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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Author Topic: Fury Lance Repair and Customization Rolls  (Read 4881 times)

Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #45 on: June 13, 2023, 02:50:50 AM »

2-5-59

Basic Facility Conditions +0

SGT Watson (TN 6) actuator replacement on Gallowglas
Upper Arm (90 minutes)
Item Modifier -2
Custom Mech +1
TN 5
Rolled 2d6 : 3, 5, total 8



SGT Watson (TN 6) actuator replacement on Gallowglas
Lower Arm (90 minutes)
Item Modifier -2
Custom Mech +1
TN 5
Rolled 2d6 : 3, 4, total 7


SGT Watson (TN 6) weapon replacement on Gallowglas
LA MPL (120 minutes)
Item Modifier +1
Custom Mech +1
Double Time -1 (240 minutes)
TN 7
Rolled 2d6 : 6, 4, total 10


------------------------------------

SGT Hess (TN 8 ) actuator replacement on Gallowglas
Hand (90 minutes)
Item Modifier -2
Custom Mech +1
Quad Time -3 (360 minutes)
TN 4
Rolled 2d6 : 2, 3, total 5


------------------------------------

SGT Sin (TN 5,Clan Tech) armor repair on Gallowglas
LT armor @ 17 boxes (170 minutes)
Item Modifier -1
Custom Mech +1
Double Time -1 (340 miniutes)
TN 4
Rolled 2d6 : 6, 5, total 11



------------------------------------

SGT Sin (TN 5,Clan Tech) armor repair on Gallowglas
LA armor @ 22 boxes (220 minutes)
Item Modifier -1
Custom Mech +1
Double Time -1 (440 miniutes)
TN 4
Rolled 2d6 : 6, 4, total 10

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Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #46 on: June 13, 2023, 02:52:44 AM »

2-1-59
Medical Rolls

LT Beer (TN 5) presiding
Patient LT JG Montgomery - 2 hits
Rolled 2d6 : 3, 6, total 9


Patient LT SG Baxter - 5 hits
Rolled 2d6 : 3, 2, total 5



2-8-59
Medical Rolls

LT Beer (TN 5) presiding
Patient LT JG Montgomery
Rolled 2d6 : 5, 4, total 9


Patient LT SG Baxter
Rolled 2d6 : 6, 3, total 9
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Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #47 on: June 16, 2023, 06:44:47 AM »

2-7-59

Basic Facility Conditions +0

Salvage Warhammer -7M
SGT Watson (TN 6) armor recovery
LA 20 boxes (200 minutes)
Item Modifier -1
TN 5
Rolled 2d6 : 4, 5, total 9



Salvage Warhammer -7M
SGT Watson (TN 6) armor recovery
RA 18 boxes (180 minutes)
Item Modifier -1
TN 5
Rolled 2d6 : 3, 5, total 8


------------------------------------

Salvage Warhammer -7M
SGT Sin (TN 5,Clan Tech) armor recovery
LT armor @ 12 boxes (120 minutes)
Item Modifier -1
TN 4
Rolled 2d6 : 2, 6, total 8


Salvage Warhammer -7M
SGT Sin (TN 5,Clan Tech) armor recovery
LL armor @ 10 boxes (100 minutes)
Item Modifier -1
TN 4
Rolled 2d6 : 2, 1, total 3



Salvage Warhammer -7M
SGT Sin (TN 5,Clan Tech) armor recovery
RA armor @ 18 boxes (180 minutes)
Item Modifier -1
TN 4
Rolled 2d6 : 2, 6, total 8


------------------------------------

Salvage Warhammer -7M
SGT Fokker (TN 5, Clan Tech) actuator Recovery
Upper Arm actuator (90 minutes)
Item Modifier +1
TN 6
Rolled 2d6 : 4, 5, total 9



Salvage Warhammer -7M
SGT Fokker (TN 5, Clan Tech) actuator Recovery
Upper Arm actuator (90 minutes)
Item Modifier +1
TN 6
Rolled 2d6 : 6, 3, total 9



Salvage Warhammer -7M
SGT Fokker (TN 5, Clan Tech) actuator Recovery
Lower Arm actuator (90 minutes)
Item Modifier +1
TN 6
Rolled 2d6 : 2, 4, total 6



