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Author Topic: Wolverine Lance Repairs and Customizatons  (Read 10442 times)

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Re: Wolverine Lance Repairs and Customizatons
« Reply #105 on: May 27, 2022, 09:24:45 PM »

REPAIRS
DATE: June 20 3054  LOCATION: Improvised conditions
MECH: Victor-9BLxM  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: SGT Mattue  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: Yes
Fix <25% Internal Dam, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 5:
Rolled 2d6 : 5, 6, total 11

Fix <75% Internal Dam, , Hit Location: LL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 720 ,TN: 8:
Rolled 2d6 : 1, 4, total 5

Replace Actuator Upper Arm, , Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 5:
Rolled 2d6 : 6, 1, total 7

Replace Weapon, Med Laser, Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 7:
Rolled 2d6 : 2, 5, total 7

Replace Weapon, Med Laser, Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 7:
Rolled 2d6 : 4, 3, total 7

TOTAL MIN: 2400  TOTAL DAYS: 4.71
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Re: Wolverine Lance Repairs and Customizatons
« Reply #106 on: May 27, 2022, 09:27:51 PM »

Re-try <75% internal LL with Elite
REPAIRS
DATE: June 20 3054  LOCATION: Improvised conditions
MECH: Victor-9BLxM  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: SGT Rathell  TECH LVL: Elite  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: Yes
Fix <75% Internal Dam, , Hit Location: LL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 720 ,TN: 6:
Rolled 2d6 : 3, 3, total 6

TOTAL MIN: 720  TOTAL DAYS: 1.41
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Re: Wolverine Lance Repairs and Customizatons
« Reply #107 on: May 27, 2022, 09:36:17 PM »

REPAIRS
DATE: June 26 3054  LOCATION: Improvised conditions
MECH: Victor-9BLxM  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: SGT Turner  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: Yes
Replace Armor, , Hit Location: LA, Quantity: 24, Time Multiplier: Quadruple, Total time Min: 960 ,TN: 4:
Rolled 2d6 : 5, 4, total 9

Replace Armor, , Hit Location: LT, Quantity: 27, Time Multiplier: Quadruple, Total time Min: 1080 ,TN: 4:
Rolled 2d6 : 4, 3, total 7

Replace Armor, , Hit Location: CT, Quantity: 6, Time Multiplier: Quadruple, Total time Min: 240 ,TN: 4:
Rolled 2d6 : 1, 2, total 3

Replace Armor, , Hit Location: CT[R], Quantity: 5, Time Multiplier: Quadruple, Total time Min: 200 ,TN: 4:
Rolled 2d6 : 3, 4, total 7

Replace Armor, , Hit Location: RT, Quantity: 27, Time Multiplier: Quadruple, Total time Min: 1080 ,TN: 4:
Rolled 2d6 : 1, 4, total 5

Replace Armor, , Hit Location: RT[R], Quantity: 5, Time Multiplier: Quadruple, Total time Min: 200 ,TN: 4:
Rolled 2d6 : 5, 2, total 7

Replace Armor, , Hit Location: RA, Quantity: 24, Time Multiplier: Quadruple, Total time Min: 960 ,TN: 4:
Rolled 2d6 : 1, 5, total 6

Replace Armor, , Hit Location: LL, Quantity: 24, Time Multiplier: Quadruple, Total time Min: 960 ,TN: 4:
Rolled 2d6 : 1, 5, total 6

Replace Armor, , Hit Location: RL, Quantity: 6, Time Multiplier: Quadruple, Total time Min: 240 ,TN: 4:
Rolled 2d6 : 3, 3, total 6

TOTAL MIN: 5920  TOTAL DAYS: 11.61
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Re: Wolverine Lance Repairs and Customizatons
« Reply #108 on: May 27, 2022, 09:38:47 PM »

re-try replace armor CT with Vet
REPAIRS
DATE: July 7 3054  LOCATION: Improvised conditions
MECH: Victor-9BLxM  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: SGT Nordhaug  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: Yes
Replace Armor, , Hit Location: CT, Quantity: 6, Time Multiplier: Quadruple, Total time Min: 240 ,TN: 3:
Rolled 2d6 : 5, 1, total 6

TOTAL MIN: 240  TOTAL DAYS: 0.47
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Re: Wolverine Lance Repairs and Customizatons
« Reply #109 on: May 28, 2022, 02:41:21 PM »

