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Author Topic: Fury Lance Repair and Customization Rolls  (Read 4872 times)

Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #30 on: December 18, 2022, 01:31:27 PM »

4-20-58

Conditions: Maintenance Bay -2 TNs

SGT Constantino (TN 7) armor repair on Falconer
2 boxes LA Armor (20 minutes)
Item Modifier -1
Custom Mech +1
TN 5
Rolled 2d6 : 5, 2, total 7


SGT Constantino (TN 7) armor repair on Falconer
6 boxes RA Armor (60 minutes)
Item Modifier -1
Custom Mech +1
TN 5
Rolled 2d6 : 4, 1, total 5


SGT Constantino (TN 7) armor repair on Falconer
11 boxes LL Armor (110 minutes)
Item Modifier -1
Custom Mech +1
TN 5
Rolled 2d6 : 5, 2, total 7


SGT Hess (TN 9) armor repair on Falconer
5 boxes H Armor (50 minutes)
Item Modifier -1
Custom Mech +1
Double Time -1  (100 min)
TN 5
Rolled 2d6 : 6, 6, total 12


SGT Hess (TN 9) armor repair on Falconer
5 boxes RT Armor (50 minutes)
Item Modifier -1
Custom Mech +1
Double Time -1  (100 min)
TN 5
Rolled 2d6 : 1, 3, total 4


SGT Hess (TN 9) armor repair on Falconer
5 boxes LT Armor (50 minutes)
Item Modifier -1
Custom Mech +1
Double Time -1  (100 min)
TN 5
Rolled 2d6 : 5, 4, total 9


SGT Hess (TN 9) armor repair on Falconer
2 boxes RL Armor (20 minutes)
Item Modifier -1
Custom Mech +1
Double Time -1  (40 min)
TN 5
Rolled 2d6 : 4, 1, total 5


SGT Watson (TN 6) armor repair on Wraith
7 boxes LA IS @ >3/4 Value (270 minutes)
Item Modifier +3
Diff to Repair +1
Quad Time -3 (810 min) - completes 4-21-58
TN 5
Rolled 2d6 : 5, 1, total 6
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Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #31 on: December 18, 2022, 01:37:28 PM »

4-21-58

Conditions: Maintenance Bay -2 TNs

SGT Constantino (TN 7) armor repair on Falconer
5 boxes RT Armor (50 minutes)
Item Modifier -1
Custom Mech +1
Double Time -1  (100 min)
TN 5
Rolled 2d6 : 3, 6, total 9


SGT Constantino (TN 7) armor repair on Wraith
5 boxes LT Armor (50 minutes)
Item Modifier -1
Diff to Repair +1
Double Time -1  (100 min)
TN 4
Rolled 2d6 : 3, 2, total 5


SGT Constantino (TN 7) armor repair on Wraith
5 boxes LT Armor (50 minutes)
Item Modifier -1
Diff to Repair +1
Double Time -1  (100 min)
TN 4
Rolled 2d6 : 2, 4, total 6


SGT Hess (TN 9) armor repair on Wraith
2 boxes RA Armor (20 minutes)
Item Modifier -1
Diff to Repair +1
Quad Time -3  (80 min)
TN 4
Rolled 2d6 : 6, 1, total 7


SGT Hess (TN 9) armor repair on Wraith
4 boxes RL Armor (40 minutes)
Item Modifier -1
Diff to Repair +1
Quad Time -3  (160 min)
TN 4
Rolled 2d6 : 3, 2, total 5


SGT Hess (TN 9) armor repair on Wraith
4 boxes CT Armor (40 minutes)
Item Modifier -1
Diff to Repair +1
Quad Time -3  (160 min)
TN 4
Rolled 2d6 : 6, 6, total 12
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Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #32 on: December 18, 2022, 01:41:46 PM »

4-22-58

Conditions: Maintenance Bay -2 TNs

SGT Hess (TN 9) actuator replacement on Wraith
Upper Arm Actuator (90 minutes)
Item Modifier -2
Diff to Repair +1
Double Time -1  (180 min)
TN 5
Rolled 2d6 : 5, 5, total 10


SGT Hess (TN 9) actuator replacement on Wraith
Lower Arm Actuator (90 minutes)
Item Modifier -2
Diff to Repair +1
Double Time -1  (180 min)
TN 5
Rolled 2d6 : 2, 4, total 6


