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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Author Topic: Ironsides Repair and Customization Rolls  (Read 5260 times)

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Re: Ironsides Repair and Customization Rolls
« Reply #45 on: February 19, 2023, 04:03:39 PM »

"REPAIRS
DATE: May 29 3058  LOCATION: Maintenance Facility
MECH: Blackjack BL-3x  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Victoria Steinbers  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Actuator Upper Arm, , Hit Location: LA, Quantity: 1, Time Multiplier: Double, Total time Min: 180 ,TN: 3:
Rolled 2d6 : 6, 2, total 8

Replace Actuator Lower Arm, , Hit Location: LA, Quantity: 1, Time Multiplier: Double, Total time Min: 180 ,TN: 3:
Rolled 2d6 : 2, 5, total 7

Replace Actuator Hand, , Hit Location: LA, Quantity: 1, Time Multiplier: Double, Total time Min: 180 ,TN: 3:
Rolled 2d6 : 6, 5, total 11

Replace Actuator Upper Leg , , Hit Location: LL, Quantity: 1, Time Multiplier: Double, Total time Min: 180 ,TN: 3:
Rolled 2d6 : 2, 6, total 8

Replace Actuator Lower Leg, , Hit Location: LL, Quantity: 1, Time Multiplier: Double, Total time Min: 180 ,TN: 3:
Rolled 2d6 : 3, 1, total 4

Replace Actuator Foot, , Hit Location: LL, Quantity: 1, Time Multiplier: Double, Total time Min: 180 ,TN: 3:
Rolled 2d6 : 3, 4, total 7

Replace Actuator Upper Leg , , Hit Location: RL, Quantity: 1, Time Multiplier: Double, Total time Min: 180 ,TN: 3:
Rolled 2d6 : 1, 4, total 5

Replace Actuator Lower Leg, , Hit Location: RL, Quantity: 1, Time Multiplier: Double, Total time Min: 180 ,TN: 3:
Rolled 2d6 : 5, 3, total 8

Replace Actuator Foot, , Hit Location: RL, Quantity: 1, Time Multiplier: Double, Total time Min: 180 ,TN: 3:
Rolled 2d6 : 4, 1, total 5

TOTAL MIN: 1620  TOTAL DAYS: 3.38"
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Re: Ironsides Repair and Customization Rolls
« Reply #46 on: February 19, 2023, 04:07:11 PM »

"REPAIRS
DATE: June 1 3058  LOCATION: Maintenance Facility
MECH: Blackjack BL-3x  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Victoria Steinbers  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Weapon, PPC, Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 4:
Rolled 2d6 : 1, 6, total 7

Replace Weapon, Med Laser, Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 4:
Rolled 2d6 : 5, 3, total 8

Replace Jump Jet, , Hit Location: LL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 240 ,TN: 4:
Rolled 2d6 : 5, 3, total 8

Replace Jump Jet, , Hit Location: LL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 240 ,TN: 4:
Rolled 2d6 : 1, 6, total 7

Replace Jump Jet, , Hit Location: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 240 ,TN: 4:
Rolled 2d6 : 2, 5, total 7

Replace Jump Jet, , Hit Location: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 240 ,TN: 4:
Rolled 2d6 : 5, 3, total 8

TOTAL MIN: 1920  TOTAL DAYS: 4"
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Re: Ironsides Repair and Customization Rolls
« Reply #47 on: February 19, 2023, 04:10:43 PM »

"REPAIRS
DATE: June 1 3058  LOCATION: Maintenance Facility
MECH: Blackjack BL-3x  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Marleen Rommel  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LL, Quantity: 17, Time Multiplier: Double, Total time Min: 340 ,TN: 3:
Rolled 2d6 : 4, 4, total 8

Replace Armor, , Hit Location: LA, Quantity: 12, Time Multiplier: Double, Total time Min: 240 ,TN: 3:
Rolled 2d6 : 4, 2, total 6

Replace Armor, , Hit Location: LT, Quantity: 15, Time Multiplier: Double, Total time Min: 300 ,TN: 3:
Rolled 2d6 : 1, 4, total 5

Replace Armor, , Hit Location: CT, Quantity: 18, Time Multiplier: Double, Total time Min: 360 ,TN: 3:
Rolled 2d6 : 4, 5, total 9

Replace Armor, , Hit Location: RT, Quantity: 13, Time Multiplier: Double, Total time Min: 260 ,TN: 3:
Rolled 2d6 : 5, 3, total 8

Replace Armor, , Hit Location: RA, Quantity: 12, Time Multiplier: Double, Total time Min: 240 ,TN: 3:
Rolled 2d6 : 5, 2, total 7

Replace Armor, , Hit Location: RL, Quantity: 17, Time Multiplier: Double, Total time Min: 340 ,TN: 3:
Rolled 2d6 : 6, 2, total 8

