CincyBattletech

Campaigns (all) => "Have `Mech, Will Travel." => Lance Maintenance Rolls => Topic started by: ItsTehPope on August 05, 2017, 09:41:46 PM

Title: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on August 05, 2017, 09:41:46 PM
Lance Commander:
Erik Kronwall - AWS-8Q Awesome
Oliver Strahlman - CPLT-C1 Catapult
Joel Edler - DV-6M Dervish
Henrik Oduya - PHX-1 Phoenix Hawk

More to come, on an outage call.
Title: Re: Skaraborg Lance
Post by: ItsTehPope on August 08, 2017, 09:24:54 AM
(Hey Rob, John?  Remember how that call started at 730 Saturday night?  It was closed for good 0400 Monday)
Title: Re: Skaraborg Lance
Post by: Timberwolfd on August 08, 2017, 10:41:22 AM
Will the body ever be found?
Title: Re: Skaraborg Lance
Post by: ItsTehPope on August 08, 2017, 11:46:32 AM
Will the body ever be found?

No bodies.  I need them alive so I can make an example of them.
Title: Re: Skaraborg Lance
Post by: Timberwolfd on August 11, 2017, 04:31:19 PM
So, I was near I AM and stopped in for a pewter crack fix. I have an Awesome, Catapult/Catapult Limited, Dervish, and Phoenix Hawk that you can have if you want. Otherwise they will go in my TBA stash.
Title: Re: Skaraborg Lance
Post by: ItsTehPope on August 12, 2017, 09:18:52 AM
So, I was near I AM and stopped in for a pewter crack fix. I have an Awesome, Catapult/Catapult Limited, Dervish, and Phoenix Hawk that you can have if you want. Otherwise they will go in my TBA stash.

Yes please, I do appreciate it.
Title: Re: Skaraborg Lance
Post by: ItsTehPope on August 12, 2017, 08:05:47 PM
PC stats:

STR 5
BOD 5
DEX 5
REF 5
INT 5
WIL 5
CHA 5
EDG 3
SOC 5

(Seriously)

G/P is 3/4
Administration + 1
Bureaucracy LAAF +2
Career/Soldier +2
Leadership + 2
First Aid + 2
Leadership + 2
Negotiation  + 0
Small Arms + 2
Strategy +2
Tactics +2

Scrounge
Well-Connected
Well Equipped +4
Quirk/Honorable (On a former Rasalhauge Terr...er...freedom fighter)
Vehicle 8
Commission + 3
Wealth
Good Reputation +2
Contact Free Skye + 2
Contact Skye +2

SPAs:
Speed Demon
Marksman

Starting cash:
500K (base) + 80K (Wealth/Well Connected Bonuses) = 580K

Well Equipped Gear:
Gauss Rifle
MASC

Technicians:
1 veteran, 1 regular

Generating Warehouse file now.
Title: Re: Skaraborg Lance
Post by: Timberwolfd on November 27, 2017, 07:31:29 PM
What is your Scrounge Rating?
Title: Re: Skaraborg Lance
Post by: ItsTehPope on November 27, 2017, 09:19:33 PM
What is your Scrounge Rating?

I believe 1.  I'll need to check my notes once I actually get home.  Been on the road between hospitals and remote houses for the past week.
Title: Re: Skaraborg Lance
Post by: Timberwolfd on November 27, 2017, 09:30:23 PM
It's not immediately important. I was adding Skaraborg lance to the google doc with PC skills and traits (found on the TO&E thread). When it is convenient will be fine.
Title: Re: Skaraborg Lance
Post by: Ice on December 12, 2017, 09:08:54 PM
Can u snip the awesome load out.

Atb stuff
Title: Re: Skaraborg Lance
Post by: ItsTehPope on December 13, 2017, 11:27:37 PM
The following purchases are made via the market for initial warehouse:

Gauss Rifle   0   300000   0
GR Ammo   7   20000   140000
DHS   15   6000   90000
Medium Laser   3   40000   120000
LRM15   1   175,000   175000
LRM15 Ammo   4   20000   80000
STD Armor   20   10000   200000
MASC   0   960000   0

I have MASC and the GR as Quantity Zero for ease of generation.  I have a question out to Rob regarding costs of certain things, this will be amended with those prices when I have them.  All of these items however, are fixed.

1 May 3045
Payout happens.  Balance is appx 487K
XP Rollouts
Apply Wealth
Everyone gets old.
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on December 14, 2017, 12:11:55 AM
Awesome 8Q goes into for Customization, as a D type

7 APR 3045

Orders come down from on high to perform work on the Awesome.

removing 28 single heat sinks
Removing PPC RA

RA PPC will be handled by Myschkin, Veteran Quad Time = TN of 4 480 mins  Rolled a 10.   6XP
removing heat sinks will be assigned to Nabakov, Regular Quad Time.  Each Heat Sink is a day

7
7
10
7
7
8
11
10
8
2 FAIL
9
10
4
5
6
9
7
10
6
7
8
7
8
4
2 FAIL
12
6
8

Yes I actually rolled those out.

Myschkin goes and shows you how its actually done on the two failures.
And squeaks it with a 2
...and 12.  Okay then.




Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on December 14, 2017, 12:21:15 AM
ATTN GM: I've had 3 natural snakes on removing heat sinks.  Technically this is potentially involving quirks.
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: deadlyfire2345 on December 14, 2017, 07:49:45 AM
Removing from what someone else told me, isn't necessarily a customization. Removals are just a pass/fail with failure causing double time. In this case the 2/12 will have no effect. The 2/12 only affect items that are added, but do not belong.
Also with customization, The additions should be done all at once.
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: Ice on December 14, 2017, 11:38:02 AM
Removing from what someone else told me, isn't necessarily a customization. Removals are just a pass/fail with failure causing double time. In this case the 2/12 will have no effect. The 2/12 only affect items that are added, but do not belong.
Also with customization, The additions should be done all at once.

Rob said that removing items falls under the auspices of a refit. So I'm assuming it does after all

I will need to double check my stuff going back I would also say Paul double check yours
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: Timberwolfd on December 14, 2017, 12:12:37 PM
Removing stuff is a customization, but not a Customization. It is a single roll to remove everything (at the highest difficulty/mods of the individual rolls). Techs are eligible for customization XP on this roll I believe. This customization roll does not incur the +2 TN and x2 time for Customization. Installing stuff gets you the +2 TN and x2 time for Customization in addition to incurring all of the mods to TN and time for class A-F customization. You are not allowed to break up your customizations to game the class modifiers.
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: Darrian Wolffe on December 14, 2017, 01:19:38 PM
OK, folks.  Hold up.  Also, I just talked to Dan on the phone to straighten everything out.

The problem here is that Catalyst - in its infinite wisdom - is using the same word to describe multiple things. ("Refit" has been used to describe all three of the below).

1) Removing stuff in preparation for a customization is a refit.
2) Changing a Mech from one canon configuration to another is a REFIT and can be, but is not always, a Field REFIT (chance of Quirks, Techs gain XP based on MoS).
3) Adding things to a Mech which do not match up with a canon configuration is a Customization.  (+2 TN and x2 time, chance of Quirks, Techs gain XP based on MoS)

All three types use the Refit Table from StratOps to determine the time and TN modifier (Class A-F). 

All refit, REFIT, or Customization rolls should be batched together.  The only time we should be making individual component rolls is while doing component repairs after a battle.  So if all I'm doing is removing 10 SHS, I don't make 10 removal rolls; I take the base time of 90 minutes and multiply it by the number of HS being removed (900 minutes).  Spend the time and make the Tech roll.  If I succeed, I don't gain any Tech XP (because it's not a REFIT or a customization), and the slots are open to install whatever I want. 

If I then want to replace those SHS with x10 DHS, it becomes a customization.  So adding a DHS is a base time of 90 minutes x10 for the number of HS (900 minutes), and it's changing the HS type (Class D), so add a x3 time multiplier (2700 minutes so far) and a +2 to the Tech roll.  Because it's also a customization, add another x2 to the time multiplier (5400 minutes total) and another +2 to the Tech roll (+4 total).  If the Tech succeeds on the roll, they can gain XP.

So there aren't 20 rolls (removing 10 SHS, adding 10 DHS).  There's 2 rolls; removing everything in prep for the customization (ie, a refit), and adding everything in the customization.
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on January 06, 2018, 02:09:09 AM
Screw it - the awesome is done, just easier that way.

Also, because there is nearly no video of Vladimir Myschkin out there, he is now Andrei Vaslivesky.  The same issue exists for Tretiak.  He is now Sergei Bobrovosky

Running Horse mission 1 recap

Phawk is down some ammo and a half ton of armor
Dervish is down half a ton of LRM10 ammo.  No armor

Catapult is down 31 pts armor.  LT LRM bin is dry, RT down 2 rounds.
Awesome used 9 Gauss rounds, 100pts armor

9-22 Repairs

Figuring out how specifically the timing works based on examples from other threads.

Lance currently has 3 techs assigned, and an HR is assigned.  510 minutes each per day. 

Nabakov assigned to Reload the Catapult and Awesome.  Each will receive one ton of ammo.  60 minutes total (time determined by looking at another thread, automatic.  450 minutes remaining.  Base number 7, in field +2, triple time -2 = back down to 8 (custom unit).  Gets ten boxes in today.
rolles an 8 - 10 points back to the Awesome.

Vaslivesky has 510 minutes today.  He will be doing armor work.  Base TN 6, field +2, custom +1 double time gets it to 7.  Rolled a 7.  Whew.  510 minutes on double time is 17 per Windows Calc.

Bobrovosky has 510 minutes today.  He will be doing armor work.  Base TN 5, field +2, custom +1 double time gets it to 6.  Rolled a 9.   510 minutes on double time is 17 per Windows Calc.

Awesome picks up 44 points of armor.

9/23/45 Repairs

Nabakov is attempting to repair the Catapult - 510 minutes for the day.  Base 7, field + 2, triple time is back to 7.  7 dead on...11 points back.

https://www.youtube.com/watch?v=13FnJwlUCcg

Vaslivesky is repairing armor on the Awesome.  510 for the day.  Base 6, Field + 2, Custom + 1 = 9.  Triple time back to 7.  17 points.  Rolled a 10. 


Bobrovosky will be attempting the same.  Needs a 6.  Rolls a 7.

https://www.youtube.com/watch?v=bqQfZu_aUis.  (Is it really sad that I know its from the time around January 2012 because of his pads?)


The Awesome recovers 34 more points of armor.

How I feel about these tech rolls: https://www.youtube.com/watch?v=QhjPewuzVVs




Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on January 06, 2018, 02:11:25 AM
Oh!

Kronwall and Strahlman each took headers in the previous game.  Scratch N Sniff, a Veteran gets a 6 and 8 respectively.  Both are healed.
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on January 28, 2018, 01:01:28 AM
Awesome took 10 points of damage
Catapult zero
Phawk zero
Dervish 24

Zeus added to roster.

Down..a lot.
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on February 03, 2018, 12:11:17 PM
Skaraborg Lance 9/24/25 - IN The Field.  510 effective minutes due to HR Admin.

Nabakov spends 60 minutes to reload the Awesome, Another 60 minutes reloading the Catapult.  He is then tasked with attempting to armor up the Awesome for the rest of the day.  He will double time his repair attempts, which gets him 13 boxes for the day.  Based TN of 7, +2 for Field, Need an 8.  Got an 8.  Woo  13 points armor back on.

Vaslivesky works on the Awesome as well, needing to replace 13 points of armor, attempts to double time it, thus needs a 7.  Got a 7 exactly.  Awesome is full up.  120 minutes left.  Move to Dervish.  Base TN of 6, +2 field, Easy to Maintain -1 - Base of 7.  Double time gets me to a 6.  4 points armor.  Passed on an 8.  Dervish gains 4 armor.

Bobrovosky is up next.  Spending his day on the Dervish as well.  Double times it to a 5.  Rolls an 8.  17 points of armor back.

Skaraborg Lance 9/25/25 - IN The Field.  510 effective minutes due to HR Admin.

Nabakov will be on the Dervish today.  He will be replacing armor.  Base TN7, Field makes a 9.  EtM makes 8.  Quad makes a 5. Rolls an 8.  Dervish up to full, 120.  30 minutes left in his day.  Moves over to the Catapult.  Double time, armor means a -1 (didn't see that before...) needs a 7.  Fails it, snakes.

Vaslivesky is on the Catapult to start the day - 25 points of armor remaining.  Double time for 17 armor points is 510 on the nose.  Base TN is 6, -1 due to armor, +2 for Field, double time means -1.  Need a 6.  Got a 7.

Bobrovosky will take the remaining time to finish the Catapult repairs.  8 points of armor left.  Needs a 6, see above.  Rolls a 10.  Catapult at full pending a GM question (One LRM15 bin is at half)  Moving to Phawk - 7 points of armor.  Double times it as before.  Just makes it on a 6.

Phawk is at full armor.

Advance to 10/1/45 - Back in Maintenance Bay.

Bobrovosky to perform a Refit on the Phawk.  He will be removing the Mguns and ammo, adding 2MLs.  This is a Class D refit.  He will quad time this refit, to make it appx 5 days of his time.  Base TN of 5, +2 for Class D, -2 for Maintenance Bay, -3 for quad time.  Rolls a 6.  PHX-1a online as of 10/11/45.

Vasliveskly to perform a Class B Customization on the Awesome.  He will be removing the SL and adding a Searchlight.  Total time is 240 minutes base.  He will double time it.  Base TN of, Class B and Maintenance Bay cancel out.  Double Time is -1, needs a 5.  *just rolls a 5* AWS-8Qa2 Online 10/3/15.

Nabakov will attempt to repair the LL on the Zeus.  Base TN7, -2 for Maintenence Bay, -2  for Weapon 1 crit if I'm reading Page 16 correctly - is this seriously a 3?  Rolls a 10 - 100 min, 410 left for the day.

He will attempt to repair the LT structure, 3 points.  Going for 3/4ths time, 68 mins.  Base TN7, -2 for the maintenence facility, +1 for 3/4ths time.  TN6...and gets a 6. 

Replacing the ML is 120 minutes needing a 6 (7-2+1) and rolls an 8.  ML Replaced.

Attempting to repair 19 points of Armor.  7bas -2 Mntc - 1 for Armor needs a 4 and rolls a 10.  Calls it a day and knocks off early.

Going to catch up on warehouse and pay stuff before going further.

Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on February 03, 2018, 12:35:54 PM
On phone with Rob

Zeus LRM15, strip ammo and LRM15.  240 minutes x3 triple time to bring it a 4.   Regular technician.

(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 1, 5, total 6

Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on February 03, 2018, 12:53:35 PM
Elite tech on the 12th, needing a 5.  for Dervish.

Rolled 2d6 : 3, 1, total 4
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: Darrian Wolffe on February 03, 2018, 12:55:14 PM
Elite tech on the 12th, needing a 5.  for Dervish.

(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 3, 1, total 4

OK, for transparancy's sake (since I'm on the phone with Dan doing this); his Dervish will be ready on November 17th.
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: Darrian Wolffe on February 03, 2018, 12:56:24 PM
Rolled 2d6 : 1, 1, total 2


Rolled 2d6 : 5, 2, total 7


Rolled 2d6 : 6, 4, total 10
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: Darrian Wolffe on February 03, 2018, 12:57:49 PM
Rolled 1d10 : 2, total 2
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: Darrian Wolffe on February 03, 2018, 12:58:14 PM
That's Melee Specialist for Henrik Oduya
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on February 09, 2018, 10:47:16 PM
10/2/45

Bobrovosky and Vaslivesky are already assigned.

Nabakov spent his day removing the LRM15 and ammo from the Zeus and general upkeep.  Just easier that way to keep the dates right.

10/3/45

Bobrovosky is Assigned.

Vaslivesky is attempting to repair 24 points of armor on the Zeus left leg.  Base TN of 6, - 1 (armor) -2 maintenance facility needing a 5.  Rolled an 8.  Left leg is rearmored.  150 minutes left in day, attempting to re-armor most of the LT (15 points)  Rolls a 10, adds 15 more points to the LT.

Nabakov is attempting to finish the RA armor, needing to put on 3 points needing a 7.  He fails, the useless sod.  He attempts to do the same to the LT, and gets an 8.  He will attempt to rearmor the CT for the rest of the day and makes an 11 on that roll.  The CT is now fully armored.  He slinks off for the rest of the day and performs upkeep

10/4/45

Vaslivesky to attempt to put the last 3 points of armor, and will double time the installation.  Needs less than the 7 I rolled.  ZEU-6S Zeus mostly back online.

10/5/45
Everyone is buy staring at walls until 10/21/45.  at some point during this, the LRM15 ammo is added back to the RT of the Zeus.  Someone does it on a 10.

10/22/45

Nabakov will attempt to install the LRM15 into the Right Arm - Base 7, -2 FAC, +1 Weapon -3 Quad time = 4.  Rolls a 9, makes it.

 - Vaslivesky takes the new Zeus head and attempts to install it.  He will Quad Time to install it: 960 total minutes.  6 + 4 (destroyed location) -2 Maint facility -3 quad time = TN5.  Rolls a 7.

10/23/45

Vaslivesky has an hour left to his day.  He sods off for tea.

10/24/45

Nabakov will rearmor the head.  TN7, -1 ARM, -2 FAC, -1 2x time needs a 3, success

Vaslivesky will attempt to install the cockpit.  This will be all he does today.  Base TN6, +1 component, -2 FAC, -3 Quad Time.  Rolled a 5.

ZEU-6S online ready for use.

10/30/45

PHX-1a (Oduya) goes on solo mission and is successful.

