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Author Topic: Fury Lance Repair and Customization Rolls  (Read 4875 times)

Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #15 on: October 17, 2022, 11:07:18 PM »

8-26-57

Conditions: Maintenance Bay -2 TNs

SGT Constantino (TN 7) armor repair on Thud
18 boxes RA Armor (180 minutes)
Item Modifier -1
TN 4
Rolled 2d6 : 1, 6, total 7


SGT Constantino (TN 7) armor repair on Thud
19 boxes RL Armor (190 minutes)
Item Modifier -1
TN 4
Rolled 2d6 : 3, 2, total 5


SGT Constantino (TN 7) armor repair on Thud
8 boxes LL Armor (80 minutes)
Item Modifier -1
TN 4
Rolled 2d6 : 6, 6, total 12


SGT Watson (TN 6) IS repair on Thud
3 boxes, RA IS (150 minutes)
Item modifier +1
Double time -1 (300 minutes)
TN 4
Rolled 2d6 : 6, 4, total 10


SGT Watson (TN 6) DHS replacement on Thud
RT DHS replace (90 minutes)
Item modifier -1
TN 3
Rolled 2d6 : 5, 6, total 11


SGT Hess (TN 9) armor repair on Thud
10 boxes CT (100 minutes)
Item modifier -1
Quad Time -3 (400 minutes)
TN 3
Rolled 2d6 : 5, 3, total 8


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Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #16 on: October 17, 2022, 11:12:20 PM »

Constantino gains +1 XP

8-27-57

Conditions: Maintenance Bay -2 TNs

SGT Constantino (TN 7) armor repair on Thud
24 boxes RT Armor (240 minutes)
Item Modifier -1
TN 4
Rolled 2d6 : 6, 5, total 11


SGT Constantino (TN 7) Jump Jet replacement on Thud
LT JJ replace (60 minutes)
Item modifier 0
Difficult to Maintain +1
Quad Time -3 (240 minutes)
TN 3
Rolled 2d6 : 1, 5, total 6


SGT Watson (TN 6) IS repair on Wraith
5 boxes, RT IS (225 minutes)
Item modifier +2
Difficult to Maintain +1
Quad time -3 (900 minutes) - finish 8-28
TN 4
Rolled 2d6 : 3, 3, total 6



SGT Hess (TN 9) armor repair on Thud
5 boxes RT (50 minutes)
Item modifier -1
Quad Time -3 (200 minutes)
TN 3
Rolled 2d6 : 5, 4, total 9


SGT Hess (TN 9) armor repair on Thud
5 boxes LA (50 minutes)
Item modifier -1
Quad Time -3 (200 minutes)
TN 3
Rolled 2d6 : 2, 3, total 5

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Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #17 on: October 17, 2022, 11:17:52 PM »

8-28-57

Conditions: Maintenance Bay -2 TNs

SGT Watson finishes work on Wraith IS damage


SGT Constantino (TN 7) armor repair on Wrait
18 boxes RT Armor (180 minutes)
Item Modifier -1
Difficult to Maintain +1
Double Time -1 (360 minutes)
TN 4
Rolled 2d6 : 5, 5, total 10


SGT Hess (TN 9) armor repair on Wraith
1 boxes RA Armor (10 minutes)
Item Modifier -1
Difficult to Maintain +1
Quad Time -3 (40 minutes)
TN 4
Rolled 2d6 : 3, 5, total 8


SGT Hess (TN 9) armor repair on Wraith
10 boxes LA Armor (100 minutes)
Item Modifier -1
Difficult to Maintain +1
Quad Time -3 (400 minutes)
TN 4
Rolled 2d6 : 2, 6, total 8


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Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #18 on: October 17, 2022, 11:19:45 PM »

8-29-57

Conditions: Maintenance Bay -2 TNs


SGT Constantino (TN 7) armor repair on Wraith
18 boxes LT Armor (180 minutes)
Item Modifier -1
Difficult to Maintain +1
Double Time -1 (360 minutes)
TN 4
Rolled 2d6 : 4, 1, total 5


SGT Watson (TN 6) armor repair on Wraith
20 boxes LL Armor (20 minutes)
Item Modifier -1
Difficult to Maintain +1
Double Time -1 (200 minutes)
TN 3
Rolled 2d6 : 5, 2, total 7


SGT Hess (TN 9) armor repair on Wraith
10 boxes CT Armor (100 minutes)
Item Modifier -1
Difficult to Maintain +1
Quad Time -3 (400 minutes)
TN 4
Rolled 2d6 : 4, 2, total 6


