CincyBattletech

Please login or register.

Login with username, password and session length
Advanced search  

News:

Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

Pages: [1] 2 3 ... 11

Author Topic: Fire Lance Repair, Customization rolls.  (Read 8835 times)

Ice

  • Over-Caffinated, Over-Sexed, and Over Here
  • Colonel
  • *******
  • Posts: 3175
  • I BROUGHT MY HAMMER/GOD HAVE MERCY FOR WHOM I FACE
    • View Profile
Fire Lance Repair, Customization rolls.
« on: July 10, 2022, 09:19:20 PM »

5/1/3057

Sunder 0A
- remove Gauss POD LA 30minx3
- remove MPL POD RT, Gauss ammo PODx2 - 30minx3
- remove MPL POD LT, LRM5 ammo PODx2 - 30minx3
- remove ERPPC POD RA - 30minx3
- remove LRM POD x2 CT - 30minx3
- remove LRM 5 POD H - 30minx3

- ADD 2xDHS POD PPC POD LT - 30minx3
- ADD DHS POD 2xPPC POD RT - 30minx3
- ADD MPL POD H- 30minx3
- ADD MPL POD CT -30minx3
- ADD 2 90T JJ POD LL - 30minx3
- ADD 2 90T JJ POD RL - 30minx3

ALL UNDER CLASS B

THIS IS ALL POD CHANGES

1080min = 2.25days 4.5 if fails - finishes regardless 5/6

4/6/4 3xPPC 2 MPL 18DHS

TN breakdown - REG TECH 7 (base)+ 3 class B -2 for maintenance -4 for omni = TN 4

This dice roll has been tampered with!
Rolled 2d6 : 2, 4, total 6


well accidentally added my warehouse sheet to this thread 10/30/22

« Last Edit: October 30, 2022, 04:30:35 PM by Ice »
Logged
Die Clanner!!!!

Ice

  • Over-Caffinated, Over-Sexed, and Over Here
  • Colonel
  • *******
  • Posts: 3175
  • I BROUGHT MY HAMMER/GOD HAVE MERCY FOR WHOM I FACE
    • View Profile
Re: Fire Lance Repair, Customization rolls.
« Reply #1 on: July 23, 2022, 01:19:07 AM »

5/4/3057

ARCHER  REG TECH  - emptying 2 ammo bins 60 min lower RT lower LT - cant do my mods to semi keep it safe so next best option I guess

Logged
Die Clanner!!!!

Ice

  • Over-Caffinated, Over-Sexed, and Over Here
  • Colonel
  • *******
  • Posts: 3175
  • I BROUGHT MY HAMMER/GOD HAVE MERCY FOR WHOM I FACE
    • View Profile
Re: Fire Lance Repair, Customization rolls.
« Reply #2 on: July 25, 2022, 08:37:58 AM »

6/30/3057

Damages

Atlas - LA 19 LT 10 LL 13 CT 10 RL 7 RT 20 RA 5 GAUSS AMMO 5 - KILLS 2 MECHS - XP 4
Archer - LA 5 CT 7 RA 9 LRM15 AMMO 7X2 - KILL 1 MECH - XP 3
Marauder - AMMO 6 ROUNDS - XP 2
Sunder - LL 30 RT 15 LL 1IS RL 1IS KILLS 3 MECHS XP 5

Salvage

wardog - easier to mark whats left at this point
Armor is ferro
4 h
5 ct
5 ctr
4 rt
9 rtr
6 rl
6 ll

Xl 3 engine crits - 300 75ton
Ams
Streak srm2 (one shot) RL
Streak srm2 (one shot)used LL
Gaurdian ECM
Small pulse
rl
ll
RT
h
cockpit
sensorsx2=1
life supportx2=1
Lower leg actuator x2
Upper leg actuator x2
Foot actuator x2

Gyro 3 ton
Ams ammox2
Gauss ammo x2

Intent is to pull these components off and sell the carcass later put the xl into the marauder.

