CincyBattletech

Please login or register.

Login with username, password and session length
Advanced search  

News:

Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

Pages: [1] 2 3 ... 6

Author Topic: Ironsides Repair and Customization Rolls  (Read 5255 times)

Battlemaster

  • Sergeant
  • ***
  • Posts: 261
    • View Profile
Ironsides Repair and Customization Rolls
« on: July 30, 2022, 05:48:21 PM »

MECH CUSTOMIZATION
Date: May 1 3057  LOCATION: Maintenance Facility  EXTRA TIME: None

MECH TECH BASE: IS  ADD COMPONENTS: NO   REFIT KIT: NO
TECH NAME: Marleen Rommel  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
Remove Weapon Quantity 1 Lg Laser CT
Remove Weapon Quantity 1 Flamer H
Remove Weapon Quantity 1 Med Laser CT
Remove Weapon Quantity 1 Anti-Missile RT
Remove Equipment Quantity 1 Anti-Missile ammo RT
TOTAL MIN: 1200   TOTAL DAYS: 2.5  TN 7
Rolled 2d6 : 6, 4, total 10


Logged

Battlemaster

  • Sergeant
  • ***
  • Posts: 261
    • View Profile
Re: Ironsides Repair and Customization Rolls
« Reply #1 on: July 30, 2022, 05:56:28 PM »

MECH CUSTOMIZATION
Date: May 4 3057  LOCATION: Maintenance Facility  EXTRA TIME: None

MECH TECH BASE: IS  ADD COMPONENTS: YES   REFIT KIT: NO
TECH NAME: Marleen Rommel  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
Install New equipment in previous occupied slot Quantity 1 Med Laser LT
Install New equipment in previous occupied slot Quantity 1 Med Laser RT
Install New equipment in previous occupied slot Quantity 2 Jump jets LT
Install New equipment in previous occupied slot Quantity 2 Jump Jets RT
Install New equipment in previous occupied slot Quantity 1 Jump jets CT
TOTAL MIN: 2520   TOTAL DAYS: 5.25  TN 11
Rolled 2d6 : 2, 3, total 5
Logged

Battlemaster

  • Sergeant
  • ***
  • Posts: 261
    • View Profile
Re: Ironsides Repair and Customization Rolls
« Reply #2 on: July 30, 2022, 06:08:37 PM »

MECH CUSTOMIZATION
Date: May 16 3057  LOCATION: Maintenance Facility  EXTRA TIME: None

MECH TECH BASE: IS  ADD COMPONENTS: NO   REFIT KIT: NO
TECH NAME: Marleen Rommel  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
Remove Weapon Quantity 1 Med Laser RA
Remove Weapon Quantity 1 LG Pulse Laser LA
Remove Equipment Quantity 1 Hand Actuator LA
TOTAL MIN: 720   TOTAL DAYS: 1.5  TN 7
Rolled 2d6 : 4, 6, total 10

Logged

Battlemaster

  • Sergeant
  • ***
  • Posts: 261
    • View Profile
Re: Ironsides Repair and Customization Rolls
« Reply #3 on: July 30, 2022, 06:09:36 PM »

MECH CUSTOMIZATION
Date: May 18 3057  LOCATION: Maintenance Facility  EXTRA TIME: Quadruple

MECH TECH BASE: IS  ADD COMPONENTS: YES   REFIT KIT: NO
TECH NAME: Marleen Rommel  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
Install New equipment in previous occupied slot Quantity 1 PPC LA
Change Armor Quantity Quantity 1  LA
Change Armor Quantity Quantity 1  LL
Change Armor Quantity Quantity 1  LT
Change Armor Quantity Quantity 1  CT
Change Armor Quantity Quantity 1  RT
Change Armor Quantity Quantity 1  RA
Change Armor Quantity Quantity 1  RL
TOTAL MIN: 2280   TOTAL DAYS: 4.75  TN 8
Rolled 2d6 : 6, 5, total 11
Logged

Battlemaster

  • Sergeant
  • ***
  • Posts: 261
    • View Profile
Re: Ironsides Repair and Customization Rolls
« Reply #4 on: July 30, 2022, 06:25:48 PM »

Sorry, first2 posts are custom rolls for the Flashman and the second 2 are for the Axman.
Now the last mech.