TOTAL MIN: 2080  TOTAL DAYS: 4.33"
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Re: Ironsides Repair and Customization Rolls
« Reply #48 on: February 24, 2023, 08:26:02 PM »

MECH CUSTOMIZATION  Of Blackjack BJ-3x Removal of components in transit
Date: June 5 3058  LOCATION: Maintenance Facility  EXTRA TIME: None

MECH TECH BASE: IS  ADD COMPONENTS: NO   REFIT KIT: NO
TECH NAME: Marleen Rommel  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
Remove Engine Quantity 1  CT
Remove Gyro Quantity 1  CT
TOTAL MIN: 1120   TOTAL DAYS: 2.33  TN 6
Rolled 2d6 : 5, 6, total 11



MECH CUSTOMIZATION  Of Blackjack BJ-3x BJ-3x58
Date: June 19 3058  LOCATION: Factory conditions  EXTRA TIME: None

MECH TECH BASE: IS  ADD COMPONENTS: YES   REFIT KIT: NO
TECH NAME: Marleen Rommel  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
Install New Engine Type Quantity 1  CT
Install Different size Gyro Quantity 1  CT
Install New equipment in fresh slot Quantity 1 Jump Jet CT
TOTAL MIN: 5400   TOTAL DAYS: 11.25  TN 6
Rolled 2d6 : 4, 4, total 8
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Re: Ironsides Repair and Customization Rolls
« Reply #49 on: February 24, 2023, 08:44:43 PM »

MECH CUSTOMIZATION  Of Griffin GRF-1N
Date: June 5 3058  LOCATION: Maintenance Facility  EXTRA TIME: None

MECH TECH BASE: IS  ADD COMPONENTS: NO   REFIT KIT: NO
TECH NAME: Kairy bin-Sadaquat  TECH LVL: Elite  TECH KNOWLEDGE BASE: IS
Remove Engine Quantity 1  CT
Remove Gyro Quantity 1  CT
Remove Weapon Quantity 1 PPC RA
Remove Weapon Quantity 1 LRM 10 RT
Remove Heat Sink Quantity 1  CT
TOTAL MIN: 1780   TOTAL DAYS: 3.71  TN 5
Rolled 2d6 : 5, 5, total 10



MECH CUSTOMIZATION  Of Griffin GRF-1N to GRF-1NxH
Date: June 19 3058  LOCATION: Factory conditions  EXTRA TIME: None

MECH TECH BASE: IS  ADD COMPONENTS: YES   REFIT KIT: NO
TECH NAME: Kairy bin-Sadaquat  TECH LVL: Elite  TECH KNOWLEDGE BASE: IS
Install New Engine Type Quantity 1  CT
Install Different size Gyro Quantity 1  CT
Install New weapon in fresh slot Quantity 1 Hatchet LA
Install New weapon in fresh slot Quantity 1 Large Laser RA
Install New weapon in fresh slot Quantity 4 Med Laser LT
Install New weapon in fresh slot Quantity 4 Med Laser RT
Install Heat Sink Fresh Location Quantity 1 DHS LA
Install Heat Sink Fresh Location Quantity 1 DHS LT
Install Heat Sink Fresh Location Quantity 1 DHS RT
TOTAL MIN: 17550   TOTAL DAYS: 36.56  TN 5
Rolled 2d6 : 4, 4, total 8
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Re: Ironsides Repair and Customization Rolls
« Reply #50 on: April 08, 2023, 02:38:45 PM »

"REPAIRS
DATE: Sep 29 3058  LOCATION: Improvised conditions
MECH: Griffin GRF-1NxH  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Victoria Steinbers  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: Yes
Remove DamagedTorso, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 6:
Rolled 2d6 : 3, 5, total 8

Remove Damaged Limb, , Hit Location: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 6:
Rolled 2d6 : 5, 3, total 8

Fix <25% Internal Dam, , Hit Location: RT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 5:
Rolled 2d6 : 5, 6, total 11

Fix Engine 3 Crit, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 1200 ,TN: 8:
Rolled 2d6 : 5, 2, total 7

TOTAL MIN: 2520  TOTAL DAYS: 4.94"
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Re: Ironsides Repair and Customization Rolls
« Reply #51 on: April 08, 2023, 02:52:15 PM »

"REPAIRS
DATE: Oct 4 3058  LOCATION: Improvised conditions
MECH: Griffin GRF-1NxH  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Victoria Steinbers  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: Yes
Install New Torso Structure, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 6:
Rolled 2d6 : 6, 6, total 12

Install New Limb Structure, , Hit Location: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 6:
Rolled 2d6 : 5, 4, total 9

Install New Limb Structure, , Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 6:
Rolled 2d6 : 2, 4, total 6

Replace Actuator Upper Arm, , Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 3:
Rolled 2d6 : 1, 4, total 5

