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Author Topic: POLAR GULF Mission 2 - 4/16/58  (Read 1493 times)

Darrian Wolffe

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POLAR GULF Mission 2 - 4/16/58
« on: November 14, 2022, 05:04:26 PM »

« Last Edit: January 10, 2023, 07:03:45 PM by Hat »
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Darrian Wolffe

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Re: POLAR GULF Mission 2 - 4/16/58
« Reply #1 on: November 15, 2022, 06:46:18 PM »

Thread updated.

And yes.  TWO reinforcement lances.
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deadlyfire2345

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Re: POLAR GULF Mission 2 - 4/16/58
« Reply #2 on: November 15, 2022, 07:34:23 PM »

Salvage Sheet
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deadlyfire2345

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Re: POLAR GULF Mission 2 - 4/16/58
« Reply #3 on: November 15, 2022, 08:45:17 PM »

I know its just AtB rolling weather stuff randomly, but here from TOAR (New) p58:
SLEET
If a scenario takes place under such conditions, modify movement and combat as follows.
All Units: Apply a +1 to-hit modifier to all weapon attacks.
Ice: At the start of Turn 15 of a scenario (provided the scenario
lasts long enough), sleet includes all modifiers and effects of Ice
(see p. 48); ice occurs in every water hex across the playing area.
Extreme Temperature: Sleet automatically includes all modifiers and effects of –40 degrees Celsius(see p. 60).
Prohibited Conditions: Cannot be used with Thin, Trace or
Vacuum Atmospheric Pressures, or with Extreme Temperatures of
30 degrees Celsius and above.
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Phoenix05

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Re: POLAR GULF Mission 2 - 4/16/58
« Reply #4 on: November 16, 2022, 05:07:14 PM »

Let's start the rerolls with one into terrain type.
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Darrian Wolffe

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Re: POLAR GULF Mission 2 - 4/16/58
« Reply #5 on: November 18, 2022, 07:23:02 PM »

Let's start the rerolls with one into terrain type.

Light Urban
Town - Wooded

2 rerolls remaining
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Hat

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Re: POLAR GULF Mission 2 - 4/16/58
« Reply #6 on: November 18, 2022, 07:26:40 PM »

Ryan says to reroll light for daylight.  If the 1st roll comes up daylight or dusk/dawn stop.  If it comes up some level of darkness such as moonless night, use the 2nd remaining roll.

Once done, generate.
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Hat

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Re: POLAR GULF Mission 2 - 4/16/58
« Reply #7 on: November 26, 2022, 07:15:24 PM »

If there’s anything you need from Ryan before generating, let us know.
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Darrian Wolffe

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Re: POLAR GULF Mission 2 - 4/16/58
« Reply #8 on: November 28, 2022, 12:44:31 AM »

Ryan says to reroll light for daylight.  If the 1st roll comes up daylight or dusk/dawn stop.  If it comes up some level of darkness such as moonless night, use the 2nd remaining roll.

Once done, generate.

Went from Pitch Black to Daylight.  Will generate shortly.
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Darrian Wolffe

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Re: POLAR GULF Mission 2 - 4/16/58
« Reply #9 on: November 30, 2022, 03:25:41 AM »

NORTH


SOUTH

Maps:
[][][]
[][][]
[][][]

Battletech...........Battletech.......Open Terrain 3
Open Terrain 1....City Ruins........Woodland
Woodland...........Seaport...........Costal 2

Deployment
Pirate Primary OPFOR: Enters the board anywhere along the west map edge on their initiative on Turn 1.  No more than 8 units may enter via a single mapsheet, and at least 6 hexes must separate units deploying on different mapsheets (ie, a broad advance).

Pirate Reinforcements: Enters the board from the west map edge, or the northern edge of the northwest-most map, on their initiative on their designated turn.

Ranger Forces:  Deploys First.  1 lance deploys on each of the center 3 mapsheets (north to south).

Ranger Reinforcements: May deploy 2 reinforcement lances.  Up to 1 lance may deploy via DropShip Airdrop using standard StrapOps rules anywhere on the board; the DropShip enters airspace on Turn 2 at Altitude 3; Ranger airdropping units will land on Turn 3.  Either or both reinforcement lances may enter the board from any of: the eastern map edge, or from the northern edge of the north-central mapsheet, or from the southern edge of the Seaport mapsheet, on their initiative on their designated turn.


Environmental Conditions
Thin Atmosphere:  Apply a -2 Cruising MP penalty (redetermining Flank MP) to WiGE, VTOL, and Hovercraft unit types.  WiGE must expend 7 MP to take off.  Apply an additional +1 PSR penalty to airborne unit types to avoid loss of control in atmosphere (applies to lawn dart checks as well, for clarity).

