CincyBattletech

Please login or register.

Login with username, password and session length
Advanced search  

News:

Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

Pages: 1 ... 6 7 [8]

Author Topic: Fury Lance Repair and Customization Rolls  (Read 107606 times)

Darrian Wolffe

  • Hazen
  • Administrator
  • Major General
  • *****
  • Posts: 5487
    • View Profile
    • Email
Re: Fury Lance Repair and Customization Rolls
« Reply #105 on: October 01, 2025, 02:42:26 AM »

Well shit.  OK.  Refit will complete March 1st.  Natalie Watson gains +1 XP.

LAM gains a random Mech quirk.
1. Improved Cooling Jacket (RA) - cancels No Cooling Jacket
2. Accurate Weapon RA HML
3. Jettison-Capable Weapon RA HML
4. Combat Computer

Rolled 1d4 : 1, total 1


(PXH LAM already has
Improved Comms, Improved Targeting Short, Protected Actuators, Atmospheric Flyer (ASF, AirMech), Weak Undercarriage, no Cooling Jacket (RA energy weapon) )
Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Major General
  • *****
  • Posts: 5487
    • View Profile
    • Email
Re: Fury Lance Repair and Customization Rolls
« Reply #106 on: December 06, 2025, 09:52:15 PM »

2/24/63

Basic Facility Conditions +0


SGT Hayes (TN 5) repair - Wraith
12 armor, left leg  (120 minutes)
Item Modifier -1
Difficult to Repair +1
Double Time -1
TN 4
Rolled 2d6 : 5, 1, total 6


SGT Hayes (TN 5) repair - Wraith
2 armor, left arm  (20 minutes)
Item Modifier -1
Difficult to Repair +1
Double Time -1
TN 4
Rolled 2d6 : 3, 4, total 7


SGT Hayes (TN 5) repair - Wraith
4 armor, CT (40 minutes)
Item Modifier -1
Difficult to Repair +1
Double Time -1
TN 4
Rolled 2d6 : 4, 2, total 6


SGT Hayes (TN 5) repair - Wraith
6 armor, left torso  (60 minutes)
Item Modifier -1
Difficult to Repair +1
Double Time -1
TN 4
Rolled 2d6 : 2, 4, total 6


Total Time - 480 min


....................................................................

SGT Fokker (TN 4) repair - Marauder
10 armor, CTR (100 minutes)
Item Modifier -1
Custom Unit +1
Clan Tech Knowledge
TN 4
Rolled 2d6 : 5, 3, total 8


SGT Fokker (TN 4) repair - Marauder
4 armor, RTR (40 minutes)
Item Modifier -1
Custom Unit +1
Clan Tech Knowledge
TN 4
Rolled 2d6 : 1, 4, total 5


SGT Fokker (TN 4) repair - Marauder
5 armor, LTR (50 minutes)
Item Modifier -1
Custom Unit +1
Clan Tech Knowledge
TN 4
Rolled 2d6 : 1, 6, total 7


SGT Fokker (TN 4) repair - Marauder
2 armor, H (20 minutes)
Item Modifier -1
Custom Unit +1
Clan Tech Knowledge
TN 4
Rolled 2d6 : 5, 1, total 6


SGT Fokker (TN 4) repair - Marauder
2 armor, RA (20 minutes)
Item Modifier -1
Custom Unit +1
Clan Tech Knowledge
TN 4
Rolled 2d6 : 1, 3, total 4


SGT Fokker (TN 4) repair - Marauder
4 armor, LT (40 minutes)
Item Modifier -1
Custom Unit +1
Clan Tech Knowledge
TN 4
Rolled 2d6 : 3, 3, total 6


SGT Fokker (TN 4) repair - Marauder
6 armor, LA (60 minutes)
Item Modifier -1
Custom Unit +1
Clan Tech Knowledge
TN 4
Rolled 2d6 : 4, 5, total 9



Total Time- 330 min

....................................................................

SGT Turner (TN 5) repair - Caesar
50% IS, LA (135 minutes)
Item Modifier +1
Custom Unit +1
Double Time -1
TN 6
Rolled 2d6 : 2, 6, total 8


SGT Turner (TN 5) repair - Caesar
25% IS, RT (90 minutes)
Item Modifier +0
Custom Unit +1
TN 6
Rolled 2d6 : 3, 5, total 8


Total Time - 360 min
....................................................................

