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Author Topic: Ironsides Repair and Customization Rolls  (Read 5254 times)

Battlemaster

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Re: Ironsides Repair and Customization Rolls
« Reply #15 on: August 25, 2022, 07:41:36 PM »

REPAIRS
DATE: Aug 4 3057  LOCATION: Improvised conditions
MECH: Axman AXM-1NxL  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Marleen Rommel  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LA, Quantity: 17, Time Multiplier: Quadruple, Total time Min: 680 ,TN: 5:
Rolled 2d6 : 2, 5, total 7

Replace Armor, , Hit Location: RA, Quantity: 17, Time Multiplier: Quadruple, Total time Min: 680 ,TN: 5:
Rolled 2d6 : 5, 6, total 11

Replace Armor, , Hit Location: CT, Quantity: 9, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 5:
Rolled 2d6 : 5, 6, total 11

Replace Armor, , Hit Location: RL, Quantity: 15, Time Multiplier: Quadruple, Total time Min: 600 ,TN: 5:
Rolled 2d6 : 4, 3, total 7

TOTAL MIN: 2320  TOTAL DAYS: 4.55
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Re: Ironsides Repair and Customization Rolls
« Reply #16 on: October 20, 2022, 06:38:05 PM »

REPAIRS
DATE: Aug 23 3057  LOCATION: Maintenance Facility
MECH: Enfield END-8Q  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Marleen Rommel  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: CT, Quantity: 2, Time Multiplier: None, Total time Min: 20 ,TN: 3:
Rolled 2d6 : 5, 4, total 9

TOTAL MIN: 20  TOTAL DAYS: 0.04
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Re: Ironsides Repair and Customization Rolls
« Reply #17 on: October 20, 2022, 06:40:54 PM »

REPAIRS
DATE: Aug 23 3057  LOCATION: Maintenance Facility
MECH: Blackjack BJ-3xL  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Marleen Rommel  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LA, Quantity: 2, Time Multiplier: Double, Total time Min: 40 ,TN: 3:
Rolled 2d6 : 3, 3, total 6

Replace Armor, , Hit Location: LT, Quantity: 5, Time Multiplier: Double, Total time Min: 100 ,TN: 3:
Rolled 2d6 : 4, 4, total 8

Replace Armor, , Hit Location: CT, Quantity: 2, Time Multiplier: Double, Total time Min: 40 ,TN: 3:
Rolled 2d6 : 2, 4, total 6

Replace Armor, , Hit Location: H, Quantity: 2, Time Multiplier: Double, Total time Min: 40 ,TN: 3:
Rolled 2d6 : 4, 1, total 5

Replace Armor, , Hit Location: LL, Quantity: 5, Time Multiplier: Double, Total time Min: 100 ,TN: 3:
Rolled 2d6 : 3, 2, total 5

Replace Armor, , Hit Location: RL, Quantity: 5, Time Multiplier: Double, Total time Min: 100 ,TN: 3:
Rolled 2d6 : 6, 3, total 9

TOTAL MIN: 420  TOTAL DAYS: 0.88
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Re: Ironsides Repair and Customization Rolls
« Reply #18 on: October 20, 2022, 06:46:01 PM »

REPAIRS
DATE: Aug 24 3057  LOCATION: Maintenance Facility
MECH: Flashman FLS-8K  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Marleen Rommel  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LA, Quantity: 6, Time Multiplier: Double, Total time Min: 120 ,TN: 3:
Rolled 2d6 : 2, 4, total 6

Replace Armor, , Hit Location: LT, Quantity: 15, Time Multiplier: Double, Total time Min: 300 ,TN: 3:
Rolled 2d6 : 6, 2, total 8

Replace Armor, , Hit Location: CT, Quantity: 10, Time Multiplier: Double, Total time Min: 200 ,TN: 3:
Rolled 2d6 : 4, 6, total 10