SGT Constantino (TN 7) actuator replacement on Wraith
Hand Actuator (90 minutes)
Item Modifier -2
Diff to Repair +1
Double Time -1  (180 min)
TN 3
Rolled 2d6 : 3, 4, total 7


SGT Watson (TN 6) armor replacement on Wraith
14 boxes LA Armor (140 minutes)
Item Modifier -1
Diff to Repair +1
Triple Time -2  (420 min)
TN 2
Rolled 2d6 : 6, 6, total 12
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Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #33 on: December 18, 2022, 01:45:45 PM »

4-16-58

Medical roll
LT Baxter has 1 head hit, LT Beer (TN 5) presiding
Rolled 2d6 : 3, 6, total 9
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Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #34 on: February 27, 2023, 11:25:11 AM »

8-2-58

Gallowglas -X1 refit begins
Pay for 3 weeks factory access ($75,000)

Tech Annabel Sin (TN 7), presiding

Remove RT LL - Class A, 90 min base
Remove RT LL - Class A, 90 min base
Remove RA Gauss Rifle - Class A, 90 min base
Add RT ERLL - Class A, 90 min base
Add RT ERLL - Class A, 90 min base
Add RA Clan Gauss Rifle - Class A, 90 min base
Add x2 DHS (1 in engine, 1 RA) - Class C, 90 min base
Add 1 ton Std Armor - Class A, 10 min base

640 min Base, Class C (x5 time) = 3,200 minutes base time

Base TN 7 + 1 (custom) + 2 (mixtech) +3 Class C - 4 (factory) - 1 (double time) = TN 8

Rolled 2d6 : 3, 6, total 9
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Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #35 on: February 27, 2023, 11:26:18 AM »

Customization completes.

6400 minutes = 14 days.  Customization complete on 16 August.

Annabel Sin gains +1 XP.

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Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #36 on: March 29, 2023, 10:40:36 PM »

9-21-58

Conditions: Maintenance Bay -2 TNs

SGT Sin (TN 5, Clan Tech) armor repair on Falconer
30 boxes CT Armor (300 minutes)
Item Modifier -1
Custom Mech +1
Half time (150 minutes) +2
TN 5
Rolled 2d6 : 5, 2, total 7



SGT Sin (TN 5) armor repair on Falconer
20 boxes RT Armor (200 minutes)
Item Modifier -1
Custom Mech +1
Half time (100 minutes) +2
TN 5
Rolled 2d6 : 4, 1, total 5



SGT Sin (TN 5) armor repair on Falconer
20 boxes RT Armor (200 minutes)
Item Modifier -1
Custom Mech +1
Half time (100 minutes) +2
TN 5
Rolled 2d6 : 5, 3, total 8



SGT Sin (TN 5) armor repair on Falconer
12 boxes RA Armor (120 minutes)
Item Modifier -1
Custom Mech +1
Half time (60 minutes) +2
TN 5
Rolled 2d6 : 2, 4, total 6



SGT Sin (TN 5) armor repair on Falconer
12 boxes RA Armor (120 minutes)
Item Modifier -1
Custom Mech +1
Half time (60 minutes) +2
TN 5
Rolled 2d6 : 6, 5, total 11


SGT Sin @470 minutes

___________________________

SGT Watson (TN 6) armor repair on Falconer
10 boxes RL armor (100 minutes)
Item Modifier -1
Custom Mech +1
Clan Tech +2
Double Time (200 minutes) -1
TN 5
Rolled 2d6 : 6, 5, total 11


SGT Watson (TN 6) armor repair on Falconer
6 boxes LL armor (60 minutes)
Item Modifier -1
Custom Mech +1
Clan Tech +2
Double Time (120 minutes) -1
TN 5
Rolled 2d6 : 6, 4, total 10


SGT Watson (TN 6) armor repair on Warhammer
6 boxes H armor (60 minutes)
Item Modifier -1
Custom Mech +1
TN 4
Rolled 2d6 : 6, 1, total 7


SGT Watson (TN 6) armor repair on Warhammer
8 boxes RA armor (80 minutes)
Item Modifier -1
Custom Mech +1
TN 4
Rolled 2d6 : 5, 1, total 6


SGT Watson @ 460 minutes

___________________________

SGT Fokker (TN 6, Clan Tech) armor repair on Thunderbolt
17 boxes RA armor (170 minutes)
Item Modifier -1
Custom Mech +1
TN 4
Rolled 2d6 : 3, 3, total 6