MECH CUSTOMIZATION  Enfield END-8Q
Date: May 24 3057  LOCATION: Maintenance Facility  EXTRA TIME: None

MECH TECH BASE: IS  ADD COMPONENTS: NO   REFIT KIT: NO
TECH NAME: Marleen Rommel  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
Remove Weapon Quantity 1 Med Laser LA
Remove Weapon Quantity 1 LG Pulse Laser LA
Remove Weapon Quantity 1 Sm Laser H
TOTAL MIN: 720   TOTAL DAYS: 1.5  TN 7
Rolled 2d6 : 3, 4, total 7
Logged

Battlemaster

  • Sergeant
  • ***
  • Posts: 261
    • View Profile
Re: Ironsides Repair and Customization Rolls
« Reply #5 on: July 30, 2022, 06:26:22 PM »

MECH CUSTOMIZATION  Enfield END-8Q
Date: May 26 3057  LOCATION: Maintenance Facility  EXTRA TIME: Quadruple

MECH TECH BASE: IS  ADD COMPONENTS: YES   REFIT KIT: NO
TECH NAME: Marleen Rommel  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
Install New weapon in previous occupied slot Quantity 1 Lg Laser LA
Install New equipment in previous occupied slot Quantity 2 Jump jets LT
Install New equipment in previous occupied slot Quantity 2 Jump jets RT
Install New equipment in previous occupied slot Quantity 1 Jump jet  CT
TOTAL MIN: 8640   TOTAL DAYS: 18  TN 8
Rolled 2d6 : 4, 4, total 8

Logged

Battlemaster

  • Sergeant
  • ***
  • Posts: 261
    • View Profile
Re: Ironsides Repair and Customization Rolls
« Reply #6 on: July 30, 2022, 06:27:20 PM »

MECH CUSTOMIZATION  Enfield END-8Q
Date: May 26 3057  LOCATION: Maintenance Facility  EXTRA TIME: Quadruple

MECH TECH BASE: IS  ADD COMPONENTS: YES   REFIT KIT: NO
TECH NAME: Marleen Rommel  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
Install New weapon in previous occupied slot Quantity 1 Lg Laser LA
Install New equipment in previous occupied slot Quantity 2 Jump jets LT
Install New equipment in previous occupied slot Quantity 2 Jump jets RT
Install New equipment in previous occupied slot Quantity 1 Jump jet  CT
TOTAL MIN: 8640   TOTAL DAYS: 18  TN 8
Rolled 2d6 : 6, 5, total 11
Logged

Battlemaster

  • Sergeant
  • ***
  • Posts: 261
    • View Profile
Re: Ironsides Repair and Customization Rolls
« Reply #7 on: August 25, 2022, 06:51:47 PM »

REPAIRS
DATE: July 13 3057  LOCATION: Improvised conditions
MECH: Flashman FLS-8K  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Marleen Rommel  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LA, Quantity: 14, Time Multiplier: Quadruple, Total time Min: 560 ,TN: 5:
Rolled 2d6 : 2, 3, total 5

Replace Armor, , Hit Location: CT, Quantity: 6, Time Multiplier: Quadruple, Total time Min: 240 ,TN: 5:
Rolled 2d6 : 3, 6, total 9

Replace Armor, , Hit Location: RT, Quantity: 15, Time Multiplier: Quadruple, Total time Min: 600 ,TN: 5:
Rolled 2d6 : 6, 5, total 11

Replace Armor, , Hit Location: RA, Quantity: 5, Time Multiplier: Quadruple, Total time Min: 200 ,TN: 5:
Rolled 2d6 : 4, 3, total 7

TOTAL MIN: 1600  TOTAL DAYS: 3.14
Logged

Battlemaster

  • Sergeant
  • ***
  • Posts: 261
    • View Profile
Re: Ironsides Repair and Customization Rolls
« Reply #8 on: August 25, 2022, 06:56:15 PM »

REPAIRS
DATE: July 16 3057  LOCATION: Improvised conditions
MECH: Blackjack BJ-3xL  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Marleen Rommel  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Fix <25% Internal Dam, , Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 7:
Rolled 2d6 : 1, 6, total 7

