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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Author Topic: Operation LIBER Mission 3 - 6/21/3051  (Read 2836 times)

Hat

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Re: Operation LIBER Mission 3 - 6/21/3051
« Reply #15 on: September 11, 2019, 07:34:37 PM »

Ok, generate scenario.
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Darrian Wolffe

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Re: Operation LIBER Mission 3 - 6/21/3051
« Reply #16 on: September 11, 2019, 07:44:53 PM »

Minor snafu, rerolling weather again.

Weather: Clear
Wind: Clear
Fog: None.

No rerolls remaining.  Generating scenario.
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ItsTehPope

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Re: Operation LIBER Mission 3 - 6/21/3051
« Reply #17 on: September 11, 2019, 07:58:21 PM »

Skaraborg lance probably not available due to pilot injuries.  Will determine.
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deadlyfire2345

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Re: Operation LIBER Mission 3 - 6/21/3051
« Reply #18 on: September 11, 2019, 08:02:18 PM »

Dragon has 6 people with no head injuries, 4 Mechs, but can afford to buy more if needed. I have calmed down a lot. I guess it was to be expected. First game always has been bad for my Lance Leaders.
Turn 3 without any officers, Turn 6 with XO, Turn 2 with CO (4 head hits).
Also after this contract, I am going to alter my CoC within my own lance.

Also happy I do not have to take my coffee table apart to put on legs. Thank you for that reroll.
« Last Edit: September 11, 2019, 08:07:18 PM by deadlyfire2345 »
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Black Omega

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Re: Operation LIBER Mission 3 - 6/21/3051
« Reply #19 on: September 11, 2019, 08:18:10 PM »

Midnight Lance Deployment
Thunderbolt - Kato Atayde
Phoenix Hawk 3D (from unit reserves) - Getta Milos
LAM - Carey Fletcher
Panther - Zefry Cochrane

Dancer will deploy
LtCol Mudd -- Phoenix Hawk
Lt Zweibel -- Marauder
Sgt Smith -- Shadow Hawk
Sgt Lewis -- Gladiator
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Darrian Wolffe

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Re: Operation LIBER Mission 3 - 6/21/3051
« Reply #20 on: September 11, 2019, 08:46:19 PM »

Ok, generate scenario.



Maps
Large Mountain 1.....Woodland (new).....Rolling Hills 1 (new)
Deep Canyon 1......Open Terrain 3........Forward Base
Deep Canyon 2......City (residential)......Heavy Woods 1


Deployment

Deployment order: Base Turrets, OPFOR Group 2, Civilian Units, Ranger Units.

Ranger Deployment: Deploy up to 3 hexes from the North board edge.

OPFOR Group 1 Deployment: Enters on their initiative along the Western side of the battlefield (yes, I'm flipping this for game balance reasons), along the central Deep Canyon Mapsheet.  Each lance must deploy no less than 5 hexes from any other lance in this group.

OPFOR Group 2 Deployment: Deploys within the base prior to game.  Divide into 2 lances of 4 units each.  Each lance must deploy on a clear (paved) hex; it cannot deploy in a building or on a wall.  One lance must deploy adjacent to the Hex 1310 building, and the other must deploy adjacent to the Hex 0410 building.

Base Unit Deployment: Turrets must be placed on the Turret Mountings, along the base walls, by OPFOR players.

Civilian Unit Deployment: On the southern-central map, deploy on the roads, in the shape formed by Hexes 0408, 0806, 1208, 1209, 1811, and 0409

Ranger Reinforcements (1 lance maximum): Enter anywhere along the north edge of the battlefield, or along the western edge of the Large Mountain Map, or along the Eastern edge of the Rolling Hills map.

OPFOR Reinforcements: Enter on their initiative anywhere along the south edge of the battlefield.

Environmental Effects:
None.

Battlefield Support
Rangers may select up to 24 points of Battlefield support.  The MOC will receive 20 points of battlefield support.  The MOC has full access to light air power and minefields, and access only to Sniper-class artillery units in this scenario.  They have limited access to heavy air power (including attack and defense).

PCs & OPFOR Victory Conditions:
There are no victory conditions beyond finding the target of the extraction and recovering them from the field.  If the mission is completed, the Rangers are considered to control the battlefield.


Misc Rules
1) Exiting the battlefield requires a unit to remain stationary at the board edge for 1 turn.  Only a single spent MP is required to move offboard (ie, the environments MP penalties doesn't apply; or, more specifically, the Minimum Movement rule overrides it).

2)The MOC forces will attempt to capture ejected MechWarriors for ransom instead of shooting them.

3) Discovering the target unit.  A Ranger unit must end its move within 3 or less hexes of a civilian unit using Walking or Cruising MP.  At the end of movement, the Ranger unit may target a civilian unit and make a 2d6 CHA roll (assume CHA 4 if a wingman) to attempt to persuade the civilian unit to accompany the Rangers.  The roll TN is "12-CHA", and may be Edged by the Ranger player only.  After the civilian unit has agreed to accompany the Rangers, it will be secretly revealed to the Ranger player whether they have recovered the Target Unit or not.  This information need not be revealed to the OPFOR players.  If the MoS on the CHA check is 4+, and the Ranger unit is adjacent to the target unit, the extraction target will board the Ranger Mech (if possible, at the Ranger player's discretion), during that End Phase.

4) Extracting the target unit. The target unit must end the game within 5 hexes of the north board edge, AND have no MOC Mech units within 5 hexes.  The target unit may exit the battlefield, if possible, from the north board edge only.  If the target unit is destroyed, its crew is to be placed on the game board and may be recovered normally by either side (may not be fired upon).  This will reveal the identity of the target unit to the OPFOR, of course.  If recovered by the Rangers, the Ranger unit may move to the north board edge and either exit, or may end the scenario within 5 hexes of the board edge AND HAVE NO OTHER MOC UNITS OF ANY KIND within 5 hexes.