Replace Armor, , Hit Location: RT, Quantity: 7, Time Multiplier: Double, Total time Min: 140 ,TN: 3:
Rolled 2d6 : 2, 6, total 8

Replace Armor, , Hit Location: RA, Quantity: 5, Time Multiplier: Double, Total time Min: 100 ,TN: 3:
Rolled 2d6 : 1, 2, total 3

Replace Armor, , Hit Location: LL, Quantity: 8, Time Multiplier: Double, Total time Min: 160 ,TN: 3:
Rolled 2d6 : 5, 4, total 9

Replace Armor, , Hit Location: RL, Quantity: 2, Time Multiplier: Double, Total time Min: 40 ,TN: 3:
Rolled 2d6 : 6, 2, total 8

TOTAL MIN: 1060  TOTAL DAYS: 2.21
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Re: Ironsides Repair and Customization Rolls
« Reply #19 on: October 20, 2022, 06:49:54 PM »

REPAIRS
DATE: Aug 27 3057  LOCATION: Maintenance Facility
MECH: Flashman FLS-8K  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Marleen Rommel  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Destroyed location, , Hit Location: H, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 960 ,TN: 7:
Rolled 2d6 : 2, 5, total 7

Replace Destroyed location, , Hit Location: LL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 960 ,TN: 7:
Rolled 2d6 : 3, 6, total 9

TOTAL MIN: 1920  TOTAL DAYS: 4
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Re: Ironsides Repair and Customization Rolls
« Reply #20 on: October 20, 2022, 06:54:58 PM »

REPAIRS
DATE: Sep 01 3057  LOCATION: Maintenance Facility
MECH: Flashman FLS-8K  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Marleen Rommel  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Actuator Upper Leg , , Hit Location: LL, Quantity: 1, Time Multiplier: Triple, Total time Min: 270 ,TN: 3:
Rolled 2d6 : 4, 4, total 8

Replace Actuator Lower Leg, , Hit Location: LL, Quantity: 1, Time Multiplier: Triple, Total time Min: 270 ,TN: 3:
Rolled 2d6 : 5, 6, total 11

Replace Actuator Foot, , Hit Location: LL, Quantity: 1, Time Multiplier: Triple, Total time Min: 270 ,TN: 3:
Rolled 2d6 : 1, 4, total 5

Replace Armor, , Hit Location: LL, Quantity: 24, Time Multiplier: Double, Total time Min: 480 ,TN: 3:
Rolled 2d6 : 2, 6, total 8

Replace Armor, , Hit Location: LA, Quantity: 10, Time Multiplier: Double, Total time Min: 200 ,TN: 3:
Rolled 2d6 : 5, 4, total 9

Replace Armor, , Hit Location: LT, Quantity: 15, Time Multiplier: Double, Total time Min: 300 ,TN: 3:
Rolled 2d6 : 2, 4, total 6

Replace Armor, , Hit Location: H, Quantity: 9, Time Multiplier: Double, Total time Min: 180 ,TN: 3:
Rolled 2d6 : 2, 5, total 7

Replace Armor, , Hit Location: CT, Quantity: 20, Time Multiplier: Double, Total time Min: 400 ,TN: 3:
Rolled 2d6 : 3, 2, total 5

Replace Armor, , Hit Location: RT, Quantity: 13, Time Multiplier: Double, Total time Min: 260 ,TN: 3:
Rolled 2d6 : 5, 2, total 7

Replace Armor, , Hit Location: RA, Quantity: 10, Time Multiplier: Double, Total time Min: 200 ,TN: 3:
Rolled 2d6 : 1, 3, total 4

Replace Armor, , Hit Location: RL, Quantity: 8, Time Multiplier: Double, Total time Min: 160 ,TN: 3:
Rolled 2d6 : 3, 2, total 5

TOTAL MIN: 2990  TOTAL DAYS: 6.23
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Re: Ironsides Repair and Customization Rolls
« Reply #21 on: October 20, 2022, 07:02:00 PM »

