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Author Topic: Ironsides Repair and Customization Rolls  (Read 5263 times)

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Re: Ironsides Repair and Customization Rolls
« Reply #60 on: May 07, 2023, 10:09:58 AM »

"REPAIRS
DATE: Nov 9 3058  LOCATION: Maintenance Facility
MECH: Flashman FLS-8Kx  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Victoria Steinbers  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: Yes
Replace Weapon, Large Laser, Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 3:
Rolled 2d6 : 6, 3, total 9

Replace Weapon, Med Laser, Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 3:
Rolled 2d6 : 2, 2, total 4

Replace Weapon, Med Laser, Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 3:
Rolled 2d6 : 3, 6, total 9

Replace Weapon, Med Laser, Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 3:
Rolled 2d6 : 3, 2, total 5

Replace Jump Jet, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 240 ,TN: 3:
Rolled 2d6 : 3, 2, total 5

Replace Jump Jet, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 240 ,TN: 3:
Rolled 2d6 : 4, 6, total 10

Replace Armor, , Hit Location: LA, Quantity: 24, Time Multiplier: Double, Total time Min: 480 ,TN: 3:
Rolled 2d6 : 3, 1, total 4

Replace Armor, , Hit Location: LT, Quantity: 24, Time Multiplier: Double, Total time Min: 480 ,TN: 3:
Rolled 2d6 : 5, 3, total 8

Replace Armor, , Hit Location: LL, Quantity: 2, Time Multiplier: Double, Total time Min: 40 ,TN: 3:
Rolled 2d6 : 5, 3, total 8

Replace Armor, , Hit Location: CT, Quantity: 20, Time Multiplier: Double, Total time Min: 400 ,TN: 3:
Rolled 2d6 : 5, 1, total 6

Replace Armor, , Hit Location: RT, Quantity: 24, Time Multiplier: Double, Total time Min: 480 ,TN: 3:
Rolled 2d6 : 5, 2, total 7

Replace Armor, , Hit Location: RA, Quantity: 9, Time Multiplier: Double, Total time Min: 180 ,TN: 3:
Rolled 2d6 : 6, 2, total 8

Replace Armor, , Hit Location: RL, Quantity: 6, Time Multiplier: Double, Total time Min: 120 ,TN: 3:
Rolled 2d6 : 5, 5, total 10

TOTAL MIN: 4580  TOTAL DAYS: 8.98"
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Re: Ironsides Repair and Customization Rolls
« Reply #61 on: May 07, 2023, 10:16:36 AM »

"REPAIRS
DATE: Oct 31 3058  LOCATION: Improvised conditions
MECH: Griffin GRF-1NxH  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Miguel Garcia  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: Yes
Fix <25% Internal Dam, , Hit Location: RT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 4:
Rolled 2d6 : 2, 2, total 4

Replace Armor, , Hit Location: RT[R], Quantity: 7, Time Multiplier: Quadruple, Total time Min: 280 ,TN: 3:
Rolled 2d6 : 3, 3, total 6

Replace Armor, , Hit Location: RA, Quantity: 6, Time Multiplier: Quadruple, Total time Min: 240 ,TN: 3:
Rolled 2d6 : 5, 4, total 9

Replace Armor, , Hit Location: RL, Quantity: 10, Time Multiplier: Quadruple, Total time Min: 400 ,TN: 3:
Rolled 2d6 : 5, 2, total 7

TOTAL MIN: 1280  TOTAL DAYS: 2.51"
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Re: Ironsides Repair and Customization Rolls
« Reply #62 on: May 07, 2023, 10:32:41 AM »

"REPAIRS
DATE: Nov 4 3058  LOCATION: Maintenance Facility
MECH: Charger CGR-C  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Marleen Rommel  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Remove Armor, , Hit Location: LL, Quantity: 20, Time Multiplier: None, Total time Min: 200 ,TN: 4:
Rolled 2d6 : 2, 1, total 3