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Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #19 on: October 18, 2022, 12:44:55 AM »

Forgot to put presiding Tech into customization attempt.  Successful attempt deleted and having to reroll.
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Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #20 on: October 18, 2022, 12:45:21 AM »

3 October

Thunderbolt -CX refit begins
Pay for 2 weeks factory access ($50,000)

SGT Liliana Hess (TN 9) presiding

-remove 1 ML (LT) Class A, 90 min base
-add 0.5t standard armor Class B, 10 min base
-add CASE (RT) Class D, 120 min base
290 min base.  Class D is x8 time = 2320 min = ~5 days.
Base TN 9 + 1 (custom) + 2 (mixtech) +4 Class D = 16

Rolled 2d6 : 6, 4, total 10


TN automatically fails.  Time doubles, then refit autocompletes after 9.66 days.


3 October

Warhammer 7M refit begins

Pay for 7 weeks factory access ($175,000)

SGT Watson (TN 6) presiding

-Remove all armor (11 locations), Class B, 110 min base (10 per loc)
-Remove CT MG ammo Class A, 120 min base
-Remove RT MG Class A, 120 min base
-Remove RT AMS ammo Class A, 120 min base
-Add AMS to right torso  Class B, 120 min base
-Add AMS ammo to CT  Class B, 120 min base
-Add IS CASE to CT  Class D, 120 min base
-Apply 11 tons of F/F armor to all locations (11 locations), Class B, 110 min (10 per loc)
940 min base time  Class D is x8 time = 7,520 min = ~16 days
Triple time = 22,560 min = 47 days

Base TN 6 + 4 Class D -2 (triple time) = TN 8

Rolled 2d6 : 5, 6, total 11

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Re: Fury Lance Repair and Customization Rolls
« Reply #21 on: October 18, 2022, 06:30:32 AM »

Rob,

What's the reason for not applying the factory mod of -4 to the customization attempts?

"The TN of the refit is determined by the Tech’s base skill rating, plus any Facility or Condition modifiers, plus the modifier of the refit classification on the Refit Installation Table. For a Facility Modifier to apply, you must have access to that facility for 75% of the time involved (ie, in a Factory-level Mech refit that takes 4,000 minutes, at least 3,000 of them must be with access to a Factory that makes Mechs)." (p. 29)

You were clearly there for at least 75% of the time needed.  It would have meant a 12 for the T-Bolt customization (still failed but possible) and and additional 4 MoS for the Warhammer.  Before I do my own I want to make sure I'm not missing something as it's my first time with the 5.0 ruleset, but I didn't think this changed.
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Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #22 on: October 18, 2022, 03:52:01 PM »

Rob,

What's the reason for not applying the factory mod of -4 to the customization attempts?

It was 1am and I forgot to include it.  Note that I paid for the time. 


In other news, lance warehouse update information

Retirements: 0 (n/a, 1st contract)

Prisoner Ransoms: +$700,000 CB
Gabriella Janecek - elite - 250,000
Andrya Davkaraev - Regular - 75,000
Chris Olson - Veteran - 150,000
Aimee Deleon - Regular - 75,000
Jeff Murphy - Veteran - 150,000

Prisoner recruitments: 0

Lance BLC award: 0


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Re: Fury Lance Repair and Customization Rolls
« Reply #23 on: October 18, 2022, 03:56:51 PM »

Rob,

What's the reason for not applying the factory mod of -4 to the customization attempts?

It was 1am and I forgot to include it.  Note that I paid for the time. 
<Snip>

The only net change for you is +4 XP.  I just wanted to make sure I wasn't going to do something wrong.  Sensitive to rule changes as I have to deal with changing standards at work.
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Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #24 on: October 25, 2022, 07:48:56 PM »

1 November

Tech Liliana Hess converts 1 ton IS Gauss ammo to Clan Spec
60 minutes
TN 5
Rolled 2d6 : 3, 3, total 6


Tech Liliana Hess converts 1 ton IS Gauss ammo to Clan Spec
60 minutes
TN 5
Rolled 2d6 : 6, 6, total 12


Tech Liliana Hess converts 1 ton IS Gauss ammo to Clan Spec
60 minutes
TN 5
Rolled 2d6 : 6, 6, total 12


Tech Liliana Hess converts 1 ton IS Gauss ammo to Clan Spec
60 minutes
TN 5
Rolled 2d6 : 5, 2, total 7
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Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #25 on: December 09, 2022, 03:49:37 PM »

