The dice gods are smiling tonight. Choosing 2
18- Congratulations, you graduated top in your class! [EDG +1, Good Reputation, Contact (2), Wealth (2), Well Equipped or Vehicle (3), may take OCS next, then return and continue this Path]
17 (Time constraints)- The sarge barely survived the Clan front, but made it his business to make sure you would. [WIL +2, Toughness, Pain Resistance]
Will Take OCS.
Will just add all numbers once this path is done
OCS:
Time: 1 year
Attribute Thresholds:
WIL +1
Traits:
Commission (Rank 1)
Pool Skills:
Academic/Military History 2
Protocol/Federated Suns 1
Skills:
Strategy 1
Bureaucracy/Federated Suns 2
Fields:
Officer Training
AIT: +2 to two Field Skills (Gunnery/Laser/Humanoid, Piloting/Mech), +3 to any three Military Field Skills (Administration, Bureaucracy/LA, Tactics/Mech) +1 to two others (Negotiation, Strategy)
Time: 2 years
Traits:
Promotion 1
Skills:
Gunnery/Laser/Humanoid 2
Piloting/Mech 2
Tactics/Mech 1 (3)
Administration 3
Bureaucracy/LA 3
Negotiation 1
Strategy 1
Career/Soldier 3
Field:
MechWarrior* (minimum DEX 3, RFL 4)
Special Training: +1 to any three Basic Training Skills (Rifles, First Aid, Career/Soldier), +3 to half of the character's AIT skills (rounding up) (Gunnery/Laser/Humanoid, Piloting/Mech, Tactics/Mech), +3 to any three other skills (Negotiation, Administration, Leadership)
Time: 3 years
Attribute Minimums:
WIL 5
INT 6
Attribute Thresholds:
EDG +1
add +1 to any one threshold of the player's choice (CHA)
Traits:
Promotion (2)
Well-Equipped (3)
Contact (2)
Good Reputation 1
Pool Skills:
Academic/Military History 4
Academic/Philosophies of War 4
Academic/Philosophies of Peace 4
Skills:
Rifles 1
First Aid 1
Career/Soldier 1
Gunnery/Laser/Humanoid 3
Piloting/Mech 3
Tactics/Mech 3
Negotiation 3
Administration 3
Leadership 3
Fields:
Military Scientist (minimum INT 5)