CincyBattletech

Please login or register.

Login with username, password and session length
Advanced search  

News:

Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

Pages: [1] 2 3

Author Topic: POLAR GULF Mission 1 - 3/31/58  (Read 1374 times)

Darrian Wolffe

  • Hazen
  • Administrator
  • Colonel
  • *****
  • Posts: 4870
    • View Profile
POLAR GULF Mission 1 - 3/31/58
« on: October 25, 2022, 11:13:39 PM »

Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Colonel
  • *****
  • Posts: 4870
    • View Profile
Re: POLAR GULF Mission 1 - 3/31/58
« Reply #1 on: October 25, 2022, 11:14:23 PM »

OK, that's all the missions.  I'm going to do the marketplace and then I'm going to bed (fever).  I'll answer scenario questions tomorrow.
Logged

deadlyfire2345

  • Moderator
  • Colonel
  • *****
  • Posts: 4422
    • View Profile
Re: POLAR GULF Mission 1 - 3/31/58
« Reply #2 on: October 25, 2022, 11:26:04 PM »

Lets try for daylight. 1 at a time.
Logged

deadlyfire2345

  • Moderator
  • Colonel
  • *****
  • Posts: 4422
    • View Profile
Re: POLAR GULF Mission 1 - 3/31/58
« Reply #3 on: October 26, 2022, 08:04:17 AM »

Salvage Sheet
« Last Edit: October 26, 2022, 08:20:40 AM by deadlyfire2345 »
Logged

deadlyfire2345

  • Moderator
  • Colonel
  • *****
  • Posts: 4422
    • View Profile
Re: POLAR GULF Mission 1 - 3/31/58
« Reply #4 on: October 28, 2022, 01:52:40 PM »

Lets try for daylight. 1 at a time.

Pretty sure 40x45 is 3x3 as well.
Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Colonel
  • *****
  • Posts: 4870
    • View Profile
Re: POLAR GULF Mission 1 - 3/31/58
« Reply #5 on: October 28, 2022, 10:45:04 PM »

Lets try for daylight. 1 at a time.

You have daylight.  3 rerolls left.

Pretty sure 40x45 is 3x3 as well.

Correct, but oriented 90 degree sideways, not like this:
[][][]
[][][]
[][][]
SOUTH
Logged

deadlyfire2345

  • Moderator
  • Colonel
  • *****
  • Posts: 4422
    • View Profile
Re: POLAR GULF Mission 1 - 3/31/58
« Reply #6 on: October 28, 2022, 10:49:32 PM »

Let's generate it as is. Looks good.
Logged

deadlyfire2345

  • Moderator
  • Colonel
  • *****
  • Posts: 4422
    • View Profile
Re: POLAR GULF Mission 1 - 3/31/58
« Reply #7 on: November 04, 2022, 04:40:26 PM »

boop
Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Colonel
  • *****
  • Posts: 4870
    • View Profile
Re: POLAR GULF Mission 1 - 3/31/58
« Reply #8 on: November 07, 2022, 03:55:27 AM »

Sorry, I lost my entire weekend.  I've updated the marketplace, and I'll try to get to this generation by the time I head to work Tuesday.
Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Colonel
  • *****
  • Posts: 4870
    • View Profile
Re: POLAR GULF Mission 1 - 3/31/58
« Reply #9 on: November 08, 2022, 06:43:59 PM »

Sorry, I lost my entire weekend.  I've updated the marketplace, and I'll try to get to this generation by the time I head to work Tuesday.

Nope.  Took 2.5 hours to vote.
Logged

Hat

  • Carpe Petasus
  • Administrator
  • Colonel
  • *****
  • Posts: 4631
    • View Profile
Re: POLAR GULF Mission 1 - 3/31/58
« Reply #10 on: November 10, 2022, 09:54:08 AM »

Given that my Solo is a few days after M1, there's 0 chance I'm reinforcements.  I'll print the sheets.

Rob: if you want to send me the SPAs, I can make sure they're on there and ready for when we arrive.  If you don't have time to get to that before Saturday morning, I can work it then.
Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Colonel
  • *****
  • Posts: 4870
    • View Profile
Re: POLAR GULF Mission 1 - 3/31/58
« Reply #11 on: November 10, 2022, 07:31:03 PM »

NORTH

SOUTH

Maps:
River Delta 1......Battleforce2...........City (Suburbs)
River Delta 2.....River Comcenter......Grasslands 2
Large lakes.......Open Terrain 3.........City (Suburbs)

Deployment
Pirate Primary OPFOR: Deploys after the Rangers have finished their deployment.  May deploy into any north mapsheet, up to 6 hexes south of the board edge.