He returns with a Dervish 6M, and some SUPPLIES
 1 Blazer Canon.  2 tons armor.  1 ton MG ammo.  12ct assort Successor Lord Inflatable Dolls

Assuming I am assigned the Regular tech, I'm doing this to get caught up:

*Holding pending possible assignment to Mission 5*
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on February 09, 2018, 10:58:12 PM
Supplies used on repairs/Rearm
2 Ton LRM15 Ammo
22 tons armor (rounding up)
1ML
1 80 ton head
1 LRM15
1 Cockpit

Customization supplies usage
2 LRM15
2 @LRM15

Warehouse file updated
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on February 11, 2018, 05:03:55 PM
10/30/45 repairs.

Vaslivesky will be attempting to repair the IS on the RL of the PHX-1c Phawk.

Base TN6, -2 Maint Facility, -2 triple time, 3/4ths damage +2 = TN4 Rolls an 11.  Takes him into 10/31 using 540 minutes.
--
Nabakov will be attempting to rearmor the LA, TN 7 -1 ARM, -2 FAC, +1 Rush Job 3/4ths time = 5.  70 Mins for 7 pts.  Rolls a 12.

Nabakov will continue rearmorng the Pixie.  10 points armor on the LT, and using the same mods.  Total time is 100 minutes.    Just makes a 5.

Nabakov will rearmor the CT.  7 points, 70 minutes.  Rolls a 6.

Nabakov will rearmor the right torso front.  1 point, 10 minutes.  Same mods.  Rolls a 6.

Nabakov will rearmor the RTR.  20 mins 2 points same mods boxcars.

Nabalov will rearmor the LL - 20 minutes, same mods.  Rolls an 8.

Minutes remaining with his day - 290.

150 minutes to be spend on repairing the armor on the RL - 150 minutes, rolls a 5.  Just gets it.

140 minutes left in his day.

Moves to the salvaged Dervish:

Removing the Right Upper Arm Actuator.
Base 7 - 2FAC, -1 Actuator = 5.  Just makes a 5.  Added to inventory.

10 minutes left, knocks off for tea.

%newbie

Removing ML from RA: 120 minutes
Base 7, -2 FAC, +1 WPN = 6.  Fails.  Needs a veteran tech to attempt again.
Attempting to *remove* SRM2 from RA, needs a 6.  Rolls a 10.  Added to inventory.
Attempting to *remove* SRM2 ammo from RA.  Needs a 6... Rolls a 7.  Added to Inventory.
Attempts to *remove* 3 points of armor from LL.  Using the same mods as Nabakov, needing a 6.  30 minute attempt.  Rolled a 7.  3 points added to Inventory.

Attempting to remove 4 pts LTR, CTR, RTR.  This will finish the day, and use the same mods as before. - fail(4), pass(6), pass(6) 8 more points added to inventory.

10/31/45

Vaslivesky will attempt to remove the RA Medium Laser from the RA.  120MIN
Base6, -2 FAC + 1 WPN = needs a 5.  Rolls a 10.  Added to inventory.

We will continue removing armor from the Dervish:
Base TN6 -2 FAC -1 ARM, +1 3/4ths time for all numbers.  TN5.

LTR: 40 min.  4.  Failed again.  They just aren't coming out.
LA: 100 min 10 points. = Pass.  10 points armor added to inventory.
HD: 80 min.  8 points. =  3  Failed.
RT: 90 min.  9 points.  8.  9 points added.
RL repair: Uses most of the rest of the day.

Nabakov:
Removing 20ARM CT
BAse TN7, -2 FAC -1 ARM +0 regular time.  TN 4 = gets a 5, 300 minutes.

Newbie will attempt to remove the RA from the Dervish.

Base 7 - 2 FAC -1 Double time + 4 (Going to use the destroyed limb location here) time is 480 min. TN8 and rolls 8.  The RA is off.

Mech record sheet is updated with the missing armor.
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on April 08, 2018, 07:07:00 PM
Updating warehouse file (Finally..)

Net overall:

1 55Ton Upper Arm Acutator
1 ML
1 SRM2
1 @SRM2
+29 pts armor
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on April 18, 2018, 12:13:28 AM
Post Running Horse 6 Skaraborg status

*Highlander: STD RA, Gauss Rifle, 1 ton LRM20 ammo, 68pts FF Armor,3 GR rounds.
Awesome 8Qa - 49 Pts Armor, 75% internal structure to RT.
Zeus 6S.  60PT Armor, 4 LRM15 Rounds, 4 AC5
**Quickdraw, 14 points armor, 33% IS Head, Cockpit (Salvage)
**Awesome 8Q: 139PT Armor, 1 SHS, 1 PPC (Repairable).  RL, loss, RT 33%, CT 10%
DV6-Ma Dervish - In customization.  Unavailable until 11/17.
DV6-M Dervish - have been stripping it for parts.  Will restore for sale at later date.

P-Hawk (PHX-1r) Combat Ready
Catapult C1 - Combat Ready

Updates to come.  I know I'm technically over the limit right now, and have spoken with the GM.  This will be rectified shortly.
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: Ice on April 18, 2018, 12:18:52 AM
Post Running Horse 6 Skaraborg status

*Highlander: STD RA, Gauss Rifle, 1 ton LRM20 ammo, 68pts FF Armor,3 GR rounds.
Awesome 8Qa - 49 Pts Armor, 75% internal structure to RT.
Zeus 6S.  60PT Armor, 4 LRM15 Rounds, 4 AC5
**Quickdraw, 14 points armor, 33% IS Head, Cockpit (Salvage)
**Awesome 8Q: 139PT Armor, 1 SHS, 1 PPC (Repairable).  RL, loss, RT 33%, CT 10%
DV6-Ma Dervish - In customization.  Unavailable until 11/17.
DV6-M Dervish - have been stripping it for parts.  Will restore for sale at later date.

P-Hawk (PHX-1r) Combat Ready
Catapult C1 - Combat Ready

Updates to come.  I know I'm technically over the limit right now, and have spoken with the GM.  This will be rectified shortly.


wasnt the highlander unit reserve anyway?

i dont see it really being an issue considering the mech is getting repaired and returned
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: serrate on April 18, 2018, 12:35:49 AM
wasnt the highlander unit reserve anyway?

i dont see it really being an issue considering the mech is getting repaired and returned

It's not fully repaired and can't be until he gets a new Gauss Rifle, so that might prevent him from returning it. This does, however, seem to present a rules issue:

Quote
Spare BattleMechs
No Lance may possess more than 8 BattleMechs at any single time, for any reason.
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: Ice on April 18, 2018, 12:37:11 AM
turn over the quickdraw that you got as alternative? either to another lance or reserve?
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on April 18, 2018, 12:38:37 AM
I've already spoken to Rob about this - the Quickdraw is going to be sold no later than 11/2 once a new cockpit gets thrown in.
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: Ice on April 18, 2018, 12:46:51 AM
I've already spoken to Rob about this - the Quickdraw is going to be sold no later than 11/2 once a new cockpit gets thrown in.

i figured but wanted to offer any other alternatives if none were covered is all..
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on April 18, 2018, 12:55:25 AM
Repair rolls:

11/2/45 repair rolls
Andrei Vaslivesky will be removing the cockpit from what technically counts as a Dervish.
Base TN 6 (-1 2x time, maint facility -2 +1 component type) 240 minutes needing 4
Rolls a 6.  Cockpit removed

Attempts to install cockpit into Quickdraw.  Same numbers, rolls 11.

Nabakov will attempt to repair the IS on the head.
Base TN 7, (+1 for up to 50% IS, -2 for triple time -2 our dropship bay) 480 needing a 4
Rolls a 6.  I-beams repaired

Marshall will attempt to repair the armor on the Quickdraw.
Base TN 7 (-1 Armor, -2 Facility -1 double time) 90 minutes TN 3
Rolls 6

9 points Armor to Head, same numbers 270 minutes
Rolls 9

5 points left arm
Base TN 7 (-1 Arm, -2 facility normal time) TN 4
Rolls 6, 5 points armor on left arm.  Quickdraw fully repaired.
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on April 18, 2018, 11:07:09 PM
11/3/45 finishing

Vaslivesky to attempt repair on RT IS of 8Qa-Awesome
Base TN 6, (FAC -2, +2 damage up to 50%, -3 quad time) TN3 rolls 11.  RT repaired two days, finished 11/4

Nabakov will rearmor the right torso.  24 points
Base TN 7 (-2 FAC, -1 ARM) 360 min, TN4, rolls an 8

120 minutes left in day.  Attempts to repair 10 points CT armor.
Base TN 7 (-2 FAC, -1 ARM + 1 rush job .75 time) 113 min, TN5, rolls an 11

Marion Marshall will finish armor repairs on the RL
Base TN 7 (-2 FAC, -1 ARM) 225min, TN4, rolls an 10.  15 points added to Awesome RL

Finishes the day by unloading GR bin 2 on the Awesome.

11/4/45

Marion Marshall spends 180 minutes removing GR bin 1 from the Highlander, loading the previous GR bin to the Highlander and moving the GR1 into the Awesome.  GR ammo highlander now full.

Unloads full LRM15 from CPLT-C1, loads into ZEU-6S Zeus
Day complete.

Nabakov will attempt to rearmor the LA of the Zeus.
Base TN7 (-2 Facility, -1 Armor) 195 minutes TN 4 rolls a 6, 13 points added to Zeus LA

Nabakov will attempt to rearmor the LT of the Zeus.
Base TN7 (-2 Facility, -1 Armor) 105 minutes TN 4 rolls a 10, 7 points added to Zeus LT

Nabakov will attempt to rearmor the HD of the Zeus.
Base TN7 (-2 Facility, -1 Armor) 75minutes TN 4 rolls a 6, 5 points added to Zeus HD

Nabakov will attempt to rearmor the RT of the Zeus.
Base TN7 (-2 Facility, -1 Armor +1 .75 time) 113minutes TN 5 rolls a 6, 10 points added to Zeus RT

11/4 day ended.

11/5/45

Vaslivesky begins a request customization on the PHX-1 Phawk.
He will be removing the LL and arm mounted medium lasers, and adding a hatchet to the LA and a NARC launcher to the RA.
360 minutes to remove the equipment, and 360 to add the equipment, x2 time for customization is 1440.  Will be quad timing the customization, requiring a total time of 5760 minutes

Base TN 6 (-2 FAC + 2 Customization Class (C) + 1 custom mech -3 quad time)

Rolled 2d6 : 6, 1, total 7
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on April 18, 2018, 11:34:57 PM
Looks successful.  Phawk will be done 11/17/45.

Nabakov to attempt to rearmor the RA on the Zeus
Base TN7 (-1 ARM -2 FAC) 60 minutes, TN4 rolls an 11.  4 points added to RA

Nabakov to attempt to rearmor the LL on the Zeus,
Base TN7 (-1 ARM -2 FAC) 150minutes, TN4 rolls an 6.  10 points added to LL

Nabakov to attempt to rearmor the RL on the Zeus
Base TN7 (-1 ARM -2 FAC) 135minutes, TN4 rolls an 7.  9points added to LL

Nabakov to attempt to rearmor the LA on the Technically Existing Dervish
Base TN7 (-1 ARM -2 FAC -1 Easy to Maintain) 150 minutes, TN3 rolls an 5.  10 points added to LA

Marion Marshall:

to attempt to rearmor the LT on the Technically Existing Dervish
Base TN7 (-1 ARM -2 FAC -1 Easy to Maintain) 225 minutes, TN3 rolls an 8.  15 points added to LT

to attempt to rearmor the RT on the Technically Existing Dervish
Base TN7 (-1 ARM -2 FAC -1 Easy to Maintain) 225 minutes, TN3 rolls an 3.  15 points added to RT

Calls it a day.

Commander, on 11/5/45 the CPLT C1 Catapult, AWS-8Qa Awesome, ZEU-6S Zeus can be stored as luggage.

Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on April 19, 2018, 12:37:42 AM
11/6/45

Nabakov and Marshall work on the Dervish again.

to attempt to rearmor the CT on the Technically Existing Dervish
Base TN7 (-1 ARM -2 FAC -1 Easy to Maintain) 300 minutes, TN3 rolls a natural 12..  20 points added to CT

to attempt to rearmor the CTr on the Technically Existing Dervish
Base TN7 (-1 ARM -2 FAC -1 Easy to Maintain) 60 minutes, TN3 rolls a 7..  4 points added to CTR

to attempt to rearmor the RTr on the Technically Existing Dervish
Base TN7 (-1 ARM -2 FAC -1 Easy to Maintain) 60 minutes, TN3 rolls a 10..  4 points added to RTR
Calls it a day

Marshall to work on the Dervish some more.

to attempt to rearmor the RA on the Technically Existing Dervish
Base TN7 (-1 ARM -2 FAC -1 Easy to Maintain) 150 minutes, TN3 rolls a natural 12..  10 points added to RA

to attempt to rearmor the RL on the Technically Existing Dervish
Base TN7 (-1 ARM -2 FAC -1 Easy to Maintain) 150 minutes, TN3 rolls a natural 12..  10 points added to RA

Done for the day.

11/7/45

Maintenance hours on other mechs

11/8/45

Nabakov will attempt to repair the RT PPC on the salvaged Awesome.
Base TN7 (-1 weapon crit -2 FAC -2 triple time) 300 minutes, TN2(?) rolls a natural 4..RT PPC repaired

Marshall will replace the #2 SHS in the RT
Base TN7 (-2 FAC -2 triple time) 360 minutes, TN3 rolls a natural 5..SHS repaired.

timeskip to 11/17
Vaslivesky and Bobrovosky complete customizations.  Command will receive spec sheets shortly.  Dervish and Phawk online.

Inventory gains 2SRM2s and ammo, 2LRM10 and ammo

Crew will reload the 2tons LRM10 ammo and SRM2 on LA.  There's more than enough time and manpower to go here, done.

Timeskip to 11/24/45,

parts arrived for the Dervish.

Marshall attempts to install the cockpit into the Dervish
Base TN7 (-2 FAC -1 Easy to Maintain, +1 kit modifier -3 quad time) 480 minutes, TN4 rolls a 9..  cockpit added to Dervish

Bobrovosky attemps to install the new LL
Base TN 5 (+4 Destroyed location, -2 Facility, -1 double time) TN6 got a 6.  LL attached.

Vaslivesky attempts the same on the RA
Base TN 6 (+4 Destroyed location, -2 Facility, -1 double time) TN6 got a 4 and fails.  Elite tech required.

11/25/45
Bobrovosky attempts to install the RA
Base TN 5 (+4 Destroyed location, -2 Facility, -3 quad time) 960 minutes.  TN4 Rolls a 6.  Attached, but takes 2 days.

Vaslivesky will attempt to install LL-UL
Base TN 6 (-2 Actuator, -2 Facility, -1 double time) 180 TN1 got a 7 and installed

Vaslivesky will attempt to install LL-LL
Base TN 6 (-2 Actuator, -2 Facility, -1 double time) 180 TN1 got a 7 and installed

Nabakov will install the foot
Base TN 7 (-2 Actuator, -2 Facility, -1 double time) 180 TN2 got a 7 and installed

Nabakov will install a jump jet
Base TN 7 (+1 jump jet, -2 Facility, -1 double time) 180 TN3 got a 5 and installed

Marion Marshall will install a jump jet
Base TN 7 (+1 jump jet, -2 Facility, -1 double time) 180 TN3 got a 6 and installed

Marion Marshall will repair 15 points armor
Bas TN7 (-1 ARM -2 FAC) straight time, 225 minutes rolls a 9 and rearmored

11/26/45

Highlander repairs.

Vaslivesky will attempt to install the new right arm.
Base TN 6 (+4 Destroyed location, -2 Facility, -1 double time) TN6 got a 4 and fails.  Elite tech required.

Nabakov will reload the LRM20. 60minutes.

Nabakov will attempt to repair 9 points FF Armor, LA
Base TN7 (-1 ARM -2 FAC) 135 minutes, TN4 rolls a natural 5.  9 points added to LA

Nabakov will attempt to repair 2 points FF Armor, LT
Base TN7 (-1 ARM -2 FAC) 30 minutes, TN4 rolls a natural 4.

Nabakov will attempt to repair 5 points FF Armor, LTr
Base TN7 (-1 ARM -2 FAC) 75 minutes, TN4 rolls a natural 7

Nabakov will attempt to repair 7 points FF Armor, LT
Base TN7 (-1 ARM -2 FAC)  minutes, TN4 rolls a natural 10

Marshall will attempt to repair 14 points FF, CTR
Base TN7 (-1 ARM -2 FAC -1 double time) 1 days worth minutes, TN3 rolls a natural 9

11/27/45.

Bob is getting pissed at his backup.
Base TN 5 (+4 Destroyed location, -2 Facility, -3 quad time) 960 minutes.  TN4 Rolls a 9.  Attached, but takes 2 days.

--
Vaslivesky will attempt to install RA-UA
Base TN 6 (-2 Actuator, -2 Facility, -1 double time) 180 TN1 got a 7 and installed

Vaslivesky will attempt to install RA-LA
Base TN 6 (-2 Actuator, -2 Facility, -1 double time) 180 TN1 got a 6 and installed

Vaslivesky will attempt to install armor, 10 pts
Base TN 6 (-1 ARM, -2 Facility, +1 .75 time) TN 4, rolls an 7

Nabakov installs the ML
Base 7 (+1 Weapon, -2 FAC -1 DT) TN5 240 min rolls a 7

Nabakov installs the SRM2
Base 7 (+1 Weapon, -2 FAC -1 DT) TN5 240 min rolls a 8

Marshall installs the SRM2 Ammo
Base 7 (+1 Weapon, -2 FAC -1 DT) TN5 240 min rolls a 10

DV-6M Dervish ready for sale.
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on June 22, 2018, 04:29:57 PM
11/28/45

Bobrovosky will attempt to install 30 points armor, HIghlander RA
15  * 30 = 450
Base TN (5.  -1 ARM -2 FAC, straight time) TN3.  Rolled 6 successful.  Highlander Rearmored.

Successful.

Vaslivesky:

Repairs to the 8Q Awesome will commence.

