CincyBattletech

Please login or register.

Login with username, password and session length
Advanced search  

News:

Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

Pages: 1 2 [3]

Author Topic: Public Review: Campaign Rules v3.0  (Read 2166 times)

Darrian Wolffe

  • Hazen
  • Administrator
  • Colonel
  • *****
  • Posts: 4864
    • View Profile
Re: Public Review: Campaign Rules v3.0
« Reply #30 on: November 07, 2018, 06:01:06 PM »

OK, I think I've caught everything up into the document.  There's been a wholesale reorganization as well, plus the addition of a table of contents which is actually functional.  Unless you people find something that needs dealt with, this is going to be what we go with after this contract ends.  So look it over hard now.

And of course, the second I post something...

The entire section under the header of "unit-level information" is deleted (it's information listed elsewhere), reducing the total page count from 71 to 70.
Logged

Timberwolfd

  • Administrator
  • Major
  • *****
  • Posts: 2953
  • Kibitzing from the sidelines
    • View Profile
Re: Public Review: Campaign Rules v3.0
« Reply #31 on: November 08, 2018, 02:03:02 PM »

One clarification under medical care. A wounded lance member should be assigned to one doctor as opposed to a doctor. Making it definitively singular instead of implied prevents the application of more than one doctor to a wounded lance member.
Logged

deadlyfire2345

  • Colonel
  • *******
  • Posts: 4394
    • View Profile
Re: Public Review: Campaign Rules v3.0
« Reply #32 on: November 08, 2018, 02:06:58 PM »

That clarification would mean for 8 lancemates total, we would need 4 docotrs to tend to all 8 is what is being implied?
Logged

Timberwolfd

  • Administrator
  • Major
  • *****
  • Posts: 2953
  • Kibitzing from the sidelines
    • View Profile
Re: Public Review: Campaign Rules v3.0
« Reply #33 on: November 08, 2018, 02:08:36 PM »

That clarification would mean for 8 lancemates total, we would need 4 docotrs to tend to all 8 is what is being implied?
That is true regardless.
The one instead of a doctor change means you can't put all four of those doctors onto a single patient for four times the rolls.
Logged

deadlyfire2345

  • Colonel
  • *******
  • Posts: 4394
    • View Profile
Re: Public Review: Campaign Rules v3.0
« Reply #34 on: November 08, 2018, 02:27:09 PM »

Based on current rulings, pilots are assigned to a doctor immediately after a game has concluded. That would mean your 2,3, or 4 pilots are assigned between 1/2 doctors (or one each). We could ramp up the difficulty in terms of C-bills by having them assigned prior to contract start. This would ultimately hurt those that have 5+ pilots.
Logged

Timberwolfd

  • Administrator
  • Major
  • *****
  • Posts: 2953
  • Kibitzing from the sidelines
    • View Profile
Re: Public Review: Campaign Rules v3.0
« Reply #35 on: November 08, 2018, 03:06:05 PM »

Based on current rulings, pilots are assigned to a doctor immediately after a game has concluded. That would mean your 2,3, or 4 pilots are assigned between 1/2 doctors (or one each). We could ramp up the difficulty in terms of C-bills by having them assigned prior to contract start. This would ultimately hurt those that have 5+ pilots.
This isn't the point I am trying to make.
I can be assigned to a doctor without being assigned to one doctor. the use of a is inexact. I assign a wounded lance member to two doctors at the end of a mission. I then check if he/she has been assigned to a doctor. They have been assigned to a doctor, just more than one. By changing the word to one, there is no interpretation of the rules that allows more than one doctor to work on a patient at the same time.
Logged

deadlyfire2345

  • Colonel
  • *******
  • Posts: 4394
    • View Profile
Re: Public Review: Campaign Rules v3.0
« Reply #36 on: December 06, 2018, 06:51:48 PM »

Question regarding self heal. Would our first aid skill be used towards it or no?
Logged

Timberwolfd

  • Administrator
  • Major
  • *****
  • Posts: 2953
  • Kibitzing from the sidelines
    • View Profile
Re: Public Review: Campaign Rules v3.0
« Reply #37 on: December 06, 2018, 06:57:10 PM »

Question regarding self heal. Would our first aid skill be used towards it or no?
Or anyone else's in the lance?

