6 : 4, 1, total 5

Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on June 05, 2017, 02:32:42 PM
Crusher Lance Status for July 12th engagement (Yes, I know it's already over, but I felt it important to go through the process for the first time. My assumption had been that ALL armor would be easily repaired, and that is clearly not the case. I also only used 2 techs worth of time, since my third tech had previously been noted as using all 160 available hours on maintenance. That's a good case for splitting my maintenance times more evenly between my techs!)

Catapult: 1 pilot hit, 9 points of LL armor, full ammo
Black Knight: 5 points RA armor
Centurion: 5 points ea LA, RT, RL armor, 10 points RA armor
Shadow Hawk: Destroyed RA, 6 points RT armor

Well, that's certainly serviceable, but not nearly as far along as I'd hoped. Good to know. Moving on with July repairs:
Catapult CPLT-C1-X - Regular Tech (Takeru Tanaka)
Armor LL, 9 points, Regular, TN 5, 135 minutes
Rolled 2d6 : 5, 5, total 10


Black Knight - Regular Tech (Takeru Tanaka)
Armor RA, 5 points, Regular, TN 5, 75 minutes
Rolled 2d6 : 5, 4, total 9


Centurion - Regular Tech (Takeru Tanaka)
Armor LA, 5 points, Regular, TN 5, 75 minutes
Rolled 2d6 : 2, 3, total 5


Armor RT, 5 points, Regular, TN 5, 75 minutes
Rolled 2d6 : 3, 1, total 4


Armor RL, 5 points, Regular, TN 5, 75 minutes
Rolled 2d6 : 3, 2, total 5


Armor RA, 10 points, Regular, TN 5, 150 minutes
Rolled 2d6 : 1, 1, total 2


Shadow Hawk
Armor RT, 6 points, Regular, TN 5, 90 minutes
Rolled 2d6 : 1, 2, total 3


Replace RA, Veteran, TN 5, 720 minutes (Quad time)
Rolled 2d6 : 6, 5, total 11

Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on June 05, 2017, 02:42:18 PM
Centurion - Vet Tech fixes...
Armor RT, 5 points, Vet, TN 4, 75 minutes
Rolled 2d6 : 1, 1, total 2


Armor RA, 10 points, Vet, TN 4, 150 minutes
Rolled 2d6 : 3, 6, total 9


Shadow Hawk - Vet Tech fixes...
Armor RT, 6 points, Vet, TN 4, 90 minutes
Rolled 2d6 : 3, 4, total 7


Shadow Hawk RA continuing work (all actuators in warehouse, no Medium Laser)
Upper Arm actuator, Regular, TN 4, 90 minutes
Rolled 2d6 : 1, 4, total 5


Lower Arm actuator, Regular, TN 4, 90 minutes
Rolled 2d6 : 1, 4, total 5


Hand actuator, Regular, TN 4, 90 minutes
Rolled 2d6 : 6, 4, total 10


Armor, 5 points, Regular, TN 5, 75 minutes
Rolled 2d6 : 2, 1, total 3


Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on June 05, 2017, 02:47:00 PM
Quote
Centurion - Vet Tech fixes...
Armor RT, 5 points, Vet, TN 4, 75 minutes
Rolled 2d6 : 1, 1, total 2

Ok, so this means I've got a permanent -5 armor points on this torso unless (a) I replace the torso entirely or (b) I hire an elite tech? Is that correct?

Shadow Hawk - Vet Tech fixes...
Armor RA, 5 points, Vet, TN 4, 75 minutes
Rolled 2d6 : 1, 2, total 3
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on June 05, 2017, 02:58:15 PM
Quote
Shadow Hawk - Vet Tech fixes...
Armor RA, 5 points, Vet, TN 4, 75 minutes
Rolled 2d6 : 1, 2, total 3

Holy crap, so now, I assume the same applies to the Shadow Hawk arm? No armor at all until I replace the arm (again) OR hire an elite tech?

Done for now I guess.

July, 3044 Maintenance: 209 hours needed

Tech  Available HoursHours Used
Angela Brunet160 160
Takeru Tanaka160 74
Brian Flo180 73

Pilots:
Claus Breisacher (Catapult)
XP Mission 2 (July 11, 3044): 2 (Survive/victory) + 2 (Kills - Hetzer x2) = 4
Current XP: 4

Arlette Renaud (Centurion)
XP Mission 2 (July 11, 3044): 2 (Survive/victory) + 2 (Kills - Hetzer x2) = 4
Current XP: 4

Anastas "Nasty" Utkin (Shadow Hawk)
XP Mission 2 (July 11, 3044): 2 (Survive/victory) = 2
Current XP: 2

Elena Vann (Black Knight)
XP Mission 2 (July 11, 3044): 2 (Survive/victory) + 1 (Kills - Firestarter) = 3
Current XP: 3
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: Timberwolfd on June 05, 2017, 03:10:44 PM
1)  How are you getting 209 hours for maintenance?
2)  If you fail armor repairs through all available tech skill levels, you lose the armor points being used to repair the armor and have to rearmor the entire section to fix it.
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on June 05, 2017, 03:51:26 PM
1)  How are you getting 209 hours for maintenance?
2)  If you fail armor repairs through all available tech skill levels, you lose the armor points being used to repair the armor and have to rearmor the entire section to fix it.

1) I can tell you the formula I used, although I have no memory of where I got it: (tonnage/5) + 40
2) Yay, better than just having to live with less armor.

Thanks!

Rearmor attempt on Shadow Hawk RA (lost previous 5 points of armor from stock):
Armor RA, 5 points, Reg, TN 5, 75 minutes
Rolled 2d6 : 6, 1, total 7


Rearmor attempt on Centurion RT (lost previous 5 points and rest of armor in location):
Armor RT, 13 points, Reg, TN 5, 195 minutes
Rolled 2d6 : 2, 6, total 8
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on June 05, 2017, 04:47:29 PM
All repairs completed (except Shadow Hawk RA Medium Laser).

Warehouse parts used:
110 points of armor (7 tons)
1.5 tons LRM15 ammo
Mech RA, 55 tons
Actuator, Upper Arm, 55 tons
Actuator, Lower Arm, 55 tons
Actuator, Hand, 55 tons
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: Timberwolfd on June 05, 2017, 05:52:45 PM
1) I can tell you the formula I used, although I have no memory of where I got it: (tonnage/5) + 40
2) Yay, better than just having to live with less armor.

1) Maintenance per StratOps si 45/69/75/90 minutes for L/M/H/A mechs per battle. See page 170 for the Unit Maintenance Time Table. That ought to free up some tech time...
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on June 06, 2017, 01:03:43 PM
1) I can tell you the formula I used, although I have no memory of where I got it: (tonnage/5) + 40
2) Yay, better than just having to live with less armor.

1) Maintenance per StratOps si 45/69/75/90 minutes for L/M/H/A mechs per battle. See page 170 for the Unit Maintenance Time Table. That ought to free up some tech time...

Ok, found it. Check Rob's TO&E spreadsheet. He's got the times listed for each mech, but the column is labeled Maint Time/Week. I think at some point, Rob said maintenance would only be monthly, not weekly. So I definitely need some clarification on maintenance times.
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: Darrian Wolffe on June 06, 2017, 01:55:37 PM
1) I can tell you the formula I used, although I have no memory of where I got it: (tonnage/5) + 40
2) Yay, better than just having to live with less armor.

1) Maintenance per StratOps si 45/69/75/90 minutes for L/M/H/A mechs per battle. See page 170 for the Unit Maintenance Time Table. That ought to free up some tech time...

Ok, found it. Check Rob's TO&E spreadsheet. He's got the times listed for each mech, but the column is labeled Maint Time/Week. I think at some point, Rob said maintenance would only be monthly, not weekly. So I definitely need some clarification on maintenance times.

Maintenance times were taken from FM:Mercs(r) because I was using that source for merc unit creation (since Campaign Companion is unusable drek).

And yes, Maintenance is set to "monthly" in the campaign rules because it's technically impossible to have one Tech/Mech and get all your weekly maintenance done.  Mech maintenance starts at 40 hours/week and goes up from there, where your Techs can only work 40 hours/week.  That had been a known issue for decades, and CGL doubled down on it in StratOps by increasing maintenance requirements for most Mechs (they changed it to flat amounts per weight class) and increasing the penalties for not getting your maintenance done, while still keeping the standard fluff of "you should have 1 Tech per Mech".

There is a method to my madness.  Rules should enable you to represent fluff first and foremost. 

.
.
.

If it makes anyone's fluff headaches feel better (like you people who work on aircraft...), do remember that your Techs automatically get a team of AsTechs helping them (they aren't tracked and thier salaries come out of unit overhead), so if you need 55 hours/month (~14 hours/week) of maintenance for a Mech, that REALLY translates to about 112 man-hours per week, given the whole Technical team.  That compares reasonably well to military aircraft; you guys are likely to get 1-3 "combat hours" per week, and military combat aircraft need 30-40 maintenance hours per flight hour.**

**I'm ignoring the F-35 in this because it's not a functional aircraft.  The last number I have for the F-35 puts it at 125 maintenance hours per flight hour...to be honest, it's probably a good comparison for a LAM relative to the aircraft/Mech maintenance equations above.
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: Timberwolfd on June 06, 2017, 03:04:23 PM
If we have a mech in refit for more than a month what will happen? Is maintenance included in the calibration/troubleshooting part of finishing up the customization?
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: Darrian Wolffe on June 06, 2017, 04:46:22 PM
If we have a mech in refit for more than a month what will happen? Is maintenance included in the calibration/troubleshooting part of finishing up the customization?

Absolutely. 
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: Ice on June 06, 2017, 07:45:02 PM
ok so 480 min regardless of if they are veteran green elite  in a day?

there was something i seen that showed veteran techs could work 45 hours a week
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on November 07, 2017, 01:26:19 PM
Beginning Repairs (3/3/3045)

Catapult CPLT-C1-X - Regular Tech (Takeru Tanaka)

Armor LA, 15 points, Regular, TN 6, 225 minutes
Rolled 2d6 : 6, 2, total 8


Armor LT, 3 points, Regular, TN 6, 45 minutes
Rolled 2d6 : 3, 2, total 5


Armor CT, 20 points, Regular, TN 6, 300 minutes
Rolled 2d6 : 2, 3, total 5


Armor RT, 4 points, Regular, TN 6, 60 minutes
Rolled 2d6 : 4, 2, total 6


Armor RA, 5 points, Regular, TN 6, 75 minutes
Rolled 2d6 : 4, 3, total 7


Reload ammo, 2 tons, Regular, Automatic, 30 minutes
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on November 07, 2017, 01:35:30 PM
Vet tech (Brian Flo) stepping in....

Armor LT, 3 points, Vet, TN 4 (Double), 90 minutes
Rolled 2d6 : 1, 3, total 4


Armor CT, 20 points, Vet, TN 4 (Double), 600 minutes
Rolled 2d6 : 1, 2, total 3




Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on November 07, 2017, 01:39:18 PM
Vet tech (Brian Flo) rearmoring entire section. 20 points of armor lost from failed repair.

Armor CT, 30 points, Vet, TN 4 (Double), 900 minutes
Rolled 2d6 : 6, 3, total 9
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on November 07, 2017, 04:30:49 PM
Catapult fully operational.

2 tons of LRM 15 ammo used
90 points of armor used (not recorded, will continue to total this)

Techs:
Takeru Tanaka - 735 minutes
Brian Flo - 1590 minutes

Shadow Hawk repairs


Armor LL, 3 points, Regular, TN 6, 45 minutes
Rolled 2d6 : 2, 3, total 5


Armor LT, 5 points, Regular, TN 6, 75 minutes
Rolled 2d6 : 1, 2, total 3


Armor CT, 3 points, Regular, TN 6, 45 minutes
Rolled 2d6 : 6, 3, total 9


Armor RT, 9 points, Regular, TN 6, 135 minutes
Rolled 2d6 : 3, 2, total 5


Armor LT(R), 2 points, Regular, TN 6, 30 minutes
Rolled 2d6 : 5, 1, total 6


Replace Limb LA (from stock), Regular, TN 6 (Quad), 720 minutes
Rolled 2d6 : 5, 1, total 6


Reattach Limb RL (blown off), Regular, TN 6 (Quad), 720 minutes
Rolled 2d6 : 3, 3, total 6
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on November 07, 2017, 04:40:44 PM
Armor LL, 3 points, Veteran, TN 4 (double), 90 minutes
Rolled 2d6 : 3, 5, total 8


Armor LT, 5 points, Veteran, TN 4 (double), 150 minutes
Rolled 2d6 : 1, 2, total 3


Armor RT, 9 points, Veteran, TN 4 (double), 270 minutes
Rolled 2d6 : 4, 4, total 8


Armor RL, 5 points, Regular, TN 6, 75 minutes
Rolled 2d6 : 1, 2, total 3

Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on November 07, 2017, 04:44:23 PM
Armor LT, 5 points, Veteran, TN 4 (double), 150 minutes  **5 points of armor lost
Rolled 2d6 : 1, 2, total 3


Armor RL, 5 points, Veteran, TN 4 (double), 150 minutes
Rolled 2d6 : 5, 4, total 9
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on November 07, 2017, 04:46:33 PM
Wow, That is a LOT of 3's rolled.

Armor LT, 5 points, Regular, TN 5 (double), 150 minutes  **10 total points of armor lost
Rolled 2d6 : 6, 2, total 8
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on November 07, 2017, 08:05:43 PM
Ok, Shadow Hawk still needs a RA, and the left arm has no actuators.
For Centurion, I'll be ordering a head and sensors, nothing else to do on that one either.

