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Author Topic: Hat's Character Creation - Shadow Lance  (Read 449 times)

Hat

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Hat's Character Creation - Shadow Lance
« on: June 27, 2022, 07:31:20 AM »

Ok. Kato became a Capellan, but I've never actually rolled one up before, so we'll do it this time.

Affiliation: Capellan Confederation
Languages: +6
Perception: +2
Martial Arts/Gung Fu: +1
Language: +1
Exceptional Attribute: Edge

Life Stage 1: Blue Collar
SOC: 3
Career/Any +2, Interest/Any +1
This dice roll has been tampered with!
Rolled 2d6 : 6, 2, total 8
« Last Edit: June 28, 2022, 02:46:01 PM by Darrian Wolffe »
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Hat

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Re: Hat's Character Creation
« Reply #1 on: June 27, 2022, 07:33:15 AM »

Event 8: Already learning how to fix the family car [Natural Aptitude/Technician/ICE]

Lifestage 2: Spacer Family
Attribute Minimums: RFL 4, DEX 4, INT 4
Attribute Thresholds: RFL +1, DEX +1, BOD -1
Traits: Well-Equipped, G-Tolerance, Natural Aptitude/Zero-G Operations
Skills: Career/Ship Crew +2, and choose two of the following: Negotiation +1, Sensor Operations +1, Navigation/Space +1, Appraisal +1

Event:
Rolled 2d10 : 3, 7, total 10

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Hat

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Re: Hat's Character Creation
« Reply #2 on: June 27, 2022, 07:35:04 AM »

Event 10: You become bored on the long trips and read voraciously to fill the time [Interest/Any +1]

Lifestage 3: Paramilitary Service (need to give back to the State)
Time: +2 years
Attribute Minimums: WIL 3, SOC 2
Skills: Choose two: Arts/Any +3, Interest/Any +3 Language/Any +3, Leadership +3, Protocol/Military +3, Running +2, Tracking +2
Fields: Basic Training (only 2 points per skill)
Next Path: Any the character qualifies for before taking this Life Path

Event:
Rolled 2d10 : 6, 4, total 10
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Hat

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Re: Hat's Character Creation
« Reply #3 on: June 27, 2022, 07:38:08 AM »

Event 10 Marching in place. Take your merit badges and be happy. [Administration +3, Career/Soldier +2]

Next Lifepath Capellan Academy, selecting the Capella War College

Time: 1 year
Attribute Minimums: INT 3, WIL 5, SOC 3
Attribute Thresholds: WIL +2, SOC +1, BOD -1, RFL +1
Traits: Promotion, Well-Equipped, Enemy, Quirk/Elitism. Characters with Fast Learner acquire two additional Enemy Traits (3 total)
Skills: Academic/Capellan History +2, Academic/Capellan Philosophies +1, Blades +1, Perception +1
Fields: Basic Training
Events: Apply a -1 penalty to all Events rolls during this path. unless character has Fast Learner, in which case he receives a +1 bonus to Events rolls
Next Path: Advanced Individual Training Subpath (mandatory part of this path)

Ok, I'll make sure I buy the Fast Learner Trait, so event roll at a +1

Event Roll:
Rolled 2d10+1 : 7, 2 + 1, total 10
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Hat

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Re: Hat's Character Creation
« Reply #4 on: June 27, 2022, 07:39:14 AM »

Going to try for a better event, so -1 EDG Threshold  for a reroll. 
Rolled 2d10+1 : 5, 9 + 1, total 15
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Hat

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Re: Hat's Character Creation
« Reply #5 on: June 27, 2022, 07:58:07 AM »

15 Your family is known for excellent service to the State. You follow in their footsteps and are rewarded. [Good Reputation, Vehicle (4), Owns Vehicle]

Humble beginnings, still sticking with that concept and for story purposes the vehicle granted later in his school career.  Also, wanted to spend more time on the ground, and with him being a natural for fixing vehicles, Cavalry it is. Story will explain what happened later.  Got ideas.
Mandatory Subpath: Advanced Individual Training (AIT)
Time: 2 years
Traits: Promotion. Military Fields receive Brave.
Skills: Combat Fields: Tactics/Any +1, +1 to any two Military Field Skills; Military Field receive Strategy +2, Tactics/Any +1, Academic/Military History +3;
Cavalry (minimum RFL 3)
Now at the bright young age of 21, starting his career.