Perilous Pavement: All hexes which LOOK like pavement, are pavement, even if not marked on the mapsheets.  Half-hexes, however, do not count as pavement.

Sleet: Negated by Thin Atmosphere on a 1-3 on a 1d6 roll.
This dice roll has been tampered with!
Rolled 1d6 : 3, total 3

Battlefield Support
Rangers: The Rangers have up to 32 points of battlefield support available to them.  They also must chop AT LEAST two ASFs to fly escort for the DropShip; these ASFs recieve appropriate Air Defense actions (usable against attacks targeting the DropShip only) at no BSP cost, and those ASFs cannot be used for other purposes.  The Rangers may choose to devote additional ASFs to Air Defense applicable to air attacks against the DropShip at normal BSP expense.  The Rangers may designate up to 4 presighted hexes for artillery fire; these may only be on the central or eastern mapsheets.

Pirate Forces: Pirate forces will have 20 points of battlefield support available to them, and may not select Long Tom artillery attacks or non-nuclear minefields with these points.

Victory Conditions
Rangers
1) Destroy or render incapable of spending MP at least 10 units from the Primary OPFOR
2) Destroy or render incapable of spending MP at least 2 units from the OPFOR reinforcements
3) Shadow Lance must remain at 50% strength or better, and the liaison must not be destroyed, rendered incapable of spending MP, or crippled.
**Allied World: If 9+ total building hexes on the Seaport Mapsheet are destroyed (rubble) as a result of Ranger actions (weapon attacks, physical attacks, unintentional physical attacks, drifting artillery/bombs, etc), a minor contract breach will occur (-1 to contract score).


OPFOR
1) Exit at least 6 total units from the eastern board edge.
2) Destroy, cripple, or render incapable of spending MP, at least 8 Ranger units.  The liaison counts as 2 units.
3) Suffer no more than 12 total pirate units destroyed or incapable of spending MP.

MISCELLANEOUS
1) Exiting the battlefield requires a unit to remain stationary at the board edge for 1 turn.  Only a single spent MP is required to move offboard (ie, the environmental MP penalties doesn't apply; or, more specifically, the Minimum Movement rule overrides it).

2) OPFOR MechWarriors will attempt to capture any ejected Ranger MechWarriors in this scenario, unless a Ranger BattleMech target in LOF is equally as close (or closer) than the ejected MechWarrior, or the Ranger BattleMech target is within 8 hexes and subject to a valid LOF in any case.

3) The TN to recruit captured OPFOR MechWarriors is reduced by 1 (to a maximum of -3) for every 100,000 CB they are paid at the end of the contract.

4) If 4+ Pirate MechWarriors are KIA during this mission, inform the GM immediately.
« Last Edit: December 01, 2022, 05:48:11 PM by Darrian Wolffe »
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Ad Hoc

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Re: POLAR GULF Mission 2 - 4/16/58
« Reply #10 on: December 01, 2022, 12:26:25 PM »

I will be at the game but my sons will not.
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Darrian Wolffe

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Re: POLAR GULF Mission 2 - 4/16/58
« Reply #11 on: December 01, 2022, 05:48:34 PM »

Mission map added.
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Hat

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Re: POLAR GULF Mission 2 - 4/16/58
« Reply #12 on: December 02, 2022, 12:56:35 AM »

For those inquiring, Ryan had dress rehearsal and 2 concerts this week and we left the one earlier tonight to drive to  Illinois for a college visit. Realistically it may easily be Sunday before Ryan has a chance to figure this out. As we understand it:

Unavailable: Ironside, Osiris
Arriving late but available: Norbotten

All others available to be called in. If there are any changes to that, please add them to the thread.
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Darrian Wolffe

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Re: POLAR GULF Mission 2 - 4/16/58
« Reply #13 on: December 02, 2022, 03:10:22 AM »

Speaking as a person whose lance is facing down some or all of that x10 AC/20 firing line, I'd err on the side of "get the biggest, nastiest reinforcement lance possible and airdrop it" (in a very safe area of the map), and then grab the fastest available reinforcement lance as the 2nd choice.  Maximize counterforce, even at the expense of some tactical maneuverability.
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Black Omega

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Re: POLAR GULF Mission 2 - 4/16/58
« Reply #14 on: December 02, 2022, 07:43:39 AM »

Rob,
I see small problem in opfor.
Warhammer Pilot Brittaney Luttazi was captured by Jazz in solo mission.
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