37 + 90 (Catapult)  = 127 points of armor used (not recorded, will continue to total this)
1 55-ton LA used

Techs:
Takeru Tanaka - 735 + 1995 = 2730 minutes
Brian Flo - 1590 + 810 = 2400 minutes

Orion repairs...
Fix Engine 1 Crit      CT, Regular, TN 4 (Quad time), 400 minutes
Rolled 2d6 : 6, 6, total 12


Reattach/Replace Limb   Limb blown off   RA, Regular, TN 6 (Quad time), 720 minutes
Rolled 2d6 : 4, 2, total 6


Fix <50% Internal Dam      HD, Regular, TN 5 (Quad time), 540 minutes
Rolled 2d6 : 5, 4, total 9


Fix <25% Internal Dam      CT, Regular, TN 4 (Quad time), 360 minutes
Rolled 2d6 : 2, 1, total 3


Fix <100% Internal Dam      RT, Regular, TN 7 (Quad time), 1080 minutes
Rolled 2d6 : 5, 4, total 9


Fix <25% Internal Dam      LL, Regular, TN 4 (Quad time), 360 minutes
Rolled 2d6 : 6, 4, total 10


Armor LL, 32 points, Regular, TN 6, 480 minutes
Rolled 2d6 : 3, 3, total 6


Armor LA, 18 points, Regular, TN 6, 270 minutes
Rolled 2d6 : 4, 6, total 10


Armor LT, 20 points, Regular, TN 6, 300 minutes
Rolled 2d6 : 3, 5, total 8


Armor LT(R), 10 points, Regular, TN 6, 150 minutes
Rolled 2d6 : 4, 1, total 5


Armor H, 9 points, Regular, TN 6, 135 minutes
Rolled 2d6 : 3, 1, total 4


Armor CT, 24 points, Regular, TN 6, 360 minutes
Rolled 2d6 : 6, 1, total 7


Armor CT(R), 10 points, Regular, TN 6, 150 minutes
Rolled 2d6 : 4, 4, total 8


Armor RT, 13 points, Regular, TN 6, 195 minutes
Rolled 2d6 : 4, 2, total 6


Armor RT(R), 10 points, Regular, TN 6, 150 minutes
Rolled 2d6 : 6, 6, total 12


Armor RA, 17 points, Regular, TN 6, 255 minutes
Rolled 2d6 : 3, 6, total 9


Armor RL, 17 points, Regular, TN 6, 255 minutes
Rolled 2d6 : 5, 3, total 8


Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on November 07, 2017, 08:32:10 PM
Fix <25% Internal Dam      CT, Veteran, TN 3 (Quad time), 360 minutes
Rolled 2d6 : 4, 4, total 8


Armor LT(R), 10 points, Veteran, TN 4 (Double), 300 minutes
Rolled 2d6 : 5, 3, total 8


Armor H, 9 points, Veteran, TN 4 (Double), 270 minutes
Rolled 2d6 : 1, 1, total 2

Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on November 07, 2017, 08:36:11 PM
Armor H, 9 points, Regular, TN 3 (Quad), 270 minutes **lost 9 points of armor
Rolled 2d6 : 6, 4, total 10
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on November 07, 2017, 10:51:23 PM
Ok, the Orion is fully functional. Also loading .5 tons of LRM15 ammo (still short 4 rounds), loading .5 ton of AC10 ammo, and keeping SRM ammo at 3 rounds spent.

189 + 37 (Shadow Hawk) + 90 (Catapult)  = 316 points of armor used = 19.75 tons of ammo

Techs (between 3/3/45 - 3/23/45, plenty of time available):
Takeru Tanaka - 735 + 1995 = 2730 minutes
Brian Flo - 1590 + 810 + 930 = 3330 minutes
Angela Brunet = 6700 minutes

This is as far as my techs can go until new parts arrive on 3/24/3045. At that point, I'll have approximately 9 days to complete repairs with new parts.
========

Parts arrived (mostly) on 3/3/45 and repairs continue...

Centurion
Replace Head, Regular, TN 7 (Quad), 800 minutes
Rolled 2d6 : 1, 3, total 4


Shadow Hawk
Replace Right Arm, Regular, TN 6 (Quad), 720 minutes
Rolled 2d6 : 5, 3, total 8


Replace Actuator (RA, Upper), Regular, TN 3 (Triple), 270 minutes
Rolled 2d6 : 5, 2, total 7


Replace Actuator (RA, Hand), Regular, TN 3 (Triple), 270 minutes
Rolled 2d6 : 5, 4, total 9


Armor (LA), 5 points, Regular, TN 3 (Quad), 300 minutes
Rolled 2d6 : 2, 5, total 7


Armor (RA), 5 points, Regular, TN 3 (Quad), 300 minutes
Rolled 2d6 : 5, 2, total 7


Replace Weapon (RA, Med Laser), Regular, TN 5 (Quad), 480 minutes
Rolled 2d6 : 4, 4, total 8
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on November 07, 2017, 10:56:14 PM
Shadow Hawk is done for now. Has both arms installed and armored. RA missing lower arm act. LA empty.

Vet try on the Centurion...

Replace Head, Veteran, TN 6 (Quad), 800 minutes
Rolled 2d6 : 6, 6, total 12
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on November 07, 2017, 11:00:44 PM
Centurion:

Replace Sensors, Regular, TN 5 (Quad), 1040 minutes
Rolled 2d6 : 5, 4, total 9


Replace Armor (9 points), Regular, TN 3 (Quad), 540 minutes
Rolled 2d6 : 2, 1, total 3
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on November 07, 2017, 11:10:13 PM
Catapult fully functional.
Centurion fully functional.
Shadow Hawk missing Lower Act from RA, all components in LA.
Orion fully functional.

Parts used (not including those previously noted):
50 ton Head
50 ton sensors
Armor: 9 + 10 = 19
55 ton RA
55 ton Upper Arm Act
55 ton Hand Act
Medium Laser

Techs:
Takeru Tanaka - 3140 minutes
Brian Flo - 800 minutes
Angela Brunet = 1580 minutes
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on November 07, 2017, 11:20:40 PM
Quote
Parts arrived (mostly) on 3/3/45 and repairs continue...

3/24/45... not fixing the post above because it'll trigger tamper messages on the rolls.

Repairs completed by 3/31/3045
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on November 19, 2017, 11:38:10 PM
Repairs beginning 4/5/3045.

Catapult (Takeru Tanaka - Reg)
Armor (H), 3 points, Regular, TN 3 (Quad), 180 minutes
Rolled 2d6 : 6, 5, total 11


Armor (LL), 5 points, Regular, TN 3 (Quad), 300 minutes
Rolled 2d6 : 4, 6, total 10


Reload ammo, 2 tons (LRM15), Regular, Automatic, 30 minutes

Shadow Hawk (Takeru Tanaka - Reg)
Reattach LA (blown off), Regular, TN 6 (Quad), 720 minutes
Rolled 2d6 : 5, 4, total 9


Armor (LT), 5 points, Regular, TN 3 (Quad), 300 minutes
Rolled 2d6 : 4, 3, total 7


Armor (LL), 5 points, Regular, TN 3 (Quad), 300 minutes
Rolled 2d6 : 1, 4, total 5


Armor (LA), 5 points, Regular, TN 3 (Quad), 300 minutes
Rolled 2d6 : 2, 2, total 4


Armor (CT), 10 points, Regular, TN 3 (Quad), 600 minutes
Rolled 2d6 : 3, 5, total 8


Armor (RT), 5 points, Regular, TN 3 (Quad), 300 minutes
Rolled 2d6 : 2, 3, total 5


Armor (RL), 5 points, Regular, TN 3 (Quad), 300 minutes
Rolled 2d6 : 5, 4, total 9


Fix <50% Internal Dam (LA), Regular, TN 5 (Quad), 540 minutes
Rolled 2d6 : 6, 6, total 12


Fix <25% Internal Dam (LL), Regular, TN 4 (Quad), 360 minutes
Rolled 2d6 : 4, 4, total 8


Replace Actuator (RL - Lower Leg), Regular, TN 2 (Quad), 360 minutes
Rolled 2d6 : 5, 2, total 7



Orion (Takeru Tanaka - Reg)
Armor (RA), 5 points, Regular, TN 3 (Triple), 225 minutes
Rolled 2d6 : 1, 1, total 2


**These repairs take 2 weeks, 4/5 - 4/19. New parts for Shadow Hawk arrive during the 3rd week, and other stuff to do as well...
Orion (Takeru Tanaka - Reg)
Armor (LL), 13 points, Regular, TN 3 (Triple), 225 minutes
Rolled 2d6 : 1, 1, total 2


Reload ammo, 1 ton (LRM15), Regular, Automatic, 15 minutes
Reload ammo, 1 ton (AC10), Regular, Automatic, 15 minutes

Shadow Hawk (Takeru Tanaka - Reg)
Replace Actuator (LA - Upper Arm), Regular, TN 3 (Triple), 270 minutes
Rolled 2d6 : 2, 5, total 7


Replace Actuator (LA - Lower Arm), Regular, TN 3 (Triple), 270 minutes
Rolled 2d6 : 4, 1, total 5


Replace Actuator (LA - Hand), Regular, TN 3 (Triple), 270 minutes
Rolled 2d6 : 1, 2, total 3


Replace Weapon (LA - Medium Laser), Regular, TN 5 (Quad), 480 minutes
Rolled 2d6 : 6, 5, total 11


Wolverine II (Takeru Tanaka - Reg)
Fix <50% Internal Dam (H), Regular, TN 5 (Quad), 540 minutes
Rolled 2d6 : 4, 5, total 9


Fix <50% Internal Dam (CT), Regular, TN 5 (Quad), 540 minutes
Rolled 2d6 : 2, 6, total 8


Replace location (LT), Regular, TN 8 (Quad), 960 minutes
Rolled 2d6 : 1, 2, total 3


Fix Engine Crit (2), Regular, TN 5 (Quad), 800 minutes
Rolled 2d6 : 2, 1, total 3


This takes Takeru another 2 weeks, through 5/3. Rolling this now, having a Vet followup on failures, and doing refit stuff on Catapult with the other regular tech. Wolverine remaining repairs queued after Catapult stuff.
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on November 20, 2017, 03:34:44 PM
Vet Tech Brain Flo following up on failures:

Orion (Brian Flo - Vet)
Armor (RA), 5 points, Vet, TN 3 (Double), 150 minutes
Rolled 2d6 : 2, 3, total 5


Armor (LL), 13 points, Vet, TN 3 (Double), 390 minutes
Rolled 2d6 : 4, 4, total 8


Wolverine (all IS complete)
Replace location (LT), Vet, TN 7 (Quad), 960 minutes
Rolled 2d6 : 6, 4, total 10


Fix Engine Crit (2), Vet, TN 4 (Quad), 800 minutes
Rolled 2d6 : 6, 1, total 7


Catapult refit level stuff in transit:
Brian Flo - Vet
Add/remove Heatsink x3, Class C, Mod 2, Time mult x2, Time = 540
Move ML to Head, Class C, Mod 2, Time mult x2, Time = 480
Change Armor Dist - adding 1 ton (x16), Class C, Mod 2, Time mult x2, Time = 480
Total time: 1500 minutes x3 (triple time) = 4500 minutes
TN: 4
Rolled 2d6 : 5, 2, total 7

Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on November 20, 2017, 04:08:50 PM
All repairs successful.
Catapult refit stuff successful (MoS 3)

Supplies used so far (subtracted from warehouse):
77 points of armor (5 tons)
LRM15 ammo x3
AC10 ammo x1
55 ton Lower Leg Actuator
55 ton Upper Arm Actuator
55 ton Lower Arm Actuator
55 ton Hand Actuator
Medium Laser
55 ton Left Torso

Supplies Gained (added to warehouse): Single Heat Sink x3


Beginning May 7 on Catapult Customization:
-Install XLE 325 w/10 DHS
-Install JJ in CT
-Install CASE (LT)
-Install CASE (RT)
All parts in warehouse (subtracted)
Total: 12.5 days
TN: 8 (Brian Flo - vet tech)
Rolled 2d6 : 3, 2, total 5
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on November 20, 2017, 04:10:00 PM
Customization takes double time: 25 days. May 7 - May 31.
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: Ice on November 21, 2017, 01:31:41 PM
Did u have a need for a bigger gyro
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on November 21, 2017, 03:36:12 PM
Did u have a need for a bigger gyro

Indeed I do... had no idea. Fortunately, I've got a box with Schrodinger's part inside. [Opens box] Oh look, a 4-ton Gyro!

This means my failed roll was against 16.67 days, and resulted in the customization taking until June 9th. 75% of that time puts me completing this on May 31st, and since we're not leaving until after 6/1, we're all good here.

1 Shrodinger's part subtracted from warehouse. :(
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on November 27, 2017, 04:32:12 PM
Angela Brunet (Regular) working on Wolverine II repairs:

Reattach/Replace Limb, LA, Regular, TN 6 (Quad), 720 minutes
Rolled 2d6 : 1, 6, total 7


Replace Armor (FF), LA, Regular, 12 points, TN 4 (Triple), 540 minutes
Rolled 2d6 : 3, 3, total 6


Replace Armor (FF), LL, Regular, 11 points, TN 4 (Triple), 495 minutes
Rolled 2d6 : 1, 2, total 3


Replace Armor (FF), LT, Regular, 20 points, TN 4 (Triple), 900 minutes
Rolled 2d6 : 6, 4, total 10


Replace Armor (FF), LT (R), Regular, 6 points, TN 4 (Triple), 270 minutes
Rolled 2d6 : 1, 2, total 3


Replace Armor (FF), H, Regular, 9 points, TN 4 (Triple), 405 minutes
Rolled 2d6 : 2, 5, total 7


Replace Armor (FF), CT, Regular, 20 points, TN 4 (Triple), 900 minutes
Rolled 2d6 : 6, 5, total 11


Replace Armor (FF), CT (R), Regular, 6 points, TN 4 (Triple), 270 minutes
Rolled 2d6 : 5, 4, total 9


Replace Armor (FF), RT, Regular, 10 points, TN 4 (Triple), 450 minutes
Rolled 2d6 : 1, 2, total 3


Replace Armor (FF), RA, Regular, 11 points, TN 4 (Triple), 495 minutes
Rolled 2d6 : 2, 5, total 7

Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on November 27, 2017, 04:35:06 PM
Rob Burnside on the failures:

Replace Armor (FF), LL, Veteran, 11 points, TN 3 (Triple), 495 minutes
Rolled 2d6 : 4, 3, total 7


Replace Armor (FF), LT (R), Veteran, 6 points, TN 3 (Triple), 270 minutes
Rolled 2d6 : 2, 1, total 3


Replace Armor (FF), RT, Veteran, 10 points, TN 3 (Triple), 450 minutes
Rolled 2d6 : 5, 1, total 6
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on November 27, 2017, 04:39:12 PM
All armor complete, used 105 points. (6 tons)

Parts to order for Left Torso: SRM6, SRM6 ammo (Artemis IV), Artemis IV, Case

Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on November 28, 2017, 11:38:51 AM
Angela Brunet continuing Wolverine repairs with parts that arrived on 5/28. Now in factory on Canopus IV:

Replace Weapon (SRM6), Regular, 240 minutes (double), TN 3+
Rolled 2d6 : 6, 1, total 7


Replace CASE, Regular, 60 minutes, TN 3+
Rolled 2d6 : 4, 5, total 9


Replace Weapon (Artemis IV), Regular, 240 minutes (double), TN 3+
Rolled 2d6 : 4, 6, total 10


Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on November 28, 2017, 11:49:29 AM
Wolverine II repairs complete.

XP gains:
Takeru Tanaka: 1 (rolled 12)
Brian Flo: 3 (MoS)
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on November 29, 2017, 11:45:20 AM
Rob Burnside (vet) begins the Shadow Hawk customization on June 1st. Some parts won't arrive until June 22nd, but he's got 21 days worth of armor adjustments to start with anyway. All done in the Maintenance Bay since there's not enough time on Canopus IV.