Lifestage 4: Tour of Duty: Xin Sheng
Time: 2 years (Age 23)
Traits: Vehicle (2): choose either Quirk/Confederation Elitist or Quirk/St. Ives Loyalist
Skills: Add +2 to any three military field skills; add +1 to any three other skills or learn one new skill at +2
Event:
Rolled 2d10 : 2, 9, total 11
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Hat

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Re: Hat's Character Creation
« Reply #6 on: June 27, 2022, 08:04:18 AM »

Spend an EDG Threshold to bump by 1 to a 12.

12 A position within a training unit left you prepared for next year. [Training +4, +2 to half of your primary field skills, Leadership +2]

Spending an EDG Threshold to send him back to the Academy to learn to pilot the Mech he was awarded.

Lifestage 3: Liao Conservatory of Military Arts
Time: 2 years
Attribute Minimums: INT 4, WIL 4, SOC 3
Attribute Thresholds: WIL +1, SOC +1, any Attribute Threshold +2, any other threshold +1, any other threshold -1
Traits: Promotion, Well-Equipped, Exceptional Attribute/Any
Skills: Academic/Capellan History +2, Academic/Capellan Philosophies +1, Blades +1, Perception +1, +1 to half of Basic Training Skills (rounded up), +2 any other skill
Fields: Basic Training
Events: Apply a +1 to Events rolls during this path.
Next Path: Advanced Individual Training Subpath (mandatory part of this path)
Event:
Rolled 2d10+1 : 3, 4 + 1, total 8
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Hat

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Re: Hat's Character Creation
« Reply #7 on: June 27, 2022, 08:05:03 AM »

Will use an EDG Threshold to look for something better.
Rolled 2d10+1 : 9, 8 + 1, total 18
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Hat

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Re: Hat's Character Creation
« Reply #8 on: June 27, 2022, 08:15:52 AM »

18 Sometimes it's better to be lucky than good, and that's karma. [EDG +1, Sixth Sense, +1 to all future Events rolls, may take OCS next and then return and continue this path]

The event rolls won't matter, but OCS, here I come.
Subpath: Officer Candidate School (OCS)
Time: 1 year (26)
Attribute Thresholds: WIL +1
Traits: Commission (Rank 1)
Skills: Academic/Capellan Philosophies +1, Academic/Military History +2, Strategy +1
Fields: Officer Training

Returning then to the original plan on to AIT:
Mandatory Subpath: Advanced Individual Training (AIT)
Basic Training graduates only
Time: 2 years (28)
Traits: Natural Aptitude/Any, MechWarriors and aerospace pilots receive Commission (Rank 1)
Skills: Academic Capellan Philosophies +1, additional +1 to any three skills , Combat Fields: Tactics/Any +1, +1 to any two Military Field Skills
MechWarrior (minimum DEX 3, RFL 4)

Continuing on to Special Training
Subpath: Special Training
AIT graduates only.
Time: 2 years (30)
Attribute Minimums: WIL 5
Attribute Thresholds: Add +1 to any two thresholds of player's choice
Traits: Promotion, Well-Equipped (2), Quirk/Loyalty to House Liao
Skills: Academic/Capellan Philosophies +2, any three Basic Training Skills +1, add +1 to half of character's AIT Skills (rounding up), Academic/Military History +1, any skill from AIT Field +2, any three other skills +1
Special Forces (minimum BOD 4, RFL 4; Armored Infantry, Infantry, Marine or MechWarrior Fields required; may not have TDS Trait)

Will summarize + buy /sell traits in the next post (probably later today).
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Hat

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Re: Hat's Character Creation
« Reply #9 on: June 27, 2022, 04:26:49 PM »

*sigh*

I just realized that the Liao Military Academy isn't created until 3059.  Next closest approximate path is the Sian Center for Martial Discipline and in fact the event roll effect is identical.  I've been working offline to summarize and total everything.

