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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Author Topic: Operation ANGEL Solo Mission - Ice - 3 February, 3053  (Read 682 times)

Darrian Wolffe

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Operation ANGEL Solo Mission - Ice - 3 February, 3053
« on: July 21, 2021, 04:10:05 PM »

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Ice

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Re: Operation ANGEL Solo Mission - Ice - 3 February, 3053
« Reply #1 on: July 21, 2021, 04:45:14 PM »

im looking for heavy urban im assuming that means reroll terrain
« Last Edit: July 21, 2021, 04:47:10 PM by Ice »
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Darrian Wolffe

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Re: Operation ANGEL Solo Mission - Ice - 3 February, 3053
« Reply #2 on: July 21, 2021, 04:47:40 PM »

im looking for heavy urban im assuming that means reroll terrain

Flatlands, then back to light urban.  1 reroll remaining.  Want to try again?
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Ice

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Re: Operation ANGEL Solo Mission - Ice - 3 February, 3053
« Reply #3 on: July 21, 2021, 04:49:35 PM »

rerolling maps wont do much on this one im assuming....

well screw it its a solo yeah one more go

not much can be done if its not in my favor
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Darrian Wolffe

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Re: Operation ANGEL Solo Mission - Ice - 3 February, 3053
« Reply #4 on: July 21, 2021, 04:57:05 PM »

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Ice

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Re: Operation ANGEL Solo Mission - Ice - 3 February, 3053
« Reply #5 on: July 21, 2021, 05:09:56 PM »

alright guess lets see what map decides to give
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Darrian Wolffe

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Re: Operation ANGEL Solo Mission - Ice - 3 February, 3053
« Reply #6 on: July 21, 2021, 05:34:39 PM »

alright guess lets see what map decides to give

I'll put up the full scenario later.  Have to go shopping.

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deadlyfire2345

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Re: Operation ANGEL Solo Mission - Ice - 3 February, 3053
« Reply #7 on: July 23, 2021, 10:43:35 AM »

Salvage sheet up
« Last Edit: July 23, 2021, 10:46:06 AM by deadlyfire2345 »
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Ice

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Re: Operation ANGEL Solo Mission - Ice - 3 February, 3053
« Reply #8 on: July 23, 2021, 03:58:15 PM »

since your giving me grief for the tech lol can you get the scenario put together XD
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Darrian Wolffe

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Re: Operation ANGEL Solo Mission - Ice - 3 February, 3053
« Reply #9 on: July 23, 2021, 05:23:56 PM »

since your giving me grief for the tech lol can you get the scenario put together XD

Typing is a little slow at the moment.  We're fairly certain I broke my finger at work this morning.  Xrays tonight.

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Darrian Wolffe

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Re: Operation ANGEL Solo Mission - Ice - 3 February, 3053
« Reply #10 on: July 23, 2021, 05:48:24 PM »



NORTH


SOUTH

Maps
Grassland 1
Forward Base
Grassland 2
Grassland 1

Deployment
OPFOR Deploy: Deploy the 10 units listed last (Besmira's Wasp through Madeline's Marauder) on the image upthread on the northern half of North board (denoted by map fold).  Units must deploy at least 3 hexes apart from other units.
PC Deploy: Deploy any 2 or 3 PC units (including the liasion unit) after OPFOR Deployment, on the southern half of the North board (denoted by map fold).
OPFOR Reserve Deploy: After PC deployment, all other OPFOR units may be deployed on the southern half of the North board (denoted by map fold). Units must deploy at least 3 hexes apart from other units.
PC Reserve Deploy:Deploy any remaining PC units on the northern half (denoted by the map fold) of the Forward Base map.

Environmental Effects:
None.  Note that buildings are destructible and may contain basements as per standard rules.

Remember to even out initiative.  At the beginning of the game, if Ice (5 units controlled) wins initiative, 4 OPFOR units move, then 1 of Ice's, then 4 OPFOR, then 1 of Ice, and so forth.

Battlefield Support
None.

PCs Victory Conditions:
1) Destroy or render incapable of exiting the board at least 10 OPFOR units
2) Expand Objective 1 to 75% of starting OPFOR units.
CONDITION 1 MUST BE MET IN FULL FOR SCENARIO VICTORY

OPFOR Victory Conditions:
1) Reach the northern board edge with at least 10 mobile units
2) Destroy or render immobile at least two Ranger Mechs and THEN (sequentially) the Davion liasion.