-Add/Remove heatsink  (Use # of HS) (3) - Removing Heat sinks from Right Torso
-Change heat sink type (Use # of HS) (10) - Upgrading to DHS
-Change weapon/equipment - LT @AC/5 -> JJ
-Install new weapon/equipment - LT Remove @SRM2
-Change armor distribution (Use # of Points) (112) - Add 7 tons armor
-Change weapon category <= crits   -   LT AC/5 -> PPC
-Change weapon category <= crits   -   H SRM2 -> MedLas
-Change weapon category <= crits   -   CT SRM2 -> MedLas
-Change weapon/equipment   -   RT @SRM2 -> JJ

All parts in warehouse (subtracted)
Total: 45 days
TN: 8

Rolled 2d6 : 3, 4, total 7





Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on November 29, 2017, 11:48:00 AM
Roll fails, customization takes 90 days, finishing on August 30th, 3045.

Shadow Hawk SHD-2D-X has a new bv of 1572.
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on November 29, 2017, 02:07:12 PM
Ugh, was posting my readiness status and realized I hadn't updated my spreadsheet with the new Catapult bv, which means my customization of the Shadow Hawk needs to be toned down a bit:

Only adding 4 tons of armor (adding 3 tons back to warehouse)
Not changing Heat Sinks (adding 10 DHS back to warehouse, removing SHS from stock)
Only adding 1 ML (Head) instead of 2 (adding 1 ML to warehouse)

That's it, and since I failed the roll AND this will take less time, we're all good here.

New Shadow Hawk bv: 1295
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on December 09, 2017, 11:49:57 PM
Catapult (salvage) repairs:

First, Takeru Tanaka, Regular tech

Reattach/Replace Limb   Limb blown off   LA   Quadruple   720 minutes,    TN 4
Rolled 2d6 : 2, 2, total 4


Fix <100% Internal Dam      LT   Quadruple   1080 minutes,   TN 5
Rolled 2d6 : 5, 4, total 9


Fix <25% Internal Dam      LA   Triple   270 minutes,   TN 3
Rolled 2d6 : 3, 2, total 5


Fix <75% Internal Dam      RA   Triple   540 minutes,   TN 5
Rolled 2d6 : 6, 5, total 11


Replace Ammo Crit      LT   Double   240 minutes,   TN 3
Rolled 2d6 : 4, 6, total 10


Replace Weapon   Med Laser   LT   Quadruple   480 minutes,   TN 3
Rolled 2d6 : 5, 1, total 6


Replace Armor      LL   15 points   Double   450 minutes,   TN 3
Rolled 2d6 : 3, 6, total 9



Second, Angela Brunet, Regular Tech
Replace Armor      LA   13 points   Double   390 minutes,   TN 3
Rolled 2d6 : 6, 5, total 11


Replace Armor      LT   19 points   Double   570 minutes,   TN 3
Rolled 2d6 : 4, 4, total 8


Replace Armor      LT[R]   8 points   Double   240 minutes,   TN 3
Rolled 2d6 : 1, 5, total 6


Replace Armor      CT   17 points   Double   510 minutes,   TN 3
Rolled 2d6 : 6, 4, total 10


Replace Armor      CT[R]   10 points   Double   300 minutes,   TN 3
Rolled 2d6 : 4, 3, total 7


Replace Armor      RT[R]   7 points   Double   210 minutes,   TN 3
Rolled 2d6 : 5, 6, total 11


Replace Armor      RA   13 points   Double   390 minutes,   TN 3
Rolled 2d6 : 5, 1, total 6


Replace Armor      RL   16 points   Double   480 minutes,   TN 3
Rolled 2d6 : 3, 2, total 5

Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on December 10, 2017, 12:25:57 AM
All Catapult repairs complete except for the following:
Install new head (including sensors, life support, cockpit, heat sink)
Install armor on Head
Install 2 new jump jets (LT)

Components used:
Medium Laser
118 points of armor (7.5 tons)
1.5 tons LRM15 ammo

Takeru Tanaka takes < 8 days, finishing on 9/29/3045
Angela Brunet takes < 7 days, finishing on 9/28/3045
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on December 10, 2017, 01:05:53 AM
Finishing the Catapult, Takeru Tanaka, Reg, starting on 10/13/3045:

Replace Head, Quad time, 800 minutes, TN 5+
Rolled 2d6 : 5, 2, total 7


Replace Armor, 8 points (H), Double time, 240 minutes, TN 3+
Rolled 2d6 : 1, 6, total 7


Replace JJ (LT), Quad time, 240 minutes, TN 3+
Rolled 2d6 : 4, 5, total 9


Replace JJ (LT), Quad time, 240 minutes, TN 3+
Rolled 2d6 : 3, 3, total 6
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on December 10, 2017, 01:09:18 AM
Catapult fully repaired and operational on 10/16/3045.

Components used:
Mech Head 65 tons
.5 tons of armor
Jump jet 65 tons x2

Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on April 17, 2018, 11:51:56 PM
Going to start posting XP gains in here, so I don't need to track them via spreadsheet:

Current Tech Personnel:
Brian Flo   Vet Tech   45/week (34)
Takeru Tanaka   Reg Tech   40/week (28)
Angela Brunet   Reg Tech   40/week (23)
Rob Burnside   Vet Tech   45/week (28)

Current Mech Warriors:
Claus Breisacher (Veteran)(27)
Anastas Utkin (Veteran)(24)
Joanna Glauber (Regular)(24)
Elena Vann (Regular)(25)
Daniel Vincent (Green)(25)

Medical:
Dorian Black (28)
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on April 18, 2018, 12:04:44 AM
Retirement rolls:

Current Tech Personnel:
Brian Flo   Vet Tech   45/week (34)
TN6
Rolled 2d6+2 : 1, 2 + 2, total 5


Takeru Tanaka   Reg Tech   40/week (28)
TN5
Rolled 2d6+2 : 1, 2 + 2, total 5


Angela Brunet   Reg Tech   40/week (23)
TN5
Rolled 2d6+2 : 2, 5 + 2, total 9


Rob Burnside   Vet Tech   45/week (28)
TN5
Rolled 2d6+2 : 5, 5 + 2, total 12


Current Mech Warriors:
Anastas Utkin (Veteran)(24)
TN5
Rolled 2d6+2 : 6, 1 + 2, total 9


Joanna Glauber (Regular)(24)
TN5
Rolled 2d6+2 : 3, 3 + 2, total 8


Elena Vann (Regular)(25)
TN5
Rolled 2d6+2 : 5, 6 + 2, total 13


Daniel Vincent (Green)(25)
TN5
Rolled 2d6+2 : 5, 1 + 2, total 8


Medical:
Dorian Black (28)
TN5
Rolled 2d6+2 : 4, 2 + 2, total 8

Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on April 18, 2018, 12:13:39 AM
Brian Flo attempts to retire. Claus has a long talk with him about leadership, responsibility, and promises regular deliveries of donuts and coffee to the maintenance bay. Brian snacks on some thinly sliced orange-colored root vegetable and seems unmoved. Claus discreetly slides a digital voucher across the table and commends Brian for having earned a bonus due to his excellent performance. Brian checks the readout, smiles, and stands up to shake Claus' hand.

Reroll ($20K) + ($20k) to reduce TN to 4

Brian Flo   Vet Tech   45/week (34)
TN4
Rolled 2d6+2 : 2, 1 + 2, total 5
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on April 18, 2018, 12:17:00 AM
<For the record, I'd like to trade forum dice with Rob>

Brian hums a lively tune as he heads to the maintenance bay.

All personnel retained. Spent $40k. (11/3/3045)
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on April 18, 2018, 01:00:37 AM
Takeru (Regular) begins repairs on Shadow Hawk SHD-2D-X

Shadow Hawk, starting 11/2
Replace Armor, 5 points (CT), Double time, 150 minutes, TN 3+
Rolled 2d6 : 1, 1, total 2


Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on April 18, 2018, 01:02:12 AM
Brian Flo (vet) steps in...

Shadow Hawk, starting 11/2
Replace Armor, 5 points (CT), Double time, 150 minutes, TN 2+
Rolled 2d6 : 3, 4, total 7
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on April 18, 2018, 01:07:07 AM
Shadow Hawk fully repaired (2 rounds used for the LRM5)

Takeru (Regular) begins repairs on Catapult CPLT-1 (3 LL, 5 RL)

Shadow Hawk, starting 11/2
Replace Armor, 3 points (LL), Double time, 90 minutes, TN 3+
Rolled 2d6 : 3, 4, total 7


Replace Armor, 5 points (RL), Double time, 150 minutes, TN 3+
Rolled 2d6 : 4, 5, total 9
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on April 18, 2018, 01:17:22 AM
Catapult fully repaired (Takeru has used 390 minutes so far), needs 5 rounds of LRM15 ammo.

Angela Brunet (regular) begins repairs on Catapult CPLT-C1-XX (LT 5, H 2, CT 8, RT 10, RA 5, LL 13, RL 10)

Catapult, starting 11/2
Replace Armor, 8 points (CT), Double time, 240 minutes, TN 3+
Rolled 2d6 : 6, 4, total 10


Replace Armor, 5 points (LT), Double time, 150 minutes, TN 3+
Rolled 2d6 : 4, 3, total 7


Replace Armor, 10 points (RT), Double time, 300 minutes, TN 3+
Rolled 2d6 : 3, 2, total 5


Replace Armor, 2 points (H), Double time, 60 minutes, TN 3+
Rolled 2d6 : 5, 2, total 7


Replace Armor, 5 points (RA), Double time, 150 minutes, TN 3+
Rolled 2d6 : 2, 1, total 3


Replace Armor, 13 points (LL), Double time, 390 minutes, TN 3+
Rolled 2d6 : 4, 2, total 6


Replace Armor, 10 points (RL), Double time, 300 minutes, TN 3+
Rolled 2d6 : 2, 1, total 3

Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on April 18, 2018, 01:25:23 AM
Catapult fully repaired, needs 3 rounds of LRM15. Angela has used 1590 minutes (3.4 days)

Takeru works on repairing the Wolverine II (LA 16(1), LL 18, RT 5, RA 3)

Fix <25% Internal Dam, 1 points (LA), Triple time, 270 minutes, TN 3+
Rolled 2d6 : 1, 3, total 4


Replace Armor, 16 points (LA), Double time, 480 minutes, TN 3+
Rolled 2d6 : 2, 6, total 8


Replace Armor, 18 points (LL), Double time, 540 minutes, TN 3+
Rolled 2d6 : 6, 4, total 10


Replace Armor, 5 points (RT), Double time, 150 minutes, TN 3+
Rolled 2d6 : 6, 5, total 11


Replace Armor, 3 points (RA), Double time, 90 minutes, TN 3+
Rolled 2d6 : 2, 2, total 4





Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on April 18, 2018, 01:30:16 AM
Wolverine II fully repaired. Takeru used an additional 1530 minutes, for a total of 1920 minutes (4 days). Wolverine II needs 10 rounds of UAC5 ammo and 2 rounds of SRM6 (ArtIV) ammo.

Primary lance fully repaired and ready for battle on 11/5/3045.
Will begin working on back-up mechs (Crusader and Ostsol) tomorrow...
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on April 18, 2018, 12:31:34 PM
Takeru begins repairs on Crusader CRD-3L on 11/6//3045

Fix <50% Internal Dam      LA   1   New   Regular   IS   Triple   405 minutes   TN - 3
Rolled 2d6 : 5, 1, total 6


Replace Armor      LA   20   New   Regular   IS   None   300 minutes   TN - 3
Rolled 2d6 : 2, 3, total 5


Reattach/Replace Limb      LL   1   New   Regular   IS   Quadruple   720 minutes   TN - 3
Rolled 2d6 : 3, 6, total 9


Replace Actuator   UL   LL   1   New   Regular   IS   None   90 minutes   TN - 2
Rolled 2d6 : 2, 6, total 8


Replace Actuator   LL   LL   1   New   Regular   IS   None   90 minutes   TN - 2
Rolled 2d6 : 2, 2, total 4


Replace Actuator   Foot   LL   1   New   Regular   IS   None   90 minutes   TN - 2
Rolled 2d6 : 3, 5, total 8


Replace Armor      LL   21   New   Regular   IS   None   315 minutes   TN - 3
Rolled 2d6 : 2, 3, total 5


Fix <75% Internal Dam      LT   1   New   Regular   IS   Quadruple   720 minutes   TN - 3
Rolled 2d6 : 6, 1, total 7


Replace Jump Jet      LT   1   New   Regular   IS   Triple   180 minutes   TN - 3
Rolled 2d6 : 3, 3, total 6


Replace Armor      LT   24   New   Regular   IS   None   360 minutes   TN - 3
Rolled 2d6 : 2, 1, total 3


Fix <50% Internal Dam      CT   1   New   Regular   IS   Triple   405 minutes   TN - 3
Rolled 2d6 : 4, 6, total 10


Fix Gyro 1 Crit      CT   1   New   Regular   IS   Quadruple   480 minutes   TN - 3
Rolled 2d6 : 2, 1, total 3


Replace Armor      CT   33   New   Regular   IS   None   495 minutes   TN - 3
Rolled 2d6 : 6, 1, total 7


Replace Armor      CT[R]   8   New   Regular   IS   None   120 minutes   TN - 3
Rolled 2d6 : 3, 3, total 6


Fix <75% Internal Dam      RT   1   New   Regular   IS   Quadruple   720 minutes   TN - 3
Rolled 2d6 : 4, 1, total 5


Replace Armor      RT   24   New   Regular   IS   None   360 minutes   TN - 3
Rolled 2d6 : 6, 2, total 8


Reattach/Replace Limb      RA   1   New   Regular   IS   Quadruple   720 minutes   TN - 3
Rolled 2d6 : 2, 1, total 3


Replace Actuator   UA   RA   1   New   Regular   IS   None   90 minutes   TN - 2
Rolled 2d6 : 5, 2, total 7


Fix <75% Internal Dam      RT   1   New   Regular   IS   Quadruple   720 minutes   TN - 3
Rolled 2d6 : 3, 1, total 4


Replace Armor      RT   24   New   Regular   IS   None   360 minutes   TN - 3
Rolled 2d6 : 6, 2, total 8


Fix <75% Internal Dam      RL   1   New   Regular   IS   Quadruple   720 minutes   TN - 3
Rolled 2d6 : 1, 3, total 4


Replace Armor      RL   21   New   Regular   IS   None   315 minutes   TN - 3
Rolled 2d6 : 4, 3, total 7


Replace Actuator   UL   RL   1   New   Regular   IS   None   90 minutes   TN - 2
Rolled 2d6 : 3, 5, total 8


Replace Actuator   Foot   RL   1   New   Regular   IS   None   90 minutes   TN - 2
Rolled 2d6 : 5, 1, total 6

Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on April 18, 2018, 12:37:24 PM
All repairs successful.
Time spent: 8955 minutes (19 days)

The following repairs begin on 11/25/3045 which is one day after the new parts arrive:

Replace Jump Jet      LT   1   New   Regular   IS   Triple   180 minutes   TN - 3
Rolled 2d6 : 3, 2, total 5


Replace Actuator   LA   RA   1   New   Regular   IS   None   90 minutes   TN - 2
Rolled 2d6 : 5, 3, total 8


Replace Actuator   Hand   RA   1   New   Regular   IS   None   90 minutes   TN - 2
Rolled 2d6 : 5, 3, total 8


Replace Weapon   LRM10   RA   1   New   Regular   IS   Triple   360 minutes   TN - 3
Rolled 2d6 : 1, 1, total 2


Replace Weapon   MG   RA   1   New   Regular   IS   Triple   360 minutes   TN - 3
Rolled 2d6 : 4, 6, total 10

Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on April 18, 2018, 12:38:43 PM
Brian Flo (Vet) steps in to assist on the LRM10

Replace Weapon   LRM10   RA   1   New   Regular   IS   Triple   360 minutes   TN - 2
Rolled 2d6 : 5, 4, total 9
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on April 18, 2018, 12:48:51 PM
Crusader repairs complete. Additional time spent: 1440 minutes (3 days). Crusader ready for deployment on 11/27/3045.