Replace Armor, , Hit Location: LA, Quantity: 12, Time Multiplier: None, Total time Min: 120 ,TN: 4:
Rolled 2d6 : 6, 5, total 11

Replace Armor, , Hit Location: LT, Quantity: 18, Time Multiplier: None, Total time Min: 180 ,TN: 4:
Rolled 2d6 : 2, 5, total 7

Replace Armor, , Hit Location: LT[R], Quantity: 1, Time Multiplier: None, Total time Min: 10 ,TN: 4:
Rolled 2d6 : 6, 5, total 11

Remove Armor, , Hit Location: CT[R], Quantity: 2, Time Multiplier: None, Total time Min: 20 ,TN: 4:
Rolled 2d6 : 4, 2, total 6

Replace Armor, , Hit Location: RT[R], Quantity: 1, Time Multiplier: None, Total time Min: 10 ,TN: 4:
Rolled 2d6 : 5, 1, total 6

Replace Armor, , Hit Location: RA, Quantity: 11, Time Multiplier: None, Total time Min: 110 ,TN: 4:
Rolled 2d6 : 4, 2, total 6

Replace Armor, , Hit Location: RL, Quantity: 1, Time Multiplier: None, Total time Min: 10 ,TN: 4:
Rolled 2d6 : 4, 3, total 7

TOTAL MIN: 660  TOTAL DAYS: 1.29"
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Re: Ironsides Repair and Customization Rolls
« Reply #63 on: May 07, 2023, 10:46:13 AM »

"REPAIRS
DATE: Nov 4 3058  LOCATION: Maintenance Facility
MECH: Blackjack BJ-3x58  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Miguel Garcia  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Remove DamagedTorso, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 3:
Rolled 2d6 : 6, 6, total 12

Remove DamagedTorso, , Hit Location: RT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 3:
Rolled 2d6 : 1, 3, total 4

Install New Torso Structure, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 3:
Rolled 2d6 : 5, 4, total 9

Install New Torso Structure, , Hit Location: RT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 3:
Rolled 2d6 : 2, 4, total 6

Install New Limb Structure, , Hit Location: LA, Quantity: 2, Time Multiplier: Quadruple, Total time Min: 960 ,TN: 3:
Rolled 2d6 : 6, 6, total 12

Install New Limb Structure, , Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 3:
Rolled 2d6 : 2, 2, total 4

Replace Jump Jet, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 240 ,TN: 3:
Rolled 2d6 : 3, 6, total 9

Replace Jump Jet, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 240 ,TN: 3:
Rolled 2d6 : 5, 1, total 6

Replace Jump Jet, , Hit Location: RT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 240 ,TN: 3:
Rolled 2d6 : 1, 5, total 6

Replace Jump Jet, , Hit Location: RT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 240 ,TN: 3:
Rolled 2d6 : 1, 5, total 6

Replace Weapon, , Hit Location: RT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 3:
Rolled 2d6 : 4, 4, total 8

Replace Weapon, , Hit Location: RT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 3:
Rolled 2d6 : 6, 5, total 11

TOTAL MIN: 5280  TOTAL DAYS: 10.35"
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Re: Ironsides Repair and Customization Rolls
« Reply #64 on: May 07, 2023, 10:51:19 AM »

"REPAIRS
DATE: Nov 26 3058  LOCATION: Maintenance Facility
MECH: Blackjack BJ-3x58  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Miguel Garcia  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Engine, 225 rated engine, Hit Location: CT, Quantity: 1, Time Multiplier: Triple, Total time Min: 1080 ,TN: 3:
Rolled 2d6 : 6, 1, total 7

Replace Armor, , Hit Location: LT, Quantity: 18, Time Multiplier: Double, Total time Min: 360 ,TN: 3:
Rolled 2d6 : 4, 2, total 6

Replace Armor, , Hit Location: CT, Quantity: 21, Time Multiplier: Double, Total time Min: 420 ,TN: 3:
Rolled 2d6 : 2, 6, total 8

