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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Author Topic: Operation HENOUSE Mission 4 - 12/25/3046 (formerly Mission 3)  (Read 4866 times)

deadlyfire2345

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Re: Operation HENOUSE Mission 4 - 12/25/3046 (formerly Mission 3)
« Reply #75 on: November 07, 2018, 09:38:53 PM »

It will not be until dec at the earliest and Feb at the latest before deadly can host. Unless we want to play on the floor. I have no animals to get in the way.
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Re: Operation HENOUSE Mission 4 - 12/25/3046 (formerly Mission 3)
« Reply #76 on: November 07, 2018, 11:51:46 PM »

Quick status update: Midnight can bring it's Vindy and may have enough time to repair it's PHawk.  No other mechs or pilots available.  See Solo Ambush thread for details.
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Ad Hoc

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Re: Operation HENOUSE Mission 4 - 12/25/3046 (formerly Mission 3)
« Reply #77 on: November 08, 2018, 08:16:43 AM »

I would go ahead and repair PHawk as much as you can before game just in case. (^_^)b
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Re: Operation HENOUSE Mission 4 - 12/25/3046 (formerly Mission 3)
« Reply #78 on: November 08, 2018, 08:37:46 AM »

Agreed. I can do it tonight after I get home. We didn’t wrap and finish cleanup until after 11, so there wasn’t time last night.
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Timberwolfd

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Re: Operation HENOUSE Mission 4 - 12/25/3046 (formerly Mission 3)
« Reply #79 on: November 08, 2018, 09:07:05 AM »

It will not be until dec at the earliest and Feb at the latest before deadly can host. Unless we want to play on the floor. I have no animals to get in the way.
At least until we come over...

Quick status update: Midnight can bring it's Vindy and may have enough time to repair it's PHawk.  No other mechs or pilots available.  See Solo Ambush thread for details.
Ooof...
Without pilots, there is limited utility in making the unit's Shadow Hawk and Thunderbolt available to you.
Though you could hire the Regular MW from the December marketplace and throw him into the Thunderbolt.
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Re: Operation HENOUSE Mission 4 - 12/25/3046 (formerly Mission 3)
« Reply #80 on: November 08, 2018, 09:28:59 AM »

I’m not looking to hire anyone until I figure out what my situation is.
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deadlyfire2345

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Re: Operation HENOUSE Mission 4 - 12/25/3046 (formerly Mission 3)
« Reply #81 on: November 08, 2018, 11:19:29 AM »

That bad huh? Thought you would have a chance.
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Ad Hoc

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Re: Operation HENOUSE Mission 4 - 12/25/3046 (formerly Mission 3)
« Reply #82 on: November 08, 2018, 11:53:50 AM »

Who is printing the opfor?' I don't see any discussion on it. I would but I won't have time before Saturday.
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deadlyfire2345

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Re: Operation HENOUSE Mission 4 - 12/25/3046 (formerly Mission 3)
« Reply #83 on: November 08, 2018, 12:14:21 PM »

I did not want to use my ink so early, but I will do it again. Should have it done in an hour or so.
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Re: Operation HENOUSE Mission 4 - 12/25/3046 (formerly Mission 3)
« Reply #84 on: November 08, 2018, 12:43:27 PM »

That bad huh? Thought you would have a chance.

My other pilots were Vets (3/4), my CO in a Wolverine is effectively a Regular pilot (4/5) with no applicable SPAs. Movement modifiersom the targets was typically 3 and my attacker movement mod was either 2 or 3, so before range, terrain or damage applied I was sitting at 8 or 9. Numbers were usually higher which didn’t lead to great shots. If I could have opened up some distance, I may have been able to wear him down eventually but the whole battle lasted 8 turns.

Ambushes are meant to be brutal.  It worked as intended. Just the way it goes and that’s fine. It’s a game. If I’m successful in rebuilding it’ll make an even better story.

Rob did clarify my pilots weren’t captured, so I still have 4 pilots, just 2 mechs, so that’s something at least. I’ll update my unit, pilots and do repairs tonight.
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deadlyfire2345

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Re: Operation HENOUSE Mission 4 - 12/25/3046 (formerly Mission 3)
« Reply #85 on: November 08, 2018, 01:15:38 PM »

Does anyone know the armor placement for the TKG-150 variants? I am having problems finding it.
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Timberwolfd

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Re: Operation HENOUSE Mission 4 - 12/25/3046 (formerly Mission 3)
« Reply #86 on: November 08, 2018, 01:37:46 PM »

Does anyone know the armor placement for the TKG-150 variants? I am having problems finding it.
It is in the 3058 IS record sheets if you have that.
Armor is 40 Front, 33 Sides, 26 Rear, and 36 Turret with 6 structure.
Weapons are 1x MG Front, 1x AC/10 and 1x SRM-6 in the Turret.
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Timberwolfd

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Re: Operation HENOUSE Mission 4 - 12/25/3046 (formerly Mission 3)
« Reply #87 on: November 08, 2018, 01:44:14 PM »

That bad huh? Thought you would have a chance.

My other pilots were Vets (3/4), my CO in a Wolverine is effectively a Regular pilot (4/5) with no applicable SPAs. Movement modifiersom the targets was typically 3 and my attacker movement mod was either 2 or 3, so before range, terrain or damage applied I was sitting at 8 or 9. Numbers were usually higher which didn’t lead to great shots. If I could have opened up some distance, I may have been able to wear him down eventually but the whole battle lasted 8 turns.

Ambushes are meant to be brutal.  It worked as intended. Just the way it goes and that’s fine. It’s a game. If I’m successful in rebuilding it’ll make an even better story.

Rob did clarify my pilots weren’t captured, so I still have 4 pilots, just 2 mechs, so that’s something at least. I’ll update my unit, pilots and do repairs tonight.
The unit will make unit reserve mechs available.
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deadlyfire2345

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Re: Operation HENOUSE Mission 4 - 12/25/3046 (formerly Mission 3)
« Reply #88 on: November 08, 2018, 01:45:09 PM »

Got it. Thank you and no. Only TRO I have is effectively worthless for this campaign and this century in general.
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deadlyfire2345

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Re: Operation HENOUSE Mission 4 - 12/25/3046 (formerly Mission 3)
« Reply #89 on: November 08, 2018, 01:53:05 PM »

Sheets are done.
All I can offer for painted minis are the Phawk.
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