Repair rolls to follow


« Last Edit: August 26, 2022, 03:18:01 PM by Ice »
Logged
Die Clanner!!!!

Ice

  • Over-Caffinated, Over-Sexed, and Over Here
  • Colonel
  • *******
  • Posts: 3175
  • I BROUGHT MY HAMMER/GOD HAVE MERCY FOR WHOM I FACE
    • View Profile
Re: Fire Lance Repair, Customization rolls.
« Reply #3 on: July 26, 2022, 11:13:42 AM »

6/30/57

Roger Young on Atlas

"REPAIRS
DATE: 6/30/57 LOCATION: Maintenance Facility
MECH: Atlas  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Roger Young  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No
Replace Armor, , Hit Location: LA, Quantity: 19, Time Multiplier: Triple, Total time Min: 570 ,TN: 3:
Rolled 2d6 : 3, 3, total 6

Replace Armor, , Hit Location: RA, Quantity: 5, Time Multiplier: Triple, Total time Min: 150 ,TN: 3:
Rolled 2d6 : 1, 4, total 5

Replace Armor, , Hit Location: LL, Quantity: 13, Time Multiplier: Triple, Total time Min: 390 ,TN: 3:
Rolled 2d6 : 4, 3, total 7

Replace Armor, , Hit Location: RL, Quantity: 7, Time Multiplier: Triple, Total time Min: 210 ,TN: 3:
Rolled 2d6 : 1, 6, total 7

Replace Armor, , Hit Location: LT, Quantity: 10, Time Multiplier: Triple, Total time Min: 300 ,TN: 3:
Rolled 2d6 : 4, 5, total 9

Replace Armor, , Hit Location: RT, Quantity: 20, Time Multiplier: Triple, Total time Min: 600 ,TN: 3:
Rolled 2d6 : 4, 2, total 6

Replace Armor, , Hit Location: CT, Quantity: 10, Time Multiplier: Triple, Total time Min: 300 ,TN: 3:
Rolled 2d6 : 2, 6, total 8

TOTAL MIN: 2520  TOTAL DAYS: 5.25"

7/5/57 (120min in)

Roger Young on Sunder

"REPAIRS
DATE: 7/5/57  LOCATION: Maintenance Facility
MECH: Sunder  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Roger Young  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No
Replace Armor, , Hit Location: LA, Quantity: 19, Time Multiplier: Double, Total time Min: 380 ,TN: 3:
Rolled 2d6 : 3, 2, total 5

Replace Armor, , Hit Location: RA, Quantity: 5, Time Multiplier: Double, Total time Min: 100 ,TN: 3:
Rolled 2d6 : 3, 3, total 6

Fix <25% Internal Dam, , Hit Location: LL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 3:
Rolled 2d6 : 4, 6, total 10

Fix <25% Internal Dam, , Hit Location: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 3:
Rolled 2d6 : 1, 5, total 6

TOTAL MIN: 1200  TOTAL DAYS: 2.5"

7/7/57 (360min in)
Roger Young on Archer

"REPAIRS
DATE: 7/7/57  LOCATION: Maintenance Facility
MECH: Archer  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Roger Young  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No
Replace Armor, , Hit Location: LA, Quantity: 5, Time Multiplier: Double, Total time Min: 100 ,TN: 3:
Rolled 2d6 : 1, 3, total 4

Replace Armor, , Hit Location: RA, Quantity: 9, Time Multiplier: Double, Total time Min: 180 ,TN: 3:
Rolled 2d6 : 3, 5, total 8

Replace Armor, , Hit Location: CT, Quantity: 7, Time Multiplier: Double, Total time Min: 140 ,TN: 3:
Rolled 2d6 : 2, 5, total 7

TOTAL MIN: 420  TOTAL DAYS: 0.88"

finishes 7/8/57 (300min in)

7/8/57 (300min in)
Roger Young
reload atlas TN 2+
Rolled 2d6 : 5, 5, total 10

reload archer TN 2+
Rolled 2d6 : 6, 5, total 11

reload archer TN 2+
Rolled 2d6 : 1, 6, total 7


90min

Logged
Die Clanner!!!!

