CincyBattletech

Please login or register.

Login with username, password and session length
Advanced search  

News:

Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

Pages: 1 ... 3 4 [5] 6 7

Author Topic: Operation HENOUSE Mission 3 - 11/27/3046  (Read 4588 times)

Timberwolfd

  • Administrator
  • Major
  • *****
  • Posts: 2953
  • Kibitzing from the sidelines
    • View Profile
Re: Operation HENOUSE Mission 3 - 11/27/3046
« Reply #60 on: September 26, 2018, 08:08:23 PM »

Okay, let's make it official and reroll terrain.
Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Colonel
  • *****
  • Posts: 4774
    • View Profile
Re: Operation HENOUSE Mission 3 - 11/27/3046
« Reply #61 on: September 26, 2018, 08:51:31 PM »

Okay, let's make it official and reroll terrain.

Rerolls completed via text.  Final scenario in progress.
Logged

Timberwolfd

  • Administrator
  • Major
  • *****
  • Posts: 2953
  • Kibitzing from the sidelines
    • View Profile
Re: Operation HENOUSE Mission 3 - 11/27/3046
« Reply #62 on: September 26, 2018, 08:54:26 PM »

Dan, do you want to choose your reinforcements?
Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Colonel
  • *****
  • Posts: 4774
    • View Profile
Re: Operation HENOUSE Mission 3 - 11/27/3046
« Reply #63 on: September 26, 2018, 09:12:56 PM »



NORTH


SOUTH

Maps
Desert 2
Grasslands 1
Open Terrain 2
Desert 2

Deployment
OPFOR Deploy: Deploy the 8 Mechs listed first on the image upthread within 5 hexes of the South board edge.  If the CO is in those 8 Mechs, the CO may be switched for a mech from the last 8 units.
PC Deploy: Deploy all PC units after OPFOR Deployment, within 5 hexes of the South board edge.
OPFOR Reserve Deploy: After PC deployment, OPFOR Reserve Mechs may be deployed within 5 hexes of the South board edge.
OPFOR Reinforcement Deploy: Enters from Northern Board Edge (anywhere) as per initiative order (units may choose to use Jump MP to enter map). 
PC Reinforcement Deploy: Enters from Southern Map Edge (anywhere) as per initiative order (units may choose to use Jump MP to enter map) *OR* may enter from a board edge no further north than the THIRD-NORTHERN-MOST PC unit(s), erring to the south.  Reinforcements may not enter within 5 hexes of an enemy unit.

Environmental Effects:
None.

Battlefield Support
Draconis forces receive an allowance of 110% of the Ranger choices (there is a BSP floor they will not go below).  Draconis Forces have moved significant air assets into the area, and will receive at least 2 randomized air attack choices and at least 1 randomized air defense choice for no cost.  Draconis Forces cannot deploy mines.
-Note that OPFOR air support can target PC Battlefield artillery support.  This can be countered by Air Cover as per normal.  The specific artillery vehicle targeted will be randomized.

PCs Victory Conditions:
1) Destroy or render incapable of exiting the board at least 8 OPFOR units
2) Expand Objective 1 to *all* starting OPFOR units.
3) Exit at least 2 Mechs from the North edge of the board.
CONDITION 1 MUST BE MET IN FULL FOR SCENARIO VICTORY

OPFOR Victory Conditions:
1) Reach the northern board edge with at least 8 mobile units (reinforcements do not count)
2) Destroy at least one Lance Leader's Mech
3) Keep the PCs from exiting any Mechs from the northern board edge

***EXTING THE BATTLEFIELD***
Exiting the battlefield requires a unit to remain stationary at the board edge for 1 turn.  Only a single spent MP is required to move offboard (ie, the environments MP penalties doesn't apply; or, more specifically, the Minimum Movement rule overrides it).

***Draconis Combine MechWarriors will fire on ejected MechWarriors whenever possible***
Logged

deadlyfire2345

  • Colonel
  • *******
  • Posts: 4266
    • View Profile
Re: Operation HENOUSE Mission 3 - 11/27/3046
« Reply #64 on: September 26, 2018, 11:39:46 PM »

Do we eve have a table that can fit all 4 maps like that?
Logged

ItsTehPope

  • Pontificus Rex
  • Administrator
  • Lieutenant
  • *****
  • Posts: 1810
    • View Profile
Re: Operation HENOUSE Mission 3 - 11/27/3046
« Reply #65 on: September 27, 2018, 12:05:07 AM »

Do we eve have a table that can fit all 4 maps like that?