Rob: do you want me to 1) replace the path with the Sian Center for Martial Discipline or 2) from a story perspective say I went to the Sian Center, but leave the mechanics as is for creation?  It's the last path with nothing dependent coming after.  While it's some rework, it's not a ton.  From a continuity perspective I'd prefer to switch it, but will do as you'd prefer.
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Hat

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Re: Hat's Character Creation
« Reply #10 on: June 27, 2022, 06:55:34 PM »

As it was pretty much already done, I finished it off.  Here's the current character summary including the traits bought and sold at the end.

BOD - Thresh 6, Min 4
DEX - Thresh 7, Min 4
RFL - Thresh 7, Min 4
STR - Thresh 6, Min 2
INT 5 - Thresh 6, Min 4
WIL 6 - Thresh 10, Min 6
CHA 9 - Thresh 9, Min 2
SOC 4 - Thresh 8, Min 4
EDG 5 - Thresh 5, Min 2

Skill Points consolidated:
7   Languages
4   Perception
1   Martial Arts/Gung Fu
2   Career/Any (Add to Soldier below)
2   Interest/Any
2   Career/Ship's Crew
2   Negotiations
1   Nav/Space
10   Leadership
3   Protocol/Military
   Basic Training
17   Career/Soldier
12   First Aid
8   Nav/Ground
13   Rifles
8   Martial Arts/Military
6   Administration
4   Acad/Cap History
6   Acad/Cap Phil
5   Blades
10   Tactics
   Cavalry
5   Artillery
7   Gun/Bal/Conv
3   Gun/laser/Conv
3   Gun/Missile/Conf
7   Pilot/Wheeled
6   Sensor Ops
5   Tech/Mechanics
7   Scrounge
5   Strategy
6   Acad/Mil History
7   Training
0   Officer Training
0   Admin (see above)
3   Bureaucracy
0   Leadership (see above)
3   Pistols
0   Tactics (see above)
0   Training (see above)
0   Mechwarrior
7   Gun/Bal/Humanoid
3   Gun/Laser/Humanoid
3   Gun/Missile/Humanoid
6   Pilot/Mech
0   Sensor Ops (see above)
0   Tactics (see above)
0   Special Forces
0   Blades (see above)
3   Demolitions
3   Freefall
3   Stealth
3   SMG
3   Survival
3   Tracking

Exceptional Att: EDG
Nat Apt: Tech/ICE
Well-Equipped x5 (caps at x4)
G-Tolerance
Nat Apt: Zero-G Ops
Promotion (Enlisted: x3, Officer x1)
Enemy (3)
Quirk/Elitism
Good Reputation
Vehicle (6)
Owns Vehicle
Brave
Quirk/Confederation Elitist
Exceptional Attr: Any (CHA)
Sixth Sense
Commission (Rank 1)
Natural Aptitude: Any (Leadership)
Quirk/Loyalty to House Liao

Traits
Traits to Buy   
Fast Learner   3
Custom Mech   2
Vehicle 2   2
SPAs   6
Attractive   1
Buy off Quirk/Elitism 1 (still listed above)
Wealth 1

attribute points available   -1
Well-Equipped to 0   -8
Quirk/Humble   -1
Enemy (to 2)   -1
Enemy 2   -2
Quirk/Honorable   -1
Poor Vision -2

Note: Added Poor Vision to be able to buy off Quirk/Elitism as I belated realized it goes against the Quirk/Humble.  Added 1 level of Wealth.
« Last Edit: June 27, 2022, 11:13:29 PM by Hat »
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Hat

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Re: Hat's Character Creation
« Reply #11 on: June 27, 2022, 07:13:37 PM »

Here's the finalized character with points converted etc.