Parts used (Crusader):
65 ton Left Leg
65 ton Foot Act
65 ton JJ
65 ton JJ
65 ton Right Arm
65 ton Upper Arm Act
65 ton Lower Arm Act
65 ton Hand Act
LRM 10
Machine Gun
65 ton Upper Leg Act
65 ton Foot Act
Armor - 175 points (11 tons)

Parts used (Main lance):
Armor - 108 points (6.75 tons)

All parts removed from warehouse.
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on April 18, 2018, 03:11:07 PM
Angela Brunet (Regular) begins repairs on the Ostsol OTL-4D, 11/6/3045

Replace Armor      LL   5   New   Regular   IS   Double   150 minutes   TN - 3
Rolled 2d6 : 6, 1, total 7


Fix <25% Internal Dam      LA   1   New   Regular   IS   Triple   270 minutes   TN - 3
Rolled 2d6 : 3, 1, total 4


Replace Armor      LA   8   New   Regular   IS   Double   240 minutes   TN - 3
Rolled 2d6 : 6, 1, total 7


Replace Armor      LT   10   New   Regular   IS   Double   300 minutes   TN - 3
Rolled 2d6 : 5, 3, total 8


Fix <75% Internal Dam      H   1   New   Regular   IS   Quadruple   720 minutes   TN - 4
Rolled 2d6 : 6, 5, total 11


Replace Armor      H   8   New   Regular   IS   Double   240 minutes   TN - 3
Rolled 2d6 : 4, 2, total 6


Replace Armor      CT   19   New   Regular   IS   Double   570 minutes   TN - 3
Rolled 2d6 : 1, 6, total 7


Replace Armor      RT   9   New   Regular   IS   Double   270 minutes   TN - 3
Rolled 2d6 : 5, 1, total 6


Replace Armor      RA   1   New   Regular   IS   Double   30 minutes   TN - 3
Rolled 2d6 : 3, 5, total 8

Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on April 18, 2018, 03:16:57 PM
All successful, time spent: 2790 minutes (6 days)

Remaining repairs begin on 11/24/3045:

Reattach/Replace Limb      RL   1   New   Regular   IS   Quadruple   720 minutes   TN - 4
Rolled 2d6 : 1, 6, total 7


Replace Actuator   Upper   RL   1   New   Regular   IS   None   90 minutes   TN - 3
Rolled 2d6 : 3, 5, total 8


Replace Actuator   Lower   RL   1   New   Regular   IS   None   90 minutes   TN - 3
Rolled 2d6 : 2, 2, total 4


Replace Actuator   Foot   RL   1   New   Regular   IS   None   90 minutes   TN - 3
Rolled 2d6 : 3, 5, total 8


Replace Armor      RL   20   New   Regular   IS   Double   600 minutes   TN - 3
Rolled 2d6 : 6, 6, total 12

Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on April 18, 2018, 03:35:36 PM
All successful, Angela gains 1 XP (3)

Forgot about the Heat Sinks in the RL:

Replace Heatsink      RL   1   New   Regular   IS   Double   180 minutes   TN - 3
Rolled 2d6 : 4, 4, total 8


Replace Heatsink      RL   1   New   Regular   IS   Double   180 minutes   TN - 3
Rolled 2d6 : 2, 2, total 4

Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on April 18, 2018, 08:51:28 PM
Repairs completed.

Time spent: 1950 minutes (>4 days), completed on 11/28/3045

Materials used:
Actuator, Upper Leg,60 tons
Actuator, Lower Leg, 60 tons
Actuator, Foot, 60 tons
Mech RL, 60 tons
Armor, 80 points (5 tons)
Heat Sink x2

All parts removed from warehouse.

Ostsol is good to go on 11/28/3045.
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on April 18, 2018, 09:04:48 PM
D'oh, forgot about the Sensors:

Angela (Reg)...

Replace Sensors      H   1   New   Regular   IS   Quadruple   1040 minutes   TN - 3
Rolled 2d6 : 2, 2, total 4

Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on April 18, 2018, 09:05:37 PM
NOW the Ostsol is complete (11/30/3045).

Sensors removed from warehouse.

Ammo expenditures:
LRM10  1 ton
SRM4  .2 ton
UAC5  1 ton
SRM6 (ArtIV)  .2 ton
LRM5 .1 ton
LRM15 1 ton
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on January 05, 2019, 04:20:20 PM
Slammer mission #1 repairs (3/30/3046)

Takeru begins work on CPLT-C1-XX:
Replace Armor      LL   4   New   Regular   IS   Quadruple   240 Minutes   TN -  3
Rolled 2d6 : 5, 4, total 9


Replace Armor      LA   8   New   Regular   IS   Quadruple   480 Minutes   TN -    3
Rolled 2d6 : 1, 5, total 6


Replace Armor      LT   5   New   Regular   IS   Quadruple   300 Minutes   TN -    3
Rolled 2d6 : 5, 6, total 11


Replace Armor      H   2   New   Regular   IS   Quadruple   120 Minutes   TN -    3
Rolled 2d6 : 6, 2, total 8


Replace Armor      CT   6   New   Regular   IS   Quadruple   360 Minutes   TN -    3
Rolled 2d6 : 5, 4, total 9


Replace Armor      RT   14   New   Regular   IS   Quadruple   840 Minutes   TN -    3
Rolled 2d6 : 4, 1, total 5


Replace Armor      RA   7   New   Regular   IS   Quadruple   420 Minutes   TN -    3
Rolled 2d6 : 1, 3, total 4


Replace Armor      RL   10   New   Regular   IS   Quadruple   600 Minutes   TN -    3
Rolled 2d6 : 3, 3, total 6


Angela begins work on CPLT-C1:
Replace Armor      CT   2   New   Regular   IS   Quadruple   120 Minutes   TN -    3
Rolled 2d6 : 4, 2, total 6


Replace Armor      LL   2   New   Regular   IS   Quadruple   120 Minutes   TN -    3
Rolled 2d6 : 3, 5, total 8


Replace Armor      RT   7   New   Regular   IS   Quadruple   420 Minutes   TN -   3
Rolled 2d6 : 1, 5, total 6


Replace Armor      RA   5   New   Regular   IS   Quadruple   300 Minutes   TN -   3
Rolled 2d6 : 5, 6, total 11


Replace Armor      RL   8   New   Regular   IS   Quadruple   480 Minutes   TN -   3
Rolled 2d6 : 6, 3, total 9


Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on January 05, 2019, 04:27:52 PM
All repairs successful.
Takeru begins repairs on Shadow Hawk on 4/6/3046:
Reattach/Replace Limb      RL      New   Regular   IS   Quadruple   720 Minutes   TN - 6
Rolled 2d6 : 2, 6, total 8


Replace Actuator      RL      New   Regular   IS   Triple   270 Minutes   TN -   3
Rolled 2d6 : 2, 2, total 4


Replace Actuator      RL      New   Regular   IS   Triple   270 Minutes   TN -   3
Rolled 2d6 : 1, 2, total 3


Replace Actuator      RL      New   Regular   IS   Triple   270 Minutes   TN -   3
Rolled 2d6 : 4, 4, total 8


Replace Armor      RL   16   New   Regular   IS   Quadruple   960 Minutes   TN -   3
Rolled 2d6 : 3, 1, total 4



Angela begins repairs on Wolverine on 4/2/3046:
Replace Armor      LA   2   New   Regular   IS   Quadruple   120 Minutes   TN -   3
Rolled 2d6 : 3, 2, total 5


Replace Armor      LL   9   New   Regular   IS   Quadruple   540 Minutes   TN -   3
Rolled 2d6 : 1, 3, total 4


Replace Armor      LT[R]   2   New   Regular   IS   Quadruple   120 Minutes   TN -   3
Rolled 2d6 : 1, 5, total 6


Replace Armor      CT   2   New   Regular   IS   Quadruple   120 Minutes   TN -   3
Rolled 2d6 : 4, 3, total 7


Replace Armor      RT   20   New   Regular   IS   Quadruple   1200 Minutes   TN -   3
Rolled 2d6 : 4, 6, total 10


Replace Armor      RT[R]   5   New   Regular   IS   Quadruple   300 Minutes   TN -   3
Rolled 2d6 : 4, 1, total 5


Replace Armor      RA   12   New   Regular   IS   Quadruple   720 Minutes   TN -   3
Rolled 2d6 : 5, 6, total 11


Replace Armor      RL   11   New   Regular   IS   Quadruple   660 Minutes   TN -   3
Rolled 2d6 : 3, 1, total 4

Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on January 05, 2019, 04:39:20 PM
All repairs successful. Entire squad ready for action on 4/12/3046.

Parts used:
-63 points FF armor
-99 points Standard armor
-55-ton UL Actuator
-55-ton UL Actuator
-55-ton UL Actuator
-2 tons LRM 15 ammo

All parts removed from warehouse.

Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on January 05, 2019, 05:13:12 PM
Takeru begins repairs on CPLT-C1-XX on 4/18/3046 (Slammer mission #2):

Replace Armor      H   7   New   Regular   IS   Quadruple   420 minutes TN-3
Rolled 2d6 : 4, 5, total 9


Replace Armor      RA   7   New   Regular   IS   Quadruple   420 minutes TN-3
Rolled 2d6 : 6, 5, total 11


Replace Armor      RL   2   New   Regular   IS   Quadruple   120 minutes TN-3
Rolled 2d6 : 3, 5, total 8



Angela begins repairs on CPLT-C1 on 4/18/3046:

Replace Armor      RA   5   New   Regular   IS   Quadruple   300 minutes TN-3
Rolled 2d6 : 5, 6, total 11


Fix <100% Internal Dam      CT   0   New   Regular   IS   Quadruple   1080 minutes TN-7
Rolled 2d6 : 5, 4, total 9


Replace Armor      CT   6   New   Regular   IS   Quadruple   360 minutes TN-3
Rolled 2d6 : 1, 2, total 3


Destroyed location   LT   LT      New   Regular   IS   Quadruple   960 minutes TN-8
Rolled 2d6 : 4, 2, total 6


Replace Jump Jet   JJ   LT      New   Regular   IS   Quadruple   240 minutes TN-5
Rolled 2d6 : 6, 4, total 10


Replace Jump Jet   JJ   LT      New   Regular   IS   Quadruple   240 minutes TN-5
Rolled 2d6 : 3, 5, total 8


Replace Weapon   Med Laser   LT      New   Regular   IS   Quadruple   480 minutes TN-5
Rolled 2d6 : 4, 3, total 7


Replace Ammo Crit   Ammo Bin   LT      New   Regular   IS   Quadruple   480 minutes TN-3
Rolled 2d6 : 1, 2, total 3


Replace Armor      LT   19   New   Regular   IS   Quadruple   1140 minutes TN-3
Rolled 2d6 : 1, 4, total 5


Reattach/Replace Limb   LA   LA      New   Regular   IS   Quadruple   720 minutes TN-6
Rolled 2d6 : 4, 5, total 9


Replace Actuator   UA   LA      New   Regular   IS   Triple   270 minutes TN-3
Rolled 2d6 : 5, 3, total 8


Replace Weapon   LRM 15   LA      New   Regular   IS   Quadruple   480 minutes TN-5
Rolled 2d6 : 2, 1, total 3


Replace Armor      LA   13   New   Regular   IS   Quadruple   780 minutes TN-3
Rolled 2d6 : 6, 4, total 10



Brigitta begins repairs on Wolverine on 4/18/3046:

Replace Armor      H   1   New   Regular   IS   Quadruple   60 minutes TN-3
Rolled 2d6 : 2, 3, total 5


Replace Armor      LA   13   New   Regular   IS   Quadruple   780 minutes TN-3
Rolled 2d6 : 1, 5, total 6


Replace Armor      LT   13   New   Regular   IS   Quadruple   780 minutes TN-3
Rolled 2d6 : 2, 4, total 6


Replace Armor      RT   7   New   Regular   IS   Quadruple   420 minutes TN-3
Rolled 2d6 : 5, 1, total 6


Fix <50% Internal Dam      RA      New   Regular   IS   Quadruple   540 minutes TN-5
Rolled 2d6 : 1, 4, total 5


Replace Armor      RA   16   New   Regular   IS   Quadruple   960 minutes TN-3
Rolled 2d6 : 2, 1, total 3


Fix <50% Internal Dam      CT      New   Regular   IS   Quadruple   540 minutes TN-5
Rolled 2d6 : 5, 4, total 9


Replace Armor      CT   20   New   Regular   IS   Quadruple   1200 minutes TN-3
Rolled 2d6 : 2, 4, total 6


Replace Armor      LL   2   New   Regular   IS   Quadruple   120 minutes TN-3
Rolled 2d6 : 3, 2, total 5


Fix <25% Internal Dam      RL      New   Regular   IS   Quadruple   360 minutes TN-4
Rolled 2d6 : 1, 4, total 5


Replace Armor      RL   20   New   Regular   IS   Quadruple   1200 minutes TN-3
Rolled 2d6 : 5, 4, total 9


Replace Actuator   UL   RL      New   Regular   IS   Triple   270 minutes TN-3
Rolled 2d6 : 1, 1, total 2


Replace Actuator   Foot   RL      New   Regular   IS   Triple   270 minutes TN-3
Rolled 2d6 : 2, 6, total 8

Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on January 05, 2019, 05:25:10 PM
Brian (Vet) steps in on the failures on the Catapult:
Destroyed location   LT   LT      New   VET   IS   Quadruple   960 minutes TN-7
Rolled 2d6 : 3, 1, total 4


Replace Weapon   LRM 15   LA      New   VET   IS   Quadruple   480 minutes TN-4
Rolled 2d6 : 2, 5, total 7


Rob (Vet) steps in on failures on the Wolverine:
Replace Actuator   UL   RL      New   VET   IS   Double   180 minutes TN-3
Rolled 2d6 : 6, 3, total 9


Takeru begins repairs on Shadow Hawk:
Replace Armor      RA   4   New   Regular   IS   Quadruple   240 minutes TN-3
Rolled 2d6 : 3, 6, total 9


Replace Armor      CT[R]   2   New   Regular   IS   Quadruple   120 minutes TN-3
Rolled 2d6 : 4, 2, total 6


Replace Armor      RL   2   New   Regular   IS   Quadruple   120 minutes TN-3
Rolled 2d6 : 4, 3, total 7


Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on January 05, 2019, 05:31:29 PM
LT destroyed. Angela steps in again to attempt repair with a new part:
Destroyed location   LT   LT      New   Regular   IS   Quadruple   960 minutes TN-8
Rolled 2d6 : 6, 5, total 11


Brian will go ahead and attempt again if she fails:
Destroyed location   LT   LT      New   VET   IS   Quadruple   960 minutes TN-7
Rolled 2d6 : 5, 3, total 8
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on January 05, 2019, 05:39:20 PM
Angela was successful.

