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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Author Topic: Crusher Lance - Maintenance, Repairs, & Customizations  (Read 13539 times)

serrate

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Re: Crusher Lance - Maintenance, Repairs, & Customizations
« Reply #45 on: November 07, 2017, 11:20:40 PM »

Quote
Parts arrived (mostly) on 3/3/45 and repairs continue...

3/24/45... not fixing the post above because it'll trigger tamper messages on the rolls.

Repairs completed by 3/31/3045
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serrate

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Re: Crusher Lance - Maintenance, Repairs, & Customizations
« Reply #46 on: November 19, 2017, 11:38:10 PM »

Repairs beginning 4/5/3045.

Catapult (Takeru Tanaka - Reg)
Armor (H), 3 points, Regular, TN 3 (Quad), 180 minutes
Rolled 2d6 : 6, 5, total 11


Armor (LL), 5 points, Regular, TN 3 (Quad), 300 minutes
Rolled 2d6 : 4, 6, total 10


Reload ammo, 2 tons (LRM15), Regular, Automatic, 30 minutes

Shadow Hawk (Takeru Tanaka - Reg)
Reattach LA (blown off), Regular, TN 6 (Quad), 720 minutes
Rolled 2d6 : 5, 4, total 9


Armor (LT), 5 points, Regular, TN 3 (Quad), 300 minutes
Rolled 2d6 : 4, 3, total 7


Armor (LL), 5 points, Regular, TN 3 (Quad), 300 minutes
Rolled 2d6 : 1, 4, total 5


Armor (LA), 5 points, Regular, TN 3 (Quad), 300 minutes
Rolled 2d6 : 2, 2, total 4


Armor (CT), 10 points, Regular, TN 3 (Quad), 600 minutes
Rolled 2d6 : 3, 5, total 8


Armor (RT), 5 points, Regular, TN 3 (Quad), 300 minutes
Rolled 2d6 : 2, 3, total 5


Armor (RL), 5 points, Regular, TN 3 (Quad), 300 minutes
Rolled 2d6 : 5, 4, total 9


Fix <50% Internal Dam (LA), Regular, TN 5 (Quad), 540 minutes
Rolled 2d6 : 6, 6, total 12


Fix <25% Internal Dam (LL), Regular, TN 4 (Quad), 360 minutes
Rolled 2d6 : 4, 4, total 8


Replace Actuator (RL - Lower Leg), Regular, TN 2 (Quad), 360 minutes
Rolled 2d6 : 5, 2, total 7



Orion (Takeru Tanaka - Reg)
Armor (RA), 5 points, Regular, TN 3 (Triple), 225 minutes
Rolled 2d6 : 1, 1, total 2


**These repairs take 2 weeks, 4/5 - 4/19. New parts for Shadow Hawk arrive during the 3rd week, and other stuff to do as well...
Orion (Takeru Tanaka - Reg)
Armor (LL), 13 points, Regular, TN 3 (Triple), 225 minutes
Rolled 2d6 : 1, 1, total 2


Reload ammo, 1 ton (LRM15), Regular, Automatic, 15 minutes
Reload ammo, 1 ton (AC10), Regular, Automatic, 15 minutes

Shadow Hawk (Takeru Tanaka - Reg)
Replace Actuator (LA - Upper Arm), Regular, TN 3 (Triple), 270 minutes
Rolled 2d6 : 2, 5, total 7


Replace Actuator (LA - Lower Arm), Regular, TN 3 (Triple), 270 minutes
Rolled 2d6 : 4, 1, total 5


Replace Actuator (LA - Hand), Regular, TN 3 (Triple), 270 minutes
Rolled 2d6 : 1, 2, total 3


Replace Weapon (LA - Medium Laser), Regular, TN 5 (Quad), 480 minutes
Rolled 2d6 : 6, 5, total 11


Wolverine II (Takeru Tanaka - Reg)
Fix <50% Internal Dam (H), Regular, TN 5 (Quad), 540 minutes
Rolled 2d6 : 4, 5, total 9


Fix <50% Internal Dam (CT), Regular, TN 5 (Quad), 540 minutes
Rolled 2d6 : 2, 6, total 8


Replace location (LT), Regular, TN 8 (Quad), 960 minutes
Rolled 2d6 : 1, 2, total 3


Fix Engine Crit (2), Regular, TN 5 (Quad), 800 minutes
Rolled 2d6 : 2, 1, total 3


This takes Takeru another 2 weeks, through 5/3. Rolling this now, having a Vet followup on failures, and doing refit stuff on Catapult with the other regular tech. Wolverine remaining repairs queued after Catapult stuff.
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serrate