Ice

  • Over-Caffinated, Over-Sexed, and Over Here
  • Colonel
  • *******
  • Posts: 3175
  • I BROUGHT MY HAMMER/GOD HAVE MERCY FOR WHOM I FACE
    • View Profile
Re: Fire Lance Repair, Customization rolls.
« Reply #4 on: July 26, 2022, 04:24:22 PM »

7/8/57 (390min in)

"REPAIRS
DATE: 7/8/57 LOCATION: Maintenance Facility
MECH: Wardog  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Roger Young  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No
Fix Engine 3 Crit, , Hit Location: , Quantity: 1, Time Multiplier: Quadruple, Total time Min: 1200 ,TN: 5:
Rolled 2d6 : 4, 6, total 10

TOTAL MIN: 1200  TOTAL DAYS: 2.5"

finishes 7/11 (150min in)

Logged
Die Clanner!!!!

Ice

  • Over-Caffinated, Over-Sexed, and Over Here
  • Colonel
  • *******
  • Posts: 3175
  • I BROUGHT MY HAMMER/GOD HAVE MERCY FOR WHOM I FACE
    • View Profile
Re: Fire Lance Repair, Customization rolls.
« Reply #5 on: July 26, 2022, 10:13:55 PM »

7/1/57

Amelinde Gallegos on Wardog 75t

Remove Equipment   1   ammo gauss 120minx4 TN6+
Rolled 2d6 : 2, 5, total 7

Remove Equipment   1   foot 120minx4 TN6+
Rolled 2d6 : 5, 1, total 6

Remove Equipment   1   foot 120minx4 TN6+
Rolled 2d6 : 2, 4, total 6

Remove Equipment   1   upper 120minx4 TN6+
Rolled 2d6 : 3, 6, total 9

Remove Equipment   1   upper 120minx4 TN6+
Rolled 2d6 : 4, 5, total 9

Remove Equipment   1   lower 120minx4 TN6+
Rolled 2d6 : 6, 2, total 8

Remove Equipment   1   lower 120minx4 TN6+
Rolled 2d6 : 5, 6, total 11


finishes on 7/8/57

Logged
Die Clanner!!!!

Ice

  • Over-Caffinated, Over-Sexed, and Over Here
  • Colonel
  • *******
  • Posts: 3175
  • I BROUGHT MY HAMMER/GOD HAVE MERCY FOR WHOM I FACE
    • View Profile
Re: Fire Lance Repair, Customization rolls.
« Reply #6 on: July 26, 2022, 10:37:55 PM »

7/11/57

Amelinde Gallegos on Wardog 75t

Remove Equipment   1   ammo gauss 120minx4 TN6+
Rolled 2d6 : 5, 5, total 10

Remove Armor    5   50minx4   CT 
Rolled 2d6 : 4, 1, total 5

Remove Armor   5   50minx4   CT[R]
Rolled 2d6 : 2, 2, total 4

Remove Armor   4   40minx4   RT
Rolled 2d6 : 1, 5, total 6

Remove Armor   4   40minx4   H
Rolled 2d6 : 1, 5, total 6

Remove Armor   6   60minx4   LL
Rolled 2d6 : 4, 1, total 5

Remove Armor   9   90minx4   RT[R]
Rolled 2d6 : 1, 5, total 6

Remove Armor   6   60minx4   RL
Rolled 2d6 : 5, 1, total 6


This will be all until after next mission for pulling from the Wardog.

Repairs are done on all mechs being used up to M2 on 7/13 other than the Wardog (which is not being used).

finishes 7/15/57 (80min in)
Logged
Die Clanner!!!!