Parts used:
65 ton LT
65 ton LT
65 ton JJ
65 ton JJ
Medium Laser
65 ton LA
65 ton UA Act
LRM 15
55 ton UL Act
55 ton Foot Act
92 points FF armor
67 points standard armor

All parts removed from warehouse
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on January 05, 2019, 05:52:28 PM
Takeru begins repairs on Firestarter (4/21/3046 Slammer mission #3 salvage)

Fix Engine 2 Crit      CT      New   Regular   IS   Quadruple   800 minutes -   5
Rolled 2d6 : 6, 5, total 11


Fix Gyro 1 Crit      CT      New   Regular   IS   Quadruple   480 minutes -   6
Rolled 2d6 : 3, 3, total 6


Fix <75% Internal Dam      CT      New   Regular   IS   Quadruple   720 minutes -   6
Rolled 2d6 : 5, 6, total 11


Replace Armor      LL   6   New   Regular   IS   Quadruple   360 minutes -   3
Rolled 2d6 : 6, 3, total 9


Replace Armor      LA   2   New   Regular   IS   Quadruple   120 minutes -   3
Rolled 2d6 : 3, 6, total 9


Replace Armor      LT   5   New   Regular   IS   Quadruple   300 minutes -   3
Rolled 2d6 : 5, 3, total 8


Replace Armor      LT[R]   3   New   Regular   IS   Quadruple   180 minutes -   3
Rolled 2d6 : 6, 6, total 12


Replace Armor      H   6   New   Regular   IS   Quadruple   360 minutes -   3
Rolled 2d6 : 4, 2, total 6


Replace Armor      CT   13   New   Regular   IS   Quadruple   780 minutes -   3
Rolled 2d6 : 2, 1, total 3


Replace Weapon   Med Laser   RA      New   Regular   IS   Quadruple   480 minutes -   5
Rolled 2d6 : 1, 5, total 6


Replace Armor      RA   3   New   Regular   IS   Quadruple   180 minutes -   3
Rolled 2d6 : 4, 3, total 7


Replace Armor      RL   2   New   Regular   IS   Quadruple   120 minutes -   3
Rolled 2d6 : 5, 5, total 10

Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on January 05, 2019, 05:57:05 PM
All repairs successful, Takeru gains 1xp.

Parts used and removed from warehouse:
Medium Laser
40 Standard armor

Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on January 06, 2019, 11:22:04 PM
Post Mission #2 Henouse repairs (11/19/3046):

Takeru begins repairs on CPLT-C1-XX:
Replace Armor      LA   4   New   Regular   IS   Quadruple   240 minutes TN   3
Rolled 2d6 : 5, 6, total 11


Replace Armor      LT   2   New   Regular   IS   Quadruple   120 minutes TN   3
Rolled 2d6 : 2, 3, total 5


Replace Armor      CT   7   New   Regular   IS   Quadruple   420 minutes TN   3
Rolled 2d6 : 4, 6, total 10


Replace Armor      RT   5   New   Regular   IS   Quadruple   300 minutes TN   3
Rolled 2d6 : 3, 6, total 9



Angela begins repairs on Wolverine:
Replace Armor      LA   7   New   Regular   IS   Quadruple   420 minutes TN   3
Rolled 2d6 : 6, 5, total 11


Replace Armor      LT   5   New   Regular   IS   Quadruple   300 minutes TN   3
Rolled 2d6 : 2, 2, total 4


Replace Armor      RT   5   New   Regular   IS   Quadruple   300 minutes TN   3
Rolled 2d6 : 1, 2, total 3


Replace Armor      RA   2   New   Regular   IS   Quadruple   120 minutes TN   3
Rolled 2d6 : 5, 5, total 10


Replace Armor      LL   6   New   Regular   IS   Quadruple   360 minutes TN   3
Rolled 2d6 : 4, 6, total 10

Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on January 06, 2019, 11:32:14 PM
All successful, same day.

Parts used and subtracted from warehouse:
43 points standard armor
3.25 tons LRM-15 ammo
.65 tons UAC5 ammo
.33 tons SRM6 ArtIV ammo
.125 tons LRM5 ammo
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on January 07, 2019, 12:14:11 AM
Post Mission #3 Henouse repairs (11/27/3046):

Takeru begins repairs on CPLT-C1-XX:
Reattach/Replace Limb      LA      New   Regular   IS   Quadruple   720 minutes TN   6
Rolled 2d6 : 4, 6, total 10


Replace Actuator   UA   LA      New   Regular   IS   Triple   270 minutes TN   3
Rolled 2d6 : 4, 1, total 5


Replace Weapon   LRM15   LA      New   Regular   IS   Quadruple   480 minutes TN   5
Rolled 2d6 : 3, 4, total 7


Replace Armor      LA   20   New   Regular   IS   Quadruple   1200 minutes TN   3
Rolled 2d6 : 3, 5, total 8


Replace Armor      LT   6   New   Regular   IS   Quadruple   360 minutes TN   3
Rolled 2d6 : 3, 4, total 7


Replace Armor      CT   13   New   Regular   IS   Quadruple   780 minutes TN   3
Rolled 2d6 : 6, 3, total 9


Replace Armor      RL   10   New   Regular   IS   Quadruple   600 minutes TN   3
Rolled 2d6 : 5, 1, total 6



Angela begins repairs on CPLT-C1:
Fix <25% Internal Dam      LT      New   Regular   IS   Quadruple   360 minutes TN   4
Rolled 2d6 : 6, 5, total 11


Replace Jump Jet   65 ton JJ   LT      New   Regular   IS   Quadruple   240 minutes TN   5
Rolled 2d6 : 5, 1, total 6


Fix <25% Internal Dam      LL      New   Regular   IS   Quadruple   360 minutes TN   4
Rolled 2d6 : 4, 3, total 7


Fix <25% Internal Dam      RT      New   Regular   IS   Quadruple   360 minutes TN   4
Rolled 2d6 : 3, 1, total 4


Replace Armor      LL   18   New   Regular   IS   Quadruple   1080 minutes TN   3
Rolled 2d6 : 1, 5, total 6


Replace Armor      LT   19   New   Regular   IS   Quadruple   1140 minutes TN   3
Rolled 2d6 : 3, 3, total 6


Replace Armor      CT   23   New   Regular   IS   Quadruple   1380 minutes TN   3
Rolled 2d6 : 1, 1, total 2


Replace Armor      RT   19   New   Regular   IS   Quadruple   1140 minutes TN   3
Rolled 2d6 : 2, 6, total 8


Replace Armor      RA   5   New   Regular   IS   Quadruple   300 minutes TN   3
Rolled 2d6 : 5, 6, total 11


Replace Armor      RL   5   New   Regular   IS   Quadruple   300 minutes TN   3
Rolled 2d6 : 1, 1, total 2



Brigitta begins repairs on Wolverine:
Fix <25% Internal Dam      RA      New   Regular   IS   Quadruple   360 minutes TN   4
Rolled 2d6 : 4, 1, total 5


Replace Armor      LA   8   New   Regular   IS   Quadruple   480 minutes TN   3
Rolled 2d6 : 6, 1, total 7


Replace Armor      LT   10   New   Regular   IS   Quadruple   600 minutes TN   3
Rolled 2d6 : 2, 4, total 6


Replace Armor      CT   8   New   Regular   IS   Quadruple   480 minutes TN   3
Rolled 2d6 : 3, 4, total 7


Replace Armor      RA   16   New   Regular   IS   Quadruple   960 minutes TN   3
Rolled 2d6 : 3, 1, total 4

Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on January 07, 2019, 12:18:48 AM
Brian steps in on the failed CPLT-C1 armor rolls:
Replace Armor      CT   23   New   Veteran IS   Triple 1035 minutes TN   3
Rolled 2d6 : 2, 1, total 3


Replace Armor      RL   5   New   Veteran IS   Triple 225 minutes TN   3
Rolled 2d6 : 4, 2, total 6



Takeru begins repairs on the Shadow Hawk:
Replace Armor      LA   7   New   Regular   IS   Quadruple   420 minutes TN   3
Rolled 2d6 : 6, 1, total 7


Replace Armor      RL   2   New   Regular   IS   Quadruple   120 minutes TN   3
Rolled 2d6 : 4, 2, total 6


Replace Armor      H   5   New   Regular   IS   Quadruple   300 minutes TN   3
Rolled 2d6 : 5, 5, total 10


Replace Armor      CT   8   New   Regular   IS   Quadruple   480 minutes TN   3
Rolled 2d6 : 2, 1, total 3


Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on January 07, 2019, 12:28:51 AM
All repairs successful. (not bothering with the date, not relevant)

Parts used and subtracted from warehouse:
65 ton LA
65 ton UA Act
LRM 15
65 ton JJ
160 Standard armor
42 FF armor
2.125 tons LRM15 ammo
2 tons UAC5 ammo
.33 tons SRM6 ArtIV ammo
.08 tons LRM5 ammo

Phoenix Hawk salvage mech needs repairing, but must order parts first...


Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on October 19, 2021, 11:32:04 PM
Post Angel Mission #3 repair rolls, beginning 4/11/3053:

Catapult,Custom: Yes, Start: 4/11/3053, Location: Basic Facility,  Tech Assigned: Takeru Tanaka, Tech Level: Regular, No Tech Base Mod Replace Armor, , Hit Locaton: LL, Quantity: 7, Time Multiplier: Quadruple, Total time Min: 280 ,TN: 3:
Rolled 2d6 : 3, 6, total 9
Replace Armor, , Hit Locaton: LA, Quantity: 10, Time Multiplier: Quadruple, Total time Min: 400 ,TN: 3:
Rolled 2d6 : 4, 2, total 6
Replace Armor, , Hit Locaton: LT, Quantity: 10, Time Multiplier: Quadruple, Total time Min: 400 ,TN: 3:
Rolled 2d6 : 5, 6, total 11
Replace Armor, , Hit Locaton: CT, Quantity: 8, Time Multiplier: Quadruple, Total time Min: 320 ,TN: 3:
Rolled 2d6 : 4, 2, total 6
Replace Armor, , Hit Locaton: RA, Quantity: 8, Time Multiplier: Quadruple, Total time Min: 320 ,TN: 3:
Rolled 2d6 : 6, 3, total 9
Replace Armor, , Hit Locaton: RL, Quantity: 11, Time Multiplier: Quadruple, Total time Min: 440 ,TN: 3:
Rolled 2d6 : 6, 4, total 10
TOTAL TIME 8 HR DAYS: 4.5 TOTAL TIME MINUTES: 2160
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on October 19, 2021, 11:41:25 PM
Shadow Hawk,Custom: No, Start: 4/11/3053, Location: Basic Facility,  Tech Assigned: Angela Brunet, Tech Level: Regular, No Tech Base Mod Replace Armor, , Hit Locaton: LA, Quantity: 18, Time Multiplier: Triple, Total time Min: 540 ,TN: 3:
Rolled 2d6 : 5, 3, total 8
Replace Armor, , Hit Locaton: LT, Quantity: 10, Time Multiplier: Triple, Total time Min: 300 ,TN: 3:
Rolled 2d6 : 1, 1, total 2
Replace Armor, , Hit Locaton: CT, Quantity: 20, Time Multiplier: Triple, Total time Min: 600 ,TN: 3:
Rolled 2d6 : 4, 3, total 7
Replace Armor, , Hit Locaton: RT, Quantity: 19, Time Multiplier: Triple, Total time Min: 570 ,TN: 3:
Rolled 2d6 : 4, 2, total 6
Replace Armor, , Hit Locaton: RA, Quantity: 10, Time Multiplier: Triple, Total time Min: 300 ,TN: 3:
Rolled 2d6 : 2, 1, total 3
Fix <25% Internal Dam, , Hit Locaton: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 4:
Rolled 2d6 : 3, 2, total 5
Fix <25% Internal Dam, , Hit Locaton: RT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 4:
Rolled 2d6 : 3, 2, total 5
TOTAL TIME 8 HR DAYS: 6.3125 TOTAL TIME MINUTES: 3030
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on October 19, 2021, 11:58:53 PM
Black Knight,Custom: No, Start: 4/11/3053, Location: Basic Facility,  Tech Assigned: Brigitta Jamil, Tech Level: Regular, No Tech Base Mod Replace Armor, , Hit Locaton: LL, Quantity: 10, Time Multiplier: Triple, Total time Min: 300 ,TN: 3:
Rolled 2d6 : 3, 6, total 9
Replace Armor, , Hit Locaton: LA, Quantity: 24, Time Multiplier: Triple, Total time Min: 720 ,TN: 3:
Rolled 2d6 : 2, 3, total 5
Replace Armor, , Hit Locaton: LT, Quantity: 20, Time Multiplier: Triple, Total time Min: 600 ,TN: 3:
Rolled 2d6 : 4, 4, total 8
Replace Armor, , Hit Locaton: CT, Quantity: 29, Time Multiplier: Triple, Total time Min: 870 ,TN: 3:
Rolled 2d6 : 4, 2, total 6
Replace Armor, , Hit Locaton: RT, Quantity: 15, Time Multiplier: Triple, Total time Min: 450 ,TN: 3:
Rolled 2d6 : 6, 3, total 9
Replace Armor, , Hit Locaton: RA, Quantity: 24, Time Multiplier: Triple, Total time Min: 720 ,TN: 3:
Rolled 2d6 : 4, 4, total 8
Replace Armor, , Hit Locaton: RL, Quantity: 1, Time Multiplier: Triple, Total time Min: 30 ,TN: 3:
Rolled 2d6 : 6, 1, total 7
Fix <75% Internal Dam, , Hit Locaton: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 720 ,TN: 6:
Rolled 2d6 : 6, 2, total 8
Fix <25% Internal Dam, , Hit Locaton: CT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 4:
Rolled 2d6 : 5, 1, total 6
Fix <25% Internal Dam, , Hit Locaton: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 4:
Rolled 2d6 : 1, 3, total 4
TOTAL TIME 8 HR DAYS: 10.6875 TOTAL TIME MINUTES: 5130