REPAIRS
DATE: June 25 3054  LOCATION: Maintenance Facility
MECH: Charger CGR-C  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Marleen Rommel  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: No  EASY TO MAINTAIN QUIRK: Yes Repair Vehicle: No
Fix <50% Internal Dam, , Hit Location: LT, Quantity: 1, Time Multiplier: Double, Total time Min: 270 ,TN: 4:
Rolled 2d6 : 2, 4, total 6

Fix <25% Internal Dam, , Hit Location: RT, Quantity: 1, Time Multiplier: None, Total time Min: 90 ,TN: 4:
Rolled 2d6 : 1, 3, total 4

Fix Engine 1 Crit, , Hit Location: LT, Quantity: 1, Time Multiplier: None, Total time Min: 100 ,TN: 4:
Rolled 2d6 : 1, 4, total 5

Fix Engine 2 Crit, , Hit Location: RT, Quantity: 1, Time Multiplier: Double, Total time Min: 400 ,TN: 4:
Rolled 2d6 : 1, 6, total 7

Replace Armor, , Hit Location: LA, Quantity: 12, Time Multiplier: None, Total time Min: 120 ,TN: 2:
Rolled 2d6 : 5, 1, total 6

Replace Armor, , Hit Location: LT, Quantity: 5, Time Multiplier: None, Total time Min: 50 ,TN: 2:
Rolled 2d6 : 1, 3, total 4

Replace Armor, , Hit Location: LT[R], Quantity: 7, Time Multiplier: None, Total time Min: 70 ,TN: 2:
Rolled 2d6 : 1, 2, total 3

Replace Armor, , Hit Location: RT[R], Quantity: 7, Time Multiplier: None, Total time Min: 70 ,TN: 2:
Rolled 2d6 : 3, 1, total 4

Replace Armor, , Hit Location: LL, Quantity: 15, Time Multiplier: None, Total time Min: 150 ,TN: 2:
Rolled 2d6 : 5, 5, total 10

TOTAL MIN: 1320  TOTAL DAYS: 2.75
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Battlemaster

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Re: Ironsides Repair and Customization Rolls
« Reply #22 on: November 05, 2022, 01:37:23 PM »

Customization of Axman AXM-1N to AXM -1NxL

MECH CUSTOMIZATION  Of Axman AXM-1N
Date: Oct 4 3057  LOCATION: Maintenance Facility  EXTRA TIME: None
MECH TECH BASE: IS  ADD COMPONENTS: NO   REFIT KIT: NO
TECH NAME: Marleen Rommel  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
Remove Weapon Quantity 1 AC 20 RT
Remove Weapon Quantity 3 Med Lasers RA
Remove Equipment Quantity 2 AC 20 Ammo LT
Remove Case Quantity 1  LT
TOTAL MIN: 1680   TOTAL DAYS: 3.5  TN 6
Rolled 2d6 : 6, 5, total 11


MECH CUSTOMIZATION  Of Axman AXM-1N
Date: Oct 27 3057  LOCATION: Maintenance Facility  EXTRA TIME: None
MECH TECH BASE: IS  ADD COMPONENTS: YES   REFIT KIT: NO
TECH NAME: Marleen Rommel  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
Install New weapon in previous occupied slot Quantity 3 Med Lasers LT
Install New weapon in previous occupied slot Quantity 3 Med Lasers RT
Install New weapon in previous occupied slot Quantity 1 Med Laser CT
Install New weapon in previous occupied slot Quantity 1 Small Pulse CT
Install New weapon in previous occupied slot Quantity 1 Small Pulse H
Install Heat Sink previous occupied location Quantity 2 DHS LA
Install Heat Sink previous occupied location Quantity 2 DHS LT
Install Heat Sink previous occupied location Quantity 2 DHS RT
Install Heat Sink previous occupied location Quantity 1 DHS RA
Change Armor Quantity Quantity 1 Add 3 LA
Change Armor Quantity Quantity 1 Add 3 RA
Change Armor Quantity Quantity 1 Add 6 LL
Change Armor Quantity Quantity 1 Add 6 RL
Change Armor Quantity Quantity 1 Add 6 CT
Change Armor Quantity Quantity 1 Add 2 LT
Change Armor Quantity Quantity 1 Add 2 RT
Change Armor Quantity Quantity 1 Add 2 CT[R]
Change Armor Quantity Quantity 1 Add 1 LT[R]
Change Armor Quantity Quantity 1 Add 1 RT[R]
TOTAL MIN: 5430   TOTAL DAYS: 11.31  TN 7
Rolled 2d6 : 3, 6, total 9