Ice

  • Over-Caffinated, Over-Sexed, and Over Here
  • Colonel
  • *******
  • Posts: 3175
  • I BROUGHT MY HAMMER/GOD HAVE MERCY FOR WHOM I FACE
    • View Profile
Re: Fire Lance Repair, Customization rolls.
« Reply #7 on: August 26, 2022, 03:48:34 PM »

Roland O'Slevin REG TECH assigned to wardog 7/15/57 (80min in)

all are TN 5+ (maintenance and refit penalty offset) - triple time all items

Remove Heat Sinks Engine   1   10   90min
Rolled 2d6 : 4, 4, total 8

Remove Gyro   1   3t    200min 
Rolled 2d6 : 4, 3, total 7

Remove Weapon   1   spl 120min   
Rolled 2d6 : 6, 6, total 12

Remove Equipment   1   ammo gauss 120min 
Rolled 2d6 : 5, 3, total 8

Remove Equipment   1   ecm  120min   
Rolled 2d6 : 3, 3, total 6

Remove Equipment   1   sensors 120min   
Rolled 2d6 : 4, 5, total 9

Remove Equipment   1   life support 120min   
Rolled 2d6 : 5, 2, total 7

Remove Equipment   1   cockpit 120min   
Rolled 2d6 : 1, 1, total 2

Remove Equipment   1   ams   120min   
Rolled 2d6 : 1, 3, total 4
   
Change Armor Quantity   5     50min ct
Rolled 2d6 : 1, 4, total 5

Change Armor Quantity   5   50min  ctr
Rolled 2d6 : 6, 1, total 7

Change Armor Quantity   6   60min   LL
Rolled 2d6 : 5, 3, total 8

Remove Weapon   1   srm 2 OS used 120min 
Rolled 2d6 : 3, 6, total 9

Remove Weapon   1   srm 2 OS  120min 
Rolled 2d6 : 1, 4, total 5

Remove Equipment   1   ammo ams 120min
Rolled 2d6 : 5, 1, total 6

Remove Equipment   1   ammo ams 120min
Rolled 2d6 : 4, 2, total 6



1770minx3 (5310min = 11days 30min) + 80min from work on same day (not doubled as removing items with no intention of customizing)

finishes 7/26 110min in

If all passes plan to pull the engine RT RL LL H next


Logged
Die Clanner!!!!

Ice

  • Over-Caffinated, Over-Sexed, and Over Here
  • Colonel
  • *******
  • Posts: 3175
  • I BROUGHT MY HAMMER/GOD HAVE MERCY FOR WHOM I FACE
    • View Profile
Re: Fire Lance Repair, Customization rolls.
« Reply #8 on: August 26, 2022, 04:19:21 PM »

7/26/57 110min in

Roland O'Slevin REG TECH assigned to wardog 7/26/57 (110min in)

TN 5+ (maintenance and refit penalty offset) - triple time

Remove Equipment   1   cockpit 120minx3   
Rolled 2d6 : 2, 2, total 4


finishes with 10 min left 7/26
Logged
Die Clanner!!!!

Ice

  • Over-Caffinated, Over-Sexed, and Over Here
  • Colonel
  • *******
  • Posts: 3175
  • I BROUGHT MY HAMMER/GOD HAVE MERCY FOR WHOM I FACE
    • View Profile
Re: Fire Lance Repair, Customization rolls.
« Reply #9 on: August 26, 2022, 04:21:45 PM »

7/26/57

Roland O'Slevin REG TECH assigned to wardog 7/26/57 470min in

TN 4+ (maintenance and refit penalty offset) - quad time

Remove Equipment   1   cockpit 120minx4 
Rolled 2d6 : 6, 4, total 10


Logged
Die Clanner!!!!

Ice

  • Over-Caffinated, Over-Sexed, and Over Here
  • Colonel
  • *******
  • Posts: 3175
  • I BROUGHT MY HAMMER/GOD HAVE MERCY FOR WHOM I FACE
    • View Profile
Re: Fire Lance Repair, Customization rolls.
« Reply #10 on: August 26, 2022, 04:27:29 PM »

7/27/57

Roland O'Slevin REG TECH assigned to wardog 7/27/57 470min in

TN 4+ (maintenance and refit penalty offset) - quad time

Remove Equipment   AMS   120minx4 
Rolled 2d6 : 2, 3, total 5

Logged
Die Clanner!!!!