30points of armor, CT
Bas TN6   -1 ARM -2 FAC, straight time) TN4.  Rolled an 8.  CT Rearmored

Marhsall will attempt to rearmor the Awesome.  24 pts RT
Base TN 7(-1 ARM -2 FAC = 4) , 24 * 15 = 360.  6 hours.  2 hours remaining.
He will remove the GRbin 1 from the Highlander, reload 1 from spare.

Nabakov will attempt to rearmor the Awesome.  24 points RA
Base TN (7 -1 ARM -2FAC = 4)  24 * 15 = 360.  6 hours.  Rolls a Natty 12.  2 hours left.

Attempt to rearmor the LT on the Awesome.  8 points of damage
Base TN 7, 8 * 15 = 120  TN4.  Rolls an 6.  8 points slapped back on.

AWS-8Q Awesome (sans right leg) back online.

Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on June 22, 2018, 04:46:59 PM
12/21/45

Vaslivesky will attempt to install a new Gauss Rifle into the Highlander
Base TN6( +1WPN -2 FAC - 3 Quad time) Needs not Fail.  Rolls a 5

12/22/45
Nabakov will attempt to install the R-UA on the Highlander
Base TN6(-1 Acutator, -2 FAC -2 triple time) = 360 dont fail.  Rolls 10

Marshall will attempt to install the R-LA on the Highlander
Base TN6(-1 Acutator, -2 FAC -2 triple time) = 360 dont fail.  Rolls 8

Highlander returned to unit reserve on 12/22
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on June 22, 2018, 05:25:01 PM
1/22/46

Vaslivesky will attempt to attach the RL back on the Awesome.
Base TN6, +4 Dest Loc, -2 facility - 3 quad time TN5.  Rolls a 7

Leg back on.

Nabakov will attempt to repair the IS On the RA - under 1/4th damage.
Base TN6 +0 IS -2 FAC = 4 rolls 9 90 min

Nabakov will attempt to repair the IS on the CT - same
Base TN6 +0 IS -2 FAC = 4 rolls 4 90 min

Nabakoov will attempt to repair the IS on the RT - 50%
Base TN6 +1 IS -2 FAC - 1 Double time - 4 rolls a 5.

Marshall will attempt to armor the leg on the Awesome
Base TN6 -1 ARM -2 FAC +1 .75 time = 4 rolls 6.

1/23
Nabakov attempts to install the ULA on the Awesome
Base TN6 (-1 acutator, -2 facility ) 120min = 3 rolls 4

Nabakov attempts to install the LLA on the Awesome
Base TN6 (-1 acutator, -2 facility ) 120min = 3 rolls 4

Nabakov attempts to install the FT on the Awesome
Base TN6 (-1 acutator, -2 facility ) 120min = 3 rolls 3 squeaks it.

Awesome 8Q online 01/23/

Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on June 22, 2018, 11:12:29 PM
on landing.

Marshall spends 4 hours removing 1 ton of LRM15 ammo from the Catapult and Dervish and reloading it with NARC15
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on July 21, 2018, 12:40:52 AM
4/18/xx repair rolls.
Awesome
Marion Marshall unloads GR bin 1, reloads a full bin 2 hours.
Cataput
Marion Marshall will unload the NARC bin with 2 shots and replace it with a full standard bin.  2 hours
Marion Marshall will reload the STD LRM15 bin.  1 hour.
Marion Marshall will reload the Dervish bins with 2x STD LRM15.
Marion Marshall will repair the Dervish CTR  4 points.  Base TN7 - 1 ARM -2 FAC -1 Easy To Work On.  Rolled a 7.

Nabakov will attempt to re-attach the blown off LA
Base TN7 -2 FAC +2 Job Type -1 Easy to Work On, needing a 6, rolls 11.  180 minutes, arm is back in.
Nabakov will attempt to rearmor the arm that he just put back on.
15 * 10 - 150 neding Not Fail, got a 3.  LA Re-armor
Nabakov will attempt to rearmor the LR of the Dervish
15 * 15 = 225.  Same numbers as before.  Rolls 10

Nabakov will attempt to reamor the LL
2 points, rolls a 7, done for the day


Vaslivesky will be working on the head, 5 points, need a Not Fail, rolls 7, 75 minutes
Right Leg, 5 points, rolls a 6

1 pt IS on CT.  Rolls a 10, hes fine.  90 minutes
Dervish fully operational.

Stops for day

4/20
Marshall will attempt to repair the LA ARM of the Phawk.
4 points,.  Rolls a 9, 60 minutes down
LT 2 pt rolls a 6, success
LTR 4 points, 60 minutes.  Rolls a 4, just gets it.
LTR, IS repair (1 points...) Rolls a 3 and fails.  90 minutes.
5 points ARM on CTR.  Rolls a 6, 75 min
7 points on CT Rolls an 8, 105 min
2 points RL, roll 12 and goes off early to drink

Nabakov will rearmor the RT, 12 points at 18- min rolls 6
Nabakov will rearmor the RA, 6 points, rolls 6

Vaslivesky will attemt to repair the IS on the LT.
Rolls a 5 (Base 6, -2 FAC = 4 just gets it on a 5)
Phawk onlinel

All Skaraborg assets good on 4/20.  Everyones out to puff puff pass.
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on July 22, 2018, 10:43:42 PM
4/21/44

15 minutes are spent by the staff going "Whelp, we're fucked"

*looks at record sheets*

Up first is AWS-8Q Awesome Kronwall.

Marion Marshall:
Repairs MASC:
Base 7 (-2 FAC)(-2 1 crit on equipment)(+1 custom)  = 3  gets 6.  100 minutes
Repairs RA IS - 90 min
Base 7 (-2 FAC)(+0 type)(2x time -1)(+1 custom) needs 5.  Rolls 6.  90 minutes
Repairs RA Armor (24)
Base 7 (-2 FAC)(-1 Armor)(+1 3/4ths time)(+1 custom) = 6.    Rolls 10.  240 minutes

Marshall is done.

Nabakov will attempt to rearmor the RT of the Awesome Kronwall. (29)
Base 7 (-2 FAC)(-1 Armor)(+1 3/4ths time)(+1 custom) = 6.  290 minutes  Rolls 7.  Armor returned to RT.
Nabakov will attempt to rearmor the LL of Awesome Kronwall
Base 7 (-2 FAC)(-1 Armor)(+1 3/4ths time)(+1 custom) = 6.    Rolls 4.  170 minutes.  FAILED.  Veteran technical required.

Nabakov is done for the day

Vaslivesky will attempt to rearmor the CT (28)
Base 6 (-2 FAC)(-1 Armor)(+1 3/4ths time)(+1 custom) = 5.  280 minutes.  rolled 5.  CT Rearmored.

Vaslivesky will attempt to rearmor the LT.  (8) points
Base 6 (-2 FAC)(-1 Armor)(+1 3/4ths time)(+1 custom) = 5.  80 minutes.  Rolled 5 again.  Well, it worked.

Bobrovosky will attempt to repair the LT IS. (Finishes on 4/23)
Base 5 (-2 FAC)(+3 IS over 75% damage)(+1 Cusom)(-3 quad time) =3  (1080 minutes, 18 hours)  Rolls 11


4/22
Vaslivesky will attempt to rearmor the LL of the Awesome (19 pts)
Base 6 (-2 FAC)(-1 ARM)(+1 Custom)(+1 3/4ths time) = 5.  190 minutes.  Rolls 8.

Vaslivesky will attempt to reamor the LA of Awesome Kronwall. (15pts)
Base 6 (-2 FAC)(-1 ARM)(+1 Custom)(+1 3/4ths time) = 5.  150 minutes.  Snakes it.

Vaslivesky will attempt to rearmor the Thug(5)
Base 6 (-2 FAC)(-1 ARM)(+1 3/4ths time) = 4.  50 minutes.  Rolls 8.  CT Rearmored

Done for the day.

Marshall will attempt to rearmor the LT of the Thug. (15)
Base 7 (-2 FAC)(-1 ARM)(-1 double time) = 3.  Rolls 8.  450 minutes.  Day is over.

Nabakov will attempt to repair the RL IS of the Ostroc.
Base 7 (-2 FAC)(+0 IS under 25%)(-1 double time) = 4 180 minutes.  Rolls 8.

Nabakov will attempt to repair the LA IS
Base 7 (-2 FAC)(+1 Up to 50%/ damage)(-1 double time) = 5,  Rolls a 3.  Veteran technician required

Vaslivesky will attempt to repair the LA IS:
Base 6 (-2 FAC)(+1 Up to 50%/ damage)(-2 triple time) = 3 = 405 minutes.  Rolls an 11

Repairs done for the day.

4/23

Bobrovosky has 6 hours left in his day.
He will attempt to rearmed the LA of Awesome Kronwall (15)

Base 5 (-2 FAC)(-1 ARM)(+1 Custom) = 3.  Rolls a 4.  Passes.  Awesome Kronwall *online*


Vaslivesky will attempt to repair the IS on the LT
Base 6 (-2 FAC)(+2 up to 75% damage)(-2 triple time ) = 4. 540 minutes.  Rolls an 8.  Vasli has 7 hours available on 4/24

Marion Marshall will attempt to repair the FF ARM on the Ostroc
Base 7 (-2 FAC)(-1 ARM) = 4.  150 minutes.  Rolls a 5.  Pass

Marion Marshall will attempt to repair the FF ARM on the Ostroc LT
Base 7 (-2 FAC)(-1 ARM) = 4.  225 minutes.  Rolls a 5.  Pass

Marion Marshall will attempt to repair the FF ARM On the Ostroc Head.
Base 7 (-2 FAC)(-1 ARM)+(+1 3/4th time) = 5.  Rolls a 6.

Nabakov will attempt to rearmor the LTR of the Ostroc. (4)
Base 7 (-2 FAC)(-1 ARM) = 4.  60 minutes.  Rolled 10, ARM repairs.

Nabakov will attempt to rearmor the CT of the Ostroc (5)
Base 7 (-2 FAC)(-1 ARM) = 4 - 75 minutes.  Rolled a 7, pass

Nabakov will attempt to rearmor the RT of the Ostroc (5)
Base 7 (-2 FAC)(-1 ARM) = 4 - 75 minutes.  Rolled a 6, pass

Nabakov will attempt to rearmor the RL of the Ostroc (23)
Base 7 (-2 FAC)(-1 ARM)+(+1 3/4th time) = 5.  Rolls a 3.

4/24

Vaslivesky will attempt to rearmor the RL on the Ostroc (23)
Base 6 (-2 FAC)(-1 ARM) = 3.  Rolls a 9.  405 minutes used.

Ostroc is as fixed as its going to get.

Nabakov will attempt to repair Awesome Meeseeks CT IS
Base 7 (-2 FAC)(+3 over 75% IS damage)(-3 quad time) = 5.  Rolls a 6.  18 hours.  WIll be available hour 3 4/27

Marshall will attempt to repair the Awesome Meeseeks LT IS
Base 7 (-2 FAC)(+3 over 75% IS damage)(-3 quad time) = 5  Rolls 5.  Will be available hour 3 4/27

4/26

...

4/27

Nabakov hour 3.
Attempts to repair IS on the Awesome 8Q Meeseeks
Base 7 (-2 FAC)(+0 under 50% IS)(-2 triple time) = 3 and snakes it.

Vaslivesky makes same attempt.  Rolls a 10.  Repaired.


175 points of standard armor.
71 points of FF armor.

No more work to be done until unit decides what its doing
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on August 05, 2018, 07:07:16 PM
4/27

Skaborg will sell the two tanks assigned to it during Slammer 3

Bulldog: 1,041,600 / 4 = 260,400
Vedette:717,500 / 4 = 139,375

Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on August 05, 2018, 08:47:20 PM
4/28

Skaraborg has 221 points of Std Armor available to it.

Nabakov and Marhsall will attempt to repair 8Q Awesome Meeseeks

Nabakov starts with the right arm:
Base 7(-2 FAC)(-1 ARM)(+1 3/4ths Rush) = 15pts, 150 minutes TN5.   Rolls a 3 and off to a good start

Right Torso.
Base 7(-2 FAC)(-1 ARM)(+1 3/4ths Rush) = 24pts, 240 minutes TN5.  Snakes it.

Left Torso Rear.
Base 7(-2 FAC)(-1 ARM)(+1 3/4ths Rush) = 6pts, 60 minutes TN5.  Rolls 11.

Good use of your day Nabby....https://www.youtube.com/watch?v=rBSgcN5cugY  This is not his day.

Marshall will attempt to rearmor the CT.
Base 7(-2 FAC)(-1 ARM)(+1 3/4ths Rush).  30Pts 300 minutes TN5.  Rolls a 6.

Marshall will attempt to rearmor the LT.
Base 7(-2 FAC)(-1 ARM)(+2 1/2 Rush) = 24 pts = 192 minutes.  TN6.  Rolls an 8.  LT repaired.  Goes a few minutes into the next day.

Vaslivesky will attempt to fix what Nabby bodged.

Right Arm
Base 6(-2 FAC)(-1 ARM)(+0 straight time) = 15pts, 300 minutes TN3.   Rolls a 6.  RA rearmored.


In the distance, Bobrovosky waits...leering.

4/29

Vaslivesky will attempt to repair the RT
Base 6(-2 FAC)(-1 ARM)(+0 straight time) =TN3  24pts = 360 minutes.  Rolls a 5.  RT rearmored.

Marshall will attempt to rearmor the LL
Base 7(-2 FAC)(-1 ARM) 30 points = 450 points.  Rolls a 9.

Done.

May 12th parts arrive.  Everyone is busy drinking heavily so we'll just work with it for now.

Nabakov will attempt to bolt the head onto the THG-11E Thug.
Base TN7(+4 Destroyed location)(-2 Facility)(-3 for Quad Time) TN6.  Time 2 days.  Boxcars baby.  Thug work will continue on May 14th

Marshall will attempt to bolt the LA onto the Awesome Meeseeks
Base TN7(+4 Destroyed location)(-2 Facility)(-3 for Quad Time) TN6
Rolls a 9.  Work to continue on May 14th.

May 14th.

Nabakov will attempt to install the cockpit into the Thug.
Base TN7(-2 Facility)(+1 Type of repair)(-3 quad time) = 480 minutes TN3.  Rolls a 9.  Installed

Vaslivesky will attempt to bolt some armor on the Thugs head.
Base TN6(-2 Facility)(-1 Armor) = TN3 135 minutes.  Rolls 8.  Head rearmored.

THG-11E Online.

Marshall to attempt to install the Left Leg on the Awesome.
Base TN7(+4 Destroyed location)(-2 Facility)(-3 for Quad Time) TN6
Rolls a 6.  Work to continue on May 16th.


May 15th
Nabakov will attempt to install armor on the Awesomes LA
Base TN7(-2 Facility)(-1 Armor) 24 points, 360 minutes..    Boxcars.

Nabakov will attempt to install the Upper Arm Actuator on the Awesome.
Base TN7(-2 Facility)(-2 Acutator) TN4 90 minutes.  Rolls a 6.

Vaslivesky will attempt to install the Lower Arm Actuator on the Awesome
Base TN6(-2 Facility)(-2 actutaor) TN2.  Rolls an 8. 90 minutes

Vaslivesky will attempt to install the Hand on the Awesome.
Base TN6(-2 Facility)(-2 actutaor) TN2.  Rolls an 7. 90 minutes

May 16th.
Nabakov will attempt to rearmor the LL on the Awesome.
Base TN7(-1 ARM)(-2 FAC)(+1 for Rush Job 3/4th time) TN5.  Rolls a 5.  330 minutes.

Marshall will attempt to install a HS into the LL of the Awesome
Base TN7(-1 HS)(-2 Facility) TN4.  90 minutes.  Rolls a 10.

Marshall will attempt to install a HS into the LL of the Awesome
Base TN7(-1 HS)(-2 Facility) TN4.  90 minutes.  Rolls a 7.

Marshall will attempt to repair the DHS on the Ostroc.
Base TN7 (1 2 crits)(-2 Facility) 150 minutes TN3.  Rolls a 9

Vaslivesky will attempt to install the Left Leg on the Ostroc.
Base TN6, (-2 Facility)(+4 destroyed limb)(-3 quad time) TN5.  FAILS.two full days  Elite tech required.

May 16th.

Bobrovosky will attempt to install the Left Leg on the Ostroc
Base TN5, (-2 Facility)(+4 destroyed limb)(-3 quad time) TN4.  Rolls 7.  Passed.  Available May 18th.

Nabakov will attempt to install the Left Arm on the Ostroc.
Base TN7(-2 Facility)(+4 Destroyed Limb)(-3 Quad Time) TN6.  Rolls 7.  Arm attached, ready on May 18th.



Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on August 05, 2018, 10:02:57 PM
May 22nd

Two ERPPCs arrive.  THG-11E to be Refitted (specifically refitted) to an 11Eb

This refit involves removing the two standard PPCs and replacing them with ER Models.

The base total time of this refit is 480 minutes (Removing PPC, adding ER PPC 240 minutes, x2)

Class A, modifier is +1

Bobrovosky will be assigned this task.

Base TN5(-2 Facility)(+1 Class A Refit)(-1 double time) Time is 2 days.  TN3

' is not a valid dice string!

Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on August 05, 2018, 10:03:12 PM
Rolled 2d6 : 5, 6, total 11
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on August 05, 2018, 10:03:26 PM
..

SO CLOSE.

THG-11E Thug is now THG-11Eb Thug.
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on August 05, 2018, 10:22:44 PM
May 22nd.

Nabakov will attempt to install the upper leg actuator on the Awesome.
Base TN7(-2 Acutator)(-2 Facility) TN3.  90 minutes.  Rolls 5.  Installed.

Nabakov will attempt to install the Lower Leg on the Awesome.
Base TN7(-2 Acutator)(-2 Facility) TN3.  90 minutes.  Rolls 11.  Installed.