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Re: Crusher Lance - Maintenance, Repairs, & Customizations
« Reply #47 on: November 20, 2017, 03:34:44 PM »

Vet Tech Brain Flo following up on failures:

Orion (Brian Flo - Vet)
Armor (RA), 5 points, Vet, TN 3 (Double), 150 minutes
Rolled 2d6 : 2, 3, total 5


Armor (LL), 13 points, Vet, TN 3 (Double), 390 minutes
Rolled 2d6 : 4, 4, total 8


Wolverine (all IS complete)
Replace location (LT), Vet, TN 7 (Quad), 960 minutes
Rolled 2d6 : 6, 4, total 10


Fix Engine Crit (2), Vet, TN 4 (Quad), 800 minutes
Rolled 2d6 : 6, 1, total 7


Catapult refit level stuff in transit:
Brian Flo - Vet
Add/remove Heatsink x3, Class C, Mod 2, Time mult x2, Time = 540
Move ML to Head, Class C, Mod 2, Time mult x2, Time = 480
Change Armor Dist - adding 1 ton (x16), Class C, Mod 2, Time mult x2, Time = 480
Total time: 1500 minutes x3 (triple time) = 4500 minutes
TN: 4
Rolled 2d6 : 5, 2, total 7

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serrate

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Re: Crusher Lance - Maintenance, Repairs, & Customizations
« Reply #48 on: November 20, 2017, 04:08:50 PM »

All repairs successful.
Catapult refit stuff successful (MoS 3)

Supplies used so far (subtracted from warehouse):
77 points of armor (5 tons)
LRM15 ammo x3
AC10 ammo x1
55 ton Lower Leg Actuator
55 ton Upper Arm Actuator
55 ton Lower Arm Actuator
55 ton Hand Actuator
Medium Laser
55 ton Left Torso

Supplies Gained (added to warehouse): Single Heat Sink x3


Beginning May 7 on Catapult Customization:
-Install XLE 325 w/10 DHS
-Install JJ in CT
-Install CASE (LT)
-Install CASE (RT)
All parts in warehouse (subtracted)
Total: 12.5 days
TN: 8 (Brian Flo - vet tech)
Rolled 2d6 : 3, 2, total 5
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serrate

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Re: Crusher Lance - Maintenance, Repairs, & Customizations
« Reply #49 on: November 20, 2017, 04:10:00 PM »

Customization takes double time: 25 days. May 7 - May 31.
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Ice

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Re: Crusher Lance - Maintenance, Repairs, & Customizations
« Reply #50 on: November 21, 2017, 01:31:41 PM »

Did u have a need for a bigger gyro
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serrate

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Re: Crusher Lance - Maintenance, Repairs, & Customizations
« Reply #51 on: November 21, 2017, 03:36:12 PM »

Did u have a need for a bigger gyro

Indeed I do... had no idea. Fortunately, I've got a box with Schrodinger's part inside. [Opens box] Oh look, a 4-ton Gyro!

This means my failed roll was against 16.67 days, and resulted in the customization taking until June 9th. 75% of that time puts me completing this on May 31st, and since we're not leaving until after 6/1, we're all good here.

1 Shrodinger's part subtracted from warehouse. :(
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serrate

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Re: Crusher Lance - Maintenance, Repairs, & Customizations
« Reply #52 on: November 27, 2017, 04:32:12 PM »

Angela Brunet (Regular) working on Wolverine II repairs:

Reattach/Replace Limb, LA, Regular, TN 6 (Quad), 720 minutes
Rolled 2d6 : 1, 6, total 7


Replace Armor (FF), LA, Regular, 12 points, TN 4 (Triple), 540 minutes
Rolled 2d6 : 3, 3, total 6


Replace Armor (FF), LL, Regular, 11 points, TN 4 (Triple), 495 minutes
Rolled 2d6 : 1, 2, total 3


Replace Armor (FF), LT, Regular, 20 points, TN 4 (Triple), 900 minutes
Rolled 2d6 : 6, 4, total 10


Replace Armor (FF), LT (R), Regular, 6 points, TN 4 (Triple), 270 minutes
Rolled 2d6 : 1, 2, total 3


Replace Armor (FF), H, Regular, 9 points, TN 4 (Triple), 405 minutes
Rolled 2d6 : 2, 5, total 7


Replace Armor (FF), CT, Regular, 20 points, TN 4 (Triple), 900 minutes
Rolled 2d6 : 6, 5, total 11