SGT Fokker (TN 6, Clan Tech) armor repair on Thunderbolt
2 boxes H armor (20 minutes)
Item Modifier -1
Custom Mech +1
TN 4
Rolled 2d6 : 5, 4, total 9


SGT Fokker (TN 6, Clan Tech) armor repair on Thunderbolt
2 boxes CT armor (20 minutes)
Item Modifier -1
Custom Mech +1
TN 4
Rolled 2d6 : 1, 4, total 5


SGT Fokker (TN 6, Clan Tech) replace LLA on Warhammer
Actuator Replacement (90 minutes)
Item Modifier -2
Custom Mech +1
TN 3
Rolled 2d6 : 1, 6, total 7


SGT Fokker @ 300 minutes

___________________________

SGT Hess (TN 9)
Reload Falconer Gauss Ammo
Rolled 2d6 : 5, 4, total 9


SGT Hess (TN 9)
Reload Warhammer SRM Ammo
Rolled 2d6 : 4, 2, total 6


SGT Hess (TN 9)
Reload Warhammer AMS Ammo
Rolled 2d6 : 5, 1, total 6


SGT Hess (TN 9)
Reload Thunderbolt SRM Ammo
Rolled 2d6 : 5, 2, total 7

Logged

Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #37 on: March 29, 2023, 10:55:01 PM »

9-22-58


SGT Sin (TN 5, Clan Tech) armor repair on Warhammer
16 boxes CT Armor (160 minutes)
Item Modifier -1
Custom Mech +1
TN 5
Rolled 2d6 : 1, 3, total 4


SGT Sin (TN 5, Clan Tech) armor repair on Warhammer
21 boxes LT Armor (210 minutes)
Item Modifier -1
Custom Mech +1
TN 5
Rolled 2d6 : 5, 5, total 10


SGT Sin (TN 5, Clan Tech) armor repair on Warhammer
11 boxes LA Armor (110 minutes)
Item Modifier -1
Custom Mech +1
TN 5
Rolled 2d6 : 4, 2, total 6


SGT Sin @480 minutes

________________________

SGT Watson (TN 6) IS repair on Warhammer
1 boxes LL IS (90 minutes)
Item Modifier 0
Custom Mech +1
Quad Time -3 (360 minutes)
TN 4
Rolled 2d6 : 6, 2, total 8



________________________

SGT Fokker (TN 6) armor repair on Warhammer
23 boxes LL Armor (230 minutes)
Item Modifier -1
Custom Mech +1
Double Time (460 minutes) -1
TN 5
Rolled 2d6 : 5, 3, total 8


________________________

SGT Constantino (TN 7) armor repair on Wraith
5 boxes LA armor (50 minutes)
Item Modifier -1
Difficult to Repair +1
Quad Time (200 minutes) -3
TN 4
Rolled 2d6 : 4, 6, total 10


SGT Constantino (TN 7) armor repair on Wraith
5 boxes LL armor (50 minutes)
Item Modifier -1
Difficult to Repair +1
Quad Time (200 minutes) -3
TN 4
Rolled 2d6 : 3, 1, total 4


________________________
SGT Hess (TN 9) armor repair on Wraith
5 boxes CT armor (50 minutes)
Item Modifier -1
Difficult to Repair +1
Quad Time (200 minutes) -3
TN 6
Rolled 2d6 : 3, 6, total 9


SGT Constantino (TN 7) armor repair on Wraith
5 boxes LT armor (50 minutes)
Item Modifier -1
Difficult to Repair +1
Quad Time (200 minutes) -3
TN 6
Rolled 2d6 : 4, 1, total 5

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Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #38 on: March 29, 2023, 11:02:20 PM »

9-23-58

SGT Sin (TN 5, Clan Tech) armor replacement on Warhammer
Remove all remaining CT Armor @ 14 boxes (140 minutes)
Item Modifier -1
Custom Mech +1
TN 5
Rolled 2d6 : 4, 4, total 8


SGT Sin (TN 5, Clan Tech) armor replacement on Warhammer
Replace all CT Armor @ 30 boxes (300 minutes)
Item Modifier -1
Custom Mech +1
TN 5
Rolled 2d6 : 6, 1, total 7