Lance name: Shadow
Affiliation: Capellan Confederation
Name: Xiao Lixin (pronounced Chee-ow Lee-shin, and Xiao is family name, translates to quiet glorious and beautiful sunrise)
Sex: Male
Age: 30

Stats
BOD 5
DEX 5
RFL 5
STR 5
INT 5
WIL 6
CHA 9
SOC 4
EDG 5

SPAs
Jumping Jack

Skills
Administration +2
Bureaucracy +1
Career/Soldier +4
First Aid +3
Gunnery Mech +5
Leadership +4
Negotiation +1
Piloting Mech +4
Scrounge +2
Small Arms +3
Strategy +2
Tactics +3

Traits
Attractive
Brave
Contact (1) - Tai-Sa Anthony Fanhorn, former CO of the 12th Sun Zhang, now serving in the 2nd Sword of Light, Baldur
Custom Mech
Enemy (2) - Lady Mariette Dunbar, Planetary Diem, Ares
Enemy (2) - Major Terrence Rivoli, Red Lancers, Sian, son of Patrick Rivoli CEO of Ceres Metal Industries
Enemy (2) - Major Aaron Morgaine, Holdfast Guard, Capella, favored nephew of Mandrissa Alana Morgaine, CEO of Hellespont Industrials
Enemy (3) - Hauptmann General William Harrison von Frisch, 4th Skye Rangers, Morges
Exceptional Attr: Any (CHA)
Exceptional Att: EDG
Fast Learner
G-Tolerance
Good Reputation - Capella
Owns Vehicle
Sixth Sense
Commission (Rank 1)
Natural Aptitude: Any (Leadership)
Nat Apt: Tech/ICE
Nat Apt: Zero-G Ops
Poor Vision
Promotion (Enlisted: x3, Officer x1)
Quirk/Confederation Elitist (1)
Quirk/Humble (1)
Quirk/Honorable (1)
Quirk/Loyalty to House Liao (1)
Vehicle ( 8 )
Wealth (1)
Well Equipped

Starting Funds: 500,000 + 6 months * 20,000 = 620,000

Mech: (Custom) - Berserker BRZ-A3

Wingman 1: Robbie von Hoff, Elite (2/3), 17 XP, no SPAs, no EDG, 6 kills, 5 Mech kills
Mech: Lancelot LNC25-01

Wingman 2: Heavy
Mech: CTF-3L Cataphract

Wingman 3: Medium
Mech: TBT-5N Trebuchet

Techs
MSGT Regina Swanson, Elite
SGT Maira Cahill, Regular

Doctor
LTJG Harley Walker, Veteran
« Last Edit: July 01, 2022, 05:06:22 PM by Hat »
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Hat

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Re: Hat's Character Creation
« Reply #12 on: June 27, 2022, 07:40:06 PM »

Heavy Mech:
Rolled 1d1000 : 930, total 930

Medium Mech:
Rolled 1d1000 : 738, total 738
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Hat

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Re: Hat's Character Creation
« Reply #13 on: June 28, 2022, 02:02:35 PM »

Partial Background
(Explaining 2 of the enemies)

The story of Lixin’s time at the Capella War College was that of the fierce rivalry between the scions of two powerful industrial families of the Confederation – Terrence Rivoli, son of Patrick Rivoli CEO of Ceres Metal Industries and Aaron Morgaine, favored nephew of Mandrissa Alana Morgaine, CEO of Hellespont Industrials.  From the start these two competed to be the best, to be first in their class and receive entry into OCS because of it.  There was a third in the running Li Mei, daughter of Li Chao-min, Mandrinn and author of Bloody but Unbowed: A History of House Liao.  She was not expected to overtake the lead of the other two.  Ultimately it came down to the final military exercise of the year, and it was here that the story would take an unexpected turn.