Replace Armor (FF), CT (R), Regular, 6 points, TN 4 (Triple), 270 minutes
Rolled 2d6 : 5, 4, total 9


Replace Armor (FF), RT, Regular, 10 points, TN 4 (Triple), 450 minutes
Rolled 2d6 : 1, 2, total 3


Replace Armor (FF), RA, Regular, 11 points, TN 4 (Triple), 495 minutes
Rolled 2d6 : 2, 5, total 7

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serrate

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Re: Crusher Lance - Maintenance, Repairs, & Customizations
« Reply #53 on: November 27, 2017, 04:35:06 PM »

Rob Burnside on the failures:

Replace Armor (FF), LL, Veteran, 11 points, TN 3 (Triple), 495 minutes
Rolled 2d6 : 4, 3, total 7


Replace Armor (FF), LT (R), Veteran, 6 points, TN 3 (Triple), 270 minutes
Rolled 2d6 : 2, 1, total 3


Replace Armor (FF), RT, Veteran, 10 points, TN 3 (Triple), 450 minutes
Rolled 2d6 : 5, 1, total 6
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serrate

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Re: Crusher Lance - Maintenance, Repairs, & Customizations
« Reply #54 on: November 27, 2017, 04:39:12 PM »

All armor complete, used 105 points. (6 tons)

Parts to order for Left Torso: SRM6, SRM6 ammo (Artemis IV), Artemis IV, Case

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serrate

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Re: Crusher Lance - Maintenance, Repairs, & Customizations
« Reply #55 on: November 28, 2017, 11:38:51 AM »

Angela Brunet continuing Wolverine repairs with parts that arrived on 5/28. Now in factory on Canopus IV:

Replace Weapon (SRM6), Regular, 240 minutes (double), TN 3+
Rolled 2d6 : 6, 1, total 7


Replace CASE, Regular, 60 minutes, TN 3+
Rolled 2d6 : 4, 5, total 9


Replace Weapon (Artemis IV), Regular, 240 minutes (double), TN 3+
Rolled 2d6 : 4, 6, total 10


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serrate

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Re: Crusher Lance - Maintenance, Repairs, & Customizations
« Reply #56 on: November 28, 2017, 11:49:29 AM »

Wolverine II repairs complete.

XP gains:
Takeru Tanaka: 1 (rolled 12)
Brian Flo: 3 (MoS)
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serrate

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Re: Crusher Lance - Maintenance, Repairs, & Customizations
« Reply #57 on: November 29, 2017, 11:45:20 AM »

Rob Burnside (vet) begins the Shadow Hawk customization on June 1st. Some parts won't arrive until June 22nd, but he's got 21 days worth of armor adjustments to start with anyway. All done in the Maintenance Bay since there's not enough time on Canopus IV.

-Add/Remove heatsink  (Use # of HS) (3) - Removing Heat sinks from Right Torso
-Change heat sink type (Use # of HS) (10) - Upgrading to DHS
-Change weapon/equipment - LT @AC/5 -> JJ
-Install new weapon/equipment - LT Remove @SRM2
-Change armor distribution (Use # of Points) (112) - Add 7 tons armor
-Change weapon category <= crits   -   LT AC/5 -> PPC
-Change weapon category <= crits   -   H SRM2 -> MedLas
-Change weapon category <= crits   -   CT SRM2 -> MedLas
-Change weapon/equipment   -   RT @SRM2 -> JJ

All parts in warehouse (subtracted)
Total: 45 days
TN: 8

Rolled 2d6 : 3, 4, total 7





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serrate

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Re: Crusher Lance - Maintenance, Repairs, & Customizations
« Reply #58 on: November 29, 2017, 11:48:00 AM »

Roll fails, customization takes 90 days, finishing on August 30th, 3045.

Shadow Hawk SHD-2D-X has a new bv of 1572.
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serrate

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Re: Crusher Lance - Maintenance, Repairs, & Customizations
« Reply #59 on: November 29, 2017, 02:07:12 PM »

Ugh, was posting my readiness status and realized I hadn't updated my spreadsheet with the new Catapult bv, which means my customization of the Shadow Hawk needs to be toned down a bit:

Only adding 4 tons of armor (adding 3 tons back to warehouse)
Not changing Heat Sinks (adding 10 DHS back to warehouse, removing SHS from stock)
Only adding 1 ML (Head) instead of 2 (adding 1 ML to warehouse)

That's it, and since I failed the roll AND this will take less time, we're all good here.

New Shadow Hawk bv: 1295
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