___________________________________

SGT Watson (TN 6) IS repair on Wraith
6 boxes RT IS (135 minutes)
Item Modifier +1
Difficult to repair +1
Quad Time -3 (405 minutes)
TN 5
Rolled 2d6 : 2, 4, total 6


___________________________________

SGT Fokker (TN 6) armor repair on Wraith
18 boxes RT armor (180 minutes)
Item Modifier -1
Difficult to repair +1
Double Time -1 (360 minutes)
TN 5
Rolled 2d6 : 4, 1, total 5


___________________________________

SGT Constantino (TN 7) armor repair on Wraith
5 boxes LT armor (50 minutes) - Green repair failed
Item Modifier -1
Difficult to repair +1
Quad Time -3 (150 minutes)
TN 4
Rolled 2d6 : 4, 4, total 8




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Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #39 on: March 29, 2023, 11:05:48 PM »

9-24-58

SGT Sin (TN 5) Jump Jet Replacement on Wraith
JJ Replace (60 minutes)
Item Modifier +1
Difficult to Repair +1
Quad Time (240 minutes) -3
TN 4
Rolled 2d6 : 6, 1, total 7





9-22-58
Medical Rolls

LT Beer (TN 5) presiding
Patient SGT Herrera - 1 hit
Rolled 2d6 : 1, 5, total 6


Patient LT JG Montgomery - 1 hit
Rolled 2d6 : 5, 5, total 10

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Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #40 on: March 29, 2023, 11:37:18 PM »

9-25

SGT Watson (TN 6), salvage ops on Guillotine
Remove LA armor, 10 boxes  (100 minutes)
Item Modifier -1
TN 5
Rolled 2d6 : 6, 4, total 10


SGT Watson (TN 6), salvage ops on Guillotine
Remove LT armor, 12 boxes  (120 minutes)
Item Modifier -1
TN 5
Rolled 2d6 : 2, 6, total 8


SGT Watson (TN 6), salvage ops on Guillotine
Remove LL armor, 21 boxes  (210 minutes)
Item Modifier -1
TN 5
Rolled 2d6 : 2, 3, total 5


SGT Watson (TN 6), salvage ops on Guillotine
Remove CT armor, 5 boxes  (50 minutes)
Item Modifier -1
TN 5
Rolled 2d6 : 4, 6, total 10



SGT Watson @ 480 minutes

________________________________

SGT Fokker (TN 6), salvage ops on Guillotine
Remove CTR armor, 5 boxes  (50 minutes)
Item Modifier -1
TN 5
Rolled 2d6 : 2, 3, total 5


SGT Fokker (TN 6), salvage ops on Guillotine
Remove H armor, 9 boxes  (90 minutes)
Item Modifier -1
TN 5
Rolled 2d6 : 4, 1, total 5


SGT Fokker (TN 6), salvage ops on Guillotine
Remove 70 ton Upper Arm actuator  (90 minutes)
Item Modifier -2
TN 4
Rolled 2d6 : 3, 3, total 6


SGT Fokker (TN 6), salvage ops on Guillotine
Remove 70 ton Lower Arm actuator  (90 minutes)
Item Modifier -2
TN 4
Rolled 2d6 : 1, 4, total 5


SGT Fokker (TN 6), salvage ops on Guillotine
Remove 70 ton Jump Jet (60 minutes)
Item Modifier +1
TN 7
Rolled 2d6 : 2, 5, total 7


SGT Fokker @ 470 minutes

_________________________________

SGT Sin (TN 5), salvage ops on Guillotine
Remove 70 ton Jump Jet (60 minutes)
Item Modifier +1
TN 6
Rolled 2d6 : 2, 4, total 6


SGT Sin (TN 5), salvage ops on Guillotine
Remove 70 ton Lower Leg actuator  (90 minutes)
Item Modifier -2
TN 3
Rolled 2d6 : 2, 2, total 4


SGT Sin (TN 5), salvage ops on Guillotine
Remove 70 ton Upper Leg actuator  (90 minutes)
Item Modifier -2
TN 3
Rolled 2d6 : 1, 5, total 6


SGT Sin (TN 5), salvage ops on Guillotine
Remove ER Large Laser (120 minutes)
Item Modifier +1
TN 6
Rolled 2d6 : 6, 6, total 12


SGT Sin @ 360 minutes
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Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #41 on: March 29, 2023, 11:38:38 PM »