1 April

SGT Constantino (TN 7) salvage Clan Gauss from Grizzly
Weapon (120 minutes)
Item Modifier +1
IS Tech on Clan Unit +3
Basic Facility (Fight) +0
Quad Time -3 (480 minutes)
TN 8
Rolled 2d6 : 5, 3, total 8


SGT Watson (TN6) salvage Clan Gauss ammo from Grizzly
Weapon (120 minutes)
Item Modifier +1
IS Tech on Clan Unit +3
Basic Facility (Fight) +0
Quad Time -3 (480 minutes)
TN 7
Rolled 2d6 : 4, 3, total 7
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Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #26 on: December 09, 2022, 03:51:26 PM »

2 April


SGT Constantino (TN 7) salvage Clan LPL from Grizzly
Weapon (120 minutes)
Item Modifier +1
IS Tech on Clan Unit +3
Basic Facility (Fight) +0
Quad Time -3 (480 minutes)
TN 8
Rolled 2d6 : 4, 4, total 8
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Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #27 on: December 18, 2022, 01:13:13 PM »

4-17-58

Conditions: Maintenance Bay -2 TNs

SGT Constantino (TN 7) armor repair on Thud
20 boxes RA Armor (200 minutes)
Item Modifier -1
Custom Mech +1
Mixed Tech  +2
Double Time -1 (400 min)
TN 6
Rolled 2d6 : 5, 2, total 7


SGT Watson (TN 6) armor repair on Thud
20 boxes LT Armor (240 minutes)
Item Modifier -1
Custom Mech +1
Mixed Tech  +2
Double Time -1  (480 min)
TN 5
Rolled 2d6 : 2, 3, total 5


SGT Hess (TN 9) reload Falconer (5 shots gauss)
15 minutes
TN n/a
Rolled 2d6 : 6, 1, total 7


SGT Hess (TN 9) reload Warhammer (5 shots SRM6)
15 minutes
TN n/a
Rolled 2d6 : 3, 2, total 5


SGT Hess (TN 9) reload Warhamer (2 shots AMS)
15 minutes
TN n/a
Rolled 2d6 : 6, 6, total 12


SGT Hess (TN 9) reload Thud (10 shots SRM6)
15 minutes
TN n/a
Rolled 2d6 : 1, 4, total 5
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Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #28 on: December 18, 2022, 01:19:16 PM »

4-18-58

Conditions: Maintenance Bay -2 TNs

SGT Watson (TN 6) IS repair on Thud
5 boxes LA IS @ 50% (135 minutes)
Item Modifier +1
Custom Mech +1
Mixed Tech  +2
Triple Time -2 (405 min)
TN 7
Rolled 2d6 : 4, 5, total 9


SGT Constantino (TN 7) IS repair on Thud
1 box LT IS (90 minutes)
Item Modifier +0
Custom Mech +1
Mixed Tech  +2
Triple Time -2  (270 min)
TN 5
Rolled 2d6 : 4, 5, total 9


SGT Hess (TN 9)  armor repair on Thud
15 boxes RT Armor (150 minutes)
Item Modifier -1
Custom Mech +1
Mixed Tech  +2
Triple Time -1  (450 min)
TN 8
Rolled 2d6 : 5, 4, total 9
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Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #29 on: December 18, 2022, 01:24:11 PM »

4-19-58

SGT Constantino (TN 7) armor repair on Warhammer
10 boxes RA Armor (100 minutes)
Item Modifier -1
Custom Mech +1
Double Time -1 (200 min)
TN 4
Rolled 2d6 : 4, 1, total 5


SGT Watson (TN 6) armor repair on Warhammer
10 boxes LA Armor (100 minutes)
Item Modifier -1
Custom Mech +1
Double Time -1 (200 min)
TN 3
Rolled 2d6 : 6, 6, total 12


SGT Watson (TN 6) armor repair on Warhammer
10 boxes LT Armor (100 minutes)
Item Modifier -1
Custom Mech +1
Double Time -1 (200 min)
TN 3
Rolled 2d6 : 2, 2, total 4


SGT Hess (TN 9) armor repair on Warhammer
6 boxes RT Armor (60 minutes)
Item Modifier -1
Custom Mech +1
Triple Time -2  (180 min)
TN 5
Rolled 2d6 : 5, 1, total 6


SGT Hess (TN 9) armor repair on Warhammer
7 boxes LL Armor (70 minutes)
Item Modifier -1
Custom Mech +1
Triple Time -2  (210 min)
TN 5
Rolled 2d6 : 5, 2, total 7
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