Nabakov will attempt to install the Foot on the Awesome.
Base TN7(-2 Acutator)(-2 Facility) TN3.  90 minutes.  Rolls 8.  Installed.

Nabakov will attempt to install the RL HS1 on the Awesome.
Base TN7(-1 Heat Sink)(-2 Facility) TN3.  90 minutes.  Rolls 7.  Installed.

Nabakov will attempt to install the RL HS2 on the Awesome.
Base TN7(-1 Heat Sink)(-2 Facility) TN3.  90 minutes.  Rolls 8.  Installed.

Marion Marshall will attempt to install the Ostroc Right Arm
Base TN7(+4 Limb Destroyed)(-2 Facility)(-3 quad time) TN6.  Rolls 7.  Marshall is available May 24th.

Vaslivesky will attempt to repair the LT IS on the Ostroc.  Base time 135 minutes
Base TN6 (-2 Facility)(+1 50% IS)(-2 triple time) TN3 405 minutes.  Rolls 7.

 
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on August 05, 2018, 10:25:57 PM
May 23rd.


Nabakov will attempt to install the upper leg actuator on the Ostroc
Base TN7(-2 Acutator)(-2 Facility) TN3.  90 minutes.  Rolls 9.  Installed.

Nabakov will attempt to install the Lower Leg on the Ostroc.
Base TN7(-2 Acutator)(-2 Facility) TN3.  90 minutes.  Rolls 4.  Installed.

Nabakov will attempt to install the Foot on the Ostroc.
Base TN7(-2 Acutator)(-2 Facility) TN3.  90 minutes.  Rolls 9.  Installed.

edit: References to Awesome were left in instead of Ostroc
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on August 05, 2018, 10:32:46 PM
May 24th.

Nabakov will attempt to rearmor the Ostroc Left Leg.
Base TN7(-2 FAC)(-1 ARM)(-1 double time) TN3. 460 minutes.  Snaked it.  Veteran tech required.

Marion Marshall will attempt to install actuators on the Octroc RA

Marshall will attempt to install the upper leg actuator on the Ostroc
Base TN7(-2 Acutator)(-2 Facility) TN3.  90 minutes.  Rolls 6.  Installed.

Marshall will attempt to install the Lower Leg on the Ostroc.
Base TN7(-2 Acutator)(-2 Facility) TN3.  90 minutes.  Rolls 7.  Installed.

Marshall will attempt to install the Foot on the Ostroc.
Base TN7(-2 Acutator)(-2 Facility) TN3.  90 minutes.  Rolls 4.  Installed.

Marshall will attempt to install the Left Hand on the Ost
Base TN7(-2 Acutator)(-2 Facility) TN3.  90 minutes.  Rolls 8.  Installed.
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on August 05, 2018, 10:37:14 PM
May 25th.  Vaslivesky will attempt to install the FF Armor that Nabakov botched.
Base TN6(-2 FAC)(-1 ARM)(-1 double time) TN2. 460 minutes.  Rolls 6.  Installed

Nabakov will attempt to rearmor the Right Arm
Base TN7(-2 FAC)(-1 ARM)(-1 double time) TN2. 300 minutes.  Rolls 7.  Installed
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on August 06, 2018, 12:49:48 AM
There is customization coming to the 8Q Awesome, I've already run this by Rob due to the optics/concerns etc.  He's okay with it.  Its Late O'Clock, i'll get this in tomorrow evening.
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on August 10, 2018, 10:44:24 PM
May 26th

Marshall, Vaslivesky and Nabakov will attempt to remove the PPCS from the 8Q Awesome (RA, RT, LT techs in that order)

Base 120 minutes each.

Marshall and Nabakov, TN7, (-2 FAC)(+1 Weapon)(-1 double time) TN5 Pass 6 pass 6
Vaslivesky is one less on a 4 (Vet) Rolls 10 pass

Removing 18 SHS from Awesome, 6 each.  90 minutes each.

Everyone has 240 minutes left in their day.

Removing heat sinks from Right arm, 90 minutes each
Base TN6/7 (-2 Facility)(-1 Heat Sink) TN3/4

Nabakov/Marshall
N - 10 Pass
M - 9 Pass
V - 4 Pass

150 minutes each left

M/N remaining two HS on RA

M - 3 FAIL
N - 10 Pass

Vaslivesky will work on the failure.  Rolls 11, pass.  RA is stripped.

May 27.  Removing SHS from RT/RL

Nabakov, RL, see previous formula
Rolls 4 - Pass
Rolls 9 Pass
Removing LA Hand



Marshall
Removing SHS from RT
2- Fail
10 - pass
9 pass

Vaslivesky will attempt the HS removal.  Rolls 9.  RT stripped.

Vaslivesky will attempt to remove the CT HS
Pass 8
Pass 4

May 28.
Removing SHS from LT/LL

Marshall will attempt to remove all 5 in the LT.
2 - Fail
11 Pass
5 - pass
9 - Pass
9 - Pass

Vaslivesky will attempt to remove the failure.
8 - Pass

Nabakov will remove the LL SHS
10 - Pass
9 - Pass

AWS-8Q Stripped
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on August 10, 2018, 10:48:08 PM
Removing Engine SHS not free.

May 29

9 more to remove

First 5 by Marshall
Same Numbers as before.

5 Pass
4 Pass
9 Pass
7 Pass
7 Pass

Nabakov gets the remaining 4

7 pass
5 pass
7 pass
9 pass
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on November 18, 2018, 01:21:21 AM
11/27/46

CRB-20 Crab and PHX-1K Phawk assigned to Skaraborg

Tech Marshall to remove 10 armor from the Crab, RA
Base TN7(-1 ARM, -2 FAC, -1 Easy To Maintain, +1 3/4ths time) total TN 4 rolls 7
10 armor added to Warehouse, 150 minutes

Tech Marshall to remove 5 armor from the Crab. RTR
Base TN7(-1 ARM, -2 FAC, -1 Easy To Maintain, +1 3/4ths time) total TN 4 rolls 11
50 minutes, 5 armor added to warehouse

Tech Marshall to remove 7 armor from the Crab. HD
Base TN7(-1 ARM, -2 FAC, -1 Easy To Maintain, +1 3/4ths time) total TN 4 rolls 6
7 armor added to warehouse, 70 minutes

Tech Marshall to remove 14 armor from the Crab. CT
Base TN7(-1 ARM, -2 FAC, -1 Easy To Maintain, +1 3/4ths time) total TN 4 rolls 7
14 armor added to warehouse, 140 minutes

Tech Marshall to remove 8 armor from the Crab. RT
Base TN7(-1 ARM, -2 FAC, -1 Easy To Maintain, +1 3/4ths time) total TN 4 rolls 11
80 minutes, 8 armor added to warehouse

Crab now known as Sketetor.

Nabakov to remove armor from the Phawk:
Base TN7(-1 ARM, -2 FAC, +1 3/4ths time) total TN 5, LA 12 pt
Rolls 4, fails.  120 minutes

Base TN7(-1 ARM, -2 FAC, +1 3/4ths time) total TN 5, LT 16 pt
Rolls 3 150 minutes

Base TN7(-1 ARM, -2 FAC, +1 3/4ths time) total TN 5, CT17 pt
Rolls 11 170 minutes

Vaslivesky will attempt to remove armor from the Pixie, LA, 12 pt
Base TN6(-1 ARM, -2 FAC, +1 3/4ths time) total TN 4 rolls 6
120 minutes

Base TN6(-1 ARM, -2 FAC, +1 3/4ths time) total TN 4 rolls 8
160 minutes
28 points armor added to inventory

Base TN6(-1 ARM, -2 FAC, +1 3/4ths time) total TN 4 rolls 7
17 armor added to inventory
170 minutes

11/28/46

Base TN7(-1 ARM, -2 FAC, +1 3/4ths time) total TN 5, RT 18 pt
180 minutes.  3, fails

Base TN7(-1 ARM, -2 FAC, +1 3/4ths time) total TN 5, RA 9 pt
90 minutes.  11, passes

Base TN7(-1 ARM, -2 FAC, +1 3/4ths time) total TN 5, head 9 pt
90 minutes.  5, passes

Vaslivesky will attempt to remove armor from the Pixie, RT, 18 pt
Base TN6(-1 ARM, -2 FAC, +1 3/4ths time) total TN 4 rolls 4
180 minutes, added to inventory

11/29/46

Marshall will attempt to rearmor the AWS-8Q Awesome Kronwall, LA 6pt
Base TN7(-1 ARM, -2 FAC, +1 custom) total TN 5, rolled 7
90 minutes.

Marshall will attempt to rearmor the AWS-8Q Awesome Kronwall, LT 1pt
Base TN7(-1 ARM, -2 FAC, +1 custom) total TN 5, rolled 7, 1 point

Marshall will attempt to rearmor the AWS-8Q Awesome Kronwall, LL 1pt
Base TN7(-1 ARM, -2 FAC, +1 custom) total TN 5, rolled 7, 10pt point, 150 minutes, rolled a 7

Marshall will attempt to rearmor the AWS-8Q Awesome Kronwall, RA 2pt
Base TN7(-1 ARM, -2 FAC, +1 custom) total TN 5, rolled 7, 2 point, 30 minutes, rolled a 8

Marshall will reload GR bin 1.
60 minutes


Nabakov will also work on repairing the Awesome.

Base TN7(-1 ARM, -2 FAC, +1 custom) total TN 5, rolled 8, 29 point, basically the entire day

11/29 finished

11/30/46

Marshall will attempt to rearmor the Awesome Kronwall RA
Base TN7(-1 ARM, -2 FAC, +1 custom) TN5, 21pt rolls 10. 

Nabakov will attempt to rearmor the Awesome Kronwall RL
Base TN7(-1 ARM, -2 FAC, +1 custom) TN5, 23pt rolls 11. 

Awesome Kronwall is online 11/30.

92 points removed from inventory.

Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on November 19, 2018, 10:19:30 PM
12/1/46

Marshall will attempt to install a new LA on the Thug.

Base TN7(+4 difficulty, -2 facility, -3 quad time) TN6. Rolls 8.  Installed EOD 12/2

Nabakov will attempt to replace the foot acutator on the Thug
Base TN7(-2 actuator, -2 facility) TN3, 90 minutes.  Rolls 5, installed.

Nabakov will attempt to replace the left LLA on the Thug
Base TN7(-2 actuator, -2 facility) TN3, 90 minutes.  Rolls 3, installed.  Barely.

Install SRM6 Inferno round, LT
60 minutes.

Repair RT IS, 90 mins
Base TN7(-2 Facility, +0 1/4th damage) TN5 = rolled 7

Repair LT IS, 90 mins
Base TN7(-2 Facility, +0 1/4th damage) TN5 = rolled 4.  Requires vet tech.

Vaslivesky will attempt to repair the IS on the LT
Base TN7(-2 Facility, +0 1/4th damage - 1 Double time) TN4.  6, passed

Day finished.

12/3

Marshall will attempt to install actuators on the LA.
Base TN7(-2 actuator, -2 facility) TN3, 90 minutes

Upper, 11
lower, 11
Hand, 6

Install DHS
Base TN7(-1 heat sink, -2 facility) TN4, 90 minutes.  Fails.

Nabakov will start rearmoring the Thug LA
Base TN7(-1 Arm, -2 facility) TN4 - Basically The Day.  10, passes

Vaslivesky will attempt to install the DHS
Base TN6(-1 heat sink, -2 facility) TN3, 90 minutes.  rolls 3, passes

12/4


Marshall will attempt to rearmor the LT of the Thug
255 minutes
Base TN7(-1 Arm, -2 facility) TN4.  Rolls 7.  17 points
LTR, 9 points
Base TN7(-1 Arm, -2 facility) TN4.  Rolls 3

Nabakov will attempt to rearmor the CT of the Thug. 15 points
225 minutes
Base TN7(-1 Arm, -2 facility) TN4.  Rolls 10.

Nabakov will attempt to rearmor the CTR of the Thug.  13 points

Base TN7(-1 Arm, -2 facility) TN4.  Rolls 7

Vaslivesky will attempt to rearmor the LTR of the Thug, 9 points.
LTR, 9 points
Base TN6(-1 Arm, -2 facility) TN3.  Rolls 6

12/5

Marshall will attempt to rearmor the LL of the Thug, 34 points.
Base TN7(-1 Arm, -2 facility) TN4.  Rolls 9.  510 minutes.

Nabakov will attempt to rearmor the RT of the Thug..  23 points
Base TN7(-1 Arm, -2 facility) TN4.  Rolls 8.  345 minutes.

Nabakov will attempt to rearmor the RTR of the Thug.  9 points.
Base TN7(-1 Arm, -2 facility) TN4.  Rolls 7.  130 minutes.

Finished.
12/6

Nabakov will attempt to remove the ULL, LLA, FT from the LL of the PHX-1K Phawk
Base TN7(-2 actuator, -2 facility) TN3, 90 minutes
9
7
4
and removes a single heat sink from the leg, 120 minutes
Base TN7 (-2 facility) TN5, rolls 10.  SHS removed

Bobrovosky will attempt to remove the LL from the Phawk - Base TN5, (-2 FAC, +4 blown off limb) TNT7.  200 minutes.  Rolls a 7.  Leg is empty with a blown hip, discarded.

Marshall will attempt to repair the IS of the LT
Base TN7(-2 fac, +3 damage, -3 quad time) TN5.  Rolls a 6  basically 3 days.  Available on 12/10

Vaslivesky will attempt to repair the IS on the CT.
base TN6(-2 facility, +0 for difficulty, -1 for double time) needs 3, 180 minutes rolled 8.  succeeds

Vaslivesky will attempt to repair the IS on the RT.
base TN6(-2 facility, +0 for difficulty, -1 for double time) needs 3, 180 minutes rolled 4.  succeeds

12/7

Vaslivesky will attempt to repair the engine,
base TN6(-2 facility, +0 for difficulty, -1 for double time), needs 3, 200 minutes.  Rolls a 3.  Whew

Vaslivesky will attempt to repair the gyro.  360 minutes
Base TN6(-2 fac, +2 difficulty, -3 quad time), TN3, rolls 8.  Unavailable for a few days, obviously.

Nabakov will attempt to repair the Crabs engine.
Base TN7(-2 fac, +0 difficulty, -2 triple time) 300 minutes.  Rolls 7, repaired
12/18
Parts arrived.

Nabakov will attempt to replace the ERPPC on the Thug
Base TN7(-2 Facility, +1 difficulty, -3 quad time) TN3.  Rolls 6, installed 480 minutes

PHX-1 Phawk repair time.


12/20

12/22

Marshall will attempt to add the leg back to the Phawk.
Base TN7(-2 fac, +4 destroyed limb, -3 quad time) TN6.  Rolls a 5.

Nabakov will attempt to armor the Thug RA. 26 points, 390 minutes
Base TN7(-2 FAC, -1 ARM) TN4 - 7.  RA rearmored

Parts remaining parts arrived, added to inventory

12/23

Nabakov will attempt to armor the RL of the Thug. 22 points, 330 minutes
Base TN7(-2 FAC, -1 ARM) TN4 - 7.  RL rearmored

12/24

Vaslivesky will attempt the install
Base TN6(-2 fac, +4 destroyed limb, -3 quad time) TN5.  Rolls a snake eyes.

Marshall and Nabakov will begin rearmoring the Pixie.

Arms. Base TN7(-2 FAC, -1 ARM) TN4, both arms.  8, 10.  18 armor removed from inventory.
Side torsos - 9, 7.  Side torosos rearmored.

12/25

Marshall and Nabakov break out their new arc welders and keep rearmoring.

Nabakov gets the CT, tn 4.  5 CT rearmored.
Marshall gets the RL. tn4.  5.  RL rearmored - for ease of my mind, each will be at 23 points even though one was 22.  Marshall had the trots.

rear torso armor.
TN4, 4 points each.  7 and 8.  

12/26

Continuing the repairs on the armor.

Marshall gets HD, Nabakov gets CTR. 8 and 4.  Done.

Bob tries it the leg now
Base TN5(-2 fac, +4 destroyed limb, -3 quad time) TN4.  Rolls a 10.  Installed, done 12/27

12/28

Marshall gets the rearmoring of the leg, 22 points. tn4, rolls 9 - 330 minutes.

Nabakov starts installing actuators.

Base TN7(-2 actuator, -2 facility) TN3, 90 minutes
ULA 8
LLA 8
Foot 10

and a SHS, TN 4, rolls a 5, installed.


Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on December 15, 2018, 10:53:39 PM
12/29

CRB-20 Repairs

Vaslivesky will attempt to repair the CRB-20 Crab
Installing new LT
Bse TN6 (+4 difficulty, -2 facility -3 quad time) Total TN5, ends 12/30 - rolls 10.

Nabakov and Marshall will be rearmoring the Crab (Stripped it for armor after Op3)
Nabakov will start on the RA
Base TN7(-1 ARM -2 FAC) 15*14 210 minutes rolls 10, rearmored.
Moves to RT
Base TN7(-1 ARM -2 FAC) 15*14 210 minutes rolls 6, rearmored.
Moves to RTR
Base TN7(-1 ARM -2 FAC +1 3/4ths time) Eats the rest of the day and snakes it.

Marshall will attempt to rearmor the LL
Base TN7(-1 ARM -2 FAC) 15*22 = 330 min rolls 6, and installed
Marshall will attempt to rearmor the head
Base TN7(-1 ARM -2 FAC) 15*9 = rest of the day really rolls 11, 9 armor added to head

12/30
Marshall will attempt to rearmor the CT
Base TN7(-1 ARM -2 FAC) 15*18  rolls 3 and fails it.
Marshall is attempting to repair the CTR Armor
Rolls 10, 7 CTR added

Day is finished.