***EXTING THE BATTLEFIELD***
Exiting the battlefield requires a unit to remain stationary at the board edge for 1 turn.  Only a single spent MP is required to move offboard (ie, the environments MP penalties doesn't apply; or, more specifically, the Minimum Movement rule overrides it).

***FWL MechWarriors will move to and capture ejected MechWarriors if possible, and will fire upon ejected MechWarriors if/when at least 2 of their own number are KIA.  FWL vehicle crews will do neither, and will ignore ejected Ranger MechWarriors***
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Ice

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Re: Operation ANGEL Solo Mission - Ice - 3 February, 3053
« Reply #11 on: July 23, 2021, 06:21:52 PM »

since your giving me grief for the tech lol can you get the scenario put together XD

Typing is a little slow at the moment.  We're fairly certain I broke my finger at work this morning.  Xrays tonight.



Well done no worries was joking because of the tech comment
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Ice

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Re: Operation ANGEL Solo Mission - Ice - 3 February, 3053
« Reply #12 on: July 23, 2021, 06:35:37 PM »

May as well send deadly the spa etc. Also does liason have spa or edge

Also on a side note how the hell did we get tangled like that so close
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deadlyfire2345

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Re: Operation ANGEL Solo Mission - Ice - 3 February, 3053
« Reply #13 on: July 30, 2021, 03:32:13 PM »

End salvage report. Brandon will put the rest up.
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Ice

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Re: Operation ANGEL Solo Mission - Ice - 3 February, 3053
« Reply #14 on: July 30, 2021, 06:36:10 PM »

Am I able to outright sell extra units at this point? I can pick up 1 at this point to replace javelin to hold. If I can't sell can they be given to the unit for sale and disbursement to all lances or be kept for extra units?

Total loss Javelin

Kennedy Rupprath KIA

Killed Galleon and Vedette

Galleon and Hermes escaped

SALVAGE

MARAUDER- COCKPIT KILL - DAMAGE
 H9 1 IS RT 17 8 IS LT destroyed  CT 33 LA 22 6 IS SHOULDER  LARGELASER GONE RA 10 LL 14 RL 12 ac5 1 crit SHSX3 AC5 1 TON

OSTSCOUT - BOTH LEGS GONE 4 JJ CT 8 LT DESTROYED RT 5

WOLVERINE- REMOVED THE HEAD VIA KICK LA 18 IS 3 RA 1 RT 8 2 SRM6 AMMO USED

WASP - REMOVED HEAD VIA PPC - CT2 RA GONE RT 3

URBANMECH- REMOVED HEAD VIA 2XML TURN 1 - LA DESTROYED LT 3 1 IS LTR 3 SHS SL

CICADA- BOTH LEGS AND LT DESTROYED UAC5 3XL HIT ML RT 5 RA 4 CT 4 UAC5 AMMO 2


Cored

Shadowhawk
Wasp
Saladin x2
Maxim x2
Galleon
Urbanmech x2
Vindicator
Vedette x2


So xp time

Carlyle - Griffin - killed Vindicator Vedette Urbanmech Shadowhawk - win survive - 6xp

DAMAGE
RL 5
RTR 2
H 5
RT 3
RA 6
LA 5
GAUSS AMMO 7

PILOT HIT

Richmond - Warhammer - killed Wasp Marauder Saladin - win survive - 5 xp

DAMAGE - this got dicey toward end
RA 10
RT 6
RL 9
LL 18
CT 19
LT 5
LA 21 IS 10 OF 11....... 2 DHS SINGLE CRIT EACH


Moon - Atlas- killed Wasp Wolverine Ostscout Cicada Saladin Maximx2 UrbanmechX2 - ace win survive - 16xp

DAMAGE - dice gods and positioning played a huge part in this

CT 10
RL 2
LL 4
5 GAUSS

Rich became back seat driver all game and honestly forgot he was there LOL - yay 2 xp


LIASON SURVIVED AND HAD SOME ASSISTS

Picked up pilots
2/4 MEDIUM LANZA FINVENE CICADA PILOT
1/2 MEDIUM BRETT LOHDI  HOT DOG CLUSTER HITTER TACTICS 2
1/3 LIGHT BESMIRA HAXHI JJ 2 EDGE

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