Ok, generate scenario.
MapsLarge Mountain 1.....Woodland (new).....Rolling Hills 1 (new)
Deep Canyon 1......Open Terrain 3........Forward Base
Deep Canyon 2......City (residential)......Heavy Woods 1
DeploymentDeployment order: Base Turrets, OPFOR Group 2, Civilian Units, Ranger Units.
Ranger Deployment: Deploy up to 3 hexes from the North board edge.
OPFOR Group 1 Deployment: Enters on their initiative along the Western side of the battlefield (yes, I'm flipping this for game balance reasons), along the central Deep Canyon Mapsheet. Each lance must deploy no less than 5 hexes from any other lance in this group.
OPFOR Group 2 Deployment: Deploys within the base prior to game. Divide into 2 lances of 4 units each. Each lance must deploy on a clear (paved) hex; it cannot deploy in a building or on a wall. One lance must deploy adjacent to the Hex 1310 building, and the other must deploy adjacent to the Hex 0410 building.
Base Unit Deployment: Turrets must be placed on the Turret Mountings, along the base walls, by OPFOR players.
Civilian Unit Deployment: On the southern-central map, deploy on the roads, in the shape formed by Hexes 0408, 0806, 1208, 1209, 1811, and 0409
Ranger Reinforcements (1 lance maximum): Enter anywhere along the north edge of the battlefield, or along the western edge of the Large Mountain Map, or along the Eastern edge of the Rolling Hills map.
OPFOR Reinforcements: Enter on their initiative anywhere along the south edge of the battlefield.
Environmental Effects: None.
Battlefield SupportRangers may select up to 24 points of Battlefield support. The MOC will receive 20 points of battlefield support. The MOC has full access to light air power and minefields, and access only to Sniper-class artillery units in this scenario. They have limited access to heavy air power (including attack and defense).
PCs & OPFOR Victory Conditions:There are no victory conditions beyond finding the target of the extraction and recovering them from the field. If the mission is completed, the Rangers are considered to control the battlefield.
Misc Rules1) Exiting the battlefield requires a unit to remain stationary at the board edge for 1 turn. Only a single spent MP is required to move offboard (ie, the environments MP penalties doesn't apply; or, more specifically, the Minimum Movement rule overrides it).
2)The MOC forces will attempt to capture ejected MechWarriors for ransom instead of shooting them.
3) Discovering the target unit. A Ranger unit must end its move within 3 or less hexes of a civilian unit using Walking or Cruising MP. At the end of movement, the Ranger unit may target a civilian unit and make a 2d6 CHA roll (assume CHA 4 if a wingman) to attempt to persuade the civilian unit to accompany the Rangers. The roll TN is "12-CHA", and may be Edged by the Ranger player only. After the civilian unit has agreed to accompany the Rangers, it will be secretly revealed to the Ranger player whether they have recovered the Target Unit or not. This information need not be revealed to the OPFOR players. If the MoS on the CHA check is 4+, and the Ranger unit is adjacent to the target unit, the extraction target will board the Ranger Mech (if possible, at the Ranger player's discretion), during that End Phase.
4) Extracting the target unit. The target unit must end the game within 5 hexes of the north board edge, AND have no MOC Mech units within 5 hexes. The target unit may exit the battlefield, if possible, from the north board edge only. If the target unit is destroyed, its crew is to be placed on the game board and may be recovered normally by either side (may not be fired upon). This will reveal the identity of the target unit to the OPFOR, of course. If recovered by the Rangers, the Ranger unit may move to the north board edge and either exit, or may end the scenario within 5 hexes of the board edge AND HAVE NO OTHER MOC UNITS OF ANY KIND within 5 hexes.
5) MOC Engagement rules re: target unit. MOC forces may fire at civilian units as long as a Ranger Mech is not equally close or closer than the civilian unit. The Ranger unit must be within 4 hexes or less of said civilian unit to grant this benefit. This rule does not apply to MOC BSP-based attacks, but an MOC BSP-based attack may not strictly target a civilian unit (ie, the MOC cannot call 4 Heavy Bombing in on a civilian unit, but if a Ranger unit shares a hex with the civilian unit, the Ranger unit may be targeted for bombing and the bombs will affect the civilian unit as normal).
6) FWL Mech casualties in this scenario do not cause a contract breach. FWL units cannot identify nor recover the target unit.