Final ScenarioNORTH
SOUTH
MapsOpen Terrain 3
City Ruins
Battleforce 2
DeploymentRanger Deployment: Deploy within 3 hexes of the southern board edge
OPFOR Deployment: Deploy within 10 hexes of hex 0909 on the City Ruins map
Ranger Reinforcements (1 lance maximum): May enter from the southern edge of the map during their Initiative Phase, or may airdrop up to halfway up the map after a 2-turn time delay.
OPFOR Reinforcements: Enters on their initiative count from either the eastern or western side (decided BEFORE game start) of the southern half of the Open Terrain map.
Environmental Effects: Farm Silos: A face-down card with "explosive" or "non-explosive" should be randomly assigned to each silo (neither player should be aware of which type of card is assigned to any silo). If a silo is struck with weapons fire (whether intentionally or not, using the Tactical Operations "missed shots" rules), roll 2d6 at the end of the weapons fire phase. On an 8+, flip the card. If the card revealed is "non-explosive", nothing happens. If the card revealed is "explosive", the silo detonates as an improvised fuel-air explosive device**. Each unit within the hex suffers 40 AE damage (groups of 5) and instantly adds +5 heat (or +1d6 additional damage) and is automatically knocked prone (or crashes and suffers an automatic motive critical hit, if a hover unit). Each unit adjacent to the hex suffers 25 AE damage and must make a PSR at a +3 penalty or be knocked prone (hovers will crash instead, as described above). Each unit 1 hex further out than that suffers 5 AE damage and Mech units only must make a PSR at no penalty. As this is AE damage, it is doubled against any buildings in the affected area (ie, the buildings go away).
A silo destroyed by another silo does not cause a chain reaction (there's no thermal effect to ignite the grain).
**Warning: IRL math content: For an 18-meter tall grain silo to detonate, its stoichiometric ratio is approximately 15% fuel to air. An 18-meter tall (3 levels) silo is generally 15 meters in diameter, producing a volume of 3180 cubic meters. Therefore, ~477 cubic meters of grain is required to achieve a 15% fuel-air ratio. Grain weighs about 550kg per cubic meter, which we'll just call 0.5 tons/cubic meter. With ~477 m-3 of fuel, this results in about 235 tons of grain. A grain explosion has roughly 1/3rd the yield of an equivalent mass of TNT, thus we should expect a perfect yield of approximately 78 tons of TNT, but in practice this never happens (the grain isn't perfectly distributed within the air of the silo) and for estimation purposes we usually assume this is halved. A silo should therefore be equivalent of ~38 tons of TNT, or given the known yield of existing BattleTech thermobaric weapons (a "Large Thermobaric" is equivalent to a 10-ton device), therefore one should expect a silo explosion to have a roughly a 90/60/30/10 damage pattern, though not the resultant thermal effects. However, we're rounding down from there to the listed effects for gameplay purposes.
Battlefield SupportRangers may select up to 20 points of Battlefield support. The MOC gains a minimum of 10 BSP, and may select up to 90% of the Rangers' point value (rounding up). The MOC has full access to air and artillery units in this scenario, but may not deploy minefields.
PCs Victory Conditions:1) End the game with at least 8 units (which began the scenario on-board) within 3 hexes of the north board edge.
2) Destroy or cripple at least 6 MOC units.
**Each Ranger Unit which actually exits the northern board edge grants 1 Random Bonus to its controller.
OPFOR Victory Conditions:1) Prevent the Rangers from achieving Victory condition 1.
2) Destroy or cripple at least 6 Ranger units.
Misc Rules1) Exiting the battlefield requires a unit to remain stationary at the board edge for 1 turn. Only a single spent MP is required to move offboard (ie, the environments MP penalties doesn't apply; or, more specifically, the Minimum Movement rule overrides it).
2)The MOC forces will attempt to capture ejected MechWarriors for ransom instead of shooting them.