Replace Actuator Lower Arm, , Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 3:
Rolled 2d6 : 6, 6, total 12

Replace Actuator Hand, , Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 3:
Rolled 2d6 : 4, 2, total 6

Replace Weapon, Hatchet, Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 6:
Rolled 2d6 : 1, 3, total 4

Replace Heatsink, , Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 4:
Rolled 2d6 : 1, 3, total 4

Replace Actuator Upper Leg , , Hit Location: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 3:
Rolled 2d6 : 2, 3, total 5

Replace Actuator Lower Leg, , Hit Location: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 3:
Rolled 2d6 : 1, 1, total 2

Replace Actuator Foot, , Hit Location: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 3:
Rolled 2d6 : 2, 1, total 3

Replace Weapon, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 6:
Rolled 2d6 : 3, 1, total 4

Replace Weapon, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 6:
Rolled 2d6 : 1, 5, total 6

Replace Weapon, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 6:
Rolled 2d6 : 5, 4, total 9

Replace Weapon, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 6:
Rolled 2d6 : 5, 4, total 9

Replace Heatsink, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 4:
Rolled 2d6 : 3, 5, total 8

TOTAL MIN: 6720  TOTAL DAYS: 13.18"
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Re: Ironsides Repair and Customization Rolls
« Reply #52 on: April 08, 2023, 03:01:05 PM »

Higher tech re-try
"REPAIRS
DATE: Oct 16 3058  LOCATION: Improvised conditions
MECH: Griffin GRF-1NxH  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Miguel Garcia  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: Yes
Replace Actuator Lower Leg, , Hit Location: RL, Quantity: 1, Time Multiplier: Triple, Total time Min: 270 ,TN: 3:
Rolled 2d6 : 3, 5, total 8

Replace Weapon, Hatchet, Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 5:
Rolled 2d6 : 4, 6, total 10

Replace Weapon, Med Laser, Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 5:
Rolled 2d6 : 3, 5, total 8

TOTAL MIN: 1230  TOTAL DAYS: 2.41"
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Re: Ironsides Repair and Customization Rolls
« Reply #53 on: April 08, 2023, 03:05:58 PM »

"REPAIRS
DATE: Oct 18 3058  LOCATION: Improvised conditions
MECH: Griffin GRF-1NxH  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Victoria Steinbers  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: Yes
Replace Armor, , Hit Location: LL, Quantity: 4, Time Multiplier: Quadruple, Total time Min: 160 ,TN: 4:
Rolled 2d6 : 6, 2, total 8

Replace Armor, , Hit Location: LA, Quantity: 18, Time Multiplier: Quadruple, Total time Min: 720 ,TN: 4:
Rolled 2d6 : 4, 3, total 7

Replace Armor, , Hit Location: LT, Quantity: 19, Time Multiplier: Quadruple, Total time Min: 760 ,TN: 4:
Rolled 2d6 : 2, 4, total 6

Replace Armor, , Hit Location: CT, Quantity: 13, Time Multiplier: Quadruple, Total time Min: 520 ,TN: 4:
Rolled 2d6 : 6, 3, total 9

Replace Armor, , Hit Location: RT, Quantity: 19, Time Multiplier: Quadruple, Total time Min: 760 ,TN: 4:
Rolled 2d6 : 4, 1, total 5

Replace Armor, , Hit Location: RA, Quantity: 18, Time Multiplier: Quadruple, Total time Min: 720 ,TN: 4:
Rolled 2d6 : 3, 6, total 9

Replace Armor, , Hit Location: RL, Quantity: 26, Time Multiplier: Quadruple, Total time Min: 1040 ,TN: 4:
Rolled 2d6 : 1, 4, total 5

TOTAL MIN: 4680  TOTAL DAYS: 9.18"
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Re: Ironsides Repair and Customization Rolls
« Reply #54 on: April 08, 2023, 03:28:38 PM »

"REPAIRS
DATE: Sep 29 3058  LOCATION: Improvised conditions
MECH: Charger CGR-C  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Marleen Rommel  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Remove Damaged Limb, , Hit Location: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 7:
Rolled 2d6 : 3, 5, total 8

Fix <25% Internal Dam, , Hit Location: RT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 6:
Rolled 2d6 : 6, 5, total 11

TOTAL MIN: 840  TOTAL DAYS: 1.65"
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Re: Ironsides Repair and Customization Rolls
« Reply #55 on: April 08, 2023, 03:30:50 PM »

"REPAIRS
DATE: Oct 1 3058  LOCATION: Improvised conditions
MECH: Charger CGR-C  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Marleen Rommel  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Install New Limb Structure, , Hit Location: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 7:
Rolled 2d6 : 5, 3, total 8

Replace Actuator Upper Leg , , Hit Location: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 4:
Rolled 2d6 : 6, 6, total 12