12/31

Marshall will attempt to install the new LA
Bse TN7 (+4 difficulty, -2 facility -3 quad time) Total TN6 and fails.  Available 1/2
Nabakov will attempt to install the new LL and rolls a 10.  Available 1/2

Vaslivesky will attempt to install 5 armor on the LTR.
Base TN6(-1 ARM -2 FAC) 15*5 tn 3 rolls 7, installed
Vaslivesky will attempt to install new CT armor.
Base TN6(-1 ARM -2 FAC) 15*18 rolls 11

Vaslivesky will attempt to install the LT SHS
Base TN6 (-2 FAC) TN4, 120 minutes, rolls 8, installed.

1/2
Vaslivesky will take a stab at the LA on CRB-20 Crab
Bse TN6 (+4 difficulty, -2 facility -3 quad time) TN5 Rolls a 7.  Available 1/4

Marshall will attempt to install the Armor on the CRB-20 LL
Base TN7(-1 ARM -2 FAC) 15*22 = 330 min rolls a 5, installed
Marshall will attempt to install two SHS on the CRB
Base TN7 (-2 FAC) TN4, 120 minutes boxcar, 9

Nabakov will attempt to install acutators on the limb.
120min x3
Base TN7 (-2 FAC -1 Acutator )TN4
7
5
4

Left leg fully repaired.

1/3

Nabakov will attempt to rearmor the LT on the CRB
TN7 (-3 total) TN4 14*15  rolls 5
Marshall will attempt to rearmor the LTR 5 points
Same numbers, rolls a 7.

Done for 1/3

1/4
Nabakov will attempt to rearmor the LA of the Crab
TN4, 22*15 rolls a 3, Vaslivesky will attempt later

Marshall will attempt to install acutators
Base TN7 (-2 FAC -1 Acutator )TN4
9
7
12 - XP

Vaslivesky will attempt the rearmoring
TN6 (-2 FAC, -1 ARM - 1 2x time) 420 minutes TN Dont Fail rolls an 8
CRB20 mostly online.



3x SHS, 144 points of armor removes from inventory, the appropriate actuators.
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on December 15, 2018, 11:01:38 PM
1/4

Bobrovosky will make a customization attempt on AWS-8Q Awesome Calvert

He will be installing 2x AMS systems and 1 ton of ammo.

AMS x2 in CT, Ammo in Head

Class D Refit

Base TN5 (+1 Custom Mech +2 Class D, +2 Customization) total TN10
Base time 360min * 6 = 2160.

Double time to bring TN to 9

Rolled 2d6 : 3, 4, total 7
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on December 15, 2018, 11:02:13 PM
1/4

Bobrovosky will make a customization attempt on AWS-8Q Awesome Calvert

He will be installing 2x AMS systems and 1 ton of ammo.

AMS x2 in CT, Ammo in Head

Class D Refit

Base TN5 (+1 Custom Mech +2 Class D, +2 Customization) total TN10
Base time 360min * 6 = 2160.

Double time to bring TN to 9

(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 3, 4, total 7

Work takes 4 months.  AWS-8Q Calvert done in mid April.
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on December 15, 2018, 11:15:16 PM
The realization that you in fact do have a LL in your inventory...

Marshall will attempt to install the LL to the CRB-20 Crab
Base TN7 (-2 FAC +1 WPN -3 quad time) TN Dont Fail. rolls 6.
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on December 15, 2018, 11:31:10 PM
Retirement Rolls.  CHA5, Leadership is 2...same way works.

Strahlman is 23, Need a 5.  Rolls a 6, good
Edler is 21, need a 5.  7 good
Oduya is 25.  Need a 5.  8 good
Calvert is 45.  Needs a 7.  Rolls a 9 good.

Nabakov is 22, need a 5.  boxcars.  He really likes this unit
Vaslivesky is 25 needs a 5.  7
Bobrovosky is 25.  Needs a 5.  Rolls a 9.  Good
Marshall is 26.  Rolls a 5.  Squeaks it.

Scratch N Sniff is 23.  Rolls a 9, stays.
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on January 11, 2019, 09:01:44 PM
May 1st 3048 retention rolls

Strahlman: needs a 5, rolls a 5
Edler, needs a 5, gets 7
Oduya, 5. 10
Calvert, 7 - 4.
*Pays 20K, add 30K to a +3 modifier, needs a 4, rolls an 8

Nabakov, 5 gets 8
Vaslivesky, 12
Bobrovosky: needs 5, 6
Marshall, needs a 5, gets a 7

Dr I Really Should Rename Him One Of These Days. needs 5, gets 5.

1 year roll for XP
Kronwall Snake Eyes.  He got dumber.
Strahlman 7
Edler 4
Oduya 4
Calvert 9, 6 XP
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on January 12, 2019, 11:31:17 PM
12/22 - BJ1 Blackjack added to roster

Repairs on 12/22
Hartnell will attempt to repair the gyro on the Blackjack
Base TN9(-2 FAC, +2 Gyro -3 quad time) 480 minutes TN6, rolls a 6 gyro repaired end of day

Marshall will reload Gauss Bin 1 on the 8Q Awesome Kronwall.  Passed

5 points of armor on LA Awesome Kronwall
75 minutes, passes on a 4.  Rolls 4
225 minutes to rearmor the LT, 15 points. Rolls a 9, passed
120 minuytes to rearmor the LL, 8 points.  Rolls 10

Nabakov will attempt to rearmor the CT of Awesome Kronwall
18*15 - 270 minutes,needs a 4, 12 XP logged

Rearmor the RT of the Awesome
13*15 - basically the rest of the day.  7 repaired

Vaslivesky will attempt to rearmor the RA of Awesome Kronwall
5 points, needs a 3, rolls a 5.  Done for day

12/23

Hartnell will attempt to repair one of the two engine crits on the Blackjack
Base TN9 (-2 FAC +1 2 engine crits -3 quad time) TN5 rolls 10, done.  Knocks off early Christmas Eve

Nabakov will attempt to rearmor the Thug LT
25 points, 375 minutes
Base TN 7( -2 FAC -1 ARM) TN4, rolls 11  Repaired

Marshall will be rearmoring the Thug
10 points LA7, passes
5pt Head, 7, passes
15pt Left Leg 7 passes
Close enough, done for the day

Vaslivesky will attempt to rearmor the Thug
10pt CT, needs a 3 - 12.  XP logged.
12 points RT, 11.
Repair 2pt IS on the LT.  TN4, gets an 9.  Repaired.
Pull SRM6 RT ammo

12/24.

Nabakov will attemt to repair the other engine crit on BJ1-Blackjack
TN7 -2 FAC, -2 triple time, 300 min., dont fail rolls a 5.
Installs a SHS on the BJ1
Base TN7 -2 FAC 120 minutes, TN5, rolls 11 installed
2 ARM on the RL, double time  and fails.  Clearly drinking the lubricants there buddy.

Marshall will attempt to reamor the RA on the Thug - 12pt, rolls 6 passed,
swaps the RT SRM ammo

Vaslivesky will attempt to rearmor the Thugs RL, roll 12.  Logged

Early release.

12/25
Joel Edler is fired, and is given the Blackjack.

12/26
Awesome 8Q Calvert in for repair.

Hartnell will attempt to strap some armor on the CT of the Awesome
Base TN9 (-3 total TN 6) Basically her day.  rolsl an 8, 31 points armor

Nabakov will repair the CT IS, 50% damage
Base TN7(-2 FAC, +1 DMG, -2 triple time) TN4 rolls 6 repaired

Marshall will attempt to repair the LL, 32 points.
TN4 total - fails, requires veteran tech.

Vaslivesky attempts the same repair
TN3 - 10 repaired

12/27

Hartnell will attempt to repair the head armor.
TN6 - 8.  5 armor added to head
1pt RL rolls 8 successful

9pt RT 6, successful.
16 pt LA, 10 successful

Nabakov will attempt to rearmor the RT
20*15 = 300
TN4, rolled 8 repaired

Marshall will attempt to rearmor the RA, 26 pt
TN4, rolls 7 repaired
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on April 16, 2019, 12:34:53 AM
5/12/3050

Skaraborg lance technical staff begin stripping Awesome Kronwall for parts to repair Awesome Oduya.

Hartnell Down.

10pt armor from RA - Base TN9 (-2 FAC, -1 ARM) = 6 Time 150 min.  Rolls 5.  Drops wrench, moves on.
10ARM from CTR.  Same numbers.  Rolls 8, success.  10 armor added to pool
6 LTR Armor 90 minutes.  11.
6 RTR Armor 90 minutes.  10.
22 total armor added to pool

Hartnell done.

Nabakov starts the work on the RA.
10pt armor from RA - Base TN7 (-2 FAC, -1 ARM +1 custom) = 5
9pt armor from HD - Base TN7 (-2 FAC, -1 ARM +1 custom ) = 7.  9 Armor added to pool

Nabakov Done

Marshall removes 28points RT armor
28pt armor from RT - Base TN7 (-2 FAC, -1 ARM) = 11.  Successful

Vaslivesky will attempt to remove the armor from the RA.
10pt armor from RA - Base TN6 (-2 FAC, -1 ARM + 1 Custom) FAIL
Attempts to remove PPC from RT - 120 min.  Base 6(-2 FAC -1 2x time +1 type +1 Custom) TN 5.  6, removed. 

Vaslivesky done.

Bobrovosky:
10pt armor from RA - Base TN6 (-2 FAC, -1 ARM + 1 Custom -3 quad time) Rolls 5 passes.


5/13.

Hartnell Down attempts to remove armor from the RL
14 * 15 = 210
Base TN9 (-2 FAC - 1 ARM -12x time +1 custom) rolls 9.  Done for day.

Nabakov removes 21 ARM from LL
21*15 = 315
Base TN7 (-2 FAC - 1 ARM -1 2x time +1 Custom) rolls 10.
Done for day

Marshall attempts to install a new RT on Awesome Oduya

Base TN7 (-2 FAC -3 quad time + 1 custom +4 Type) TN= 7  Rolls 5.  Done until 5/15

5/14

Hartnell down will attempt to rearmor the Head of the Awesome Kronwall
9ARM * 15 135 min base.
TN9 (-2 FAC -1 ARM -3 quad time + 1 custom) =4.  Rolls 4.

 Done for day and 5/15

Nabakov attempts to repair the IS on the Head of Awesome Oduya
135 * 3 = 405 min = Base TN7.  (-2 FAC +1 difficulty +1 custom -2 trip time) TN5 rolls 7 passes.
Done for 5/15

Awesome is stripped.
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on April 18, 2019, 02:55:14 PM
I'm making my retirement checks on 5/15 because I forgot to do them earlier and I'm really not up to backchecking my entire warehouse.

Edler is 23, need a 5.  11 good
Oduya is 26.  Need a 7.  8 good
Calvert is 46.  Needs a 7.  Rolls a 7 good.
*Paid retention bonus - 50K to reduce by 4)

Nabakov is 23, need a 5.  8
Vaslivesky is 26 needs a 5.  7
Bobrovosky is 26.  Needs a 5.  Rolls a 8.  Good
Marshall is 27.  Rolls a 5.  Squeaks it (seriously, again)
Hartnell is 22.  10, stays
Scratch N Sniff is 23.  Rolls a 12, stays.



1 year roll for XP
Kronwall Snake Eyes.  9.  1 D6 bonus for XP =2
Edler 6
Oduya 9 - 2 XP
Calvert 12, 6XP.

50X paid in retention.
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on April 18, 2019, 03:22:53 PM
XP update.

Kronwall started 3049 at 17 XP.

3XP from Mission 1 (Kill survival, victory)
5 XP from training second round
Mission 5 XP
Survival, Success +2
Kill Turkina
Kill Kit Fox
Kill Executioner
Hits Ace *FINALLY*
+2 for MVP, KESTREL 5
+2 for Random Check
34 XP

Oduya
Start at 1
+2 for Mission 1
+5 for Training Round 2
+1 Kill Kit Fox
+2 MVP Kestrel 5
+2 Maint Roll
Total 13 XP

Calvert started at 17
+2 for Mission 1
+5 for Training Round 2
+1 Kill Kit Fox
+1 Kill Kingfisher
+2 MVP Mission 5
+6 Anniversary Skill Check
Total 32

Added to roster
ZEU-6S Zeus
THG-10E

Removed from Roster
THG-11Eb
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on April 22, 2019, 12:47:05 AM
5/16

Marshall will attempt replace the RA of the Awesome Oduya
Base TN7 (-2 FAC +4 destroyed location -3 quad time +1 Custom) TN7  Rolls a 4, Someone else has to do it  EOD 5/7

Nabakov will attempt replace the LA of the Awesome Oduya
Base TN7 (-2 FAC +4 destroyed location -3 quad time +1 Custom) TN7 - 7 attached EOD 5/17

Bobrovosky will attempt to remove the RL of Awesome Oduya-
It has to be scrapped anyway, don't care. 480 minutes.
------------
5/18

Vaslivesky will attempt to replace the RA of Awesome Oduya
Base TN6 (-2 FAC +4 destroyed location -3 quad time +1 Custom) TN^  Rolls 7.  Attached EOD 5/19


Hartnell Down will attempt to add actuators to UA LA Awesome Oduya
Base TN9 (-2 FAC -2 Acutator -1 double time +1 Custom) Tn5 Rolls 4 180 minutes Fail

Hartnell Down will attempt to add actuators to LA LA Awesome Oduya
Base TN9 (-2 FAC -2 Acutator -1 double time) Tn4 Rolls 11  180 minutes

Hartnell Done

Nabakov will attempt to reinstall the LA UAA on Awesome Kronwall
Base TN7 (-2 FAC -2 Acutator -1 double time +1 Custom) TN3 Rolls 9 Installed 180 minutes

Nabakov will attempt to install DHS1 in LA.
Base TN7 (-2 FAC -1 Heat Sink -1 double time +1 Custom)TN4 Rolls 8 180 minutes Installed

Nabakov will attempt to replace the PPC on the LA
Base TN7 (-2 FAC +1 Weapon  +1 Custom) TN7 - 3 Needs someone else.

Marshall will attempt to install a DHS on the LA
Base TN7 (-2 FAC -1 Heat Sink -1 double time +1 Custom)TN4  9 - installed 180 minutes

Marhshall will attempt to repair the IS on the RT
Base TN7 (-2 FAC straight -2 trip time +1 Custom)TN3  Rolls 9 270 minutes
Marshall Done.

---------

5/19

Hartnell Down will attempt to replace 26 armor on the LA
Base TN9(-2 FAC -1 ARM +1 Custom -3 quad time) TN4 - 9.  Installed.  Available 5/22

Marshall will attempt to replace the RL on the Awesome.
Base7 (-2 FAC -3 quad time +1 Custom +4 destroyed location) TN7 Rolls a 10, available 5/21

Bobrovosky will attempt to install a PPC in the LA
Base TN5(-2 FAC -3 quad time +1 Weapon +1 Custom) TN2 Rolls 4. 480 minutes  Installed.

Nabakov will attempt to repair the 17 armor on the LT
Base TN7(-2 FAC -1 ARM +1 Custom -2 triple time) TN3 Rolls 6 765 minutes - Available 5/21

---

5/20

Maint day

5/21

Nabakov will attempt to repair the LTR of Awesome Oduya
Base TN7(-2 FAC -1 ARM +1 Custom -2 triple time)TN4 rolls 10. 315 minutes

Marshall will attempt to repair the CTR of Awesome Oduya
Base TN7(-2 FAC -1 ARM +1 Custom -2 triple time)TN4 rolls 2. 315 minutes  vasi is up.

Vaslivesky is up
Base TN6(-2 FAC -1 ARM +1 Custom -2 triple time)TN3 rolls 9

Bobrovosky will attempt to replace 10 points on the RTR
Base TN5(-2 FAC -1 ARM +1 Custom -1 double time)TN3 rolls 9

5/22

Hartnell Down will attempt to rearmor 18pt the LL on Awesome Oduya
Base TN9(-2 FAC -1 ARM +1 Custom -3 quad  time) TN4.  Rolls a 9 1080 minutes.  Available on 5/25

Nabakov will attempt to armor the RL of Awesome Oduya
Base TN7(-2 FAC -1 ARM +1 Custom -1 double time) TN4 1080 minutes Rolls 5, available 5/25

Marshall will attempt to install actuators on the Awesome Oduya
Base TN7 (-2 FAC -2 acutator +1 custom) TN 4 90 minutes each
6, boxcars and 6  Installed.

5/23

Marshall will attempt to repair the CT IS on Awesome Oduya
Base TN7 (-2 FAC +1 type +1 custom -2 triple time) 405 minutes. TN5  Rolls 7 Repaired.

Vaslivesky will attempt to reinstall the armor on the CT on Awesome Oduya
Base TN6 (-2 FAC -1 AMR +1 custom -1 double time) TN3 Rolls 9.  930 minutes  Available on 5/26

--------
5/24

Marshall will attempt to replace the armor on the RT. 24 points
Base TN7  (-2 FAC -1 AMR +1 custom -2 triple time) TN3 1080 minutes.  Rolls 5 installed available 5/27

---------
5/25

Hartnell Down will attempt to replace the armor on the RA. 26
Base TN9 (-2 FAC -1 ARM +1 Custom -2 triple time) TN5 Rolls 8 installed 1170 minute available 5/28

Marshall will attempt to install a 2x DHS onto the RT, 180 minutes each
Base TN7 (-2 FAC -1 HS +1 Custom -1 2x time) TN4 8, 10.  two installe
One DHS single time
Base TN7 (-2 FAC -1 HS +1 Custom) TN5  Rolls 5 installed.

Vaslivesky will attempt to load a PPC onto the RT 120 minutes
Base TN6 (-2 FAC +1 WPN +1 Custom -3 quad time) 480 minutes TN3, rolled 6 installed.

