Final Scenario
NORTH
<----WEST
---->EAST
SOUTH
Lakes (new)......Open Terrain #3
Large Lakes 1....Large Lakes 2
DeploymentRangers: Deploy on the east side of the map, up to 5 hexes from the map edge, into any legal hex.
MOC: Deploy between 3 and 5 units onto the total area of the Level 2 hill on the Large Lakes 2 map. Deploy between 3 and 5 units onto the hill on the extreme northeast corner of the game board. Deploy the remaining forces within 2 hexes - or on top of - the hill just to the *west* of the 2-hex lake on the Open Terrain 3 map.
Environmental Conditions:Full Moon Night: Apply a +2 to-hit modifier to weapon attacks (searchlights have their usual effects; Ostroc, Shad, and Guillotine all have searchlights). Any weapon attacks against a target which has a heat level of 20+ gains a -1 to hit bonus.
Light Gale: Ejected pilots can move or fire each turn, not both.
Battlefield Support:None
Ranger Victory Conditions:1) Destroy or render incapable of spending MP at least 3 enemy units
2) Ensure that at least 2 of your units (including the liaison) are capable of spending MP at the end of the scenario
Rangers may declare victory if they have taken less than 3 casualties and caused 4 or more casualties.
MOC Victory Conditions1) Destroy or render incapable of spending MP at least 2 Ranger Units
2) Take less than 3 casualties.
Misc Rules1) Exiting the battlefield requires a unit to remain stationary at the board edge for 1 turn. Only a single spent MP is required to move offboard (ie, the environments MP penalties doesn't apply; or, more specifically, the Minimum Movement rule overrides it).
2)The MOC forces will attempt to capture ejected MechWarriors for ransom instead of shooting them.