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Author Topic: Complete Unit TO&E update  (Read 21070 times)

Darrian Wolffe

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Re: Complete Unit TO&E update
« Reply #105 on: July 19, 2021, 02:43:15 PM »

OK, I've updated the AtB hanger for everyone but Crusher, but that's easy enough to do later and it won't really affect contract pay.  The unit is a solid A rating (135), and couple points in either direction won't affect anything.

Incidentally, Hat, can you please make sure Ryan knows that the Marauder IIC is an ASSAULT Mech, not a heavy Mech?  He has no assault pilots in his lance, and has passed by several on the marketplace, so I have a feeling he thinks that it's a 75 tonner.
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Hat

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Re: Complete Unit TO&E update
« Reply #106 on: July 19, 2021, 02:49:01 PM »

The Marauder IIC will be his personal mech as it’s still a command mech and PCs can pilot anything unless I missed something.
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Darrian Wolffe

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Re: Complete Unit TO&E update
« Reply #107 on: July 19, 2021, 03:04:28 PM »

The Marauder IIC will be his personal mech as it’s still a command mech and PCs can pilot anything unless I missed something.

Ok, just checking.
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Hat

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Re: Complete Unit TO&E update
« Reply #108 on: July 19, 2021, 05:42:49 PM »

Rob, looking at the Excel sheet from just before Tukayyid, it calculated our Dragoon rating at 142.  Can you help me understand what I’ve got wrong in it if anything?  Not sure if it’s mostly the equipment changes or if the Battle Armor is dragging us down or what. 
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Darrian Wolffe

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Re: Complete Unit TO&E update
« Reply #109 on: July 19, 2021, 08:37:36 PM »

Rob, looking at the Excel sheet from just before Tukayyid, it calculated our Dragoon rating at 142.  Can you help me understand what I’ve got wrong in it if anything?  Not sure if it’s mostly the equipment changes or if the Battle Armor is dragging us down or what. 

Sure.  Here you go.

Note that I can't change *any* of these values, so even if AtB is wrong, it's still right, and our spreadsheet is wrong.

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Hat

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Re: Complete Unit TO&E update
« Reply #110 on: July 19, 2021, 08:42:39 PM »

Any idea why it’s saying we need 7 aerospace fighter slots?
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Darrian Wolffe

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Re: Complete Unit TO&E update
« Reply #111 on: July 19, 2021, 08:46:49 PM »

Any idea why it’s saying we need 7 aerospace fighter slots?

No.
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Darrian Wolffe

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Re: Complete Unit TO&E update
« Reply #112 on: July 19, 2021, 08:49:08 PM »

Any idea why it’s saying we need 7 aerospace fighter slots?

To expound, it wouldn't make any difference anyhow.  Transportation rating is based on the percentage of your units which go in Bays, instead of Cargo, and only counts in 5% increments.  So getting rid of that 1 ASF slot MIGHT move you guys from 77% to 78% transported, but it won't make a difference in your rating until you hit 80%, so right now it's a moot point.
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Hat

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Re: Complete Unit TO&E update
« Reply #113 on: July 20, 2021, 02:56:23 AM »

For the Aerospace fighter, it looks like it thinks we've got another 65T fighter.  Do we have 2 Shilone's listed perhaps?

Maintenance is a topic we'll want to address before next contract or confirm it's working as you intend for unit assets.
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Darrian Wolffe

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Re: Complete Unit TO&E update
« Reply #114 on: July 20, 2021, 03:58:07 AM »

For the Aerospace fighter, it looks like it thinks we've got another 65T fighter.  Do we have 2 Shilone's listed perhaps?

Maintenance is a topic we'll want to address before next contract or confirm it's working as you intend for unit assets.

Upon a restart of AtB, it no longer thinks we need 7 ASF bays.  IIRC, I'd deleted a 7th ASF from the hangar during the previous session of AtB (this afternoon, once everyone had checked in on the google doc), so what I suspect happened is that AtB simply didn't live-update the Dragoons Rating during the previous session, but recalculated it when I loaded a new session.  It doesn't have any impact on your Dragoons Rating anyway.  The 7th ASF was a Lucifer, incidentally.

And there's no point in discussing maintenance.  Genuinely, there's no point, because unless you want to assign 1 Tech to EVERY Mech, ASF, and vehicle, and hard-lock them there, AND hire and track a full 6-man AsTech team for each Mech, you won't be in compliance with the FM:Mercs ruleset that AtB uses to calculate the Dragoons Rating.  Maintenance can either be in compliance with the ruleset AtB uses and you get a more "correct" Dragoons Rating...or the campaign can be fun and playable.  Pick one.
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Hat

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Re: Complete Unit TO&E update
« Reply #115 on: July 20, 2021, 08:27:07 AM »

Fun and playable. Thanks for clarifying.
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Hat

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Re: Complete Unit TO&E update
« Reply #116 on: July 20, 2021, 11:11:48 AM »

Ok, full unit roster, vehicle assignments, finances, etc. all up to date and attached as an Excel document to the first post of this thread.  Midnight also done, just down to Phoenix.
« Last Edit: July 20, 2021, 11:28:55 AM by Hat »
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Hat

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Re: Complete Unit TO&E update
« Reply #117 on: July 22, 2021, 02:21:44 PM »

Unit record sheet and entry updated in the first post to Feb 1, 3053.
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Black Omega

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Re: Complete Unit TO&E update
« Reply #118 on: July 23, 2021, 09:44:25 PM »

Care package info given to elite tech Tirto Kang who becomes Vet clan tech [current xp level is 20 xp].

Kang then completes 2 mixed tech customizations on Gladiator and Firestarter gaining 10 xp.  Google doc updated.  New-hire green tech also added.
« Last Edit: July 23, 2021, 09:50:09 PM by Black Omega »
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ItsTehPope

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Re: Complete Unit TO&E update
« Reply #119 on: July 24, 2021, 10:44:17 AM »

Working on getting caught up. Had one of the biggest Go Lives of my career over the past two weeks and I'm cooked.

Also fixing 40 years of overall neglect on this house while I've been alone the past few weeks. (%wife and %toddler have been out on an extended road trip with other family)
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