Replace Armor, , Hit Location: RT, Quantity: 18, Time Multiplier: Double, Total time Min: 360 ,TN: 3:
Rolled 2d6 : 4, 4, total 8

Replace Armor, , Hit Location: CT[R], Quantity: 4, Time Multiplier: Double, Total time Min: 80 ,TN: 3:
Rolled 2d6 : 5, 6, total 11

TOTAL MIN: 2300  TOTAL DAYS: 4.51"
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Re: Ironsides Repair and Customization Rolls
« Reply #65 on: July 16, 2023, 04:43:26 PM »

MECH CUSTOMIZATION  Of Flashman FLS-8K
Date: Feb 12 3059  LOCATION: Maintenance Facility  EXTRA TIME: None

MECH TECH BASE: IS  ADD COMPONENTS: NO   REFIT KIT: NO
TECH NAME: Kairy bin-Sadaquat  TECH LVL: Elite  TECH KNOWLEDGE BASE: IS
Remove Engine Quantity 1  CT
Remove Gyro Quantity 1  CT
TOTAL MIN: 1120   TOTAL DAYS: 2.33  TN 5
Rolled 2d6 : 5, 5, total 10


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Re: Ironsides Repair and Customization Rolls
« Reply #66 on: July 25, 2023, 05:23:23 PM »

"MECH CUSTOMIZATION  Of Black Knight BL-6b-KNT
Date: Mar 3 3059  LOCATION: Factory conditions  EXTRA TIME: None

MECH TECH BASE: IS  ADD COMPONENTS: NO   REFIT KIT: NO
TECH NAME: Kairy bin-Sadaquat  TECH LVL: Elite  TECH KNOWLEDGE BASE: IS
Remove Engine Quantity 1 300 rated CT
Remove Gyro Quantity 1 3 ton CT
Remove Weapon Quantity 1 Sm  Laser H
Remove Weapon Quantity 1 Lg pulse LT
Remove Weapon Quantity 1 Lg Pulse RT
Remove Weapon Quantity 1 ER PPC RA
Remove Weapon Quantity 1 Med Laser RA
Remove Weapon Quantity 1 Med Laser LA
TOTAL MIN: 2560   TOTAL DAYS: 5.33  TN 3
Rolled 2d6 : 4, 2, total 6
"
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Re: Ironsides Repair and Customization Rolls
« Reply #67 on: July 25, 2023, 05:25:00 PM »

"MECH CUSTOMIZATION  Of Black Knight BL-6b-KNT
Date: Mar 8 3059  LOCATION: Factory conditions  EXTRA TIME: None

MECH TECH BASE: IS  ADD COMPONENTS: YES   REFIT KIT: NO
TECH NAME: Kairy bin-Sadaquat  TECH LVL: Elite  TECH KNOWLEDGE BASE: IS
Install New Engine Type Quantity 1 XL Rated 375 CT
Install Different size Gyro Quantity 1 4 ton CT
Install New weapon in previous occupied slot Quantity 1 Hatchet LA
Install New weapon in previous occupied slot Quantity 1 Sm Pulse H
Install New weapon in previous occupied slot Quantity 2 Med laser LT
Install New weapon in previous occupied slot Quantity 2 Med laser RT
Install New weapon in previous occupied slot Quantity 1 PPC RA
Change Armor Quantity Quantity 1  LL
Change Armor Quantity Quantity 1  RL
Change Armor Quantity Quantity 1  CT
TOTAL MIN: 12150   TOTAL DAYS: 23.82  TN 5
Rolled 2d6 : 1, 6, total 7
"
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Re: Ironsides Repair and Customization Rolls
« Reply #68 on: September 09, 2023, 09:02:00 AM »

"REPAIRS
DATE: Sep 11 3059  LOCATION: Improvised conditions
MECH: Flashman FLS-8KxLP  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Kairy bin-Sadaquat  TECH LVL: Elite  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: RT, Quantity: 5, Time Multiplier: Quadruple, Total time Min: 200 ,TN: 4:
Rolled 2d6 : 6, 1, total 7