Salvage Warhammer -7M
SGT Fokker (TN 5, Clan Tech) actuator Recovery
Lower Arm actuator (90 minutes)
Item Modifier +1
TN 6
Rolled 2d6 : 1, 3, total 4



Salvage Warhammer -7M
SGT Fokker (TN 5, Clan Tech) actuator Recovery
Upper Leg actuator (90 minutes)
Item Modifier +1
TN 6
Rolled 2d6 : 1, 1, total 2



Salvage Warhammer -7M
SGT Fokker (TN 5, Clan Tech) actuator Recovery
Upper Leg actuator (90 minutes)
Item Modifier +1
TN 6
Rolled 2d6 : 5, 4, total 9



------------------------------------

Salvage Warhammer -7M
SGT Hess (TN 8) actuator Recovery
Foot actuator (90 minutes)
Item Modifier +1
Double Time (180 minutes)
TN 8
Rolled 2d6 : 2, 1, total 3



Salvage Warhammer -7M
SGT Hess (TN 8) actuator Recovery
Foot actuator (90 minutes)
Item Modifier +1
Double Time (180 minutes)
TN 8
Rolled 2d6 : 6, 4, total 10

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Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #48 on: June 16, 2023, 06:50:22 AM »

2-8-59

Basic Facility Conditions +0

Salvage Warhammer -7M
SGT Hess (TN 8 ) ammo Recovery
SRM 6 ammo (10) (90 minutes)
Item Modifier +1
Quad Time -3 (360 minutes)
TN 6
Rolled 2d6 : 2, 4, total 6

------------------------------------

Salvage Warhammer -7M
SGT Watson (TN 6) weapon recovery
RA ERPPC (120 minutes)
Item Modifier +1
Triple Time -2 (360 minutes)
TN 5
Rolled 2d6 : 5, 1, total 6

------------------------------------

Salvage Warhammer -7M
SGT Sin (TN 5) weapon recovery
RA ERPPC (120 minutes)
Item Modifier +1
Double Time -1 (240 minutes)
TN 5
Rolled 2d6 : 2, 4, total 6

------------------------------------

Salvage Warhammer -7M
SGT Fokker (TN 5) Cockpit recovery
Cockpit (300 minutes)
Item Modifier +3
TN 8
Rolled 2d6 : 5, 4, total 9
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Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #49 on: June 17, 2023, 08:10:23 AM »

2-9-59

Basic Facility Conditions +0

Salvage Warhammer -7M
SGT Watson (TN 6) weapon recovery
Medium Laser (120 minutes)
Item Modifier +1
Double Time -1 (240 minutes)
TN 5
Rolled 2d6 : 1, 6, total 7


Salvage Warhammer -7M
SGT Watson (TN 6) weapon recovery
Medium Laser (120 minutes)
Item Modifier +1
Double Time -1 (240 minutes)
TN 5
Rolled 2d6 : 1, 1, total 2


------------------------------------

Salvage Warhammer -7M
SGT Sin (TN 5,Clan Tech) item recovery
DHS (90 minutes)
Item Modifier -1
TN 4
Rolled 2d6 : 3, 3, total 6


SGT Sin (TN 5,Clan Tech) item recovery
DHS (90 minutes)
Item Modifier -1
TN 4
Rolled 2d6 : 5, 3, total 8


SGT Sin (TN 5,Clan Tech) item recovery
DHS (90 minutes)
Item Modifier -1
TN 4
Rolled 2d6 : 5, 6, total 11


SGT Sin (TN 5,Clan Tech) item recovery
DHS (90 minutes)
Item Modifier -1
TN 4
Rolled 2d6 : 3, 3, total 6


------------------------------------

SGT Fokker (TN 5,Clan Tech) item recovery
70-ton Sensors (260 minutes)
Item Modifier +1
TN 6
Rolled 2d6 : 5, 1, total 6


SGT Fokker (TN 5,Clan Tech) item recovery
Life Support (180 minutes)
Item Modifier 0
TN 5
Rolled 2d6 : 4, 4, total 8


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Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #50 on: July 25, 2023, 05:56:32 PM »

