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Author Topic: Fire Lance Repair, Customization rolls.  (Read 135892 times)

Ice

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Re: Fire Lance Repair, Customization rolls.
« Reply #195 on: April 30, 2025, 06:12:21 PM »

bostina tf is wrong with you

try bostina again

remove c3s add mpl

base 4
quirk 1-
maint 2-
pod 4-
mod 1
rush .25 3

tn 3
60*.25
15m

Rolled 2d6 : 4, 4, total 8
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Re: Fire Lance Repair, Customization rolls.
« Reply #196 on: May 05, 2025, 12:57:42 PM »

Post STURM solo

INEI - DIRE THOR - 3 KILLS (2MECHS) - 5XP
WIRITH - DIRE REAPER - 6 KILLS(3MECHS) - 13XP
BUTTERWORTH - KU SPAM3 - 4KILLS (2MECHS) DOUBLE ACE - 16XP
OKUDA - DRAGONFLY WIDOW - 2KILLS (2MECHS) - 4XP

Salvage - selling both at crippled

Phawk 1b
Kintaro 19b

DAMAGES

DIRE THOR
LL 30
LA 16
RT 5
RL 9

DIRE REAPER
LA 8
7 CSSRM6
GAUSS 12

KU SPAM3
LL 10
LA 18
LT 20 IS <75% 20 SRM4 AMMO
RL 18
RA 4
RT 17 10 SRM4 AMMO
CT 22

DRAGONFLY WIDOW
LL 2
LA 2
LT 10
RL 3

CAPTURED PRIIA 3/2 LIGHT PILOT HILLS SPEC SPEED DEMON MAN ACE EDGE1

post m2 - given battle cobra

both arms intact 11 armor actuators to lower arm 2mpl 3spl
both legs intact - 17 and 8 - actuators to foot - 1 dhs
RT - IS x<25%
rtr armor 5
ctr armor 5
h intact - 9 armor

« Last Edit: June 20, 2025, 10:14:04 PM by Ice »
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Ice

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Re: Fire Lance Repair, Customization rolls.
« Reply #197 on: May 12, 2025, 10:48:24 AM »

7/26/62

Domimar assigned to Viper Widow

Base 7
Maint -2
Mod -1

TN4
LL 2
Rolled 2d6 : 6, 6, total 12

LA 2
Rolled 2d6 : 1, 6, total 7

RL 3
Rolled 2d6 : 3, 2, total 5

LT 10
Rolled 2d6 : 2, 1, total 3


170m total

Moves to Dire Thor

SAME NUMBERS
LL30
Rolled 2d6 : 5, 1, total 6

LA16
Rolled 2d6 : 6, 5, total 11

RT5
Rolled 2d6 : 1, 6, total 7

RL9
Rolled 2d6 : 6, 4, total 10


600m total

Harith assigned to ku

BASE 6
MAINT -2
MOD -1 2
QUIRK -1
TIME RUSH .75 FOR ARMOR

LL10
Rolled 2d6 : 4, 4, total 8

LA18
Rolled 2d6 : 3, 5, total 8

LT IS TN5
Rolled 2d6 : 6, 6, total 12

LT ARMOR 20 IF IS SUCCESSFUL
Rolled 2d6 : 5, 5, total 10

RL 18
Rolled 2d6 : 1, 4, total 5

RA 4
Rolled 2d6 : 6, 2, total 8

RT 17
Rolled 2d6 : 2, 4, total 6

CT 22
Rolled 2d6 : 6, 2, total 8

818m+180m = 998min total

Young assigned to Dire Reaper
Base 6
Mod -1
Maint -2
Time -3
Clan 3

Tn3

LA 8
Rolled 2d6 : 6, 4, total 10

RELOAD
AMMOX2 GAUSS
Rolled 2d6 : 1, 6, total 7
Rolled 2d6 : 1, 1, total 2

CSSRM6
Rolled 2d6 : 3, 2, total 5


330m total
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Re: Fire Lance Repair, Customization rolls.
« Reply #198 on: May 12, 2025, 10:53:41 AM »

Correction was 410m for Young on Dire - also ammo can not fail just no xp

Moves to Viper

Base 7
Clan 3
Maint -2
Mod -1
Time -3

Tn4
LT10
Rolled 2d6 : 2, 2, total 4


400min
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Re: Fire Lance Repair, Customization rolls.
« Reply #199 on: June 05, 2025, 09:50:51 AM »