REPAIRS
DATE: June 17 3054  LOCATION: Improvised conditions
MECH:  War Dog WR-DG-02FC  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: SGT Khalil  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Fix Engine 3 Crit, , Hit Location: CT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 1200 ,TN: 9:
Rolled 2d6 : 5, 4, total 9

TOTAL MIN: 1200  TOTAL DAYS: 2.35
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Re: Wolverine Lance Repairs and Customizatons
« Reply #110 on: May 28, 2022, 02:45:03 PM »

REPAIRS
DATE: June 19 3054  LOCATION: Improvised conditions
MECH:  War Dog WR-DG-02FC  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: SGT Drummond  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Destroyed location, , Hit Location: RT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 960 ,TN: 9:
Rolled 2d6 : 6, 1, total 7

TOTAL MIN: 960  TOTAL DAYS: 1.88
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Re: Wolverine Lance Repairs and Customizatons
« Reply #111 on: May 28, 2022, 02:46:41 PM »

Re-try RT torso with Elite
REPAIRS
DATE: June 19 3054  LOCATION: Improvised conditions
MECH:  War Dog WR-DG-02FC  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: SGT Lewis  TECH LVL: Elite  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Destroyed location, , Hit Location: RT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 960 ,TN: 8:
Rolled 2d6 : 6, 3, total 9

TOTAL MIN: 960  TOTAL DAYS: 1.88
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Re: Wolverine Lance Repairs and Customizatons
« Reply #112 on: May 28, 2022, 02:49:25 PM »

REPAIRS
DATE: June 20 3054  LOCATION: Improvised conditions
MECH:  War Dog WR-DG-02FC  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: SGT Drummond  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Blown-off Limb, , Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 720 ,TN: 7:
Rolled 2d6 : 6, 6, total 12

TOTAL MIN: 720  TOTAL DAYS: 1.41
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Re: Wolverine Lance Repairs and Customizatons
« Reply #113 on: May 28, 2022, 02:53:57 PM »

REPAIRS
DATE: June 22 3054  LOCATION: Improvised conditions
MECH:  War Dog WR-DG-02FC  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: SGT Drummond  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Actuator Upper Arm, , Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 4:
Rolled 2d6 : 2, 6, total 8

Replace Actuator Lower Arm, , Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 4:
Rolled 2d6 : 4, 2, total 6

Replace Weapon, Gauss Rifle, Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 6:
Rolled 2d6 : 2, 4, total 6

Replace Weapon, Med Pulse laser, Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 6:
Rolled 2d6 : 5, 5, total 10

TOTAL MIN: 1680  TOTAL DAYS: 3.29
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Re: Wolverine Lance Repairs and Customizatons
« Reply #114 on: May 28, 2022, 02:59:06 PM »

REPAIRS
DATE: June 25 3054  LOCATION: Improvised conditions
MECH:  War Dog WR-DG-02FC  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: SGT Ki-Rin  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LA, Quantity: 8, Time Multiplier: Double, Total time Min: 160 ,TN: 6:
Rolled 2d6 : 5, 4, total 9

Replace Armor, , Hit Location: CT, Quantity: 28, Time Multiplier: Double, Total time Min: 560 ,TN: 6:
Rolled 2d6 : 3, 4, total 7

Replace Armor, , Hit Location: RT, Quantity: 23, Time Multiplier: Double, Total time Min: 460 ,TN: 6:
Rolled 2d6 : 5, 5, total 10

TOTAL MIN: 1180  TOTAL DAYS: 2.31
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Re: Wolverine Lance Repairs and Customizatons
« Reply #115 on: May 28, 2022, 03:00:39 PM »

REPAIRS
DATE: June 25 3054  LOCATION: Improvised conditions
MECH:  War Dog WR-DG-02FC  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: SGT Khalil  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LT, Quantity: 5, Time Multiplier: Double, Total time Min: 100 ,TN: 6:
Rolled 2d6 : 2, 3, total 5

Replace Armor, , Hit Location: RA, Quantity: 24, Time Multiplier: Double, Total time Min: 480 ,TN: 6:
Rolled 2d6 : 6, 6, total 12

Replace Armor, , Hit Location: LL, Quantity: 28, Time Multiplier: Double, Total time Min: 560 ,TN: 6:
Rolled 2d6 : 3, 4, total 7

TOTAL MIN: 1140  TOTAL DAYS: 2.24
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