3-4-59

No-dachi Customization start

Tech Liliana Hess (TN 9+), Presiding

Factory Conditions -4 TN

Remove ERPPC - 120 min 
Remove ML - 120 min 
Remove SRM2 - 120 min 
Remove SRM4 - 120 min 
Remove MRM 20 - 120 min 
Remove MRM20 - 120 min
Remove SRM2 ammo - 120 min
Remove SRM4 ammo - 120 min
Remove MRM20 ammo - 120 min
Remove MRM20 ammo - 120 min
Remove Sword - 120 min 
Time: 1,320 min

Class A Refit   x2 Time, +2 TN
Time: 2,640 min

Triple Time  x3 time, -3 TN
Time: 10,560 min - 22 days

Final TN 9-4-3+2 = 4
Rolled 2d6 : 6, 4, total 10


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Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #51 on: July 25, 2023, 05:57:24 PM »

Operation completes 3-26-59

SGT Hess gains +6 XP
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Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #52 on: July 25, 2023, 06:30:49 PM »

3-27-59

No-dachi Customization start

Missing parts (Small laser, 70t hand actuator, x1 70-ton JJ) arrive on 3-26-59

Tech Natalie Watson (TN 6+), Presiding

Factory Conditions -4 TN

Install 70-ton Supercharger (CT) - 120 min
Install 70-ton Jump Jet x5 (CT, x2 RT, x2 LT) - 60 min ea = 300 min
Install 70-ton hand Actuator (LA) - 90 min
Install 70-ton Mech Mace (RA) - 120 min
Install x3 MPL (RT) - 120 min x3 = 360 min
Install x1 ML (LT) - 120 min
Install x1 Lg X-pulse (LT) - 120 min
Install x2 DHS (engine) - 90 min
Install Small Laser (H) - 120 min
Install 2.0t armor - 320 min
Install Mech Searchlight (LT) - 120 min
Time: 2000 min

Class C Refit: x5 time, +3 TN

Total time: 10,000 min (21 days) 

Final TN: 6-4+3 = 5
Rolled 2d6 : 6, 3, total 9
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Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #53 on: July 25, 2023, 06:31:47 PM »

Operation completes 17 April, 3059

SGT Watson gains +4 XP
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Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #54 on: December 27, 2023, 02:22:53 PM »

9/29/59

Basic Facility Conditions +0

Salvage Components: Marauder IIC (from Solo Mission)

SGT Fokker (TN 5, Clan Tech) armor recovery
24 pts, right arm (240 minutes)
Item Modifier -1
TN 4
Rolled 2d6 : 5, 6, total 11


SGT Fokker (TN 5, Clan Tech) armor recovery
24 pts, left arm (240 minutes)
Item Modifier -1
TN 4
Rolled 2d6 : 4, 6, total 10


SGT Sin (TN 6, Clan Tech) armor recovery
21 pts, right torso (210 minutes)
Item Modifier -1
TN 5
Rolled 2d6 : 1, 5, total 6


SGT Sin (TN 6, Clan Tech) armor recovery
26 pts, left torso (260 minutes)
Item Modifier -1
TN 5
Rolled 2d6 : 3, 2, total 5
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Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #55 on: December 27, 2023, 02:43:08 PM »

9/30/59

Basic Facility Conditions +0

Salvage Components: Marauder IIC (from Solo Mission)

SGT Fokker (TN 5, Clan Tech) armor recovery
30 pts, CT (300 minutes)
Item Modifier -1
TN 4
Rolled 2d6 : 6, 6, total 12


SGT Fokker (TN 5, Clan Tech) armor recovery
8 pts, LT(R) (80 minutes)
Item Modifier -1
TN 4
Rolled 2d6 : 2, 3, total 5


SGT Fokker (TN 5, Clan Tech) armor recovery
3 pts, RT(R) (30 minutes)
Item Modifier -1
TN 4
Rolled 2d6 : 1, 5, total 6


SGT Fokker (TN 5, Clan Tech) armor recovery
9 pts, H (90 minutes)
Item Modifier -1
TN 4
Rolled 2d6 : 4, 6, total 10


SGT Sin (TN 6, Clan Tech) armor recovery
27 pts, left leg (270 minutes)
Item Modifier -1
TN 5
Rolled 2d6 : 6, 3, total 9


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Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #56 on: December 27, 2023, 02:48:37 PM »

10/1/59

Basic Facility Conditions +0

Salvage Components: Marauder IIC (from Solo Mission)

SGT Fokker (TN 5, Clan Tech) component recovery
85 ton Actuator, upper arm (90 minutes)
Item Modifier -2
TN 3
Rolled 2d6 : 4, 1, total 5