Warhammer,Custom: No, Start: 4/16/3053, Location: Basic Facility,  Tech Assigned: Takeru Tanaka, Tech Level: Regular, No Tech Base Mod Replace Armor, , Hit Locaton: LL, Quantity: 4, Time Multiplier: Triple, Total time Min: 120 ,TN: 3:
Rolled 2d6 : 6, 2, total 8
Replace Armor, , Hit Locaton: LA, Quantity: 1, Time Multiplier: Triple, Total time Min: 30 ,TN: 3:
Rolled 2d6 : 6, 1, total 7
Replace Armor, , Hit Locaton: LT, Quantity: 22, Time Multiplier: Triple, Total time Min: 660 ,TN: 3:
Rolled 2d6 : 5, 6, total 11
Replace Armor, , Hit Locaton: CT, Quantity: 22, Time Multiplier: Triple, Total time Min: 660 ,TN: 3:
Rolled 2d6 : 3, 1, total 4
Replace Armor, , Hit Locaton: RT, Quantity: 2, Time Multiplier: Triple, Total time Min: 60 ,TN: 3:
Rolled 2d6 : 5, 6, total 11
Replace Armor, , Hit Locaton: RA, Quantity: 13, Time Multiplier: Triple, Total time Min: 390 ,TN: 3:
Rolled 2d6 : 6, 2, total 8
Replace Armor, , Hit Locaton: RL, Quantity: 26, Time Multiplier: Triple, Total time Min: 780 ,TN: 3:
Rolled 2d6 : 2, 1, total 3
TOTAL TIME 8 HR DAYS: 5.625 TOTAL TIME MINUTES: 2700

Warhammer,Custom: No, Start: 4/18/3053, Location: Basic Facility,  Tech Assigned: Angela Brunet, Tech Level: Regular, No Tech Base Mod Fix <75% Internal Dam, , Hit Locaton: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 720 ,TN: 6:
Rolled 2d6 : 6, 4, total 10
Fix <50% Internal Dam, , Hit Locaton: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 540 ,TN: 5:
Rolled 2d6 : 2, 2, total 4
TOTAL TIME 8 HR DAYS: 2.625 TOTAL TIME MINUTES: 1260
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on October 20, 2021, 12:12:41 AM
Vet tech repairs for failed rolls:

Shadow Hawk,Custom: No, Start: 4/18/3053, Location: Basic Facility,  Tech Assigned: Brian Flo, Tech Level: Veteran, No Tech Base Mod Replace Armor, , Hit Locaton: LT, Quantity: 10, Time Multiplier: Double, Total time Min: 200 ,TN: 3:
Rolled 2d6 : 3, 6, total 9
TOTAL TIME 8 HR DAYS: 0.416666666666667 TOTAL TIME MINUTES: 200

Warhammer,Custom: No, Start: 4/19/3053, Location: Basic Facility,  Tech Assigned: Brian Flo, Tech Level: Veteran, No Tech Base Mod Fix <50% Internal Dam, , Hit Locaton: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 540 ,TN: 4:
Rolled 2d6 : 2, 2, total 4
TOTAL TIME 8 HR DAYS: 1.125 TOTAL TIME MINUTES: 540


Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on October 20, 2021, 12:54:25 AM
Banshee repairs started with existing parts (4/21/3053):

Banshee,Custom: No, Start: 4/21/3053, Location: Basic Facility,  Tech Assigned: Angela Brunet, Tech Level: Regular, No Tech Base Mod Replace Armor, , Hit Locaton: LL, Quantity: 26, Time Multiplier: Triple, Total time Min: 780 ,TN: 3:
Rolled 2d6 : 1, 1, total 2
Replace Armor, , Hit Locaton: LA, Quantity: 21, Time Multiplier: Triple, Total time Min: 630 ,TN: 3:
Rolled 2d6 : 3, 1, total 4
Replace Armor, , Hit Locaton: LT, Quantity: 26, Time Multiplier: Triple, Total time Min: 780 ,TN: 3:
Rolled 2d6 : 3, 2, total 5
Replace Armor, , Hit Locaton: LT[R], Quantity: 5, Time Multiplier: Triple, Total time Min: 150 ,TN: 3:
Rolled 2d6 : 1, 6, total 7
Replace Armor, , Hit Locaton: CT, Quantity: 40, Time Multiplier: Triple, Total time Min: 1200 ,TN: 3:
Rolled 2d6 : 3, 4, total 7
Replace Armor, , Hit Locaton: CT[R], Quantity: 5, Time Multiplier: Triple, Total time Min: 150 ,TN: 3:
Rolled 2d6 : 1, 4, total 5
Replace Armor, , Hit Locaton: RT, Quantity: 27, Time Multiplier: Triple, Total time Min: 810 ,TN: 3:
Rolled 2d6 : 3, 6, total 9
Replace Armor, , Hit Locaton: RA, Quantity: 21, Time Multiplier: Triple, Total time Min: 630 ,TN: 3:
Rolled 2d6 : 2, 5, total 7
Replace Weapon, Medium Laser, Hit Locaton: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 5:
Rolled 2d6 : 5, 1, total 6
Fix <25% Internal Dam, , Hit Locaton: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 4:
Rolled 2d6 : 6, 4, total 10
Fix <100% Internal Dam, , Hit Locaton: LL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 1080 ,TN: 7:
Rolled 2d6 : 5, 1, total 6
Fix <100% Internal Dam, , Hit Locaton: CT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 1080 ,TN: 7:
Rolled 2d6 : 6, 6, total 12
TOTAL TIME 8 HR DAYS: 16.9375 TOTAL TIME MINUTES: 8130

New parts arrive on 5/2/3053:
Banshee,Custom: No, Start: 5/2/3053, Location: Basic Facility,  Tech Assigned: Takeru Tanaka, Tech Level: Regular, No Tech Base Mod Replace Blown-off Head, , Hit Locaton: H, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 800 ,TN: 7:
Rolled 2d6 : 6, 5, total 11
Replace Blown-off Limb, , Hit Locaton: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 720 ,TN: 6:
Rolled 2d6 : 3, 2, total 5
Replace Weapon, Small Laser, Hit Locaton: H, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 5:
Rolled 2d6 : 4, 1, total 5
TOTAL TIME 8 HR DAYS: 4.16666666666667 TOTAL TIME MINUTES: 2000


Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on October 20, 2021, 01:04:07 AM
Regular techs finished on 5/7/3053. Vet techs for failed rolls:

Banshee,Custom: No, Start: 5/8/3053, Location: Basic Facility,  Tech Assigned: Brian Flo, Tech Level: Veteran, No Tech Base Mod Replace Armor, , Hit Locaton: LL, Quantity: 26, Time Multiplier: Triple, Total time Min: 780 ,TN: 2:
Rolled 2d6 : 2, 5, total 7
Fix <100% Internal Dam, , Hit Locaton: LL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 1080 ,TN: 6:
Rolled 2d6 : 6, 1, total 7
Replace Blown-off Limb, , Hit Locaton: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 720 ,TN: 5:
Rolled 2d6 : 6, 2, total 8
TOTAL TIME 8 HR DAYS: 5.375 TOTAL TIME MINUTES: 2580
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on October 20, 2021, 01:42:00 AM
Banshee completed on 5/12/3053

=====================

Parts used for post-Angel #3 repairs:
515 points of Standard Armor = 32.1875 tons
1 Medium Laser
1 Small Laser
1 Mech Head, 95 tons
1 Mech RL, 95 tons
LRM20 ammo - 1 Ton
LRM15 ammo - 2 Tons
UAC5 ammo - .75 Ton

Warehouse spreadsheet updated
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on October 20, 2021, 01:46:54 PM
I was wrong on Banshee, still needs armor on head and RL, and actuators as well. Have already spent acquisition rolls for May, so ordering remaining parts for June 1. Doing what I can as of 5/13/3053

Banshee,Custom: No, Start: 5/8/3053, Location: Basic Facility,  Tech Assigned: Takeru Tanaka, Tech Level: Regular, No Tech Base Mod

Replace Actuator Foot, , Hit Locaton: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 3:
Rolled 2d6 : 4, 5, total 9
Replace Armor, , Hit Locaton: RL, Quantity: 26, Time Multiplier: Triple, Total time Min: 780 ,TN: 3:
Rolled 2d6 : 3, 4, total 7
Replace Armor, , Hit Locaton: H, Quantity: 9, Time Multiplier: Triple, Total time Min: 270 ,TN: 3:
Rolled 2d6 : 2, 6, total 8
TOTAL TIME 8 HR DAYS: 2.9375 TOTAL TIME MINUTES: 1410
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on October 20, 2021, 01:58:28 PM
Parts arrive on 6/21/3053, remaining repairs to Banshee:

Banshee,Custom: No, Start: 6/21/3053, Location: Basic Facility,  Tech Assigned: Takeru Tanaka, Tech Level: Regular, No Tech Base Mod

Replace Actuator Upper Leg , , Hit Locaton: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 3:
Rolled 2d6 : 2, 2, total 4
Replace Actuator Lower Leg, , Hit Locaton: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 3:
Rolled 2d6 : 5, 5, total 10
TOTAL TIME 8 HR DAYS: 1.5 TOTAL TIME MINUTES: 720
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on December 25, 2021, 12:45:06 AM
Prepping Banshee for extensive custom work...

DATE: June 23 3053 
MECH: Banshee 
EXTRA TIME: None 
ADD COMPONENTS: NO 
REFIT KIT: NO 
TECH NAME: Brian Flo  TECH LVL: Elite 1  TECH BASE: No Tech Base Mod  HR ADMIN: YES   
Change Armor Type Quantity 277   
Remove Weapon Quantity 1 ML-LA LA
Remove Weapon Quantity 1 ML-LA LA
Remove Weapon Quantity 1 SRM6-RA RA
Remove Weapon Quantity 1 Gauss-LT LT
Remove Weapon Quantity 1 ML-LT LT
Remove Weapon Quantity 1 ERPPC-RT RT
Remove Weapon Quantity 1 ERPPC-RT RT
Remove Weapon Quantity 1 ML-RT RT
Remove Weapon Quantity 1 SL-CT CT
Remove Weapon Quantity 1 SL-HD H
Remove Equipment Quantity 1 AMMO-RA RA
Remove Equipment Quantity 1 AMMO-LT LT                                                                                           

TIME MINUTES: 8420 TIME DAYS: 16.51  TN 4
Rolled 2d6 : 2, 2, total 4

Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on December 25, 2021, 01:01:33 AM
Prepping Phoenix Hawk LAM for custom work...

DATE: August 10, 3053
MECH: Phoenix Hawk LAM
EXTRA TIME: None
ADD COMPONENTS: NO
REFIT KIT: NO
TECH NAME: Brian Flo  TECH LVL: Elite 1  TECH BASE: No Tech Base Mod  HR ADMIN: YES
LAM Refit: +1

Remove Weapon   1   ML-LA
Remove Weapon   1   MG-LA
Remove Weapon   1   LL-RT
Remove Weapon   1   ML-RA
Remove Weapon   1   MG-RA
Remove Heat Sink   1   SHS-LT
Remove Equipment   1   MG Ammo-LT
Remove Heat Sink   1   SHS-RT
Change Armor Quantity   32   Add 2 tons armor
Remove Heat Sinks Engine   1   All 10 SHS
 
TIME MINUTES: 2620  TIME DAYS: 5.14 TN 7
Rolled 2d6 : 4, 3, total 7
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on December 27, 2021, 10:49:40 PM
Prepping Catapult for custom work during flight to Capella:

MECH CUSTOMIZATION
Date: Sep 1 3053  LOCATION: Maintenance Facility
MECH: Catapult   TECH BASE: No Tech Base Mod
ADD COMPONENTS: NO   REFIT KIT: NO
TECH NAME: Brian Flo  TECH LVL: Elite 1
Remove Equipment Quantity 1 Artemis IV FCS LA
Remove Weapon Quantity 1 ML LT
Remove Equipment Quantity 1 LRM 15 Ammo LT
Remove Case Quantity 1 CASE LT
Remove Weapon Quantity 1 ML H
Remove Weapon Quantity 1 ML CT
Remove Weapon Quantity 1 ML RT
Remove Equipment Quantity 1 Artemis IV FCS RA
Change Armor Quantity Quantity 9 Remove .5 tons F/F
TOTAL MIN: 2100   TOTAL DAYS: 4.12  TN 4

Rolled 2d6 : 6, 3, total 9

Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on December 27, 2021, 11:18:51 PM
Prepping Shadow Hawk for custom work during flight to Capella:

MECH CUSTOMIZATION
Date: Sep 6 3053  LOCATION: Maintenance Facility
MECH: Shadow Hawk   TECH BASE: No Tech Base Mod
ADD COMPONENTS: NO   REFIT KIT: NO
TECH NAME: Brian Flo  TECH LVL: Elite
Remove Weapon Quantity 1 UAC5 LT
Remove Equipment Quantity 1 UAC5 Ammo LT
Remove Case Quantity 1 CASE LT
Remove Weapon Quantity 1 SSRM2 H
Remove Equipment Quantity 1 SSRM2 Ammo CT
Remove Weapon Quantity 1 LRM20 RT
Remove Weapon Quantity 1 ML RA
Change Armor Quantity Quantity 16 
TOTAL MIN: 2000   TOTAL DAYS: 3.92  TN 5

Rolled 2d6 : 6, 6, total 12


Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on December 27, 2021, 11:56:13 PM
Prepping Warhammer for custom work during flight to Capella:

MECH CUSTOMIZATION
Date: Sep 10 3053  LOCATION: Maintenance Facility
MECH: Warhammer   TECH BASE: No Tech Base Mod
ADD COMPONENTS: NO   REFIT KIT: NO
TECH NAME: Brian Flo  TECH LVL: Elite
Remove Heat Sinks Engine Quantity 1 DHS
Remove Heat Sinks Engine Quantity 1 DHS
Remove Heat Sinks Engine Quantity 1 DHS
Change Armor Type Quantity 206 F/F
Remove Weapon Quantity 1 MG LT
Remove Weapon Quantity 1 S Laser LT
Remove Weapon Quantity 1 M Laser LT
Remove Weapon Quantity 1 MG RT
Remove Weapon Quantity 1 S Laser RT
Remove Weapon Quantity 1 M Laser RT
Remove Equipment Quantity 1 MG Ammo CT
TOTAL MIN: 6340   TOTAL DAYS: 12.43  TN 5