7/27/62

Ardal reg tech assigned to ku

Reload ammo 30x2
Rolled 2d6 : 6, 6, total 12

Rolled 2d6 : 2, 3, total 5


Domimar reg ctech assigned to dire reaper

Base 7
Clan offset
Maintenance -2
Pod -4
Mod 2

Remove ssrm6x2 srm6 ammo
Add gauss ammo Ra
Add cdhsx2 csplx4 LA

120min
Tn3
Rolled 2d6 : 2, 3, total 5


Moves to battle cobra
BASE 7
OTHERS OFFSET
Remove
Actuators 120MIN EACH
LL
Rolled 2d6 : 1, 3, total 4

LL
Rolled 2d6 : 1, 4, total 5

UL
Rolled 2d6 : 1, 4, total 5

UL
Rolled 2d6 : 1, 1, total 2

UA
Rolled 2d6 : 3, 1, total 4

UA
Rolled 2d6 : 2, 3, total 5

LA
Rolled 2d6 : 4, 1, total 5

LA
Rolled 2d6 : 4, 1, total 5

FT
Rolled 2d6 : 5, 4, total 9

FT
Rolled 2d6 : 2, 6, total 8

Armor
La 11 armor
Rolled 2d6 : 6, 4, total 10

Ra 11 armor
Rolled 2d6 : 4, 2, total 6


All that can be done before move to training unless dire fails then bostina will do the dire pod change
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Re: Fire Lance Repair, Customization rolls.
« Reply #200 on: June 20, 2025, 10:43:04 PM »

8/1/62

Domimar reg ctech assigned to battle cobra

base 7
clan offset
location 1
mod -1,1,-2 0
time quad triple

repair

RT IS 25% - 360m tn5
Rolled 2d6 : 6, 5, total 11


remove
480m each tn6
mpl
Rolled 2d6 : 3, 5, total 8

mpl
Rolled 2d6 : 6, 2, total 8

mpl
Rolled 2d6 : 4, 5, total 9

mpl
Rolled 2d6 : 5, 5, total 10

spl
Rolled 2d6 : 4, 5, total 9

spl
Rolled 2d6 : 3, 2, total 5

spl
Rolled 2d6 : 2, 6, total 8

spl
Rolled 2d6 : 5, 2, total 7

spl
Rolled 2d6 : 2, 3, total 5

spl
Rolled 2d6 : 5, 6, total 11

Actuators 360MIN EACH tn4
LL
Rolled 2d6 : 5, 3, total 8

LL
Rolled 2d6 : 4, 3, total 7

UL
Rolled 2d6 : 5, 2, total 7

UL
Rolled 2d6 : 6, 3, total 9

UA
Rolled 2d6 : 5, 1, total 6

UA
Rolled 2d6 : 5, 4, total 9

LA
Rolled 2d6 : 1, 1, total 2

LA
Rolled 2d6 : 2, 1, total 3

FT
Rolled 2d6 : 4, 5, total 9

FT
Rolled 2d6 : 1, 2, total 3

armor tn4
Ra 11
Rolled 2d6 : 1, 2, total 3

LL 8
Rolled 2d6 : 1, 4, total 5

RL 17
Rolled 2d6 : 4, 1, total 5

h 9
Rolled 2d6 : 6, 1, total 7

rtr 5
Rolled 2d6 : 3, 2, total 5

ctr 5
Rolled 2d6 : 1, 3, total 4


scrap leg dhs

if armor and actuators all pass pull legs and arm - other arm is off already but still had to pull its actuators and armor.

pull head last as long as head armor is off
480m tn6
Rolled 2d6 : 1, 1, total 2


finishes 8/21 332/510m
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Re: Fire Lance Repair, Customization rolls.
« Reply #201 on: June 20, 2025, 10:55:02 PM »

try again
some are double time now to try and finish before 9/1

remove
weapons
480m each tn6

spl
Rolled 2d6 : 3, 6, total 9

spl
Rolled 2d6 : 5, 5, total 10


Actuators
240MIN EACH tn5
LA
Rolled 2d6 : 1, 4, total 5

LA
Rolled 2d6 : 4, 5, total 9

FT
Rolled 2d6 : 1, 2, total 3


armor tn5 - 220m
Ra 11
Rolled 2d6 : 2, 1, total 3


pull limbs 480min each tn6
rt
Rolled 2d6 : 6, 3, total 9

ra
Rolled 2d6 : 5, 2, total 7

ll
Rolled 2d6 : 1, 1, total 2

rl
Rolled 2d6 : 3, 4, total 7


t7 360m
h
Rolled 2d6 : 4, 6, total 10


finishes at end of august regardless of result

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Re: Fire Lance Repair, Customization rolls.
« Reply #202 on: June 20, 2025, 11:09:16 PM »