Pirate Convoy: Enters the board anywhere along the north map edge on their initiative on Turn 1.  ALL Convoy elements must enter the board through a zone no more than 5 hexes wide, measured east-to-west.

Pirate Reinforcements: Enters the board from the east edge of the Grasslands 2 map, or the northern Suburbs map, on their initiative on their designated turn.

Ranger Forces:  Deploys First via Hidden Unit rules (MUST reveal no later than on your Initiative on Turn 3).  Ranger forces deploy on River Delta 2, Grasslands 2, Large Lakes, or City (Suburbs) South-east Map.  No more than 1 lance may deploy per map.  No Ranger unit may deploy on, or north of, Hexrow 09xx of the River Comcenter map.

Ranger Reinforcements: May deploy 1 reinforcement lance.  Enters the board from the south edge, or from the western edge of the River Delta 2 or Large Lakes map, on their initiative on their designated turn.


Environmental Conditions
Thin Atmosphere:  Apply a -2 Cruising MP penalty (redetermining Flank MP) to WiGE, VTOL, and Hovercraft unit types.  WiGE must expend 7 MP to take off.  Apply an additional +1 PSR penalty to airborne unit types to avoid loss of control in atmosphere (applies to lawn dart checks as well, for clarity).


Battlefield Support
Rangers: The Rangers have up to 20 points of battlefield support available to them.

Pirate Forces: Pirate forces will have 12 points of battlefield support available to them, a percentage of which must be air defense. 

Victory Conditions
Rangers
1) Prevent all convoy units from exiting the south map edge**
2) Destroy or render incapable of spending MP at least 8 units from the Primary OPFOR
3) Lancer Lance must remain at 50% strength or better, and the liaison must not be destroyed, rendered incapable of spending MP, or crippled.
**Convoy will surrender (stop in place and shut down) if at 9+ Primary OPFOR units are destroyed or rendered incapable of spending MP; AND all Clantech pirate units are destroyed or rendered incapable of spending MP.  Ranger players cannot /victory unless the convoy has been destroyed (or surrendered) AND at least 13 total pirate units (primary and reinforcement) have been destroyed or rendered incapable of spending MP.

OPFOR
1) Exit at least 3 convoy units from the southern board edge.
2) Destroy, cripple, or render incapable of spending MP, at least 7 Ranger units.
3) Suffer no more than 8 total pirate units destroyed or incapable of spending MP.

MISCELLANEOUS
1) Exiting the battlefield requires a unit to remain stationary at the board edge for 1 turn.  Only a single spent MP is required to move offboard (ie, the environmental MP penalties doesn't apply; or, more specifically, the Minimum Movement rule overrides it).

2) OPFOR MechWarriors will attempt to capture any ejected Ranger MechWarriors in this scenario, unless a Ranger BattleMech target in LOF is equally as close (or closer) than the ejected MechWarrior, or the Ranger BattleMech target is within 8 hexes and subject to a valid LOF in any case. 

3) The TN to recruit captured OPFOR MechWarriors is reduced by 1 (to a maximum of -3) for every 100,000 CB they are paid at the end of the contract.

4) If 4+ Pirate MechWarriors are KIA during this mission, inform the GM immediately.
Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Colonel
  • *****
  • Posts: 4870
    • View Profile
Re: POLAR GULF Mission 1 - 3/31/58
« Reply #12 on: November 10, 2022, 07:33:05 PM »

Side note, I don't think the Burro II has a canon record sheet.  Use MML Support vehicle construction to build one; the relevant info is here:

« Last Edit: November 10, 2022, 07:34:49 PM by Darrian Wolffe »
Logged

deadlyfire2345

  • Moderator
  • Colonel
  • *****
  • Posts: 4422
    • View Profile
Re: POLAR GULF Mission 1 - 3/31/58
« Reply #13 on: November 10, 2022, 07:39:29 PM »

Jazz being called in.
Logged

Hat

  • Carpe Petasus
  • Administrator
  • Colonel
  • *****
  • Posts: 4631
    • View Profile
Re: POLAR GULF Mission 1 - 3/31/58
« Reply #14 on: November 11, 2022, 08:25:41 AM »

Side note, I don't think the Burro II has a canon record sheet.  Use MML Support vehicle construction to build one; the relevant info is here:

I've got MML 48.0 (Stable) and it has the unit in there.

All units printed.
Logged
Pages: [1] 2 3