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Battlemaster

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Re: Ironsides Repair and Customization Rolls
« Reply #23 on: November 05, 2022, 02:07:10 PM »

Customization of Charger CGR-3 to CGR-CxL

MECH CUSTOMIZATION  Of Charger CGR-C
Date: Sept 1 3057  LOCATION: Maintenance Facility  EXTRA TIME: None
MECH TECH BASE: IS  ADD COMPONENTS: NO   REFIT KIT: NO
TECH NAME: Miguel Garcia  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
Remove Equipment Quantity 1 C3 Computer Slave RT
Remove Weapon Quantity 1 LRM 20 RT
Remove Weapon Quantity 1 Med Pulse LT
Remove Weapon Quantity 1 Med Pulse LA
Remove Weapon Quantity 1 Med Pulse RA
Remove Case Quantity 1  LT
Remove Equipment Quantity 2 LRM 20 Ammo LT
Change Armor Quantity Quantity 1 Remove Armor LL
Change Armor Quantity Quantity 1 Remove Armor LA
Change Armor Quantity Quantity 1 Remove Armor LT
Change Armor Quantity Quantity 1 Remove Armor LT[R]
Change Armor Quantity Quantity 1 Remove Armor CT
Change Armor Quantity Quantity 1 Remove Armor CT[R]
Change Armor Quantity Quantity 1 Remove Armor RT
Change Armor Quantity Quantity 1 Remove Armor RT[R]
Change Armor Quantity Quantity 1 Remove Armor RA
Change Armor Quantity Quantity 1 Remove Armor RL
TOTAL MIN: 2120   TOTAL DAYS: 4.42  TN 6
Rolled 2d6 : 3, 4, total 7



MECH CUSTOMIZATION  Of Charger CGR-C
Date: Sep 3 3057  LOCATION: Maintenance Facility  EXTRA TIME: None
MECH TECH BASE: IS  ADD COMPONENTS: YES   REFIT KIT: NO
TECH NAME: Miguel Garcia  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
Install New weapon in previous occupied slot Quantity 1 ER PPC RA
Install New weapon in previous occupied slot Quantity 3 Med Lasers LT
Install New weapon in previous occupied slot Quantity 3 Med Lasers RT
Install Heat Sink previous occupied location Quantity 1 DHS LT
Install Heat Sink Engine Quantity 1 4 DHS CT
Change Armor Quantity Quantity 1 Remove Armor LL
Change Armor Quantity Quantity 1 Remove Armor LA
Change Armor Quantity Quantity 1 Remove Armor LT
Change Armor Quantity Quantity 1 Remove Armor LT[R]
Change Armor Quantity Quantity 1 Remove Armor CT
Change Armor Quantity Quantity 1 Remove Armor CT[R]
Change Armor Quantity Quantity 1 Remove Armor RT
Change Armor Quantity Quantity 1 Remove Armor RT[R]
Change Armor Quantity Quantity 1 Remove Armor RA
Change Armor Quantity Quantity 1 Remove Armor RL
TOTAL MIN: 3360   TOTAL DAYS: 7  TN 7
Rolled 2d6 : 6, 4, total 10

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Re: Ironsides Repair and Customization Rolls
« Reply #24 on: November 27, 2022, 03:56:16 PM »