9-26-58

SGT Sin (TN 5), salvage ops on Guillotine
Remove 70 ton gyro (200 minutes)
Item Modifier +1
Double time -1
TN 6
Rolled 2d6 : 4, 1, total 5
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Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #42 on: June 13, 2023, 01:32:41 AM »

1-31-59

Basic Facility Conditions +0

SGT Sin (TN 5, Clan Tech) Blown-off Head on Falconer
Replace Blown-off Location (200 minutes)
Item Modifier +3
Custom Mech +1
Quad Time (800 minutes) -3; completes 2-1-59 
TN 6
Rolled 2d6 : 6, 5, total 11


------------------------------------

SGT Fokker (TN 5,Clan Tech) IS repair on Thunderbolt
<25% damage LT IS @ 3 boxes (90 minutes)
Item Modifier +0
Custom Mech +1
TN 6
Rolled 2d6 : 5, 1, total 6


SGT Fokker (TN 5,Clan Tech) armor repair on Thunderbolt
LL armor @ 10 boxes (100 minutes)
Item Modifier -1
Custom Mech +1
TN 5
Rolled 2d6 : 5, 5, total 10


SGT Fokker (TN 5,Clan Tech) armor repair on Thunderbolt
RL armor @ 10 boxes (100 minutes)
Item Modifier -1
Custom Mech +1
TN 5
Rolled 2d6 : 6, 4, total 10


SGT Fokker (TN 5,Clan Tech) armor repair on Thunderbolt
RA armor @ 5 boxes (50 minutes)
Item Modifier -1
Custom Mech +1
TN 5
Rolled 2d6 : 4, 2, total 6


SGT Fokker (TN 5,Clan Tech) armor repair on Thunderbolt
LA armor @ 5 boxes (50 minutes)
Item Modifier -1
Custom Mech +1
TN 5
Rolled 2d6 : 4, 3, total 7


SGT Fokker (TN 5,Clan Tech) armor repair on Thunderbolt
H armor @ 4 boxes (40 minutes)
Item Modifier -1
Custom Mech +1
TN 5
Rolled 2d6 : 1, 4, total 5


------------------------------------

SGT Watson (TN 6) armor repair on Thunderbolt
LT armor @ 24 boxes (240 minutes)
Item Modifier -1
Custom Mech +1
MixedTech unit +2
Double Time (480 minutes) -1
TN 7
Rolled 2d6 : 5, 4, total 9


------------------------------------

SGT Hess (TN 8) reload Thunderbolt SRM ammo (15 minutes) 10 shots
TN n/a
Rolled 2d6 : 6, 2, total 8


SGT Hess (TN 8) reload Warhammer SRM ammo (15 minutes) 5 shots
TN n/a
Rolled 2d6 : 2, 2, total 4


SGT Hess (TN 8) reload Gallowglas Gauss ammo (15 minutes) 8 shots
TN n/a
Rolled 2d6 : 5, 6, total 11


SGT Hess (TN 8) reload Falconer Gauss ammo (15 minutes)  6 shots
TN n/a
Rolled 2d6 : 6, 5, total 11


SGT Hess (TN 8) armor repair on Gallowglas
CT armor @ 10 boxes (100 minutes)
Item Modifier -1
Custom Mech +1
Quad Time (400 minutes) -3
TN 5
Rolled 2d6 : 3, 2, total 5



------------------------------------
SGT Constantino (TN 7) armor repair on Warhammer
RL armor @ 23 boxes (230 minutes)
Item Modifier -1
Custom Mech +1
Double Time (460 minutes) -1
TN 6
Rolled 2d6 : 1, 5, total 6

Logged

Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #43 on: June 13, 2023, 01:49:19 AM »

1-31-59

Basic Facility Conditions +0

SGT Sin (TN 5, Clan Tech) Blown-off Head on Falconer
completes 2-1-59
------------------------------------

SGT Fokker (TN 5,Clan Tech) armor repair on Thunderbolt
RT armor @ 4 boxes (40 minutes)
Item Modifier -1
Custom Mech +1
Double Time -1 (80 minutes)
TN 4
Rolled 2d6 : 2, 2, total 4


SGT Fokker (TN 5,Clan Tech) armor repair on Falconer
RT armor @ 10 boxes (100 minutes)
Item Modifier -1
Custom Mech +1
Double Time -1 (200 minutes)
TN 4
Rolled 2d6 : 6, 2, total 8