I can fit 3 as is and with some work and a couple of rocks can probably do 4

Deadly you free tomorrow?
Logged

deadlyfire2345

  • Colonel
  • *******
  • Posts: 4266
    • View Profile
Re: Operation HENOUSE Mission 3 - 11/27/3046
« Reply #66 on: September 27, 2018, 12:16:27 AM »

I have an appointment at the VA at 1530. Other than that, I am free.
Logged

Timberwolfd

  • Administrator
  • Major
  • *****
  • Posts: 2953
  • Kibitzing from the sidelines
    • View Profile
Re: Operation HENOUSE Mission 3 - 11/27/3046
« Reply #67 on: September 27, 2018, 12:52:13 AM »

Dan, do you have a preference on the reinforcement lance? It will be Dancer, Dunedain, or Freya. Whoever you bring in needs to be in chase mode to ensure we get the faster units, so Dancer with his Pixies (of DOOOOOM) would be best. The only catch is I think he reinforces on turn 3 (check my math) due to lower stats. Dunedain comes in turn 2, but with a slightly slower average profile while the Firestarter is faster than everything but the Locusts. Other than the LAM, I don't think Freya can configure to be fast enough with the Grasshoppers and Vindicator limited to 4/6/4.
Logged

Timberwolfd

  • Administrator
  • Major
  • *****
  • Posts: 2953
  • Kibitzing from the sidelines
    • View Profile
Re: Operation HENOUSE Mission 3 - 11/27/3046
« Reply #68 on: September 27, 2018, 01:17:34 AM »

Do we eve have a table that can fit all 4 maps like that?
In the worst case we just pull the north map out of line. It's not a major show stopper, just inconvenient.
Logged

deadlyfire2345

  • Colonel
  • *******
  • Posts: 4266
    • View Profile
Re: Operation HENOUSE Mission 3 - 11/27/3046
« Reply #69 on: September 27, 2018, 11:33:18 AM »

Odd enough, my table would be able to fit it, but unfortunately, do not have my own place at the moment and also no table until possible January (According to the people I bought table from.)
Logged

ItsTehPope

  • Pontificus Rex
  • Administrator
  • Lieutenant
  • *****
  • Posts: 1810
    • View Profile
Re: Operation HENOUSE Mission 3 - 11/27/3046
« Reply #70 on: September 27, 2018, 01:47:15 PM »

Dan, do you have a preference on the reinforcement lance? It will be Dancer, Dunedain, or Freya. Whoever you bring in needs to be in chase mode to ensure we get the faster units, so Dancer with his Pixies (of DOOOOOM) would be best. The only catch is I think he reinforces on turn 3 (check my math) due to lower stats. Dunedain comes in turn 2, but with a slightly slower average profile while the Firestarter is faster than everything but the Locusts. Other than the LAM, I don't think Freya can configure to be fast enough with the Grasshoppers and Vindicator limited to 4/6/4.

Check your PMs
Logged

Timberwolfd

  • Administrator
  • Major
  • *****
  • Posts: 2953
  • Kibitzing from the sidelines
    • View Profile
Re: Operation HENOUSE Mission 3 - 11/27/3046
« Reply #71 on: September 27, 2018, 02:06:12 PM »

Check your PMs
Replied

It would help if Dancer could confirm his arrival turn. If he arrives any later than turn 3, there'd be no point.
Logged

Black Omega

  • Unrepentant Kell Hound Fanboy
  • Captain
  • ******
  • Posts: 2387
    • View Profile
Re: Operation HENOUSE Mission 3 - 11/27/3046
« Reply #72 on: September 27, 2018, 06:19:00 PM »

Dancer One to Ranger One and all lance leaders...

Dancer 3 & 4 [mw's Smith and Lewis] are out of MASH by 11/20.  Repairs to PXH-3MxSR and ENF-4rt complete.  Repairs to GLD and BJ continue.  Dancer lance combat ready morning of 11/21.  Dancer configuration will be slightly different but can still arrive as reinforcement on turn four with Centurion or turn 3 with Enforcer [with 3 PHawks].

Dancer One out. (^_^)b

12-avg walk-all jump-strategy skill= turn
walk=6+6+6+4=22/4=5.5 round up to 6
12-6-1-2=3 [with Enforcer]
Logged
"Slavish adherence to formal ritual is a sign that one has nothing better to think about."

Timberwolfd

  • Administrator
  • Major
  • *****
  • Posts: 2953
  • Kibitzing from the sidelines
    • View Profile
Re: Operation HENOUSE Mission 3 - 11/27/3046
« Reply #73 on: September 27, 2018, 06:55:48 PM »

Dancer One to Ranger One and all lance leaders...

Dancer 3 & 4 [mw's Smith and Lewis] are out of MASH by 11/20.  Repairs to PXH-3MxSR and ENF-4rt complete.  Repairs to GLD and BJ continue.  Dancer lance combat ready morning of 11/21.  Dancer configuration will be slightly different but can still arrive as reinforcement on turn four with Centurion or turn 3 with Enforcer [with 3 PHawks].

Dancer One out. (^_^)b

12-avg walk-all jump-strategy skill= turn
walk=6+6+6+4=22/4=5.5 round up to 6
12-6-1-2=3 [with Enforcer]
I was really hoping you came in on turn 2 because your lance is generally faster.
Logged

deadlyfire2345

  • Colonel
  • *******
  • Posts: 4266
    • View Profile
Re: Operation HENOUSE Mission 3 - 11/27/3046
« Reply #74 on: September 27, 2018, 07:12:45 PM »

Nobody has high strategy. That's another thing
Logged
Pages: 1 ... 3 4 [5] 6 7