Fix <25% Internal Dam, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 7:
Rolled 2d6 : 3, 5, total 8

Fix <50% Internal Dam, , Hit Location: LL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 540 ,TN: 8:
Rolled 2d6 : 2, 6, total 8

TOTAL MIN: 1260  TOTAL DAYS: 2.47
Logged

Battlemaster

  • Sergeant
  • ***
  • Posts: 261
    • View Profile
Re: Ironsides Repair and Customization Rolls
« Reply #9 on: August 25, 2022, 07:00:23 PM »

REPAIRS
DATE: July 16 3057  LOCATION: Improvised conditions
MECH: Blackjack BJ-3xL  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Marleen Rommel  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Actuator Foot, , Hit Location: LL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 6:
Rolled 2d6 : 5, 4, total 9

Replace Armor, , Hit Location: LA, Quantity: 12, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 5:
Rolled 2d6 : 4, 3, total 7

Replace Armor, , Hit Location: LT, Quantity: 5, Time Multiplier: Quadruple, Total time Min: 200 ,TN: 5:
Rolled 2d6 : 1, 4, total 5

Replace Armor, , Hit Location: RT, Quantity: 15, Time Multiplier: Quadruple, Total time Min: 600 ,TN: 5:
Rolled 2d6 : 5, 4, total 9

Replace Armor, , Hit Location: LL, Quantity: 17, Time Multiplier: Quadruple, Total time Min: 680 ,TN: 5:
Rolled 2d6 : 3, 3, total 6

Replace Armor, , Hit Location: RL, Quantity: 4, Time Multiplier: Quadruple, Total time Min: 160 ,TN: 5:
Rolled 2d6 : 5, 6, total 11

TOTAL MIN: 2480  TOTAL DAYS: 4.86
Logged

Battlemaster

  • Sergeant
  • ***
  • Posts: 261
    • View Profile
Re: Ironsides Repair and Customization Rolls
« Reply #10 on: August 25, 2022, 07:13:56 PM »

REPAIRS
DATE: July 16 3057  LOCATION: Improvised conditions
MECH: Enfield END-8Q  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Kairy bin Sadaquat  TECH LVL: Elite  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Blown-off Limb, , Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 720 ,TN: 7:
Rolled 2d6 : 6, 5, total 11

Replace Actuator Upper Arm, , Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 4:
Rolled 2d6 : 2, 2, total 4

Replace Actuator Lower Arm, , Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 4:
Rolled 2d6 : 1, 6, total 7

Replace Weapon, LB 10x, Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 6:
Rolled 2d6 : 5, 5, total 10

TOTAL MIN: 1920  TOTAL DAYS: 3.76
Logged

Battlemaster

  • Sergeant
  • ***
  • Posts: 261
    • View Profile
Re: Ironsides Repair and Customization Rolls
« Reply #11 on: August 25, 2022, 07:20:34 PM »

REPAIRS
DATE: July 21 3057  LOCATION: Improvised conditions
MECH: Enfield END-8Q  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Kairy bin Sadaquat  TECH LVL: Elite  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LA, Quantity: 1, Time Multiplier: Triple, Total time Min: 30 ,TN: 4:
Rolled 2d6 : 6, 6, total 12

Replace Armor, , Hit Location: LT, Quantity: 1, Time Multiplier: Triple, Total time Min: 30 ,TN: 4:
Rolled 2d6 : 4, 2, total 6

Replace Armor, , Hit Location: CT, Quantity: 1, Time Multiplier: Triple, Total time Min: 30 ,TN: 4:
Rolled 2d6 : 6, 3, total 9

Replace Armor, , Hit Location: RT, Quantity: 1, Time Multiplier: Triple, Total time Min: 30 ,TN: 4:
Rolled 2d6 : 6, 6, total 12

Replace Armor, , Hit Location: RA, Quantity: 16, Time Multiplier: Triple, Total time Min: 480 ,TN: 4:
Rolled 2d6 : 2, 2, total 4

Replace Armor, , Hit Location: LL, Quantity: 10, Time Multiplier: Triple, Total time Min: 300 ,TN: 4:
Rolled 2d6 : 3, 2, total 5