Each of the two men were responsible for leading opposing forces for the exercise with Li assigned as a subcommander under Morgaine.  Rivoli used a daring strategy to bait Morgaine’s forces into a completely untenable position.  It was a move that should have clinched the victory and coveted first in class position for him.  Li consulted with Xiao about a daring plan to extract their forces from certain destruction or capture.  The problem with the plan is that it would require the sacrifice of Xiao’s entire unit, long past the time it would be proper to surrender.  Doing so would be best for the forces as a whole, but at great expense to Xiao and his men.  Especially if the plan failed, their actions would be viewed as foolish.  Even if successful, they would likely score poor marks for themselves as they would have died each and every one of them, and their selection for AIT could be in doubt, especially for the competitive programs.  Xiao could see the wisdom though in the attempt.  Sacrificing the few for the benefit of the many was appropriate.  He assured Li he could convince his men to fight to the last man, despite it all.

Li came to Morgaine with her daring plan as things continued to worsen and in the chaos of the moment, she was ignored.  Convinced her plan was the way to salvage the situation, she moved Xiao’s unit into position counting on him to be able to do what he said.  Xiao spoke to his troops, reminding them of the principles that the Confederation was built on and inspiring them in a sacrifice for the state as he would gladly do with them.  They threw themselves back into the fight with vigor and a ferocity that got Rivoli’s attention.  Victory began to slip from his grasp and he responded in kind.  Xiao’s unit began taking even heavier fire and the casualties mounted.  The “injured” rather than retreat continued to hold their ground with Xiao at the front exhorting them to stand firm.  Inevitably Xiao fell while a third of his forces still remained.  At that critical moment, Xiao’s leadership and example held, and so did his troops.  Rivoli ground them to dust, killing them all, but the damage was done.  Not only had they bought time and exacted a heavy cost on the opposing forces they had reinvigorated their own.  Morgaine’s forces won the day and with that he thought, the coveted designation of head of his class.  Many including several of the evaluators and even a clearly unhappy Rivoli congratulated him on his victory and securing his class ranking.  It was not to be.

When the full examination of the battle was made and Xiao’s role examined, he was eventually credited with being the key to the change in fortune when it became clear that Morgaine hadn’t order his actions.  Xiao however disputed the credit.  He demurred, pointing out that it was Li’s plan that was responsible.  His troops simply lived the philosophies that the instructors had drilled into them for the last year.  He was even “dead” before things had clearly swung against Rivoli.  It was Li and his entire unit that should be celebrated for their bravery.  He was but one of many.  Surprised that in such a competitive environment someone wouldn’t claim the glory for themselves, the instructors accepted it.  It was enough to push Li past both Rivoli and Morgaine to claim first in class and the coveted top spot in the OCS program.  Each of the other two would attend as well, but the matter stung.  Both men recognized that without Xiao convincing his troops to give their all and sacrificing his own grade as well, one of them would have finished on top.

What cemented their hatred of Xiao was the University’s recognition of him as upholding Confederation principles and his and his family’s service to the state prior to his attendance.  He was to be gifted with a ‘Mech, but before they could explain further he shook his head and again demurred.  He was honoroed, but committed to the Cavalry program and truly had not done enough to warrant such special consideration.  It would also be unfair he felt to deprive a fellow cadet of their place within the Mechwarrior program after already having been accepted.  He let them know he would complete a term of service to the state and then learn how to make use of the gift they were offering him.  At that time he would be willing to accept it.  Should he die in service, he would ask it be donated to his family.  Neither man could speak out publicly against him without seeming mean spirited and petty.  The future though.  They would not forget.
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Darrian Wolffe

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Re: Hat's Character Creation - Shadow Lance
« Reply #14 on: June 29, 2022, 02:51:54 PM »

All personnel added to AtB.  Lance is ready for action.
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