Replace Actuator Lower Leg, , Hit Location: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 4:
Rolled 2d6 : 1, 3, total 4

Replace Actuator Foot, , Hit Location: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 4:
Rolled 2d6 : 6, 4, total 10

TOTAL MIN: 1560  TOTAL DAYS: 3.06"
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Re: Ironsides Repair and Customization Rolls
« Reply #56 on: April 08, 2023, 06:40:02 PM »

"REPAIRS
DATE: Oct 13 3058  LOCATION: Improvised conditions
MECH: Charger CGR-C  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Marleen Rommel  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Remove Armor, , Hit Location: LL, Quantity: 17, Time Multiplier: Quadruple, Total time Min: 680 ,TN: 5:
Rolled 2d6 : 2, 5, total 7

Replace Armor, , Hit Location: LA, Quantity: 18, Time Multiplier: Quadruple, Total time Min: 720 ,TN: 5:
Rolled 2d6 : 6, 5, total 11

Remove Armor, , Hit Location: LT, Quantity: 15, Time Multiplier: Quadruple, Total time Min: 600 ,TN: 5:
Rolled 2d6 : 5, 3, total 8

Replace Armor, , Hit Location: RT, Quantity: 25, Time Multiplier: Quadruple, Total time Min: 1000 ,TN: 5:
Rolled 2d6 : 6, 1, total 7

Remove Armor, , Hit Location: RA, Quantity: 8, Time Multiplier: Quadruple, Total time Min: 320 ,TN: 5:
Rolled 2d6 : 1, 6, total 7

Replace Armor, , Hit Location: RL, Quantity: 32, Time Multiplier: Quadruple, Total time Min: 1280 ,TN: 5:
Rolled 2d6 : 1, 4, total 5

TOTAL MIN: 4600  TOTAL DAYS: 9.02"
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Re: Ironsides Repair and Customization Rolls
« Reply #57 on: April 08, 2023, 06:44:54 PM »

"REPAIRS
DATE: Sep 29 3058  LOCATION: Improvised conditions
MECH: Blackjack BJ-3x58  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Miguel Garcia  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Remove Armor, , Hit Location: LL, Quantity: 17, Time Multiplier: Quadruple, Total time Min: 680 ,TN: 5:
Rolled 2d6 : 5, 4, total 9

TOTAL MIN: 680  TOTAL DAYS: 1.33"
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Re: Ironsides Repair and Customization Rolls
« Reply #58 on: April 08, 2023, 06:49:53 PM »

"REPAIRS
DATE: Sep 29 3058  LOCATION: Improvised conditions
MECH: Flashman FLS-8Kx  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Kairy bin-Sadaquat  TECH LVL: Elite  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Remove Armor, , Hit Location: LL, Quantity: 10, Time Multiplier: Quadruple, Total time Min: 400 ,TN: 4:
Rolled 2d6 : 5, 6, total 11

Remove Armor, , Hit Location: LA, Quantity: 20, Time Multiplier: Quadruple, Total time Min: 800 ,TN: 4:
Rolled 2d6 : 2, 2, total 4

Remove Armor, , Hit Location: LT, Quantity: 6, Time Multiplier: Quadruple, Total time Min: 240 ,TN: 4:
Rolled 2d6 : 1, 3, total 4

Remove Armor, , Hit Location: CT, Quantity: 20, Time Multiplier: Quadruple, Total time Min: 800 ,TN: 4:
Rolled 2d6 : 4, 2, total 6

Remove Armor, , Hit Location: RT, Quantity: 5, Time Multiplier: Quadruple, Total time Min: 200 ,TN: 4:
Rolled 2d6 : 1, 6, total 7

TOTAL MIN: 2440  TOTAL DAYS: 4.78"
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Re: Ironsides Repair and Customization Rolls
« Reply #59 on: May 07, 2023, 10:02:29 AM »

"REPAIRS
DATE: Nov 4 3058  LOCATION: Maintenance Facility
MECH: Flashman FLS-8Kx  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Victoria Steinbers  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: Yes
Install New Torso Structure, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 3:
Rolled 2d6 : 3, 2, total 5

Install New Limb Structure, , Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 3:
Rolled 2d6 : 5, 3, total 8

Replace Actuator Upper Arm, , Hit Location: LA, Quantity: 1, Time Multiplier: None, Total time Min: 90 ,TN: 3:
Rolled 2d6 : 2, 1, total 3

Replace Actuator Lower Arm, , Hit Location: LA, Quantity: 1, Time Multiplier: None, Total time Min: 90 ,TN: 3:
Rolled 2d6 : 6, 1, total 7

Fix Engine 3 Crit, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 1200 ,TN: 5:
Rolled 2d6 : 2, 4, total 6

TOTAL MIN: 2340  TOTAL DAYS: 4.59"
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