Replace Armor, , Hit Location: RL, Quantity: 15, Time Multiplier: Triple, Total time Min: 450 ,TN: 4:
Rolled 2d6 : 4, 5, total 9

TOTAL MIN: 1350  TOTAL DAYS: 2.65
Logged

Battlemaster

  • Sergeant
  • ***
  • Posts: 261
    • View Profile
Re: Ironsides Repair and Customization Rolls
« Reply #12 on: August 25, 2022, 07:26:27 PM »

REPAIRS
DATE: July 24 3057  LOCATION: Improvised conditions
MECH: Axman AXM-1NxL  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Kairy bin Sadaquat  TECH LVL: Elite  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Other Equipment, Left arm, Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 6:
Rolled 2d6 : 3, 3, total 6

Replace Other Equipment, Right arm, Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 6:
Rolled 2d6 : 5, 2, total 7

Replace Actuator Upper Arm, , Hit Location: LA, Quantity: 1, Time Multiplier: Triple, Total time Min: 270 ,TN: 5:
Rolled 2d6 : 6, 3, total 9

Replace Actuator Lower Arm, , Hit Location: LA, Quantity: 1, Time Multiplier: Triple, Total time Min: 270 ,TN: 5:
Rolled 2d6 : 6, 2, total 8

Replace Actuator Upper Arm, , Hit Location: RA, Quantity: 1, Time Multiplier: Triple, Total time Min: 270 ,TN: 5:
Rolled 2d6 : 2, 6, total 8

Replace Actuator Lower Arm, , Hit Location: RA, Quantity: 1, Time Multiplier: Triple, Total time Min: 270 ,TN: 5:
Rolled 2d6 : 6, 5, total 11

Replace Actuator Hand, , Hit Location: RA, Quantity: 1, Time Multiplier: Triple, Total time Min: 270 ,TN: 5:
Rolled 2d6 : 1, 4, total 5

TOTAL MIN: 2310  TOTAL DAYS: 4.53
Logged

Battlemaster

  • Sergeant
  • ***
  • Posts: 261
    • View Profile
Re: Ironsides Repair and Customization Rolls
« Reply #13 on: August 25, 2022, 07:34:31 PM »

REPAIRS
DATE: July 29 3057  LOCATION: Improvised conditions
MECH: Axman AXM-1NxL  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Kairy bin Sadaquat  TECH LVL: Elite  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Fix Single Crit Weapon/Equip, AC 20, Hit Location: RT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 400 ,TN: 7:
Rolled 2d6 : 4, 6, total 10

Replace Weapon, PPC, Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 6:
Rolled 2d6 : 6, 1, total 7

Replace Weapon, Med Laser, Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 6:
Rolled 2d6 : 5, 6, total 11

Replace Weapon, Med Laser, Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 6:
Rolled 2d6 : 4, 2, total 6

Replace Weapon, Med Laser, Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 6:
Rolled 2d6 : 5, 3, total 8

Replace Weapon, Hatchet, Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 6:
Rolled 2d6 : 1, 5, total 6

TOTAL MIN: 2800  TOTAL DAYS: 5.49
Logged

Battlemaster

  • Sergeant
  • ***
  • Posts: 261
    • View Profile
Re: Ironsides Repair and Customization Rolls
« Reply #14 on: August 25, 2022, 07:38:39 PM »

REPAIRS
DATE: Aug 4 3057  LOCATION: Improvised conditions
MECH: Axman AXM-1NxL  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Kairy bin Sadaquat  TECH LVL: Elite  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: RT, Quantity: 21, Time Multiplier: Quadruple, Total time Min: 840 ,TN: 3:
Rolled 2d6 : 1, 6, total 7

Replace Armor, , Hit Location: LL, Quantity: 24, Time Multiplier: Quadruple, Total time Min: 960 ,TN: 3:
Rolled 2d6 : 2, 4, total 6

Replace Armor, , Hit Location: LT, Quantity: 18, Time Multiplier: Quadruple, Total time Min: 720 ,TN: 3:
Rolled 2d6 : 2, 6, total 8

TOTAL MIN: 2520  TOTAL DAYS: 4.94
Logged
Pages: [1] 2 3 ... 6