8 Raiding missions [+1 to any three skills in one Military Field, +1 to any other skill]
Deciding to try something different, he spends an EDG threshold to become....
ACADEMIC
Open to any affiliation. Character must possess at least one of the following Fields: Engineer, Military
Scientist, or Scientist.
The academic world is at once alien to the average Joe and very familiar. The work is incredibly
demanding and the internal political hierarchy is quite Byzantine; this is a world where success after a
year of effort can be measured with something as tenuous as a handful of letters, numbers, and
strange symbols arranged into an equation.
Academics can come from almost every field imaginable, but most commonly come from math, the
sciences, history. and religion. Some choose to spend their time as an academic in order to increase
their own education (pursuing the elusive masters degree or even a doctorate), while others are in it
because they enjoy teaching or they wish to complete research and development of a new piece of
technology. There are some that spend their entire lives in academia—mastering the theoretical but
never once putting those theories into practical use—while others spend time as academics before
moving into “real life.”
Time: 3 Years
Attribute Minimums: INT 6, WIL 5
Attribute Thresholds: BOD –1, CHA –1
Traits: Contact (2) or Well-Connected; Stigma/Academic (if taking this path for the second time);
Addiction (1) or Quirk/Any Appropriate (if taking this path for a third time)
Skills: Academic/Any Relevant +4 (or History/Any Relevant +4), Career/Any Relevant +2,
Language/Faction Primary +2; +2 to any two related Field Skills, +2 to any two other skills
Event Roll:
Rolled 2d10 : 3, 1, total 4