9-21-58
Conditions: Maintenance Bay -2 TNs
SGT Sin (TN 5, Clan Tech) armor repair on Falconer
30 boxes CT Armor (300 minutes)
Item Modifier -1
Custom Mech +1
Half time (150 minutes) +2
TN 5
Rolled 2d6 : 5, 2, total 7
SGT Sin (TN 5) armor repair on Falconer
20 boxes RT Armor (200 minutes)
Item Modifier -1
Custom Mech +1
Half time (100 minutes) +2
TN 5
Rolled 2d6 : 4, 1, total 5
SGT Sin (TN 5) armor repair on Falconer
20 boxes RT Armor (200 minutes)
Item Modifier -1
Custom Mech +1
Half time (100 minutes) +2
TN 5
Rolled 2d6 : 5, 3, total 8
SGT Sin (TN 5) armor repair on Falconer
12 boxes RA Armor (120 minutes)
Item Modifier -1
Custom Mech +1
Half time (60 minutes) +2
TN 5
Rolled 2d6 : 2, 4, total 6
SGT Sin (TN 5) armor repair on Falconer
12 boxes RA Armor (120 minutes)
Item Modifier -1
Custom Mech +1
Half time (60 minutes) +2
TN 5
Rolled 2d6 : 6, 5, total 11
SGT Sin @470 minutes
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SGT Watson (TN 6) armor repair on Falconer
10 boxes RL armor (100 minutes)
Item Modifier -1
Custom Mech +1
Clan Tech +2
Double Time (200 minutes) -1
TN 5
Rolled 2d6 : 6, 5, total 11
SGT Watson (TN 6) armor repair on Falconer
6 boxes LL armor (60 minutes)
Item Modifier -1
Custom Mech +1
Clan Tech +2
Double Time (120 minutes) -1
TN 5
Rolled 2d6 : 6, 4, total 10
SGT Watson (TN 6) armor repair on Warhammer
6 boxes H armor (60 minutes)
Item Modifier -1
Custom Mech +1
TN 4
Rolled 2d6 : 6, 1, total 7
SGT Watson (TN 6) armor repair on Warhammer
8 boxes RA armor (80 minutes)
Item Modifier -1
Custom Mech +1
TN 4
Rolled 2d6 : 5, 1, total 6
SGT Watson @ 460 minutes
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SGT Fokker (TN 6, Clan Tech) armor repair on Thunderbolt
17 boxes RA armor (170 minutes)
Item Modifier -1
Custom Mech +1
TN 4
Rolled 2d6 : 3, 3, total 6
SGT Fokker (TN 6, Clan Tech) armor repair on Thunderbolt
2 boxes H armor (20 minutes)
Item Modifier -1
Custom Mech +1
TN 4
Rolled 2d6 : 5, 4, total 9
SGT Fokker (TN 6, Clan Tech) armor repair on Thunderbolt
2 boxes CT armor (20 minutes)
Item Modifier -1
Custom Mech +1
TN 4
Rolled 2d6 : 1, 4, total 5
SGT Fokker (TN 6, Clan Tech) replace LLA on Warhammer
Actuator Replacement (90 minutes)
Item Modifier -2
Custom Mech +1
TN 3
Rolled 2d6 : 1, 6, total 7
SGT Fokker @ 300 minutes
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SGT Hess (TN 9)
Reload Falconer Gauss Ammo
Rolled 2d6 : 5, 4, total 9
SGT Hess (TN 9)
Reload Warhammer SRM Ammo
Rolled 2d6 : 4, 2, total 6
SGT Hess (TN 9)
Reload Warhammer AMS Ammo
Rolled 2d6 : 5, 1, total 6
SGT Hess (TN 9)
Reload Thunderbolt SRM Ammo
Rolled 2d6 : 5, 2, total 7