Nabakov will attempt to install DHS onto Awesome Oduya.
Base TN7 (-2 FAC -1 HS +1 Custom -1 2x time) TN4 7 and 4, installed



5/26
Marshall will attempt to install two acutators
Base TN7 (-2 FAC -2 acutator +1 custom)  TN 4 90 minutes each
Upper 7
Lower 6 installed

Nabakov will attempt to install a PPC on Awesome Kronwall
Base TN5 (-2 FAC +1 WPN +1 Custom -3 quad time) TN4, 3 fails

5/27
Vaslivesky attempts.  TN3 Rolls 7.

Awesome Oduya returns to service 5/28
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on April 23, 2019, 12:15:46 AM
All rolls are for THG-10E Thug

All technicians available on 5/28

Hartnell Down will strip the armor off the LA on the Thug
Base TN9(-2 FAC -1 ARM -2 triple time) TN4 2.5 days available 5/31 rolls 9.
Added to inventory

Nabakov will attempt to remove the UAA on the LA.
Base TN7 (-2 FAC -2 Actuator) TN3 90 minutes 8 removed

Nabakov will attempt to remove the LAA on the LA.
Base TN7 (-2 FAC -2 Actuator) TN3 90 minutes 10 removed

Nabakov will attempt to remove the Hand from the LA 6 removed

270 minutes so far.

Nabakov will attempt to remove the SHS from the LA

Base TN7 (-2 FAC -1 HS) TN4 9 removed, 90 minutes

Nabakov will attempt to remove the LA PPC.  9, removed.  Thats his day.

5/29
Nabakov will attempt to remove the LT armor
Base TN7(-2 FAC -1 ARM) TN 4 15*24 = 360  BOXCARS BABY

Base TN7 for LTR 120 minutes same numbers rolls 10, armor off.  Nabby is done.

Marshall will attempt to remove SHS from the LT
Base TN7 (-2 FAC -1 HS) 90 minutes each TN4
5
8
6

Removing SRM4
Base TN7 (-2 FAC +1 WPN) 120 minutes TN6 10 removed

Vaslivesky will attempt to remove the SRM4 ammo
TN5 rolls a 6 removed.

End of day

5/30, arm and left torso are removed from Thug and removed.
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on April 23, 2019, 12:28:50 AM
5/30

Vaslivesky is tabbed for performing work on the Highlander.

SRM6 removed from side torso.  Artemis 4 FCS added to both remaining launchers.  LRM20 ammo added.
Base TN7(-2 FAC +1 custom +2 difficulty +2 customization) Base TN10

All of these are 120 minutes each
 A4 LA SRM
removing LT SM6
Removing LRM ammo LT
Adding A4
Adding @LRM20 LT
Adding @LRM20 LT

2160 minutes *base*  Two days with 480 minutes, rest with 510 minutes (HR assignment)  4.5 days dirty math using 480 minute days.

Quad time to bring it to 8640, TN7

Rolled 2d6 : 3, 2, total 5
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on April 23, 2019, 12:30:24 AM
Change is done in 36 days.  Done well before we land on Seduten.

*Note - Custom thread will NOT be updated - additional work to be performed once on planet due to world requirements)  Final result will be HGN-732b
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on April 25, 2019, 01:45:27 PM
5/30

Repairs to Awesome Kronwall are starting.

Hartnell Down is attempting to replace the LT
Base TN9(-2 FAC -3 quad time +1 customer +4 destroyed location) TN9 rolled 6.  Higher level tech required.  Done EOD 6/1

Marshall will attempt to repair the IS on the CT
Base TN7(-2 FAC -3 quad time +1 custom +3 more than 3/4th damage) TN6 rolled 7 repaired, 1080 minutes available 6/3

6/1

Nabakov will attempt to install a new left torso on Awesome Kronwall.  Work will take two days
Base TN7(-2 FAC -3 quad time +1 customer +4 destroyed location) TN7.  Rolled a 6.  Higher level tech required.  available 6/3

6/3
Bobrovosky will attempt to install a new LT on Awesome Kronwall
Base TN5(-2 FAC -3 quad time +1 customer +4 destroyed location) TN5...6.  GODDAMN FINALLY.  Done on 6/4

Hartnell will attempt to rearmor the head of Awesome Kronwall
Base TN9(-2 FAC -1 ARM + 1 custom -2 triple time) TN5 rolls 10, ends day 6/3

6/4
Hartnell will attempt to replace the LA on Awesome Kronwall
Base TN9(-2 FAC -3 quad time +1 customer +4 destroyed location) TN9 Rolls 7.  Higher end tech required.  Available 6/6

6/6

Hartnell will attempt install 33pts armor on LL
1980 minutes
Base TN9(-2 FAC -1 ARM + 1 custom -2 triple time) TN5.  Rolls 11 and she bloody installs something.  available 6/10

Nabakov will attempt to replace LA on Awesome Kronwall
Base TN7(-2 FAC -3 quad time +1 customer +4 destroyed location) TN7  Rolls 12, installed EOD 6/7

Marshall will attempt to reinstall the RT PPC
Base TN7(-2 FAC +1 WPN +1 custom -3 quad time) 480 minutes TN4 rolls 6 installed Done for the day

6/7

Marshall will attempt to install the LT PPC
Base TN7(-2 FAC +1 custom + 1 weapon -3 quad time) TN4, time is the day Rolls 4, scurries out

6/8

Nabakov will attempt to install the LA acutators.
Global TN
Base TN7(-2 FAC -2 acutator +1 custom) TN4 90 min each
9
7
5
(okay thats odd how those rolled out)
Replace the heat sinks in the LT

Base TN7(-2 FAC -1 HS +1 Custom) TN5 90 minutes each
9
12
reloads RA GR bin 1
done

Marshall will attempt to rearmor the LA of Awesome Kronwall
24 * 15
Base TN7(-2 FAC -1 ARM +1 custom -2 triple time TN3) rolls a 3.  1080 minutes available 6/11

6/9

Nabakov will attempt to rearmor the rear torsos of Awesome Kronwall, going left to right.
Base TN7(-2 FAC -1 ARM +1 custom -1 double time) TN4
10
3
8

CTR not rearmored.  available 6/11

Bobrovosky will attempt to rearmor CTR
Base TN5(-2 FAC -1 ARM +1 custom) TN3 rolls 6


6/10

Hartnell will attempt to rearmor the RL of Awesome Kronwall

980 minutes
Base TN9(-2 FAC -1 ARM + 1 custom -2 triple time) TN5.  Rolls 6 and she bloody installs something.  available 6/13

**hitting post to save work**
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on April 25, 2019, 01:57:40 PM
6/11

Nabakov will attempt to rearmor Awesome Kronwall LT
28x15
Base TN7(-2 FAC -1 ARM -2 TT +1 Custom) TN3 9 installed 6/13

Marshall will attempt to rearmor Awesome Kronwall RT
Base TN7(-2 FAC -1 ARM -2 TT +1 Custom) TN3 11 installed 6/13

6/14

Nabakov will attempt to rearmor Awesome Kronwall LT
39x15
Base TN7(-2 FAC -1 ARM -2 TT +1 Custom) TN3 rolls 12 installed 6/20ish 1755 minutes

Awesome Kronwall, -1 JJ returns to service 6/20
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on April 25, 2019, 08:22:16 PM
8/9/50, arrival on Seduten

Highlander goes into customization to add CASE to each side torso

Nabakov is assigned
Base TN7(-4 facility +3 difficulty +1 custom +2 customization -3 triple time) TN6 960 minutes.

Rolled 2d6 : 2, 5, total 7
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on April 25, 2019, 08:25:57 PM
Holy crap I passed.

Nabakov gains 1XP.  HGN-732b online 8/10
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on April 25, 2019, 10:04:06 PM
Forgot to do this in transit. Nabakov pulls the remaining PPC off the Thug.  Rolls 9, its off.
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on April 25, 2019, 10:10:23 PM
8/11

Nabakov will refit the ZEU-6S Zeus to a ZEU-6T Zeus

Removes AC5 and ammo, adds PPC and SHS.

Class C work 900 minutes base

Base TN7(-4 FAC +2 difficulty -2 triple time) 2700 minutes total - roughly a week at 510 minutes

Rolled 2d6 : 2, 1, total 3
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on April 25, 2019, 10:12:31 PM
For reference, TN was a 3.  Passed, JUST
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on April 25, 2019, 11:15:42 PM
8/10

Marshall will attempt to repair 10 damage to the Turkinas Right Arm
Base TN7(-4 fac -1 arm +3 IS Tech Working on Clan unit -2 triple time) total TN3

Rolls 6, RA rearmored

Day Ended.

8/11
Marshall will attempt to repair 10 damage to the Turkinas Right Leg
Base TN7(-4 fac -1 arm +3 IS Tech Working on Clan unit -2 triple time) Rolls 8, repaired

8/12
Marshall will attempt to repair 20 damage to the Left Leg to the Turkina
Base TN7(-4 fac -1 arm +3 IS Tech Working on Clan unit -2 triple time) rolls 8 passed.  Available 8/14

All armor damage repaired.

8/30
Vaslivesky will attempt to replace the full head on the Turkina.
Base TN6(-4 FAC +4 destroyed location +3 IS tech on clan equipment -3 quad time) TN6.  Rolls a 6.  Installed 9/1

9/2

Nabakov will attempt to repair the armor on the Turkina
Base TN7(-4 fac -1 arm +3 IS Tech Working on Clan unit -2 triple time) rolls 10

Turkina A "Somerset hämnas uggla" returns to service 9/2
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: Timberwolfd on April 25, 2019, 11:35:22 PM
 :o
Something seems to be missing from the TO&E....
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on July 12, 2019, 11:24:32 PM
9/15 - Tech Bobrovosky will refit ZEU-6T Zeus to 6S

Removal of PPC and SHS, adding AC5 and ammo.

This is a Class C, 900 minutes

Nabakov Assigned Base TN7, -2 facility, -2 triple time, -1 Easy to Maintain, TN, +1 Custom +2 TN6
Rolled 2d6 : 3, 2, total 5
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on July 12, 2019, 11:25:10 PM
Failed, available on 10/1

Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on July 13, 2019, 12:25:02 AM
9/15 - Hartnell Down will attempt to replace armor on Awesome Oduya

Base TN9 (-2 FAC, -1 ARM +1 Custom -3 quad time) Final 1hr rolls 4 fails, LL
Base TN9 (-2 FAC, -1 ARM +1 Custom -3 quad time) Final 1hr rolls 8 success, RA 1pt
Base TN9 (-2 FAC, -1 ARM +1 Custom -3 quad time) Final 6 6hr rolls 6 pass, RTR 6pt

Marian Marshall will attempt to rearmor the Awesome
Base TN7 (-2 FAC, -1 ARM +1 Custom -3 quad time) Final 1hr rolls 7 pass, LL 1pt
Base TN7 (-2 FAC, -1 ARM +1 Custom ) Final 5 45 min roll 4 fails
Base TN7 (-2 FAC, -1 ARM +1 Custom ) Final 5 75 min roll 9 Pass
Base TN7 (-2 FAC, -1 ARM +1 Custom -1 double time) Final 5 150 min roll 11 pass HD
Base TN7 (-2 FAC, -1 ARM +1 Custom -1 double time) Final 5 150 min roll 11 pass RT

Zumruda Best will attempt to rearmor Awesome Oduya
Base TN7 (-2 FAC, -1 ARM +1 Custom -1 double time) Final 5 450 min roll 10 pass RT

Vaslivesky will attempt to repair the CTR of Awesome Oduya
Rolls 8, passes, 3CTR (Just gonna use his whole day for this)

Bobrovosky will attempt to Pod an IS ERPPC
Base TN 5 +2 difficulty, -3 quad time - 4 days TN3 rolls 8 passed, available 9/19

9/16
Hartnell Down will attempt to repair the CT of Awesome Oduya
Base TN9 (-2 FAC, -1 ARM +1 Custom -3 quad time) 1080 minutes TN4  rolls 7 CT repaired 18pt

Marshall will attempt to repair the RL
Base TN7 (-2 FAC, -1 ARM +1 Custom -2 triple time) 13pt 585 minutes TN 3 rolled 8 Passed
Available 9/17

Zumruda Best will attempt to repair the LT of Awesome Oduya
Base TN7 (-2 FAC, -1 ARM +1 Custom -2 triple time) 15pt TN3 675 minutes rolls 8 passed

*Just easier at this late hour to do this this way*
9/18

Marian Marshall will attempt to replace the ARM on Odyua LA
Base TN7 (-2 FAC, -1 ARM +1 Custom -1 double time)  TN4 rolls 6 repaired 9/19

Vaslivesky will attempt to pod an ERPPC
Base TN 6 +2 difficulty, -3 quad time - 4 days TN4 rolls 8 passed, available 9/21

9/20
Techs will begin customizing the Turkina A.
The RA GR, ammo and LRM20 ammo will be removed.  LRM20 ammo to be removed from LA.
Two IS ERPPC added to RA.  Ammo, LRM20 to be added to CT, HD, LL.
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on July 13, 2019, 12:33:20 AM
9/22
Awesome Kronwall will be repaired by Hartnell down.
TN9(-2 FAC -1 ARM +1 CUS -4 quad time 3 hours) TNwhatever she rolled an 11, good. 3pt
RA GR reloaded, bin 1
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on September 01, 2019, 09:19:00 PM
Whatever the day the convoy escort was:

Warhawk D added to roster.
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on September 01, 2019, 11:14:55 PM
Warhawk D, 18 Sept:

Vaslivesky will remove the podded weapons and ammo.
1x LRM20
2X LRM20 ammo
1x UAC10
1x UAC10 Ammo

5 hours total.

Begins removing armor on the Warhawk:
5 LL Armor
Base TN7 (-1 ARM, +3 Tech diff -3 quad time -2 FAC) Final TN4, 5 armor removed
Day complete.

Marshall attempts to remove the single RA armor left.  1 hour, same numbers
9.

Zamruda Best attempts to remove 13 points of armor from the LA.
Base TN7 (-1 ARM, +3 Tech diff -3 quad time -2 FAC) Final TN4, rolls 7.  13 armor removed, takes two days.


19 Sept
Nabakov tasked with removing LTR remaining armor.
Base TN7 (-1 ARM, +3 Tech diff -3 quad time -2 FAC) Final TN4, rolls 10 - removed.  Day ends for him.  8 points

14pt armor added.

Zamruda Best tasked with reparing a DHS in the LT
Base TN7(-2 FAC -3 quad time +3 tech ) = time 480 min base TN5, rolls 10

20 sept

Three regular technicians are tasked with removing heat sinks from the LT
Base TN7(-2 FAC -3 quad time +3 tech) TN5, full day each.

Nabby fail, 4
Marshall passed 10,
Zamruda passed 7

21 sept;

Vaslivesky assigned to failed heat sink.  Final TN4 ( see above) rolls 8, passes.
Nabakov assigned to LL heat sink, rolls 9, done. 

Zamrusa Best assigned to remove UAA from LA
Base TN7 (-2 FAC -2 acutator -3 quad time +3 tech dif) = 360 minutes final TN3 rolls 6.
Marshall attempts to remove the LA of the Warhawk D.
Base TN7 (-2 FAC +4 limb +3 tech diff -3 quad time)  tn9 time 2 days rolls a 7, higher tech needed.

22 sept
Nabakov attemps to remove the foot
Base TN7 (-2 FAC -2 acutator -3 quad time +3 tech dif) = 360 minutes final TN3 rolls 6

Zamruda Best attempts to remove the LLA, same rolls above, 11. 

Vaslivesky is attempting to remove the ULA, final TN is a 2, rolls 4, removed.

23 sept.
Vaslivesky will attempt to remove the LA.
Base TN8 (-2 FAC +4 limb +3 tech diff -3 quad time)  tn8 time 2 days rolls a 11, pass available 9/25.

Hartnell down attempts to remove the XL engine, fails and its a write off anyway.

Nabakov attempts to repair the head of the Warhawk
Base TN7 (-2 FAC, +3 tech +1 dif -3 quad time) 135 * 4 540 minutes = TN6.  Rolls 9, success

Zamruda Best will attempt to remove the LL of the Warhawk tn9, rolls a 7, available 9/25

Marian Marshall will attempt to remove the LT of the warhawk.  TN9.  6.  Availble 9/25

9/25

Nabakov will attempt to remove the head of the Warhawk.  TN, fails, rolls a 5.

Vaslivesky will attempt to remove the Warhawk LT, TN8.  Rolls 11, success available 9/27

9/27

Vaslivesky will attempt to remove the Warhawk LL.  TN8.  Rolls 7, elite tech needed.

9/29
Bobrovosky will attempt to remove the LL of the Warhawk, TN7.  Rolls 10, Bob available 10/1

Vaslivesky will attempt to remove the Warhawk Head.  TN 8.  Rolls 8, available 10/1

Warhawk done. 


9/25
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on September 04, 2019, 11:10:24 PM
10/3 - regular tech Nabokov will attempt to repair the armor of Awesome Oduya

Base TN7 (-1 ARM +1 custom -2 facility -1 double time) TN4 rolls 4, repaired EOD 10/3 15pts repaired

10/4 - nabakov will attempt to repair the CT of Awesome Oduya.  7 points
Base TN7 (-1 ARM +1 custom -2 facility -2 triple time) TN2 rolls 8 passes.

Nabakov will attempt to repair the Turkina Kronwall
Base TN7 (-1 ARM -2 FAC +3 Tech -3 quad time) TN4, 4 points left arm rolled a 9.

10/5

Nabakov tasked with attempting to repair armor on LL of Turkina Kronwall
Base TN7 (-1 ARM -2 FAC +3 Tech -3 quad time) TN4, 10 points left  leg rolled a 9.

10/6

Nabakov tasked with repairing the LT ARM of Turkina Kronwall
Base TN7 (-1 ARM -2 FAC +3 Tech -3 quad time) TN4, 1pt LT rolled a 10.

Nabakov tasked with repairing the RL ARM of Turkina Kronwall
Base TN7 (-1 ARM -2 FAC +3 Tech -3 quad time) TN4, 5RS rolled a 6.