Replace Armor, , Hit Location: RL, Quantity: 5, Time Multiplier: Quadruple, Total time Min: 200 ,TN: 4:
Rolled 2d6 : 3, 5, total 8

TOTAL MIN: 400  TOTAL DAYS: 0.78"
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Re: Ironsides Repair and Customization Rolls
« Reply #69 on: September 09, 2023, 09:07:56 AM »

"REPAIRS
DATE: Sep 11 3059  LOCATION: Improvised conditions
MECH: Griffin GRF-1NxH  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Victoria Steinbers  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Fix <25% Internal Dam, , Hit Location: RT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 6:
Rolled 2d6 : 6, 3, total 9

Fix <50% Internal Dam, , Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 540 ,TN: 7:
Rolled 2d6 : 5, 3, total 8

TOTAL MIN: 900  TOTAL DAYS: 1.76"
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Re: Ironsides Repair and Customization Rolls
« Reply #70 on: September 09, 2023, 09:12:39 AM »

"REPAIRS
DATE: Sep 13 3059  LOCATION: Improvised conditions
MECH: Griffin GRF-1NxH  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Victoria Steinbers  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LL, Quantity: 18, Time Multiplier: Quadruple, Total time Min: 720 ,TN: 5:
Rolled 2d6 : 5, 2, total 7

Replace Armor, , Hit Location: LA, Quantity: 10, Time Multiplier: Quadruple, Total time Min: 400 ,TN: 5:
Rolled 2d6 : 6, 3, total 9

Replace Armor, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 40 ,TN: 5:
Rolled 2d6 : 5, 5, total 10

Replace Armor, , Hit Location: H, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 40 ,TN: 5:
Rolled 2d6 : 4, 5, total 9

Replace Armor, , Hit Location: CT, Quantity: 23, Time Multiplier: Quadruple, Total time Min: 920 ,TN: 5:
Rolled 2d6 : 2, 5, total 7

Replace Armor, , Hit Location: RT, Quantity: 4, Time Multiplier: Quadruple, Total time Min: 160 ,TN: 5:
Rolled 2d6 : 2, 2, total 4

Replace Armor, , Hit Location: RT[R], Quantity: 7, Time Multiplier: Quadruple, Total time Min: 280 ,TN: 5:
Rolled 2d6 : 4, 4, total 8

Replace Armor, , Hit Location: RA, Quantity: 18, Time Multiplier: Quadruple, Total time Min: 720 ,TN: 5:
Rolled 2d6 : 5, 5, total 10

Replace Armor, , Hit Location: RL, Quantity: 25, Time Multiplier: Quadruple, Total time Min: 1000 ,TN: 5:
Rolled 2d6 : 5, 1, total 6

TOTAL MIN: 4280  TOTAL DAYS: 8.39"
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Re: Ironsides Repair and Customization Rolls
« Reply #71 on: September 09, 2023, 09:22:19 AM »

"REPAIRS
DATE: Sep 11 3059  LOCATION: Improvised conditions
MECH: Black Knight BL-6b-KNTxL  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Miguel Garcia  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Fix <25% Internal Dam, , Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 6:
Rolled 2d6 : 5, 4, total 9

Fix <25% Internal Dam, , Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 6:
Rolled 2d6 : 5, 6, total 11

TOTAL MIN: 720  TOTAL DAYS: 1.41"
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Re: Ironsides Repair and Customization Rolls
« Reply #72 on: September 09, 2023, 09:30:43 AM »

"REPAIRS
DATE: Sep 13 3059  LOCATION: Improvised conditions
MECH: Black Knight BL-6b-KNTxL  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Miguel Garcia  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LL, Quantity: 10, Time Multiplier: Quadruple, Total time Min: 400 ,TN: 5:
Rolled 2d6 : 6, 3, total 9