Rolled 2d6 : 5, 4, total 9

Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on December 28, 2021, 12:52:04 AM
Banshee custom work begins 10/13/3053

MECH CUSTOMIZATION
Date: Oct 13 3053  LOCATION: Factory conditions
MECH: Banshee   TECH BASE: Clan tech on IS Mech
ADD COMPONENTS: NO   REFIT KIT: YES
TECH NAME: Brian Flo  TECH LVL: Elite

Install New equipment in previous occupied slot Quantity 1 Hand Actuator LA
Install Heat Sink Engine Quantity 1 DHS
Install New weapon in previous occupied slot Quantity 1 SPL LA
Install New weapon in previous occupied slot Quantity 1 Clan Gauss LT
Install New equipment in previous occupied slot Quantity 1 JJ LT
Install New equipment in previous occupied slot Quantity 1 JJ LT
Install Case Quantity 1 CASE LT
Install New weapon in previous occupied slot Quantity 1 SPL H
Install New equipment in previous occupied slot Quantity 1 Gauss Ammo CT
Install New equipment in fresh slot Quantity 1 Gauss Ammo CT
Install New weapon in previous occupied slot Quantity 1 Clan ERPPC RT
Install New weapon in previous occupied slot Quantity 1 Clan ERLL RT
Install New weapon in previous occupied slot Quantity 1 SPL RT
Install Heat Sink previous occupied location Quantity 1 DHS RT
Install New equipment in previous occupied slot Quantity 1 JJ RT
Install New equipment in previous occupied slot Quantity 1 JJ RT
Install New weapon in previous occupied slot Quantity 1 SPL RA
TOTAL MIN: 7920   TOTAL DAYS: 15.53  TN 9


Rolled 2d6 : 4, 3, total 7


Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on December 28, 2021, 01:10:58 AM
Customization completes, taking 32 days, finishing 11/14/3053

$2,000,000 extra cost in parts for failed roll, ledger adjusted

Incoming and outgoing parts adjusted on warehouse spreadsheet
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on December 28, 2021, 01:20:07 AM
Catapult custom work begins 10/13/3053

MECH CUSTOMIZATION
Date: Oct 13 3053  LOCATION: Factory conditions
MECH: Catapult   TECH BASE: No Tech Base Mod
ADD COMPONENTS: NO   REFIT KIT: YES
TECH NAME: Takeru Tanaka  TECH LVL: Veteran

Install New weapon in previous occupied slot Quantity 1 MPL LT
Install New weapon in previous occupied slot Quantity 1 SPL H
Install New weapon in previous occupied slot Quantity 1 SPL CT
Install New weapon in previous occupied slot Quantity 1 MPL RT
Install New equipment in fresh slot Quantity 1 LRM Ammo RT
Install Heat Sink Engine Quantity 1 DHS
TOTAL MIN: 10350   TOTAL DAYS: 20.29  TN 3

Rolled 2d6 : 6, 4, total 10

Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on December 28, 2021, 01:27:46 AM
Customization completes, taking 21 days, finishing 11/2/3053

Incoming and outgoing parts adjusted on warehouse spreadsheet
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on December 28, 2021, 10:48:08 AM
Warhammer custom work begins 10/13/3053

MECH CUSTOMIZATION
Date: Oct 13 3053  LOCATION: Factory conditions
MECH: Warhammer   TECH BASE: No Tech Base Mod
ADD COMPONENTS: NO   REFIT KIT: YES
TECH NAME: Rob Burnside  TECH LVL: Veteran

Install New weapon in previous occupied slot Quantity 1 SPL LT
Install New equipment in previous occupied slot Quantity 1 JJ LT
Install New equipment in previous occupied slot Quantity 1 JJ LT
Install New weapon in previous occupied slot Quantity 1 SPL H
Install New weapon in previous occupied slot Quantity 1 SPL CT
Install New equipment in previous occupied slot Quantity 1 JJ CT
Install New weapon in previous occupied slot Quantity 1 SPL RT
Install New equipment in previous occupied slot Quantity 1 JJ RT
Install New equipment in previous occupied slot Quantity 1 JJ RT
Install Case Quantity 1 CASE RT

TOTAL MIN: 19200   TOTAL DAYS: 37.65  TN 5

Rolled 2d6 : 4, 4, total 8

Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on December 28, 2021, 11:32:41 AM
Customization completes, taking 38 days, finishing 11/19/3053

Incoming and outgoing parts adjusted on warehouse spreadsheet

Rob Burnside gains +3 XP (Warhammer)
Takeru Tanaka gains +7 XP (Catapult)
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on December 28, 2021, 11:42:15 AM
Shadow Hawk custom work begins 10/13/3053

MECH CUSTOMIZATION
Date: Oct 13 3053  LOCATION: Factory conditions
MECH: Shadow Hawk   TECH BASE: No Tech Base Mod
ADD COMPONENTS: NO   REFIT KIT: YES
TECH NAME: Breonna Romanelli  TECH LVL: Veteran

Install Heat Sink Engine Quantity 1 DHS
Install New weapon in previous occupied slot Quantity 1 LB 10-X AC LT
Install New weapon in previous occupied slot Quantity 1 MPL H
Install New weapon in previous occupied slot Quantity 1 MPL RT
Install New weapon in previous occupied slot Quantity 1 MPL RT
Install New equipment in previous occupied slot Quantity 1 Guardian ECM RT
Install New equipment in previous occupied slot Quantity 1 LB 10-X Ammo RT
Install Case Quantity 1 CASE RT
Install New weapon in previous occupied slot Quantity 1 MPL RA

TOTAL MIN: 8400   TOTAL DAYS: 16.47  TN 6

Rolled 2d6 : 1, 5, total 6

Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on December 28, 2021, 12:01:20 PM
Customization completes, taking 17 days, finishing 10/29/3053

Incoming and outgoing parts adjusted on warehouse spreadsheet
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on December 28, 2021, 02:14:16 PM
Phoenix Hawk LAM custom work begins 11/15/3053

MECH CUSTOMIZATION
Date: Nov 15 3053  LOCATION: Factory conditions
MECH: Phoenix Hawk LAM   TECH BASE: No Tech Base Mod
ADD COMPONENTS: YES   REFIT KIT: NO 
Please note that all previous customs had this reversed. This was only in the copy/paste window, but was calculated correctly for TN.

TECH NAME: Brian Flo  TECH LVL: Elite   EXTRA TIME: Triple
Install Heat Sink Engine Quantity 1 10 DHS
Install New weapon in previous occupied slot Quantity 1 MPL LA
Install New weapon in previous occupied slot Quantity 1 SPL LA
Install New weapon in previous occupied slot Quantity 1 SPL LT
Install New weapon in previous occupied slot Quantity 1 SPL LT
Install New weapon in previous occupied slot Quantity 1 SPL RT
Install New weapon in previous occupied slot Quantity 1 MPL RA
Install New weapon in previous occupied slot Quantity 1 SPL RA
TOTAL MIN: 8370   TOTAL DAYS: 16.41  TN 5

Rolled 2d6 : 6, 6, total 12

Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on December 28, 2021, 02:49:47 PM
Customization completes, taking 17 days, finishing 12/1/3053

Incoming and outgoing parts adjusted on warehouse spreadsheet

Quirk Acquired on natural 12 roll, will post in communication thread
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on December 29, 2021, 05:38:00 PM
Black Knight custom work begins, removal of existing equipment below:

MECH CUSTOMIZATION
Date: Nov 3 3053  LOCATION: Factory conditions  EXTRA TIME: None
MECH: Black Knight   TECH BASE: No Tech Base Mod
ADD COMPONENTS: NO   REFIT KIT: NO
TECH NAME: Takeru Tanaka  TECH LVL: Veteran

Remove Heat Sink Quantity 1 DHS LA
Remove Weapon Quantity 1 ML LA
Remove Weapon Quantity 1 LPL LT
Remove Weapon Quantity 1 ML LT
Remove Weapon Quantity 1 SL H
Remove Equipment Quantity 1 Beagle Active Probe CT
Remove Weapon Quantity 1 LPL RT
Remove Weapon Quantity 1 ML RT
Remove Weapon Quantity 1 ER PPC RA
Remove Weapon Quantity 1 ML RA

TOTAL MIN: 2340   TOTAL DAYS: 4.59  TN 4

Rolled 2d6 : 6, 5, total 11

Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on December 29, 2021, 11:31:58 PM
Successful, completes on 11/7/3053.

Parts added to warehouse.
======================

Custom install work begins, 11/21/3053

MECH CUSTOMIZATION
Date: Nov 21 3053  LOCATION: Factory conditions  EXTRA TIME: Rush 3/4
MECH: Black Knight   TECH BASE: Clan tech on IS Mech
ADD COMPONENTS: YES   REFIT KIT: NO
TECH NAME: Brian Flo  TECH LVL: Elite

Change Myomer Quantity 1 TSM
Change Armor Quantity Quantity 16 
Install New weapon in fresh slot Quantity 1 Hatchet LA
Install New weapon in previous occupied slot Quantity 1 Clan ERLL LT
Install New weapon in previous occupied slot Quantity 1 MPL LT
Install New weapon in previous occupied slot Quantity 1 SPL LT
Install New equipment in fresh slot Quantity 1 Jump Jet LT
Install New weapon in previous occupied slot Quantity 1 ML H
Install New equipment in previous occupied slot Quantity 1 Jump Jet CT
Install New equipment in previous occupied slot Quantity 1 Jump Jet CT
Install New weapon in previous occupied slot Quantity 1 Clan ERML RT
Install New weapon in previous occupied slot Quantity 1 MPL RT
Install New weapon in previous occupied slot Quantity 1 SPL RT
Install New equipment in fresh slot Quantity 1 Jump Jet RT
Install New weapon in previous occupied slot Quantity 1 Clan ERPPC RA

TOTAL MIN: 15600   TOTAL DAYS: 30.59  TN 9

Rolled 2d6 : 1, 4, total 5

Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on December 29, 2021, 11:44:48 PM
Customization completes, takes double time, finishing on 1/21/3054

46 days needed in factory to 1/5/3054.

Paid 1,500,000 in extra parts.

Warehouse outgoing parts recorded.



Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on February 26, 2022, 09:57:21 PM
Post Sovnya Mission 1 Repairs:

REPAIRS
DATE: APR 21 3054  LOCATION: Improvised conditions
MECH: Warhammer  TECH BASE: No Tech Base Mod  MECH OR LAM: Mech
TECH NAME: Brigitta Jamil  TECH LVL: Regular
CUSTOM MECH: Yes  HR ADMIN: Yes

Replace Armor, , Hit Location: CT[R], Quantity: 5, Time Multiplier: Quadruple, Total time Min: 200 ,TN: 5:
Rolled 2d6 : 5, 1, total 6


Replace Armor, , Hit Location: RT[R], Quantity: 5, Time Multiplier: Quadruple, Total time Min: 200 ,TN: 5:
Rolled 2d6 : 5, 5, total 10


Replace Armor, , Hit Location: LA, Quantity: 5, Time Multiplier: Quadruple, Total time Min: 200 ,TN: 5:
Rolled 2d6 : 6, 1, total 7


TOTAL MIN: 600  TOTAL DAYS: 1.18

===============================
REPAIRS
DATE: APR 21 3054  LOCATION: Improvised conditions
MECH: Catapult  TECH BASE: No Tech Base Mod  MECH OR LAM: Mech
TECH NAME: Breonna Romanelli  TECH LVL: Veteran
CUSTOM MECH: Yes  HR ADMIN: Yes

Replace Armor, , Hit Location: LL, Quantity: 1, Time Multiplier: Double, Total time Min: 20 ,TN: 6:
Rolled 2d6 : 4, 5, total 9


Replace Armor, , Hit Location: LA, Quantity: 8, Time Multiplier: Double, Total time Min: 160 ,TN: 6:
Rolled 2d6 : 2, 5, total 7


Replace Armor, , Hit Location: LT, Quantity: 7, Time Multiplier: Double, Total time Min: 140 ,TN: 6:
Rolled 2d6 : 3, 4, total 7


Replace Armor, , Hit Location: CT, Quantity: 17, Time Multiplier: Double, Total time Min: 340 ,TN: 6:
Rolled 2d6 : 5, 1, total 6


Replace Armor, , Hit Location: RT, Quantity: 19, Time Multiplier: Double, Total time Min: 380 ,TN: 6:
Rolled 2d6 : 1, 5, total 6


Replace Armor, , Hit Location: RA, Quantity: 12, Time Multiplier: Double, Total time Min: 240 ,TN: 6:
Rolled 2d6 : 3, 2, total 5


Replace Armor, , Hit Location: RL, Quantity: 4, Time Multiplier: Double, Total time Min: 80 ,TN: 6:
Rolled 2d6 : 4, 6, total 10


TOTAL MIN: 1360  TOTAL DAYS: 2.67

===============================
REPAIRS
DATE: APR 21 3054  LOCATION: Improvised conditions
MECH: Banshee  TECH BASE: IS tech on Mixed Mech  MECH OR LAM: Mech
TECH NAME: Takeru Tanaka  TECH LVL: Veteran
CUSTOM MECH: Yes  HR ADMIN: Yes

Replace Armor, , Hit Location: LL, Quantity: 23, Time Multiplier: Triple, Total time Min: 690 ,TN: 5:
Rolled 2d6 : 4, 1, total 5


Replace Armor, , Hit Location: LA, Quantity: 21, Time Multiplier: Triple, Total time Min: 630 ,TN: 5:
Rolled 2d6 : 4, 5, total 9


Replace Armor, , Hit Location: LT, Quantity: 11, Time Multiplier: Triple, Total time Min: 330 ,TN: 5:
Rolled 2d6 : 2, 5, total 7


Replace Armor, , Hit Location: CT, Quantity: 17, Time Multiplier: Triple, Total time Min: 510 ,TN: 5:
Rolled 2d6 : 6, 6, total 12


Replace Armor, , Hit Location: RT, Quantity: 12, Time Multiplier: Triple, Total time Min: 360 ,TN: 5:
Rolled 2d6 : 6, 3, total 9


Replace Armor, , Hit Location: RA, Quantity: 7, Time Multiplier: Triple, Total time Min: 210 ,TN: 5:
Rolled 2d6 : 5, 3, total 8


Replace Armor, , Hit Location: RL, Quantity: 4, Time Multiplier: Triple, Total time Min: 120 ,TN: 5:
Rolled 2d6 : 6, 5, total 11