REPAIRS
DATE: Apr 13 3058  LOCATION: Improvised conditions
MECH: Flashman FLS-8Kx  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Marleen Rommel  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Fix <25% Internal Dam, , Hit Location: LL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 720 ,TN: 6:
Rolled 2d6 : 6, 2, total 8

Fix <25% Internal Dam, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min:  ,TN: 6:
Rolled 2d6 : 6, 3, total 9

TOTAL MIN: 720  TOTAL DAYS: 1.41
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Re: Ironsides Repair and Customization Rolls
« Reply #25 on: November 27, 2022, 04:05:12 PM »

REPAIRS
DATE: Apr 14 3058  LOCATION: Improvised conditions
MECH: Flashman FLS-8Kx  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Marleen Rommel  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LL, Quantity: 32, Time Multiplier: Quadruple, Total time Min: 2960 ,TN: 5:
Rolled 2d6 : 1, 5, total 6

Replace Armor, , Hit Location: LA, Quantity: 10, Time Multiplier: Quadruple, Total time Min:  ,TN: 5:
Rolled 2d6 : 6, 5, total 11

Replace Armor, , Hit Location: LT, Quantity: 24, Time Multiplier: Quadruple, Total time Min:  ,TN: 5:
Rolled 2d6 : 5, 5, total 10

Replace Armor, , Hit Location: H, Quantity: 8, Time Multiplier: Quadruple, Total time Min:  ,TN: 5:
Rolled 2d6 : 4, 4, total 8

TOTAL MIN: 2960  TOTAL DAYS: 5.8
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Re: Ironsides Repair and Customization Rolls
« Reply #26 on: November 27, 2022, 04:06:28 PM »

REPAIRS
DATE: Apr 14 3058  LOCATION: Improvised conditions
MECH: Flashman FLS-8Kx  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Miguel Garcia  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: CT, Quantity: 20, Time Multiplier: Quadruple, Total time Min: 2040 ,TN: 5:
Rolled 2d6 : 5, 2, total 7

Replace Armor, , Hit Location: RT, Quantity: 15, Time Multiplier: Quadruple, Total time Min:  ,TN: 5:
Rolled 2d6 : 3, 6, total 9

Replace Armor, , Hit Location: RA, Quantity: 6, Time Multiplier: Quadruple, Total time Min:  ,TN: 5:
Rolled 2d6 : 6, 2, total 8

Replace Armor, , Hit Location: RL, Quantity: 10, Time Multiplier: Quadruple, Total time Min:  ,TN: 5:
Rolled 2d6 : 2, 6, total 8

TOTAL MIN: 2040  TOTAL DAYS: 4
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Re: Ironsides Repair and Customization Rolls
« Reply #27 on: November 27, 2022, 05:18:37 PM »

Apr 14 3058- Major Erikson reports to Dr Matson (Elite) for 1 pilot injury TN 5
Rolled 2d6 : 3, 6, total 9
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Re: Ironsides Repair and Customization Rolls
« Reply #28 on: November 27, 2022, 05:26:50 PM »

REPAIRS
DATE: Apr 13 3058  LOCATION: Improvised conditions
MECH: Dragoon AEM-O1  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Victoria Steinbers  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: Yes Repair Vehicle: No
Replace Armor, , Hit Location: LT, Quantity: 21, Time Multiplier: Quadruple, Total time Min: 840 ,TN: 4:
Rolled 2d6 : 6, 5, total 11

TOTAL MIN: 840  TOTAL DAYS: 1.65
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Re: Ironsides Repair and Customization Rolls
« Reply #29 on: November 27, 2022, 06:14:31 PM »

REPAIRS
DATE: Apr 15 3058  LOCATION: Improvised conditions
MECH: Griffin GRF-1N  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Victoria Steinbers  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Destroyed location, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 960 ,TN: 10:
Rolled 2d6 : 6, 6, total 12

TOTAL MIN: 960  TOTAL DAYS: 1.88
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