Replace Armor, , Hit Location: LA, Quantity: 24, Time Multiplier: Quadruple, Total time Min: 960 ,TN: 5:
Rolled 2d6 : 3, 5, total 8

Replace Armor, , Hit Location: LT, Quantity: 5, Time Multiplier: Quadruple, Total time Min: 200 ,TN: 5:
Rolled 2d6 : 2, 5, total 7

Replace Armor, , Hit Location: CT, Quantity: 29, Time Multiplier: Quadruple, Total time Min: 1160 ,TN: 5:
Rolled 2d6 : 4, 5, total 9

Replace Armor, , Hit Location: RT, Quantity: 10, Time Multiplier: Quadruple, Total time Min: 400 ,TN: 5:
Rolled 2d6 : 1, 3, total 4

Replace Armor, , Hit Location: RA, Quantity: 24, Time Multiplier: Quadruple, Total time Min: 960 ,TN: 5:
Rolled 2d6 : 5, 4, total 9

Replace Armor, , Hit Location: RL, Quantity: 10, Time Multiplier: Quadruple, Total time Min: 400 ,TN: 5:
Rolled 2d6 : 3, 3, total 6

Replace Armor, , Hit Location: H, Quantity: 3, Time Multiplier: Quadruple, Total time Min: 120 ,TN: 5:
Rolled 2d6 : 3, 4, total 7

TOTAL MIN: 4600  TOTAL DAYS: 9.02"
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Re: Ironsides Repair and Customization Rolls
« Reply #73 on: September 09, 2023, 09:36:10 AM »

"REPAIRS
DATE: Sep 11 3059  LOCATION: Improvised conditions
MECH: Black Knight BL-6b-KNTxL  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Marleen Rommel  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Fix <50% Internal Dam, , Hit Location: , Quantity: 1, Time Multiplier: Quadruple, Total time Min: 540 ,TN: 7:
Rolled 2d6 : 5, 5, total 10

Fix <50% Internal Dam, , Hit Location: , Quantity: 1, Time Multiplier: Quadruple, Total time Min: 540 ,TN: 7:
Rolled 2d6 : 6, 6, total 12

TOTAL MIN: 1080  TOTAL DAYS: 2.12"
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Re: Ironsides Repair and Customization Rolls
« Reply #74 on: September 09, 2023, 09:40:16 AM »

"REPAIRS
DATE: Sep 13 3059  LOCATION: Improvised conditions
MECH: Black Knight BL-6b-KNTxL  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Marleen Rommel  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LL, Quantity: 14, Time Multiplier: Quadruple, Total time Min: 560 ,TN: 5:
Rolled 2d6 : 5, 5, total 10

Replace Armor, , Hit Location: LA, Quantity: 18, Time Multiplier: Quadruple, Total time Min: 720 ,TN: 5:
Rolled 2d6 : 5, 3, total 8

Replace Armor, , Hit Location: LT, Quantity: 25, Time Multiplier: Quadruple, Total time Min: 1000 ,TN: 5:
Rolled 2d6 : 5, 5, total 10

Replace Armor, , Hit Location: CT, Quantity: 22, Time Multiplier: Quadruple, Total time Min: 880 ,TN: 5:
Rolled 2d6 : 3, 3, total 6

Replace Armor, , Hit Location: RT, Quantity: 25, Time Multiplier: Quadruple, Total time Min: 1000 ,TN: 5:
Rolled 2d6 : 4, 5, total 9

Replace Armor, , Hit Location: RA, Quantity: 2, Time Multiplier: Quadruple, Total time Min: 80 ,TN: 5:
Rolled 2d6 : 3, 6, total 9

Replace Armor, , Hit Location: RL, Quantity: 3, Time Multiplier: Quadruple, Total time Min: 120 ,TN: 5:
Rolled 2d6 : 3, 6, total 9

TOTAL MIN: 4360  TOTAL DAYS: 8.55"
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