Replace Actuator Lower Arm, , Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 5:
Rolled 2d6 : 4, 1, total 5


TOTAL MIN: 3210  TOTAL DAYS: 6.29

===============================
REPAIRS
DATE: APR 21 3054  LOCATION: Improvised conditions
MECH: Phoenix Hawk LAM  TECH BASE: No Tech Base Mod  MECH OR LAM: LAM
TECH NAME: Rob Burnside  TECH LVL: Veteran
CUSTOM MECH: Yes  HR ADMIN: Yes

Replace Armor, , Hit Location: LL, Quantity: 8, Time Multiplier: Quadruple, Total time Min: 320 ,TN: 4:
Rolled 2d6 : 2, 2, total 4


Replace Armor, , Hit Location: LA, Quantity: 15, Time Multiplier: Quadruple, Total time Min: 600 ,TN: 4:
Rolled 2d6 : 6, 2, total 8


Replace Armor, , Hit Location: LT, Quantity: 16, Time Multiplier: Quadruple, Total time Min: 640 ,TN: 4:
Rolled 2d6 : 3, 1, total 4


Replace Armor, , Hit Location: CT, Quantity: 12, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 4:
Rolled 2d6 : 6, 2, total 8


Replace Armor, , Hit Location: RT, Quantity: 18, Time Multiplier: Quadruple, Total time Min: 720 ,TN: 4:
Rolled 2d6 : 1, 3, total 4


Replace Armor, , Hit Location: RA, Quantity: 10, Time Multiplier: Quadruple, Total time Min: 400 ,TN: 4:
Rolled 2d6 : 4, 6, total 10


Replace Armor, , Hit Location: RL, Quantity: 19, Time Multiplier: Quadruple, Total time Min: 760 ,TN: 4:
Rolled 2d6 : 2, 1, total 3


Replace Armor, , Hit Location: CT[R], Quantity: 5, Time Multiplier: Quadruple, Total time Min: 200 ,TN: 4:
Rolled 2d6 : 6, 2, total 8


Fix <75% Internal Dam, , Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 720 ,TN: 8:
Rolled 2d6 : 3, 4, total 7


Fix <50% Internal Dam, , Hit Location: RT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 540 ,TN: 7:
Rolled 2d6 : 1, 4, total 5


TOTAL MIN: 5380  TOTAL DAYS: 10.55
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on February 26, 2022, 10:48:07 PM
Warhammer:

Repaired Apr 22 3054
Used 15 points F/F armor

Catapult:
One failed roll

REPAIRS
DATE: APR 24 3054  LOCATION: Improvised conditions
MECH: Catapult  TECH BASE: No Tech Base Mod  MECH OR LAM: Mech
TECH NAME: Brian Flo  TECH LVL: Elite
CUSTOM MECH: Yes  HR ADMIN: Yes

Replace Armor, , Hit Location: RA, Quantity: 12, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 3:
Rolled 2d6 : 3, 3, total 6

TOTAL MIN: 480  TOTAL DAYS: 0.94

Banshee:
Takeru gains 1 XP on a 12
Repaired Apr 27 3054
Used 95 points F/F armor
Used 1 Lower Arm Actuator

Phoenix Hawk LAM:
Failed armor roll will go to Elite tech, failed IS rolls will stay unrepaired until I have access to better facilities.

REPAIRS
DATE: May 1 3054  LOCATION: Improvised conditions
MECH: Phoenix Hawk LAM  TECH BASE: No Tech Base Mod  MECH OR LAM: LAM
TECH NAME: Brian Flo  TECH LVL: Elite
CUSTOM MECH: Yes  HR ADMIN: Yes

Replace Armor, , Hit Location: RL, Quantity: 19, Time Multiplier: Quadruple, Total time Min: 760 ,TN: 3:
Rolled 2d6 : 1, 1, total 2

TOTAL MIN: 760  TOTAL DAYS: 1.49
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on February 26, 2022, 11:10:12 PM
Catapult:

Repaired Apr 25 3054
Used 68 points F/F armor

Phoenix Hawk LAM:
Failed armor roll. Lost 19 points of standard armor. Starting over with armor repair on RL, using new armor:

REPAIRS
DATE: May 3 3054  LOCATION: Improvised conditions
MECH: Phoenix Hawk LAM  TECH BASE: No Tech Base Mod  MECH OR LAM: LAM
TECH NAME: Angela Brunet  TECH LVL: Regular
CUSTOM MECH: Yes  HR ADMIN: Yes

Replace Armor, , Hit Location: RL, Quantity: 19, Time Multiplier: Quadruple, Total time Min: 760 ,TN: 5:
Rolled 2d6 : 1, 1, total 2

TOTAL MIN: 760  TOTAL DAYS: 1.49
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on February 26, 2022, 11:12:13 PM
Phoenix Hawk LAM:

Failed armor roll, now using Vet tech:

REPAIRS
DATE: May 5 3054  LOCATION: Improvised conditions
MECH: Phoenix Hawk LAM  TECH BASE: No Tech Base Mod  MECH OR LAM: LAM
TECH NAME: Takeru Tanaka  TECH LVL: Veteran
CUSTOM MECH: Yes  HR ADMIN: Yes

Replace Armor, , Hit Location: RL, Quantity: 19, Time Multiplier: Quadruple, Total time Min: 760 ,TN: 4:
Rolled 2d6 : 4, 3, total 7

TOTAL MIN: 760  TOTAL DAYS: 1.49
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on February 26, 2022, 11:25:51 PM
Phoenix Hawk LAM:

Finally...

Repaired May 6 3054 (except for IS damage to LA (4) & RT (4))
Used 122 points standard armor

Total expenditures:
122 standard armor (7.625 tons)
178 F/F armor (9.93 tons)
1x   Actuator, Lower Arm, 95 tons
1.75 tons Ammunition, LRM-15
.133 tons Ammunition, SRM6
1 ton  Clan Gauss Ammo

Warehouse updated

Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on February 26, 2022, 11:37:10 PM
Apr 21 3054 Doctor Stacey Mustill (Elite 5+) assigned to prisoner Robert MacFadzean (3 hits)

Apr 22 3054
Rolled 2d6 : 5, 2, total 7

Apr 29 3054
Rolled 2d6 : 2, 2, total 4

May 6 3054
Rolled 2d6 : 1, 1, total 2

May 13 3054 (if necessary)
Rolled 2d6 : 4, 4, total 8

May 20 3054 (if necessary)
Rolled 2d6 : 3, 3, total 6

Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on May 21, 2022, 08:19:27 AM
Repairs from Sovny #2, starting 4/30/3054

REPAIRS
DATE: APR 30 3054  LOCATION: Improvised conditions
MECH: Warhammer  TECH BASE: No Tech Base Mod  MECH OR LAM: Mech
TECH NAME: Brigitta Jamil  TECH LVL: Regular
CUSTOM MECH: Yes  HR ADMIN: Yes

Replace Armor, F/F, Hit Location: RA, Quantity: 9, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 5:
Rolled 2d6 : 6, 2, total 8

Replace Armor, F/F, Hit Location: LT, Quantity: 7, Time Multiplier: Quadruple, Total time Min: 280 ,TN: 5:
Rolled 2d6 : 1, 3, total 4

Replace Armor, F/F, Hit Location: LT[R], Quantity: 2, Time Multiplier: Quadruple, Total time Min: 80 ,TN: 5:
Rolled 2d6 : 6, 5, total 11

Replace Armor, F/F, Hit Location: LA, Quantity: 15, Time Multiplier: Quadruple, Total time Min: 600 ,TN: 5:
Rolled 2d6 : 6, 3, total 9

Replace Armor, F/F, Hit Location: RT, Quantity: 5, Time Multiplier: Quadruple, Total time Min: 200 ,TN: 5:
Rolled 2d6 : 2, 5, total 7

Replace Armor, F/F, Hit Location: LL, Quantity: 5, Time Multiplier: Quadruple, Total time Min: 200 ,TN: 5:
Rolled 2d6 : 4, 4, total 8

Replace Armor, F/F, Hit Location: RL, Quantity: 7, Time Multiplier: Quadruple, Total time Min: 280 ,TN: 5:
Rolled 2d6 : 4, 5, total 9

TOTAL MIN: 2000  TOTAL DAYS: 3.92

====================================

REPAIRS
DATE: APR 30 3054  LOCATION: Improvised conditions
MECH: Catapult  TECH BASE: No Tech Base Mod  MECH OR LAM: Mech
TECH NAME: Angela Brunet  TECH LVL: Regular
CUSTOM MECH: Yes  HR ADMIN: Yes
Replace Armor, F/F, Hit Location: LT, Quantity: 8, Time Multiplier: Quadruple, Total time Min: 320 ,TN: 5:
Rolled 2d6 : 1, 1, total 2

Replace Armor, F/F, Hit Location: CT, Quantity: 10, Time Multiplier: Quadruple, Total time Min: 400 ,TN: 5:
Rolled 2d6 : 5, 3, total 8

Replace Armor, F/F, Hit Location: RL, Quantity: 5, Time Multiplier: Quadruple, Total time Min: 200 ,TN: 5:
Rolled 2d6 : 1, 3, total 4

TOTAL MIN: 920  TOTAL DAYS: 1.8

Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on May 21, 2022, 08:24:12 AM
Repair rerolls for Warhammer and Catapult:

REPAIRS
DATE: May 4 3054  LOCATION: Improvised conditions
MECH: Warhammer  TECH BASE: No Tech Base Mod  MECH OR LAM: Mech
TECH NAME: Breonna Romanelli  TECH LVL: Veteran
CUSTOM MECH: Yes  HR ADMIN: Yes
Replace Armor, F/F, Hit Location: LT, Quantity: 7, Time Multiplier: Quadruple, Total time Min: 280 ,TN: 4:
Rolled 2d6 : 5, 5, total 10

TOTAL MIN: 280  TOTAL DAYS: 0.55

REPAIRS
DATE: MAY 2 3054  LOCATION: Improvised conditions
MECH: Catapult  TECH BASE: No Tech Base Mod  MECH OR LAM: Mech
TECH NAME: Takeru Tanaka  TECH LVL: Veteran
CUSTOM MECH: Yes  HR ADMIN: Yes
Replace Armor, F/F, Hit Location: LT, Quantity: 8, Time Multiplier: Quadruple, Total time Min: 320 ,TN: 4:
Rolled 2d6 : 2, 5, total 7

Replace Armor, F/F, Hit Location: RL, Quantity: 5, Time Multiplier: Quadruple, Total time Min: 200 ,TN: 4:
Rolled 2d6 : 4, 2, total 6

TOTAL MIN: 520  TOTAL DAYS: 1.02

Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on May 21, 2022, 08:30:18 AM
REPAIRS
DATE: MAY 4 3054  LOCATION: Improvised conditions
MECH: Banshee  TECH BASE: IS tech on Mixed Mech  MECH OR LAM: Mech
TECH NAME: Angela Brunet  TECH LVL: Regular
CUSTOM MECH: Yes  HR ADMIN: Yes
Replace Armor, F/F, Hit Location: LL, Quantity: 5, Time Multiplier: Triple, Total time Min: 150 ,TN: 6:
Rolled 2d6 : 2, 6, total 8

Replace Armor, F/F, Hit Location: LT, Quantity: 8, Time Multiplier: Triple, Total time Min: 240 ,TN: 6:
Rolled 2d6 : 2, 2, total 4

Replace Armor, F/F, Hit Location: RL, Quantity: 9, Time Multiplier: Triple, Total time Min: 270 ,TN: 6:
Rolled 2d6 : 6, 4, total 10

TOTAL MIN: 660  TOTAL DAYS: 1.29

===============================

REPAIRS
DATE: MAY 2 3054  LOCATION: Improvised conditions
MECH: Shadow Hawk  TECH BASE: No Tech Base Mod  MECH OR LAM: Mech
TECH NAME: Brigitta Jamil  TECH LVL: Regular
CUSTOM MECH: Yes  HR ADMIN: Yes
Replace Armor, , Hit Location: LL, Quantity: 5, Time Multiplier: Quadruple, Total time Min: 200 ,TN: 5:
Rolled 2d6 : 4, 4, total 8

Replace Armor, , Hit Location: LA, Quantity: 15, Time Multiplier: Quadruple, Total time Min: 600 ,TN: 5:
Rolled 2d6 : 6, 1, total 7

Replace Armor, , Hit Location: LT, Quantity: 10, Time Multiplier: Quadruple, Total time Min: 400 ,TN: 5:
Rolled 2d6 : 6, 2, total 8

Replace Armor, , Hit Location: CT, Quantity: 7, Time Multiplier: Quadruple, Total time Min: 280 ,TN: 5:
Rolled 2d6 : 3, 3, total 6

Replace Armor, , Hit Location: RT, Quantity: 15, Time Multiplier: Quadruple, Total time Min: 600 ,TN: 5:
Rolled 2d6 : 4, 6, total 10

Replace Armor, , Hit Location: RA, Quantity: 5, Time Multiplier: Quadruple, Total time Min: 200 ,TN: 5:
Rolled 2d6 : 2, 5, total 7

Replace Armor, , Hit Location: RL, Quantity: 5, Time Multiplier: Quadruple, Total time Min: 200 ,TN: 5:
Rolled 2d6 : 2, 6, total 8

TOTAL MIN: 2480  TOTAL DAYS: 4.86

Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on May 21, 2022, 08:32:16 AM
Failed rolls

REPAIRS
DATE: MAY 6 3054  LOCATION: Improvised conditions
MECH: Banshee  TECH BASE: IS tech on Mixed Mech  MECH OR LAM: Mech
TECH NAME: Breonna Romanelli  TECH LVL: Veteran
CUSTOM MECH: Yes  HR ADMIN: Yes
Replace Armor, F/F, Hit Location: LT, Quantity: 8, Time Multiplier: Quadruple, Total time Min: 320 ,TN: 4:
Rolled 2d6 : 2, 1, total 3

TOTAL MIN: 320  TOTAL DAYS: 0.63
Title: Re: Crusher Lance - Maintenance, Repairs, & Customizations
Post by: serrate on May 21, 2022, 08:33:23 AM
And again:
REPAIRS
DATE: MAY 7 3054  LOCATION: Improvised conditions
MECH: Banshee  TECH BASE: IS tech on Mixed Mech  MECH OR LAM: Mech
TECH NAME: Brian Flo  TECH LVL: Elite
CUSTOM MECH: Yes  HR ADMIN: Yes
Replace Armor, F/F, Hit Location: LT, Quantity: 8, Time Multiplier: Quadruple, Total time Min: 320 ,TN: 3:
Rolled 2d6 : 1, 6, total 7

TOTAL MIN: 320  TOTAL DAYS: 0.63