9/1/62

domimar creg tech moves to dire reaper

pull gauss ammo 4spl 2 dhs ecm
add 2ssrm6 ammo dhs

now reaper 2 bv 3094

base 7
mod 2
pod -4
clan offset
triple time
tn3
360m
Rolled 2d6 : 5, 4, total 9


bostina elite 1 assigned to dire thor

remove mpl - add cmpl

now thor2 bv 2578

base 4
mod 2
pod -4
clan 2
double time
tn3
120m
Rolled 2d6 : 4, 2, total 6


battle cobra has been more trouble than worth to get parts out of so the remainder will remain.

RA armor will be scrapped since the arm was removed the LL can stay as can its foot
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Re: Fire Lance Repair, Customization rolls.
« Reply #203 on: June 23, 2025, 10:39:43 AM »

9/7/62

DIRE THOR2
LA 34  IS<50%
LT 10
CT 5
RA 2
RTR 7
KILL1 (1MECH) 3XP
58 ARMOR

DIRE REAPER2
LA 8
LT 32  IS<25%
CT 9
RT 5
RL 22
GAUSS AMMO 7
STREAK AMMO 6
KILL 1 (1MECH) 3XP
76 ARMOR

DRAGONFLY WIDOW
CT 3 CFF
KILL 2 (2MECH) 4XP

KU
LA 16
LT 18
CT 25
RT 20
RA 8
LL 2
RL 15
30 SRM4 AMMO (1 FULL BIN+5)
94 ARMOR

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Re: Fire Lance Repair, Customization rolls.
« Reply #204 on: June 23, 2025, 10:57:05 AM »

9/7/62
Ardal assigned to ku

Base 7
Quirk -1
Mod -1
Loc 2
Time -3

LL2
Rolled 2d6 : 6, 3, total 9

RA8
Rolled 2d6 : 2, 5, total 7


Domimar assigned to dire thor2

Base 7
Clan offset
Loc 2
Mod -1
Time -3

Tn5
LL 2
Rolled 2d6 : 5, 3, total 8

RA 8
Rolled 2d6 : 5, 5, total 10

Reload both gauss and ssrm6
Rolled 2d6 : 6, 4, total 10
Rolled 2d6 : 4, 6, total 10
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Re: Fire Lance Repair, Customization rolls.
« Reply #205 on: June 23, 2025, 11:23:15 AM »

9/8/62

Harith vet tech assigned to Viper

Base 6
Mod -1
Loc -2
Clan 2
Time -2

Ct3
Rolled 2d6 : 5, 2, total 7

60m

Domimar reg ctech assigned to dire thor2

Base 7
Clan offset
Loc -2
Mod 1 -1
Time -1 -3
Repair
LA IS 50%
Rolled 2d6 : 3, 1, total 4

IF IS GOOD 34 ARMOR
Rolled 2d6 : 3, 1, total 4

RTR 5
Rolled 2d6 : 1, 4, total 5

CT 5
Rolled 2d6 : 3, 6, total 9


Finished 9/10 437/510m

Moves to dire reaper2

Mod 0 -1
Time -2 -1

Tn3
LT IS 25%
Rolled 2d6 : 5, 5, total 10

IF IS GOOD 32 ARMOR
Rolled 2d6 : 6, 3, total 9

LA 8
Rolled 2d6 : 6, 3, total 9

CT 9
Rolled 2d6 : 2, 5, total 7

RT 5
Rolled 2d6 : 1, 1, total 2

RL 22
Rolled 2d6 : 2, 3, total 5


Ardal reg tech assigned to ku

Loc -2
Quirk -1
Mod -1
Base 7

Tn3
LA 16
Rolled 2d6 : 2, 1, total 3

LT 18
Rolled 2d6 : 1, 4, total 5

CT 25
Rolled 2d6 : 2, 2, total 4

RT 20
Rolled 2d6 : 3, 1, total 4

RL 15
Rolled 2d6 : 5, 6, total 11
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Re: Fire Lance Repair, Customization rolls.
« Reply #206 on: June 23, 2025, 11:25:20 AM »

Harith vet tech assigned to dire reaper2

Loc -2
Mod -1
Clan 2
Base 6
Time -2

Rt 5

150min
Rolled 2d6 : 1, 6, total 7


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Re: Fire Lance Repair, Customization rolls.
« Reply #207 on: July 15, 2025, 11:47:08 AM »