SGT Fokker (TN 5, Clan Tech)  component recovery
85 ton Actuator, upper arm (90 minutes)
Item Modifier -2
TN 3
Rolled 2d6 : 1, 4, total 5


SGT Fokker (TN 5, Clan Tech)  component recovery
85 ton Actuator, lower arm (90 minutes)
Item Modifier -2
TN 3
Rolled 2d6 : 3, 5, total 8


SGT Fokker (TN 5, Clan Tech)  component recovery
85 ton Actuator, lower arm (90 minutes)
Item Modifier -2
TN 3
Rolled 2d6 : 3, 4, total 7


SGT Fokker (TN 5, Clan Tech)  component recovery
85 ton Actuator, upper leg (90 minutes)
Item Modifier -2
TN 3
Rolled 2d6 : 1, 2, total 3


----------------------------------------------------

SGT Sin (TN 6, Clan Tech)  component recovery
85 ton Actuator, lower leg (90 minutes)
Item Modifier -2
TN 4
Rolled 2d6 : 6, 1, total 7


SGT Sin (TN 6, Clan Tech)  component recovery
85 ton Actuator, foot (90 minutes)
Item Modifier -2
TN 4
Rolled 2d6 : 2, 6, total 8



SGT Sin (TN 6, Clan Tech)  component recovery
CMPL (120 minutes)
Item Modifier +1
Double Time -1 (240 minutes)
TN 6
Rolled 2d6 : 6, 4, total 10





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Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #57 on: December 27, 2023, 02:50:26 PM »

10/2/59

Basic Facility Conditions +0

Salvage Components: Marauder IIC (from Solo Mission)

SGT Fokker (TN 5, Clan Tech) component recovery
cERPPC (120 minutes)
Item Modifier +1
Double Time -1 (240 minutes)
TN 5
Rolled 2d6 : 5, 5, total 10


SGT Fokker (TN 5, Clan Tech)  component recovery
cERPPC (120 minutes)
Item Modifier +1
Double Time -1 (240 minutes)
TN 5
Rolled 2d6 : 3, 2, total 5



----------------------------------------------------


SGT Sin (TN 6, Clan Tech)  component recovery
ERSL (120 minutes)
Item Modifier +1
Double Time -1 (240 minutes)
TN 6
Rolled 2d6 : 6, 4, total 10



SGT Sin (TN 6, Clan Tech)  component recovery
CMPL (120 minutes)
Item Modifier +1
Double Time -1 (240 minutes)
TN 6
Rolled 2d6 : 5, 6, total 11
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Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #58 on: December 27, 2023, 02:51:18 PM »

10/3/59

Basic Facility Conditions +0

Salvage Components: Marauder IIC (from Solo Mission)

SGT Fokker (TN 5, Clan Tech) component recovery
cERPPC (120 minutes)
Item Modifier +1
Double Time -1 (240 minutes)
TN 5
Rolled 2d6 : 5, 6, total 11


SGT Fokker (TN 5, Clan Tech)  component recovery
cERSL (120 minutes)
Item Modifier +1
Double Time -1 (240 minutes)
TN 5
Rolled 2d6 : 4, 3, total 7



----------------------------------------------------


SGT Sin (TN 6, Clan Tech)  component recovery
cERSL (120 minutes)
Item Modifier +1
Double Time -1 (240 minutes)
TN 6
Rolled 2d6 : 1, 3, total 4



SGT Sin (TN 6, Clan Tech)  component recovery
cERSL (120 minutes)
Item Modifier +1
Double Time -1 (240 minutes)
TN 6
Rolled 2d6 : 2, 5, total 7
Logged

Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #59 on: December 27, 2023, 02:54:12 PM »

10/4/59

Basic Facility Conditions +0

Salvage Components: Marauder IIC (from Solo Mission)

SGT Fokker (TN 5, Clan Tech) component recovery
340 SFE (360 minutes)
Item Modifier +0
TN 5
Rolled 2d6 : 4, 1, total 5




----------------------------------------------------


SGT Sin (TN 6, Clan Tech)  component recovery
4-ton std gyroscope (200 minutes)
Item Modifier +1
Double Time -1 (400 minutes)
TN 6
Rolled 2d6 : 4, 1, total 5



Logged
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