Nabakov tasked with reparing CTR of Turkina Kronwall
Base TN7 (-1 ARM -2 FAC +3 Tech -3 quad time) TN4, 19CTR rolled a 7.

10/8
Nabakov tasked with reparing CT of Turkina Kronwall
Base TN7 (-1 ARM -2 FAC +3 Tech -3 quad time) TN4, 15CT rolled a 7.

10/10
Nabakov tasked with repairing the HD of Turkina Kronwall
Base TN7 (-1 ARM -2 FAC +3 Tech -3 quad time) TN4, 7HD rolled a 5.

10/11
Nabakov tasked with repairing the RA of Turkina Kronwall
Base TN7 (-1 ARM -2 FAC +3 Tech -3 quad time) TN4, 12 RA rolls 7

10/13
Nabakov tasked with repairing the CT IS of Turkina Kronwall.
Base TN7 (-2 FAC +0 repair type +3 tech type -3 quad time) 90*4 = plenty TN5  Rolls 5.

(SKILL UP ALREADY DAMN YOU)


Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on September 07, 2019, 12:58:12 AM
10/14.

Attempting to omnipod a clan DHS.

Nabakov assigned.

Base TN7 (-0 facility +2 difficulty -3 quad time) TN6 - 8  Done 10/15

10/16

Base TN7 (-0 facility +2 difficulty -3 quad time) TN6 - 4  Done 10/17

10/18
Base TN7 (-0 facility +2 difficulty -3 quad time) TN6 - 10  Done 10/19

Base TN7 (-0 facility +2 difficulty -3 quad time) TN6 - 9  Done 10/21

Base TN7 (-0 facility +2 difficulty -3 quad time) TN6 - 3  Done 10/23

Base TN7 (-0 facility +2 difficulty -3 quad time) TN6 - 8  Done 10/25

4 Non podded DHS removed from inventory, added to Podded Inventory.

11/1

IS ERL attemtping to pod.
Base TN7 (-0 facility +2 difficulty -3 quad time) TN6 - 9 done 11/4

11/5

IS ERL attemtping to pod.
Base TN7 (-0 facility +2 difficulty -3 quad time) TN6 - 7 done 11/10ish

11/6Turkina Kronwall pods adjusted.

LA:2 IS ERPPC Removed
2 IS ERL added, 2 C-DHS added

RL/LL - Clan DHS installed.

Ammo bins reloaded.
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on September 25, 2019, 12:15:01 AM
June 17 3051

Bobrovisky is pulling pods off the Turkina when not needed doing other repairs.

Awesome Kronwall Repairs

Hartnell attempts to repair the CT Arm
TN9 (-2 Facility -1 ARM +1 Customized -3 quad time) 180 minutes rolls 6, passed 3pts

Hartnell will replace armor on LA, 6pt, same modifiers as before.  Rolls 6, passes.  7 hours available on 6/18

Zumruda Best will attempt to repair the RA armor.  24 ARM
Base TN7 (-1 ARM -2 FAC +1 Custom Base TN5 - 360 minutes,  8 Repaired, 120 minutes left in day.

Zumruda Best will attempt to repair the RT armor.
Base TN7 (-1 ARM -2 FAC +1 Custom Base TN5 - 150 minutes rolls 4, requires veteran tech to do

Marion Marshall will attempt to replace the RL armor
Base TN7 (-1 ARM -2 FAC +1 Custom Base TN5) 495 minutes.  Rolls 10, repaired.

Veteran tech Nabakov will attempt to repair the RA IS.
Base TN6 (+1 IS 50%, -2 FAC +1 custom -3 quad time) TN3, 540 minutes.8 repaired.

Veteran Tech Vaslivesky will attempt to repair the RL IS
Base TN6 (+2 IS 75%, -2 FAC +1 custom -3 quad time) TN4, 720 minutes. 6 repaired. 6/20 available

Bobrovsky reloads @GR1

6/18

Dr will attempt to heal Kronwall.
TN5 - 6, goes to 1 wound.

6/18 - Nabakov will attempt to repair the RT armor of Awesome Kronwall
Base TN7 (-1 ARM -2 FAC +1 Custom Base TN5 triple time 450 minutes.  Rolls 10.  Repaired.  Ends his day, 7 hours for 6/19

Hartnell will attempt to repair RL ARM of PHX-1 Phawk Baidavletov
Base TN9 (-2 FAC -1 ARM +1 CUS -3 Quad time) TN4 rolls 4, available 6/20

Zumruda Best will attempt to install a new RT on Awesome 8T
Base TN7 (+4 destroyed section -2 Facility -3 quad time) TN6 2 days  rolls 7.  Available 6/21

Marion Marshall will attempt to install a new LL
Base TN7 (+4 destroyed section -2 Facility -3 quad time) TN6 2 days  rolls 10.  Available 6/21

Nabakov will attempt to rearmor the Left Arm of the Awesome
Base TN7(-1 ARM -2 FAC) 360 minutes. TN4 Boxcars, XP logged 24

Nabakov will attempt to rearmor the head of Awesome Kronwall.
Base TN7(-1 ARM -2 FAC +1 Rush Job .75) TN5 7 repaired. Day done

Vaslivesky will attempt to repair the CT armor on Awesome 8T  495 minutes
Base TN6(-1 ARM -2 FAC) TN3 33 points. rolls 3, repaired EOD 6/20


6/20

Nabakov will attempt to repair LT armor
Base TN7(-1 ARM -2 FAC +1 Rush Job .75) TN5, 270 minutes 24 pt.  Rolls 5.

Nabakov will attempt to repair RL armor
Base TN7(-1 ARM -2 FAC +1 Rush Job .75) TN5, 112 minutes 10 pt.  Rolls 10.

6/21

All limbs are reinstalled.

all techs available.

Hartnell will attempt to rearmor RTR Awesome 8T
Base TN9 (-1 ARM -2 FAC) 150 minutes TN6 - rolls 9. 

Hartnell will attempt to install 3 LL acutators, top down order.
Base TN9 (-2 FAC -2 Acutator) 90 min each.  TN5 6, 7, 4.  Foot not installed, Regular tech required.

Hartnell will attempt to repair 8 points of armor on Awesome LL, same as above.  10

Bobrovosky will attempt to reattach the RA of Awesome
Base TN5(-2 FAC, +2 blown off arm, 180 minutes, TN5)  Rolls 7, attached.

Zumrdua Best will attempt to install a 80 ton foot onto Awesome 8T, Base TN7 -4 (see above) TN3.  Rolled 9.

Zumruda Best will attempt to repair the armor on the LL Awesome 8T.
Base TN7 (-1 ARM -2 FAC) TN4  Rolls 7, 15 minutes left in day.

1pt Right Arm
Base TN7 (-1 ARM -2 FAC) TN4  Rolls 11

Marion Marshall will attempt to rearmor the RTR on Awesome 8T
Base TN7 (-1 ARM -2 FAC +1 Rush .75 TN5) 270 minutes, 24 points, TN5.  Rolls 5.

Marion Marsall will attempt to repair 19 points of armor on the RA.
Base TN7 (-1 ARM -2 FAC +1 Rush .75 TN5) 210 minutes, 19 points, TN5.  Rolls 9.
Base TN7 (-1 ARM -2 FAC +1 Rush .75 TN5) 270 minutes, 24 points, TN5.  Rolls 5.

Nabakov will attempt to add 4 points ARM to RA.
Base TN6, -3 net, 15 minutes, TM3, rolls 4

Nabakov will attempt to repair the Gyro
Base TN6 (+1 Gyro -2 FAC, -1 double time TN4) 200 min8], 8

Attempts to install 2 SHS on RT
Base TN6 (-2 FAC -1 HS)  tn3, 5 and 6

Vaslivesky will attempt to repair the LA IS
Base TN6 (-2 FAC +3 IS damage TN7) boxcars repaired, 270 minutes

Vaslivesky will attempt to install 2 SHS on the RT
Base TN6 (-2 FAC, -1 HS) TN3, 7, 9

Done for the day.
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on October 13, 2019, 11:54:23 PM
June 23rd Technical staff will attempt to repair armor on Turkina before new parts arrive.

Zumruda Best (Reg) is assigned the LA - Yes not the most efficient but easier to track
Base TN7 -1 ARM -4 FAC +3 Tech Base -3 quad time TN2 rolls 7, armor 13hrs.

Marian Marshall (Reg) is assigned LT, saem numbers as above, 17 hours.  Boxcars, well then.

June 26.

Zumruda Best assigned 14 points CT.  Same Mods. 7 repaired.

Marion Marshall assigned 24 points RT.  3.  Just squeaked it.

June 28

Zumruda Best assigned to HD.  5 hours.  9 repaired.

June 29

Zumruda Best assigned the RA.  9 hours.  TN2.  Rolls 5.

Marion Marshall assigned 11 points on RL.  Rolls 8.  Complete.

Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on October 15, 2019, 11:29:20 AM
June 30th

Hartnell will attempt to install two SHS on Awesome 8T RT
Base 9 (-4 FAC -1 HS -1 double time) 180 min ea TN 3 rolls 4 and 5.  Installed.

Hartnell will attempt to install two SHS in the LL Awesome 8T
Base 9 (-4 FAC -1 HS -1 double time) 180 min ea TN 3 rolls 9 and 9.  Installed.  available EOD 7/1

July 14th.

Parts for Turkina and Awesome 8T have arrived.

Hartnell will attempt to reinstall the LL on Awesome 8T LA.
Base TN9 (-4 FAC +1 WPN -3 quad time) TN3 10 installed, day.

Zumrdua Best will attempt install new LRM 15 on RT.
Base TN7 (-4 FAC +1 WPN -1 double time) TN4 installed.

(Awesome 8T returns to duty)

Marion Marshall assigned Turkina LL
Base TN7 (-4 FAC +4 destroyed location -3 quad time +3 tech base) TN..7.  Rolls 7, squeaks it.  Limb installed 7/16 EOD (whew)

Bobrovosky assigned podding DHS - Base TN5 +2 base modifier -3 quad time TN4.  11 installed. 



7/17

Hartnell down will install acutators on Turkina, top to bottom.
Base TN9 (-4 fac -2 acutator +3 tech -3 quad time) TN3 7, 3, 9 all acutators installed EOD 7/20

Zumruda Best will attempt to repair armor on Turkina LL.
Base TN7 (-1 ARM -4 FAC +3 tech dif -3 quad time) 40 hours total TN2.  5 installed, 7 days.  Finished EOD 7/23  Turkina pods to be installed later.
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on October 21, 2019, 11:27:58 AM
-100K Cbills due to misreading the way factories work, no big deal. - 50K Cbills for this refit

July 21st.  Bobrovosky will be assigned to customize the Awesome 8T at the factory.  Removing SHS RT#1, adding CASE to each side torso in L6.

Base TN5 (-4 factory +4 class D) 5.5 days.  TN4

Rolled 2d6 : 5, 1, total 6
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on January 11, 2020, 11:04:15 PM
July 23nd, performed on Dropship.

Awesome 8T goes into Customization.


Removing LL from RA, removing CT @LRM15x2.  Removing 6 SHS.

Adding LRM15,RA, 6 tons LRM15 ammo.  Move two SHS from a side torso to CT.  Move net 19 points of armor.

Class: B (Time x3, difficulty +3), Basic Facility

Basically comes out to be a week before modifiers.  3 weeks after.

Bobrovosky assigned technician.

Base TN5 (+3 B class, +1 customized unit +2 base customization difficulty) TN11 double time TN10

Rolled 2d6 : 3, 6, total 9







Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on January 11, 2020, 11:05:07 PM
Close!

Removed 2 million Cbills to cover the gap.  Ow.
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on January 11, 2020, 11:55:07 PM
Post - Whatever This Is Staff Retention, same modifiers as before.

Oduya TN3 - 4
Badiatev TN3 - 6
Berthe - TN4 10
Calvert - TN7 11

Dr TN3 - 11

Techs test on 3 except Best, who tests on 4

Segei Nabakov - 5
Andrei Vaslivesky - 4
Sergei Bobrovosky - 9
Marion Marshall - 5
Jazmyn Hartnell - 7
Zumruda Best - 5

All retained, no issues
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on January 13, 2020, 01:26:37 PM
Close!

Removed 2 million Cbills to cover the gap.  Ow.

Deadly pinged me about this - I had my numbers wrong.  Successful MOS2.  Cash added back to my warehouse
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on January 13, 2020, 05:45:09 PM
21 Oct 3051.

Awesome 9M Repairs.

Regular Tech Marion Marshall assigned, RT DHS1
Base TN7 (-2 Defender Role -3 quad time +0 Heat Sink) 120 minutes * 4 480 /day TN Dont Fail - Roll 4, DHS repaired

Regular Tech Zumruda Best assigned RT ERPPC.
Base TN7 (-2 Defender, -2 trip time +1 WPN, 1 Crit) base 450 min needs 4.
Rolls 6, pass, ER PPC repaired.

Green tech Hartnell assigned to repair XL Engine, RT 1.
Base TN9 (-2 Facility, +0 damage, -3 quad time) 400 minutes TN4 - Rolls4, passed, just.


Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on January 17, 2020, 11:24:02 PM
22 October 3051

Awesome Kronwall enters Customization.

RT: Remove JJ, Remove PPC, add ER PPC, Add DHS.
LT remove JJ, remove PPC, add ER PPC, add DHS
LA: Add DHS

Tech bobrovosky assigned.  ~40 days work.
Base TN5 (+1 customized unit +3 difficulty Class C -3 quad time)

Rolled 2d6 : 2, 1, total 3
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on January 17, 2020, 11:24:48 PM
22 October 3051

Awesome Kronwall enters Customization.

RT: Remove JJ, Remove PPC, add ER PPC, Add DHS.
LT remove JJ, remove PPC, add ER PPC, add DHS
LA: Add DHS

Tech bobrovosky assigned.  ~40 days work.
Base TN5 (+1 customized unit +3 difficulty Class C -3 quad time)

(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 2, 1, total 3

Of bloody course.  Remove 2 mil Cbills, done Janurary ish
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on January 18, 2020, 12:47:44 AM
22 October
Awesome 9M Repairs
Green tech Jezmyn Hartnell assigned to LA Armor repairs.

Base TN9 (-1 Armor -3 quad time) 26*60 = 26 hours done TN5.  Bloody snake eyes.  28 oct complete

Regular tech Marion Marshall assinged to LA Structure repairs.
Base TN7 (-3 quad time +3 difficulty) 270 = 1080 minutes TN7.  Rolls a 4.  28 October available

Regular Tech Zumruda Best assigned to repair LT IS
Base TN7 (-3 quad time +0 damage) TN4 90*4 360 minutes.  Rolls 11 repairs

Regular tech Zumruda Best assigned to repair HD ARM
Base TN7 (-1 Armor -3 quad time) TN3 rolls 9

--

23 Oct

Zumruda Best assigned to RT IS repair
Base TN7 (-3 quad time +0 damage) TN4 90*4 360 minutes.  rolls 11 repairs

Regular tech Zumruda Best assigned to repair RTR ARM
Base TN7 (-1 Armor -3 quad time) TN3 rolls 6

24 oct.

Zumruda Best assigned to rearmor LTR.
Base TN7 (-1 Armor -3 quad time) Rolls 8.  repaired, 360 minutes availble 25 oct.

25 oct
Zumdruda Best assigned CT(F) armor.
Base TN7 (-1 ARM -3 quad) TN3 rolls 3. 

Zumruda Best assigned, CTR Repair
Base TN7 (-1 ARM -3 Quad) TN3 7 hours available on 10/27 and snake eyes.

10/27
Zumruda best assigned to RA armor repairs.  26 hours.
Same as before.  Rolls 6, passes.  11/2 available.

10/28

Veteran tech Vaslivesky assigned to LA structure repairs.
Base TN6 (+3 difficulty -3 quad time) rolls a 9 passes available 11/1

Veteran tech Nabakov assigned to CTR Armor repair, needs Not fail, 10 hours.  Rolls 3, available on 10/30.

Marion Marshall assigned to rearmor left arm
Base TN7 (-1 ARM -3 quad time) TN3, 26 hours..  Rolls 7.

11/2
Zumruda Best assigned to build new LL for Awesome.
Base TN7 (+4 destroyed location -3 quad time) TN6 2 days, available 11/4 rolls 7, new leg attached 11/4

11/4
Hartnell will attempt to rearmor the LL of the Awesome
Base TN9 (-1 ARM -3 quad time) 34 hours TN5.  Rolls a 10, rearmored and available 11/11

Zumruda Best assigned to replace actuator stack, top to bottom
90 min each, -2 replacement actuator -2 TN3 EOD 11/5 done.
7
6
4
All 3 reloaded.

Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on January 18, 2020, 12:58:17 AM
Veteran Technican Vaslivesky assiged to AWS-9Q Oduya.

Remove AMSx2, AMS ammo.  Install Guardian ECM and SL to match 9Q.

Base TN6 (+1 custom unit +3 difficulty Class B -3 quad time) TN7.  14 days.

Final TN7.

Rolled 2d6 : 6, 5, total 11

Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on January 18, 2020, 01:00:52 AM
You know, considering save percentages I should have seen that coming.

9Q Awesome available 11/21 as is tech.
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on January 18, 2020, 01:12:55 AM
11/14

Hartnell assigned to attempt to cram in the SSRM2 ammo.
Base TN9(+1 difficulty -3 quad time) final TN8.  4.  Regular tech needed.

Regular tech marian marshall assigned.
Final TN6.  Rolls a 7.  Installed EOD 11/4
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on February 14, 2020, 11:28:06 PM
11/22

Tech Vaslivesky assigned.

Removing:

ERPPC, RA, DHS DHS RA
DHS DHS SSRM2 LA
Remove MPL, SSRM2 CT
Remove @SSRM2 LL

Add Gauss Rifle, ammo x2 Right Arm

Base TN6 Class B refit, 3960 minutes base after modifiers

Base TN6 (+3 Class B, - 3quad time) 33 days.