SGT Watson (TN 5) - repair component
4 slot Targeting Computer
1 slot hit (100 minutes)
Item Modifier +1
Triple Time -2
TN 4
Rolled 2d6 : 3, 1, total 4


SGT Watson (TN 5) repair - Penetrator
10 boxes armor - LT (100 minutes)
Item Modifier -1
Double Time -1
ClanTech on Base IS unit +2
TN 5
Rolled 2d6 : 3, 4, total 7


SGT Watson (TN 5) repair - Penetrator
5 boxes armor - H (50 minutes)
Item Modifier -1
Double Time -1
ClanTech on Base IS unit +2
TN 5
Rolled 2d6 : 3, 4, total 7


Total Time - 400 minutes
Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Major General
  • *****
  • Posts: 5487
    • View Profile
    • Email
Re: Fury Lance Repair and Customization Rolls
« Reply #107 on: December 06, 2025, 10:00:48 PM »

2/24/63

Basic Facility Conditions +0


SGT Fokker (TN 4) repair - Penetrator
25% IS, left leg  (90 minutes)
Item Modifier +0
Clan Tech Knowledge
Double Time -1
TN 3
Rolled 2d6 : 5, 2, total 7


SGT Fokker (TN 4) repair - Penetrator
25% IS, right leg  (90 minutes)
Item Modifier +0
Clan Tech Knowledge
Double Time -1
TN 3
Rolled 2d6 : 4, 5, total 9


SGT Fokker (TN 4) repair - Penetrator
Replace 75-ton Jump Jet, right leg  (60 minutes)
Item Modifier +1
Clan Tech Knowledge
Double Time -1
TN 4
Rolled 2d6 : 4, 6, total 10


Total Time - 480 minutes


....................................................................


SGT Fokker (TN 5) repair - Penetrator
Replace HML, RT  (120 minutes)
Item Modifier +1
Clan Tech on IS Unit +2
Quad Time -3
TN 5
Rolled 2d6 : 3, 5, total 8


Total Time - 480 minutes

....................................................................

SGT Hayes (TN 5) repair - Caesar
27 armor, RL  (270 minutes)
Item Modifier -1
TN 4
Rolled 2d6 : 4, 4, total 8


SGT Hayes (TN 5) repair - Caesar
18 armor, RA  (180 minutes)
Item Modifier -1
TN 4
Rolled 2d6 : 2, 2, total 4


Total Time - 450 minutes

....................................................................

SGT Watson (TN 5) repair - Caesar
27 armor, LL  (270 minutes)
Item Modifier -1
TN 4
Rolled 2d6 : 5, 2, total 7


SGT Watson (TN 5) repair - Caesar
21 armor, LA  (210 minutes)
Item Modifier -1
TN 4
Rolled 2d6 : 5, 6, total 11


Total Time - 480 minutes

Total Time - 480 minutes
Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Major General
  • *****
  • Posts: 5487
    • View Profile
    • Email
Re: Fury Lance Repair and Customization Rolls
« Reply #108 on: December 06, 2025, 10:09:06 PM »

2/24/63

Basic Facility Conditions +0

SGT Fokker (TN 4) repair - Penetrator
25% IS, RT  (90 minutes)
Item Modifier +0
Clan Tech Knowledge
Double Time -1
TN 3
Rolled 2d6 : 4, 4, total 8


SGT Fokker (TN 4) repair - Penetrator
26 armor, RL  (260 minutes)
Item Modifier -1
Clan Tech Knowledge
TN 3
Rolled 2d6 : 6, 2, total 8


SGT Fokker (TN 4) repair - Penetrator
9 armor, RA  (90 minutes)
Item Modifier -1
Clan Tech Knowledge
TN 3
Rolled 2d6 : 2, 3, total 5


Total Time - 440 minutes

....................................................................

SGT Turner (TN 5) repair - Penetrator
24 armor, LL  (240 minutes)
Item Modifier -1
Clan Tech on IS Unit +2
Double Time -1
TN 5
Rolled 2d6 : 2, 1, total 3


Total Time - 480 minutes

....................................................................