5) MOC Engagement rules re: target unit.  MOC forces may fire at civilian units as long as a Ranger Mech is not equally close or closer than the civilian unit.  The Ranger unit must be within 4 hexes or less of said civilian unit to grant this benefit.  This rule does not apply to MOC BSP-based attacks, but an MOC BSP-based attack may not strictly target a civilian unit (ie, the MOC cannot call 4 Heavy Bombing in on a civilian unit, but if a Ranger unit shares a hex with the civilian unit, the Ranger unit may be targeted for bombing and the bombs will affect the civilian unit as normal).

6) FWL Mech casualties in this scenario do not cause a contract breach.  FWL units cannot identify nor recover the target unit.
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Hat

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Re: Operation LIBER Mission 3 - 6/21/3051
« Reply #21 on: September 11, 2019, 10:13:20 PM »

If a civilian unit is convinced to follow the Rangers, can a unit with a higher Cha try to convince them to climb into the Mech?  So wingman identifies a civilian, PC wants to move them in for example.
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Black Omega

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Re: Operation LIBER Mission 3 - 6/21/3051
« Reply #22 on: September 12, 2019, 05:30:26 AM »

"My name's Luke Skywalker and I'm here to rescue you."
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ItsTehPope

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Re: Operation LIBER Mission 3 - 6/21/3051
« Reply #23 on: September 12, 2019, 11:34:26 AM »

https://youtu.be/3F1d3QWsyk0?t=39

May as well get this pasted now.
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deadlyfire2345

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Re: Operation LIBER Mission 3 - 6/21/3051
« Reply #24 on: September 12, 2019, 11:46:58 AM »

You funny Dan. Back when Robot Chicken was actually funny.

Anyway, all but turret sheets printed, maps are here, and working on salvage sheet now. Salvage sheet is now done.
« Last Edit: September 12, 2019, 12:00:05 PM by deadlyfire2345 »
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Darrian Wolffe

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Re: Operation LIBER Mission 3 - 6/21/3051
« Reply #25 on: September 12, 2019, 02:55:01 PM »

If a civilian unit is convinced to follow the Rangers, can a unit with a higher Cha try to convince them to climb into the Mech?  So wingman identifies a civilian, PC wants to move them in for example.

Fair question.  I'm going to say no, because there's no way to make that roll publicly, without alerting the OPFOR as to which unit is the target unit.
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Hat

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Re: Operation LIBER Mission 3 - 6/21/3051
« Reply #26 on: September 12, 2019, 05:33:30 PM »

If a civilian unit is convinced to follow the Rangers, can a unit with a higher Cha try to convince them to climb into the Mech?  So wingman identifies a civilian, PC wants to move them in for example.

Fair question.  I'm going to say no, because there's no way to make that roll publicly, without alerting the OPFOR as to which unit is the target unit.

Ok, so I misunderstood the rule as you wrote it, but as written the OpFor will always be alerted if the target ever moves into a 'Mech.  Or is the concern that an extra attempt that fails puts the civilian at more risk?

"3) Discovering the target unit.  A Ranger unit must end its move within 3 or less hexes of a civilian unit using Walking or Cruising MP.  At the end of movement, the Ranger unit may target a civilian unit and make a 2d6 CHA roll (assume CHA 4 if a wingman) to attempt to persuade the civilian unit to accompany the Rangers.  The roll TN is "12-CHA", and may be Edged by the Ranger player only.  After the civilian unit has agreed to accompany the Rangers, it will be secretly revealed to the Ranger player whether they have recovered the Target Unit or not.  This information need not be revealed to the OPFOR players.  If the MoS on the CHA check is 4+, and the Ranger unit is adjacent to the target unit, the extraction target will board the Ranger Mech (if possible, at the Ranger player's discretion), during that End Phase."

Scenario 1: failed persuasion roll: Cha roll fails, civilian not recruited, no clue whether it's the target or not.
Scenario 2: successful persuasion roll, MoS < 4: civilian recruited, Rangers secretly discover if it's their target or not, civilian stays in their current mode of transport.
Scenario 3: successful persuasion roll, MoS > 3, civilian is NOT target: civilian recruited and doesn't move into recruiting mech, both sides can see it's not the target and ignore the civilian.
Scenario 4: successful persuasion roll, MoS > 3, civilian IS the target: civilian recruited and moves into the recruiting mech.  Both sides see it's the target, 'Mech gets a huge target painted on it.

Is this the way it's supposed to work?

Is there any benefit to extracting non-Target civilians?
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deadlyfire2345

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Re: Operation LIBER Mission 3 - 6/21/3051
« Reply #27 on: September 12, 2019, 05:39:35 PM »

Which would mean those with high charismas should be the one gunning over there to talk to them. How many of us has higher than a 5 cha?
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Hat

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Re: Operation LIBER Mission 3 - 6/21/3051
« Reply #28 on: September 12, 2019, 05:49:31 PM »

Which would mean those with high charismas should be the one gunning over there to talk to them. How many of us has higher than a 5 cha?

Atayde's got a 7.  Based on the way things are supposed to play out, not sure what makes the most sense.  Wingmen will recruit on an 8+ and snag the target into their mech on boxcars.
« Last Edit: October 23, 2019, 09:24:21 PM by Hat »
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Hat

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Re: Operation LIBER Mission 3 - 6/21/3051
« Reply #29 on: September 12, 2019, 05:50:34 PM »

Who's eligible / interested in bringing their Ranger lance?  It's June 21st, so not sure what condition folks are in.
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