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Author Topic: MECHHQ+MEGAMEK  (Read 2006 times)

Ice

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MECHHQ+MEGAMEK
« on: January 05, 2021, 09:13:23 AM »

Who has the most recent version of these?

debating on putting something together so people can get their fix of battletech

Will need to wait to determine schedules until possibly end of January
« Last Edit: January 05, 2021, 10:29:26 AM by Ice »
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Ice

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Re: MECHHQ+MEGAMEK
« Reply #1 on: January 12, 2021, 10:56:48 AM »

Well I have my new schedule and I will continue to have the same work days but will have different work times. Later start time and end time but still out by or before 6. This wont take affect until end of Jan so scheduling and discussion for interested parties can start.

 


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Ice

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Re: MECHHQ+MEGAMEK
« Reply #2 on: January 18, 2021, 03:18:53 PM »

Alright so im near ready to test ATB stuff at this point. Will need to know who all is interested at this point to start setting up first contract (also the subsequent testing of 1-2 missions travel etc to try and learn how this reacts works).

Currently there are 3 people possibly another 1-3 as well. Deadly can provide discord channel invites to come hang out see the ruleset etc. Looking so far to be a monthly game if able but will need more concrete totals for player base as well as available schedules to try and actually pull the campaign together. I cant say there will be much RP forced via ATB but will see what can do and wont say no RP as it gives the campaign flavor.

I wont be available until after 6pm Sun-Thur starting 1/31 for time being

Also depending on what happens will see about tossing details etc in here as campaign thread etc

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serrate

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Re: MECHHQ+MEGAMEK
« Reply #3 on: January 23, 2021, 06:19:44 PM »

I'd like to try it
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Black Omega

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Re: MECHHQ+MEGAMEK
« Reply #4 on: January 23, 2021, 07:45:34 PM »

I'm game.  I will need to be told what to do, where to go [hell, lol].  Step by step because computers and I don't often get along.
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deadlyfire2345

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Re: MECHHQ+MEGAMEK
« Reply #5 on: January 24, 2021, 01:17:41 PM »

Just need to make an account on discord, log in, then add me at deadlyfire2345#3107 and I will guide you to where you need to go.
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Ice

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Re: MECHHQ+MEGAMEK
« Reply #6 on: January 24, 2021, 01:37:38 PM »

Current update. Initial ruleset almost finished for starting of campaign

Current number of players 5

looking to start mid FEB probably - looking to have answers of interested parties by end of next week.

If interested after we start can try to bring in during following contract.

2 more interested looks like





« Last Edit: January 24, 2021, 01:42:19 PM by Ice »
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Re: MECHHQ+MEGAMEK
« Reply #7 on: January 24, 2021, 02:02:16 PM »

Dan or Rob: Could one of you open up a game forum for it?  It'd be easier to summarize stuff there including TO&E, etc.
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Re: MECHHQ+MEGAMEK
« Reply #8 on: January 24, 2021, 03:35:51 PM »

I would like to give this a try. My sons are not interested at this time. I would only be available Fri and Sat evenings from 5pm on.
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Ice

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Re: MECHHQ+MEGAMEK
« Reply #9 on: January 25, 2021, 10:37:03 AM »

Alright so I am going to be doing a little testing on the build im using currently for mechhq etc

Apparently I grabbed a dev version instead of the stable version to start this off.....

There are only 2 reported issues with the dev version im on which include to my understanding refitting inside of mech hq and then the saves after a contract mission is done while having said refits.

I have loaded a custom dropship file from megameklab into the current save and it has not crashed the game but as its still start of campaign I have not tested to what happens once enter a contract, complete mission in contract, complete whole contract. I am going to be trying on a secondary save file outside of the initial save file XD to test what happens. If I end up with an issue once I take a contract and complete a mission then I will most likely go back to stable build and have to add everything again which will be a few hrs possibly. If it works the build should be fine and I will hand make any customs that come up in megameklab to load to the campaign and I will get links set up on discord to a page where the files can be downloaded for the version.

Current build testing is 0.47.14  while stable build is 0.46.1

test process shouldnt take long just working and doing this in between work stuff
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ItsTehPope

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Re: MECHHQ+MEGAMEK
« Reply #10 on: January 25, 2021, 11:48:52 AM »

Dan or Rob: Could one of you open up a game forum for it?  It'd be easier to summarize stuff there including TO&E, etc.


It's on my to do list.
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Ice

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Re: MECHHQ+MEGAMEK
« Reply #11 on: January 25, 2021, 12:32:50 PM »

Dan or Rob: Could one of you open up a game forum for it?  It'd be easier to summarize stuff there including TO&E, etc.


It's on my to do list.

TY


Good news the custom ajax file does not corrupt the save before during or after the contract. Build 0.47.14 is a go I will just have to build the customs by hand in mechlab and then import via mul file.

« Last Edit: January 25, 2021, 12:52:43 PM by Ice »
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Ice

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Re: MECHHQ+MEGAMEK
« Reply #12 on: January 27, 2021, 09:39:14 AM »

Alright guys im going to try and set up the final deadline for contract 1 to be 2/1 instead of 2/5. If you are needing help please reach out. There is a thread up for the campaign with some details etc.

People are anxious for planning contract generation etc.

I do need to get normal ATB set up stuff and out of the way for the remaining entrants if they are coming in before can generate contracts.

These games may fluctuate based on whos lance available/ my availability/ player general availability but will be discussed in advance. If people want to play more than once a month occasionally we can discuss. If people want every 3 weeks we can try for that. Depends on the drive from people to decide how often we play. Some people have already stated they would want to go once a month. So no more than every 3 weeks to a month is what im expecting realistically. Holidays as they come up will also be discussed prior as they take front seat.

posting this in both campaign and this thread
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