Ice

  • Over-Caffinated, Over-Sexed, and Over Here
  • Colonel
  • *******
  • Posts: 3175
  • I BROUGHT MY HAMMER/GOD HAVE MERCY FOR WHOM I FACE
    • View Profile
Re: Fire Lance Repair, Customization rolls.
« Reply #11 on: August 26, 2022, 04:35:08 PM »

7/28/57

Roland O'Slevin REG TECH assigned to wardog 7/28/57 470min in

TN 6+ (maintenance and refit penalty offset) - double time for all

Remove Engine 360min 
Remove Equipment   H   120min 
Remove Equipment   RT   120min 
Remove Equipment   LL  120min 
Remove Equipment   RL   120min 

 
Rolled 2d6 : 3, 1, total 4
in 1 go this time

1680min (3.5 days (not doubled as removing items with no intention of customizing)) + 470min = finishes 7/31 230min in
Logged
Die Clanner!!!!

Ice

  • Over-Caffinated, Over-Sexed, and Over Here
  • Colonel
  • *******
  • Posts: 3175
  • I BROUGHT MY HAMMER/GOD HAVE MERCY FOR WHOM I FACE
    • View Profile
Re: Fire Lance Repair, Customization rolls.
« Reply #12 on: August 26, 2022, 04:41:56 PM »

well there goes the hope of getting it sold by 8/1

time to commit to quad time

7/31 230min in  Roland O'Slevin REG TECH assigned to wardog

TN 4+ (maintenance and refit penalty offset)

Remove Engine 360min
Remove Equipment   H   120min
Remove Equipment   RT   120min
Remove Equipment   LL  120min
Remove Equipment   RL   120min

7 days total finishes 8/7 230min in

1 roll for all of them again
Rolled 2d6 : 6, 4, total 10
Logged
Die Clanner!!!!

Ice

  • Over-Caffinated, Over-Sexed, and Over Here
  • Colonel
  • *******
  • Posts: 3175
  • I BROUGHT MY HAMMER/GOD HAVE MERCY FOR WHOM I FACE
    • View Profile
Re: Fire Lance Repair, Customization rolls.
« Reply #13 on: September 25, 2022, 12:38:27 PM »

7/13/57

TINA elite assigned to archer

Archer

removing 11 SHS engine 90min
removing 1 SHS CT 90min
remove LT ammo x2 240min

TN 5+ 420min total

Rolled 2d6 : 3, 6, total 9




Logged
Die Clanner!!!!

Ice

  • Over-Caffinated, Over-Sexed, and Over Here
  • Colonel
  • *******
  • Posts: 3175
  • I BROUGHT MY HAMMER/GOD HAVE MERCY FOR WHOM I FACE
    • View Profile
Re: Fire Lance Repair, Customization rolls.
« Reply #14 on: September 25, 2022, 01:14:55 PM »

7/15

TINA BOSTINA ELITE on archer

custom on archer - will be ARC-2K2

all x8 due to case requiring class d

install 11 dhs engine - 90min
install case RT - 120min
modify armor location LA 4 - 10min
modify armor location LL 8 - 10min
modify armor location RA 4 - 10min
modify armor location RL 8 - 10min
modify armor location CT 5, CTR 1  - 10min
modify armor location LT 3, LTR 2 - 10min
modify armor location RT 3, RTR 2  - 10min

520*8=4160min = 8.67 days (8 days 322min) fail = 17days 164min

new BV 1579

2LL 2LRM15 CASE(RT) 2xammo RT 11 DHS(engine)

TN 7+
Rolled 2d6 : 6, 2, total 8


Logged
Die Clanner!!!!
Pages: [1] 2 3 ... 11