(I assume the answer to both is no, since first aid is the don't die now skill, not the doing internal injury repair skill, but it doesn't hurt to ask. Only when I hold my arm like this.)
Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Colonel
  • *****
  • Posts: 4864
    • View Profile
Re: Public Review: Campaign Rules v3.0
« Reply #38 on: December 06, 2018, 07:03:02 PM »

Question regarding self heal. Would our first aid skill be used towards it or no?

...I genuinely don't understand the "why" of this question.

Your ability to self-heal a point of damage in the cockpit has always been what the First Aid skill has explicitly been for.
Logged

Timberwolfd

  • Administrator
  • Major
  • *****
  • Posts: 2953
  • Kibitzing from the sidelines
    • View Profile
Re: Public Review: Campaign Rules v3.0
« Reply #39 on: December 06, 2018, 07:05:37 PM »

I took it as the healing after the fight, not while in the cockpit.
The only use of first aid I can recall us having was in the drive by shooting on the mad capellan. Has there been another?
Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Colonel
  • *****
  • Posts: 4864
    • View Profile
Re: Public Review: Campaign Rules v3.0
« Reply #40 on: December 07, 2018, 03:08:35 AM »

I took it as the healing after the fight, not while in the cockpit.

That is not correct.  See pg 5 of the v2-2 ruleset.

Quote
The only use of first aid I can recall us having was in the drive by shooting on the mad capellan. Has there been another?

There has not.  Nobody has bothered to try.  Nonetheless, the option remains open for someone who wants to use it.

In fairness, its primary utility remains with heavy/assault units firing at range, who aren't as badly hurt by the requirement to not move.  Most of our force is cavalry mediums and heavies, so it's understandable.
Logged

ItsTehPope

  • Pontificus Rex
  • Administrator
  • Lieutenant
  • *****
  • Posts: 1823
    • View Profile
Re: Public Review: Campaign Rules v3.0
« Reply #41 on: December 07, 2018, 12:18:39 PM »

I took it as the healing after the fight, not while in the cockpit.

That is not correct.  See pg 5 of the v2-2 ruleset.

Quote
The only use of first aid I can recall us having was in the drive by shooting on the mad capellan. Has there been another?

There has not.  Nobody has bothered to try.  Nonetheless, the option remains open for someone who wants to use it.

In fairness, its primary utility remains with heavy/assault units firing at range, who aren't as badly hurt by the requirement to not move.  Most of our force is cavalry mediums and heavies, so it's understandable.

My pilots generally prefer to bleed out first.
Logged

deadlyfire2345

  • Colonel
  • *******
  • Posts: 4394
    • View Profile
Re: Public Review: Campaign Rules v3.0
« Reply #42 on: December 07, 2018, 01:07:09 PM »

I see the ruling on first aid. Disregard my dumb question. This next ruleset for healing and damage will be fun.
Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Colonel
  • *****
  • Posts: 4864
    • View Profile
Re: Public Review: Campaign Rules v3.0
« Reply #43 on: December 07, 2018, 03:53:06 PM »

Listing to appear in rules doc

Rules Sources
BattleMech combat: BattleMech Manual
Vehicles and Infantry: Total Warfare and TacOps, as appropriate
Artillery and Aerospace: BattleMech Manual (Battlefield Support), or Total Warfare for Aero-only scenarios
Running a Merc unit: Field Manual Mercenaries (Revised) and Against the Bot

Rules Variants in play
Floating Criticals: TacOps
Movement Dice
Per-player Card Initiative
Expanded Terrain and Battlefield Conditions: TacOps
Artillery and Minefields: TacOps
Combat Engineers: Campaign Rules
Rapid-fire MGs: TacOps
BattleMech Quirks: BattleMech Manual
Special Piloting Abilities: ATOW and ATOW Companion
Expanded Battlefield Support: Campaign Rules
Land-Air-Mechs: StratOps and Campaign Rules

Logged

Hat

  • Carpe Petasus
  • Administrator
  • Colonel
  • *****
  • Posts: 4623
    • View Profile
Re: Public Review: Campaign Rules v3.0
« Reply #44 on: December 10, 2018, 10:02:39 AM »

Rob, I would include the information on rules used for customization including pricing which I believe comes out of BMR: Revised. You may have it with that rule section but it would be good to have all of it listed in the same place as a single reference.
Logged
Pages: 1 2 [3]