SGT Fokker (TN 5,Clan Tech) armor repair on Falconer
H armor @ 5 boxes (50 minutes)
Item Modifier -1
Custom Mech +1
Double Time -1 (100 minutes)
TN 4
Rolled 2d6 : 6, 4, total 10


SGT Fokker (TN 5,Clan Tech) armor repair on Falconer
LT armor @ 3 boxes (30 minutes)
Item Modifier -1
Custom Mech +1
Double Time -1 (60 minutes)
TN 4
Rolled 2d6 : 2, 2, total 4


SGT Fokker (TN 5,Clan Tech) armor repair on Falconer
CT armor @ 2 boxes (20 minutes)
Item Modifier -1
Custom Mech +1
Double Time -1 (40 minutes)
TN 4
Rolled 2d6 : 5, 2, total 7


------------------------------------

SGT Constantino (TN 7) IS repair on Warhammer
LT <25% @ 23 boxes (90 minutes)
Item Modifier +0
Custom Mech +1
Triple Time (270 minutes) -2
TN 6
Rolled 2d6 : 6, 3, total 9


SGT Constantino (TN 7) armor repair on Warhammer
RA armor @ 5 boxes (50 minutes)
Item Modifier -1
Custom Mech +1
Triple Time -2 (150 minutes)
TN 6
Rolled 2d6 : 1, 5, total 6


------------------------------------

SGT Watson (TN 6) armor repair on Warhammer
LT armor @ 22 boxes (220 minutes)
Item Modifier -1
Custom Mech +1
Double Time (440 minutes) -1
TN 5
Rolled 2d6 : 5, 5, total 10


------------------------------------

SGT Hess (TN 8 ) armor repair on Gallowglas
RL armor @ 12 boxes (120 minutes)
Item Modifier -1
Custom Mech +1
Quad Time (480 minutes) -3
TN 5
Rolled 2d6 : 4, 4, total 8

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Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #44 on: June 13, 2023, 01:59:42 AM »

The above post was obviously 2-1-59.

2-2-59

Basic Facility Conditions +0

SGT Sin (TN 5,Clan Tech) armor repair on Falconer
RA armor @ 15 boxes (150 minutes)
Item Modifier -1
Custom Mech +1
TN 5
Rolled 2d6 : 4, 2, total 6


SGT Sin (TN 5,Clan Tech) armor repair on Falconer
LA armor @ 12 boxes (120 minutes)
Item Modifier -1
Custom Mech +1
TN 5
Rolled 2d6 : 6, 2, total 8


SGT Sin (TN 5,Clan Tech) armor repair on Falconer
LL armor @ 15 boxes (150 minutes)
Item Modifier -1
Custom Mech +1
TN 5
Rolled 2d6 : 5, 3, total 8


SGT Sin (TN 5,Clan Tech) armor repair on Falconer
RL armor @ 4 boxes (40 minutes)
Item Modifier -1
Custom Mech +1
TN 5
Rolled 2d6 : 4, 3, total 7


------------------------------------

SGT Fokker (TN 5,Clan Tech) replace destroyed location on Gallowglas
LA (240 minutes)
Item Modifier +4
Custom Mech +1
Quad Time -3 (920 minutes) - completes 2-3-59
TN 4
Rolled 2d6 : 6, 1, total 7


------------------------------------

SGT Watson (TN 6) DHS replacement on Warhammer
LT DHS (90 minutes)
Item Modifier -1
Custom Mech +1
Double Time (180 minutes) -1
TN 5
Rolled 2d6 : 6, 3, total 9


SGT Watson (TN 6) armor repair on Gallowglas
LL armor @ 10 boxes (100 minutes)
Item Modifier -1
Custom Mech +1
Double Time (200 minutes) -1
TN 5
Rolled 2d6 : 3, 1, total 4


------------------------------------

SGT Constantino (TN 7) armor repair on Gallowglas
RA armor @ 22 boxes (220 minutes)
Item Modifier -1
Custom Mech +1
Double Time -2 (440 minutes) -1
TN 6
Rolled 2d6 : 6, 1, total 7


------------------------------------

SGT Hess (TN 8 ) armor repair on Gallowglas
RT armor @ 19 boxes (190 minutes)
Item Modifier -1
Custom Mech +1
Double Time (380 minutes) -1
TN 7
Rolled 2d6 : 4, 6, total 10

Logged
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