Rolled 2d6 : 6, 1, total 7

Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on February 14, 2020, 11:28:24 PM
MOS1
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on February 14, 2020, 11:35:16 PM
May 3052 Skill Rolls

Kronwall: 10, gains 6
Badiatev: Noep
Berthe: 5
Calvert: 12, 6
Oduya: 9 yes 6

....okay wasn't expecting that.

Techs

Nabakov 8
Vaslivesky 6
Bobrovosky 6
Marshall 6
Hartnell 12 - 1
Best 9 - 5

Doc: 8

Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on February 15, 2020, 12:32:25 AM
Calvert spends 10 edge to get a second point of XP
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on February 15, 2020, 12:52:45 AM
During Transit, Turkina is set with Kronwalls pods
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on July 19, 2021, 01:08:43 AM
Post Tukyyaid 1 Repairs

Field Repairs, HR admin for 30 extra minutes each day

Awesome 9Q repairs:

Hartnell assigned to replace R LLA
Base TN 9 (-2 type +2 field - 3 quad time) 360 minutes TN 6 7 replaced.  Damaged piece destroyed
Assigned HD ARM - 5 pts
Base TN9 (-1 ARM +2 field 2 triple time 150 minutes) TN8. rolled 3 failed, Regular tech required.

Regular tech assigned, PPC repair,
Zumruda Best: TN7 (+1 1 crit, +2 field conditions, -3 quad time) total time 400 minutes TN7 rolled a 4, veteran tech needed
Attempting to repair the same head armor...

base TN7 (-1 ARM, +2 conditions, -1 double time) TN 7 Rolls a 9 repaired, finished for day.

Marion Marshall assigned to repair the right arm armor.
Base TN 7 (-1 ARM +2 facility -3 quad time) 1040 minutes (2 days) TN 5 rolls a 10 avail 5/15

Veteran techs

Nabakov:
RT DHS 3
Base TN 6. (+1 3 crit equipment +2 field -3 quad time) 400 minutes TN6 rolls 9 repaired.

Vaslivesky repairs RA PPC
Base TN 6. (+1 3 crit equipment +2 field -3 quad time) 400 minutes TN6 rolls 11 repaired.

May 14
Green
Hartnell assigned to repair RT Armor TN9 (-1 ARM +2 Field -3 Quad time) TN 7 960 minutes Rolls 8 passed.  90 minutes available for 5/15

Regular
Marshall assigned to repair CT Armor.
Base TN7 (-1 ARM +2 FC -2 triple time) TN6 930 minutes 31 points rolls 11 available sometime 5/16

Zumreda Best assigned to repair LA (Seriously somehow the LT didnt get hit)
13 points, base 130 minutes
TN7 (-1 ARM +2 FAC -2 triple time) 390 minutes TN 6,fails requires veteran tech\

Veteran techs
TN 6 TN7 (-1 ARM +2 FAC -3 quad time ) 520 minutes TN 4 snakes elite tech required.

5/15

Green:
Hartnell Down
Assigned to Awesome Berthe.  19 Armor LA
Base TN9 (-1 ARM +2 FC +1 custom -3 quad tome 760 minutes TN who cares rolled 4 regular tech 5/16

Regular techs

Marian Marshall
RL Armor, 14 points
Base TN 7 (-1 ARM +2 FC -3 quad time 520 minutes) TN6 3 veteran tech required

Zumruda Best LL
Base TN 7 (-1 ARM +2 FC -3 quad time 520 minutes) TN6 3 veteran tech required

Elite tech:
Bobrovosky Tn5, (-1 ARM, -3 quad time +2 FC 520 minutes) TN3 to rearmor the LA rolled 8 repaired 5/17

Veteran techs 5/16
Vaslivesky to RL TN6 (-1 ARM -3 Quad time +2 FC 140 * 4 560 min TN 5 rolled 5

Nabakov assigned to LL TN 6 14 ARM 20ARM 400 minutes
TN 6 (-1 ARM -3 quad +2 FC TN 4) 7 repaired 5/17

5/17

Awesome 9Q returns to service 5/17

5/17 regular techs
Stand down order issued
Return to defense stance, assuming maintenence bay

Green
Hartnell LT, Green
Base TN9 (-1 ARM +1 custom -2 MC -3 quad time ) 20 ARM LT TN4 800 minutes Rolls 11 repaired 5/18

Regular
LA, Zumruda Best
19 points armor
TN7, (-1 ARM +1 custom -2 MC -2 trip time) 579 minutes TN4 rolled 9 repaired 5/18

Marion Marshall
20 ARM LL
Base TN7 (-1 ARM + 1 CUS -2 MC -4 quad time 800 minutes TN3 rolls 5 repaired 5/18

Awesome Berthe returns to service 5/18

5/19
Green:
Hartnell assigned to CTR of Awesome Kronwall
Base TN9 (-1 ARM +1 custom -2 MF -3 quad time 400 minutes TN4 rolls 8.
110 minutes left in day.
TN 9 (-1 CUS +1 ARM -2 MF -1 double time) TN 6 rolls 6

Regular
Zumruda Best
Assigned RA
22 ARM
base 7 -1 ARM + 1 CUS -2 MF -1 DT TN6 rolls 8 repaired same day

Marion Marshall
Assigned LL
33ARM 330 min
Base TN7 (-1 ARM +1 CUS -2 MF -3 quad time 1320 min TN 2 rolled a 7 available 5/22

5/20
Green
Hartnell
Assigned RT Awesome Kronwall
9 points
Base TN9 (-1 ARM +1 CUS -2 MF -1 double time) TN 6 rolls 8 repaired same day
Assigned RL 7 points armor
Base TN9 (-1 ARM +1 CUS -2 MF -1 double time) TN 6 rolls 6 same day

Awesome Kronwall returns to service 5/20

5/21

IS repairs on mechs.

Zumruda Best
RA Awesome 9Q
1/4 IS damage
Base TN7 (+0 damage, -3 quad time -2 MF) TN2 rolled 7 Time 360

Marion Marshall
Base 7 +1 50% IS DMG -3 quad time -2 MF TN3 rolled 3 repaired 5/22 540 min

5/22
Marion Marshall
Base 7 -3 quad time -2 MF +0 under 25% CT  TN2 rolls 8 Done 5/22

Zumruda Best

CT Repair Awesome Kronwall
Under 25%
7 +1 Cus -2 MF -3 quad TN3 5 repaired same day

5/23
Marion Marshall LT same as above pass on a 6

Best LL repair same as above pass on a 9

All repairs complete 5/23, ammo reloaded as needed (1GR ton, 3 LRM15 ton

3 tons LRM15
1 To gauss
261 armor removes from inventory.

Dr healed Odouya at some point rolled 11
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on August 22, 2021, 12:33:03 AM
Okay, my warehouse got messed up and out of sync at one point, so to get this back to where it needs to be:

Awesome 9Ma added to Warehouse post Tukyyaid - brings to 8



Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on September 25, 2021, 12:04:30 AM
Elite Tech Bobrovosky Assigned to Factory work on Skye:

Class B refit
Removing IS ERPPC x2
Adding C/ER PPC x2
Adding IS DHS x2

Base TN4
Factory -4
Clan Tech on IS Unit +2
Customized +1
Type of work +3
quad time -3
 total TN - 3 (?)

Time taken base 480 minutes + 180 * 3(base modifier) * 4 (extra time) total time  = 16.5 days

Rolled 2d6 : 4, 2, total 6
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on September 25, 2021, 12:05:11 AM
Right, the above post was for 8Q Awesome Kronwall.  It is now Awesome 8Q Kronwall 2
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on September 25, 2021, 01:22:44 AM
3 Feb 3053

Salvaged Awesome 8Q Repairs
Role Defend, Maintence Facility

Regular tech zemruda best assigned

Head attachment:
Base TN7 +4 destroyed location, -2 Conditions -3 quad time TN6 time 2 day
rolled 9, head attached EOD 4 Feb

Regular tech Marion Marshall assigned to add a new LA
Base TN7 +4 destroyed location, -2 Conditions -3 quad time TN6 time 2 day
Rolled 4, veteran tech required, attempt can be made 5 feburary

Green tech Hartnell rearmoring 10pts Left Leg
TN9 -1 ARM - 2 Facility -1 double time TN5 200 minutes
8 complete
Repeat process on CT
rolled 10


4 Feburary
Green tech assigned to rearmor RA on Awesome
20 points RL
TN9 -1 ARM - 2 Facility -1 double time TN5 400 minutes rolled 10

5 Feburary

Veteran Tech assigned to attach new Left Arm to Awesome
Vaslivesky
Base TN6 +4 destroyed location, -2 Conditions -3 quad time TN5 time 2 day
Rolled 9, attached 7 Feburary

Green tech assigned to Head Awesome Armor
Hartnell - Base TN9, -1 ARM -2 FAC - 3 quad time just under 400 minutes
TN 3 rolled 5 rearmoed

Regular tech assigned to rearmor LL
Marion Marshall 10pt
Base TN7, -1 ARM - 2 FAC -3 quad time TN Dont Fail 400 minutes rolled 4

Zumruda Best assigned to armor RT
9 points
Base TN7, -1 ARM - 2 FAC -3 quad time TN Dont Fail 360minutes rolled 10

6 Feburary
Idle
7 Feburary
Regular tech assigned to rearmor Awesome 8Q
Marion Marshall
Base TN 7 -1 ARM -2 FAC -1 double time TN 3
rolled 4

Green tech assigned to actuators on LA
Hartnell
Base TN9 -2 acutator -2 facility -1 double time, Time 180 TN 4
UAA: 7
LAA: 10

Awesome 8Q Avilable for service 3/8 - no SL, no Hand.
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on April 09, 2022, 11:23:27 PM
Skaraborg Post Angel 5:

All 'mechs went winchester.

Awesome 8T Berthe no damage
Awesome 9Q No Damage
Awesome 8Q Kronwall 2 heavy armor damage
Shadow Hawk 5M Moderate Armor Damage

Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on April 16, 2022, 12:23:43 AM
All dates are assuming post campaign and in cantonment.

Day 1
Green tech Hartnell assigned to Shadow Hawk 5M Armor
Left Leg, 15 points = 150 min
Base TN9 (-1ARM -2 FAC -2 -2 trip time) final TN7 450 minrolled 5 regular tech required.

Regular Tech Zumruda Best will attempt to repair LT armor
Base TN 7 (-1 ARM -2 FAC - 1 DT) TN3 Time 200 min rolled 5 pass

Regular Tech Marion Marhall will attempt to repair RL ARM
Base TN 7 (-1 ARM -2 FAC - 1 DT) TN3 Time 200 min rolled 11 pass

Day 2

Regular tech Zumruda Best assigned to repair ARM on 5M Shadow Hawk.
Base TN 7 (-1 ARM -2 FAC - 1 DT) TN3 Time 300 min rolled 4 pass

Day 2 Shadow Hawk returns to operation.

Awesome 8Q Kronwall 2
2 Hartnell (GRN) will attempt to repair LA Armor, 5 pt
Base TN9 (-1 ARM -2 FAC -1 +1 customized +2 Mixtech -3 quad time 200 minutes TN 6 6 success

Marion Marshall
Base TN7 (-1 ARM -2 FAC -1 +1 customized +2 Mixtech -3 quad time 200 minutes TN 5 6 successful 5 points

Day 3

GRN tech Hartnell assigned to CT Awesome Kronwall 2.  29 PT CT, 1160 MIN (2.5 days)
Base TN9 (-1 ARM -2 FAC -1 +1 customized +2 Mixtech -3 quad time 200 minutes TN 6 7 successful

Day 6 GRN tech Hartnell assigned to Awesome 8Q Kronwall 2
21 PT ARM RT
Base TN9 (-1 ARM -2 FAC -1 +1 customized +2 Mixtech -3 quad time 840m TN 6 rolls 6 successful

Day 8
GRN tech Hartnell assigned to Kronwall 8Q 2 RA ARM
15 PT
Base TN9 (-1 ARM -2 FAC -1 +1 customized +2 Mixtech -3 quad time 600 minutes TN 6 7 success

Day 10
GRN tech Hartnell assigned to Awesome 8Q Kronwall 2 17 PT ARM LL
Base TN9 (-1 ARM -2 FAC -1 +1 customized +2 Mixtech -3 quad time 200 minutes TN 6 3 FAIL

Day 12 Regular tech Zumruda Best Assigned
Base TN7 (-1 ARM -2 FAC -1 +1 customized +2 Mixtech -3 quad time) TN4 appx 2 days.  7 passes

Awesome Kronwall 8Q online Day 12.
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on May 21, 2022, 12:40:19 AM
5/29/54

SPT-N2 Spartan added

Bobrovosky removes the following Ammo from Spartan: SSRM2, AMS (Note this is not a customization, I'm emptying the bins)

Green technician Hartnell assigned to repair Awesome 8T Berthe

Repairing 8pt LT armor
Base TN9 (-1 ARM +1 CUS -2 facilities -3 quad time) TN4 8 repaired
spends one hour rearming an LRM bin
Regular technician Zumruda Best assigned
Repairing 8pt LT armor
Base TN7 (-1 ARM +1 CUS -2 facilities -3 quad time) TN2 3 repaired
spends one hour rearming an LRM bin

Bobrovosky reloads the remaining LRM15 bins

Awesome 8T Berthe returns to service same day

5/30/54

Awesome 8Q Kronwall 2 repairs to begin
Green tech Hartnell assigned CTR Armor
Based TN9 (-1 ARM +1 CUS +2 -2 FAC -3 quad time) TN 6 time 400-MIN 5 failed

Regular tech Zumruda Best to repair RL armor, 19 points
Base TN7 ((-1 ARM +1 CUS +2 -2 FAC -3 quad time) TN4 time 760 min (2 days) 9 passed

Regular tech Marion Marshall LL ARM 10 PT
Base TN7 (-1 ARM +1 CUS +2 -2 FAC -3 quad time) 400 MIN TN 4 7 repaired

6/1/54
Regular tech  Marion Marshall assigned to repair CTR armor
Based TN7 (-1 ARM +1 CUS +2 -2 FAC -3 quad time) TN 4 time 400-MIN 12 successful

Marion Marshall assigned to repair RTR 2 pts
Based TN9 (-1 ARM +1 CUS +2 -2 FAC -3 quad time) TN 4 time 80 5 passes

green tech Hartnell assigned to RA armor 10pt
Based TN9 (-1 ARM +1 CUS +2 -2 FAC -3 quad time) TN 6 time 400 min 4 fails

6/2

Regular Marshall assigned RA, armor 10pt
Based TN7 (-1 ARM +1 CUS +2 -2 FAC -3 quad time) TN 4 time 400-MIN 6 pass

Marshall reloads one ton of GR ammo

6/3/54

Awesome 9Q go into repairs

regular tech Marshall assigned to repair gyro
Base TN7 (+2 4 crit with 2 damage -2 FAC -3 quad time) TN 4 Time 600 min 6 (gyro repaired 6/4 EOD)

Green tech Hartnell assigned to CT IS repairs
Base TN9 (-2 FAC -3 quad time +3 damage) TN 7 1080 minutes (3 days) boxcars.  Seriously.

regular tech Best assigned to LA IS repairs
Base TN7 (+0 IS damage -2 FAC -1 double time) TN5 180 min roll 11 repaird

regular tech Best assigned RT IS repairs
Base TN7 (+0 IS damage -2 FAC -1 double time) TN5 180 min roll 12 repaired (okay then..)

6/5/54

Green  tech Hartnell assigned to 9Q Awesome LA ARm
26 pt
Base TN9 (-1 ARM -2 FAC -2 tripe time) TN3 760 min 5 successful END 6/6

Regular tech Best assigned to LT ARM (24 points)
Base TN7 (-1 ARM -2 FAC -1 double time) TN3 480 MIN 6

Regular tech Marshall assigned RT ARM (24 pt)
Base TN7 (-1 ARM -2 FAC -1 double time) TN3 480 MIN 6 8 repaired

6/6

REG Marshall CT ARM 31pt
Base TN7 (-1 ARM -2 FAC -2 trip time) 310 min TN4 rolled 7

Regular tech Marshall assigned CTR 2pt
Base TN7 (-1 ARM -2 FAC ) TN4 20 4 passed

Regular tech Marshall assigned RTR 4 pt
Base TN7 (-1 ARM -2 FAC -1 double time) TN3 80min 9 passed

Regular tech Best assigned LL ARM 20
Base TN7 (-1 ARM -2 FAC -1 double time) TN3 400 MIN 5 repaired

Veteran tech Vaslivesky assigned RL 15 PT
Base TN6 (-1 ARM -2 FAC) TN3 150 minute boxcars repaired

Veteran Tech Vaslivesky assigned RA 10PT
Base TN6 (-1 ARM -2 FAC) TN3 100 min MIN 8 repaired

Veteran Tech Nabalov assigned, LA DHS 2 1 Crit
Base TN6 (-2 FAC -3 quad time) TN3 480 7 repaired




Awesome Berth online 5/29
Shadow Hawk 5M online 5/29
Awesome Kronwall 2 returns to service 6/2
Awesome 9Q returns 6/6
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on July 21, 2022, 11:57:49 PM
***This was discussed with the GM - this Customization is a Special Approval becuase of the timing it joined the unit***

Elite Tech Bobrovosky will attempt to customize the Spartan

REMOVE
AMS Ammo x1
SSRM2 x2
SSRM@ x2
ERPPC

ADD: 1.5T Armor
ADD: AMS
ADD MPL
ADD 2X DHS

MOVE 3x MPL out of RA, move to RT

Going to roll first (obviously using quad time) and see if I need to figure it out.
Rolled 2d6 : 6, 5, total 11
Title: Re: Skaraborg Lance Repairs, Maint & Customs
Post by: ItsTehPope on July 21, 2022, 11:58:00 PM
Its fine.