9/16/62

domimar creg tech assigned to viper

base 7
mod 0 -1
clan offset
location -2
time -2 -1

tn3
RA IS 75%
Rolled 2d6 : 3, 3, total 6

IF SUCCESSFUL REPAIR RA 12
Rolled 2d6 : 3, 6, total 9

LA 7
Rolled 2d6 : 5, 4, total 9


900min

moves to dire

TN3
CT 75%
Rolled 2d6 : 3, 5, total 8

LA 6
Rolled 2d6 : 1, 2, total 3

LT 5
Rolled 2d6 : 2, 3, total 5


760min

MOVES TO GARGOYLE

TN3
H 75%
Rolled 2d6 : 5, 1, total 6

IF SUCCESSFUL REPAIR ARMOR 9
Rolled 2d6 : 4, 3, total 7

RTR 3
Rolled 2d6 : 2, 5, total 7

CTR 5
Rolled 2d6 : 6, 3, total 9

RL 20
Rolled 2d6 : 5, 6, total 11

RT 14
Rolled 2d6 : 3, 6, total 9

LT 6
Rolled 2d6 : 2, 3, total 5

LA 11
Rolled 2d6 : 3, 5, total 8


4300MIN TOTAL
8 DAYS 219/510M FINISHES 9/24 219/510M

ardal reg tech assigned to ku

BASE 7
MAINT - 2
MOD -1
QUIRK -1

REPAIR
CT 7
Rolled 2d6 : 1, 4, total 5

RT 15
Rolled 2d6 : 3, 5, total 8

RL 15
Rolled 2d6 : 5, 2, total 7


OUT OF ARMOR AND SRM4 AMMO UNTIL 10/4, GARGOYLE PARTS COME IN 10/5 + 7

10/1/62
BOSTINA ELITE TECH ASSIGNED TO ATLAS

BASE 4
CUSTOM 1
LOCATION 1
MOD 3
MULTI X3

5400MIN

TN9
REMOVE GAUSS AMMO2 C3M FLAMER SPL DHS13 JJ (2 LOCATIONS)
ADD CGAUSS RA AMMO2 RL LL  16 CDHS16 (4 LOCATIONS LA RT ENGINE CT) PPC LA JJ LT

NEW BV 2575 - ATLAS-STARK

FINISHES - ON PASS 10DAYS 296/510M - ON FAILURE 21 DAYS 92/510M + 2M

Rolled 2d6 : 4, 4, total 8


10/4

ARDAL ASSIGNED TO KU

RELOAD 2 TON AMMO 60M
Rolled 2d6 : 4, 4, total 8
Rolled 2d6 : 5, 1, total 6


ADDITIONAL REPAIRS TO BE HAD IN BETWEEN IF ANYTHING FAILS

DIRE (UNLESS OTHER REPAIRS FAILED) AND GARGOYLES (UNLESS OTHER REPAIRS FAILED) REMAINING REPAIRS WILL START ON 10/4 5 AND 7
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Re: Fire Lance Repair, Customization rolls.
« Reply #208 on: July 15, 2025, 12:02:58 PM »

VIPER/KU/ATLAS ALL DONE BEFORE END OCT
OTHER TECHS ARE WORKING THE STABLED MECHS LOOKING FOR GREMLINS UNTIL 10/4

10/4
ARDAL REG TECH ON DIRE
BASE 7
LOCATION 1
MOD -1
CLAN 2
TIME -3

REPAIR
TN6
CT 47
Rolled 2d6 : 3, 5, total 8

RT 20
Rolled 2d6 : 5, 3, total 8

RA 27
Rolled 2d6 : 6, 6, total 12

LL 10
Rolled 2d6 : 1, 3, total 4


4160M MIN
8 DAYS 82/510M - 10/11

10/5
DOMIMAR ASSIGNED TO GARGOYLE

BASE 7
LOCATION 1
MOD 4 -2 -1
TIME -3
CLAN OFFSET

TN9
REPLACE RA
Rolled 2d6 : 2, 2, total 4


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Re: Fire Lance Repair, Customization rolls.
« Reply #209 on: July 15, 2025, 12:23:41 PM »

10/7

YU CVET TECH ASSIGNED TO GARGOYLE

BASE 6
LOCATION 1
MOD 4 -2 -1
TIME -3
CLAN OFFSET

TN8
REPLACE RA 960M
Rolled 2d6 : 4, 4, total 8


10/11

HARITH ASSIGNED TO DIRE

BASE 6
LOCATION 1
MOD -1
CLAN 2
TIME -3

REPAIR LL 10

TN5
Rolled 2d6 : 6, 2, total 8
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