SGT Hayes (TN 5) repair - Caesar
32 armor, CT  (320 minutes)
Item Modifier -1
TN 4
Rolled 2d6 : 1, 6, total 7


SGT Hayes (TN 5) repair - Caesar
Reload LT UAC/20 ammo bin (15 minutes)
TN n/a
Rolled 2d6 : 2, 4, total 6


SGT Hayes (TN 5) repair - Caesar
Reload LT UAC/20 ammo bin (15 minutes)
TN n/a
Rolled 2d6 : 4, 2, total 6


SGT Hayes (TN 5) repair - Caesar
Reload LT UAC/20 ammo bin (15 minutes)
TN n/a
Rolled 2d6 : 4, 4, total 8


SGT Hayes (TN 5) repair - Marauder
Reload LT Gauss ammo bin (15 minutes)
TN n/a
Rolled 2d6 : 1, 2, total 3


SGT Hayes (TN 5) repair - Marauder
Reload LT Gauss ammo bin (15 minutes)
TN n/a
Rolled 2d6 : 5, 1, total 6


Total Time - 435 minutes

....................................................................

SGT Watson (TN 5) repair - Caesar
22 armor, RT  (220 minutes)
Item Modifier -1
TN 4
Rolled 2d6 : 6, 3, total 9


SGT Watson (TN 5) repair - Caesar
5 armor, LT  (50 minutes)
Item Modifier -1
TN 4
Rolled 2d6 : 2, 5, total 7


SGT Watson (TN 5) repair - Caesar
Replace DHS, LA  (90 minutes)
Item Modifier -1
TN 4
Rolled 2d6 : 1, 6, total 7


Total Time - 360 minutes
Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Major General
  • *****
  • Posts: 5487
    • View Profile
    • Email
Re: Fury Lance Repair and Customization Rolls
« Reply #109 on: December 06, 2025, 10:16:30 PM »

2/25/63

Basic Facility Conditions +0

SGT Fokker (TN 4) repair - Penetrator
26 armor, LL  (260 minutes)
Item Modifier -1
Clan Tech Knowledge
Double Time
TN 1
Rolled 2d6 : 2, 3, total 5


....................................................................

2/27/63

Basic Facility Conditions +0

SGT Fokker (TN 4) repair - Penetrator
24 armor, RT  (240 minutes)
Item Modifier -1
Clan Tech Knowledge
Double Time -2
TN 1
Rolled 2d6 : 3, 3, total 6


....................................................................

2/28/63

Basic Facility Conditions +0

SGT Fokker (TN 4) repair - Penetrator
22 armor, CT  (220 minutes)
Item Modifier -1
Clan Tech Knowledge
Double Time -2
TN 1
Rolled 2d6 : 1, 2, total 3
Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Major General
  • *****
  • Posts: 5487
    • View Profile
    • Email
Re: Fury Lance Repair and Customization Rolls
« Reply #110 on: December 06, 2025, 10:18:37 PM »

Medical Rolls
2/23/63

Dr. Knoxx (TN 5) caring for Robbie Hazen (1 hit)
Rolled 2d6 : 1, 5, total 6


Dr. Kate (TN 5) caring for Ella Mars (1 hit)
Rolled 2d6 : 3, 6, total 9



Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Major General
  • *****
  • Posts: 5487
    • View Profile
    • Email
Re: Fury Lance Repair and Customization Rolls
« Reply #111 on: December 06, 2025, 10:29:43 PM »

Salvage Dire Wolf W Components

SGT Fokker (TN 4) salvage item
CMPL, CT (120 minutes)
Item Modifier -1
Clan Tech Knowledge
TN 3
Rolled 2d6 : 4, 6, total 10


SGT Fokker (TN 4) salvage item
CMPL, CT (120 minutes)
Item Modifier -1
Clan Tech Knowledge
TN 3
Rolled 2d6 : 5, 4, total 9
Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Major General
  • *****
  • Posts: 5487
    • View Profile
    • Email
Re: Fury Lance Repair and Customization Rolls
« Reply #112 on: December 06, 2025, 10:38:52 PM »

Oh god, I have a total of 7 points of standard armor left in my warehouse.
Logged
Pages: 1 ... 6 7 [8]