Reroll terrain and generate, please.
Jesus, that map took forever to upload. Imgur's getting less reliable all the time.
Final ScenarioNORTH
SOUTH
MapsDeep Valley 1.......Lake Area
Deep Valley 1......Large Mountain 1
Deep Valley 2......Desert 2
DeploymentRanger Deployment: Deploy after OPFOR deployment. Rangers must select either the north-east or south-east corner in which to deploy. This is considered their "deployment area" for purposes of victory conditions. The deployment area is 5x5 hexes, and Ranger units may deploy anywhere in this zone.
OPFOR Deployment: OPFOR is divided into 4 lances (BLR-MAD; HER-TBT; Scimitar-Galleon; Schrek-Patton; numbered 1-4 in that order). Lance 1 must deploy on Level 0 or 1 terrain. Lance 4 must deploy on terrain level 1 or higher. Lances 1 and 4 must deploy on the central western map. Lances 2 and 3 may deploy anywhere (1 lance per map) on the northwest map (north of the fold) or on the southwest map (south of the fold).
Ranger Reinforcement (1 lance): Enter the board anywhere on the eastern board edge
Environmental Effects:Light Gale: Infantry cannot both move and fire. They can do only one or the other.
Battlefield SupportRangers may select up to 20 points of Battlefield support. The FWL gains 120% of the BSP the Rangers select, but do not have access to air attack or minefield options.
PCs Victory Conditions:1) Each non-starting corner of the battlefield must be scouted by at least 1 unit, and the scouting unit must return to the Ranger deployment area. By the end of the game all 3 corners must have been scouted and the information returned to the deployment area.
2) Destroy or cripple at least 50% of the opposing force
3) Have 4 units or fewer rendered incapable of spending MP
OPFOR Victory Conditions:1) Prevent all board corners from being scouted
2) Prevent the information from at least 1 board corner from being returned to the Ranger deployment area.
3) Render at least 4 Ranger units incapable of spending MP
Misc Rules1) Exiting the battlefield requires a unit to remain stationary at the board edge for 1 turn. Only a single spent MP is required to move offboard (ie, the environments MP penalties doesn't apply; or, more specifically, the Minimum Movement rule overrides it).
2)The FWL forces will attempt to capture ejected MechWarriors for ransom instead of shooting them.
3) Scouting a corner requires a Ranger unit to be stationary (not immobile) for 1 FULL turn within 4 hexes of the board corner.