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Author Topic: Hammer Solo - Lancer Lance - 5/05/3060  (Read 2043 times)

Darrian Wolffe

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Hammer Solo - Lancer Lance - 5/05/3060
« on: February 16, 2024, 07:28:47 PM »

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deadlyfire2345

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Re: Hammer Solo - Lancer Lance - 5/05/3060
« Reply #1 on: February 16, 2024, 08:00:07 PM »

Reroll weather please.

If the weather clears up some, then reroll terrain for something heavier.
« Last Edit: February 16, 2024, 09:46:41 PM by deadlyfire2345 »
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Darrian Wolffe

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Re: Hammer Solo - Lancer Lance - 5/05/3060
« Reply #2 on: February 17, 2024, 06:34:37 PM »

Reroll weather please.

If the weather clears up some, then reroll terrain for something heavier.

First reroll was Lightning Storm.
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deadlyfire2345

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Re: Hammer Solo - Lancer Lance - 5/05/3060
« Reply #3 on: February 17, 2024, 06:38:31 PM »

Yeah, no reroll that please.
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Darrian Wolffe

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Re: Hammer Solo - Lancer Lance - 5/05/3060
« Reply #4 on: February 18, 2024, 07:40:48 AM »

Yeah, no reroll that please.

Fair enough.

Reroll produces

Weather: Light Rainfall
Wind: Light Gale
Light: Daylight
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deadlyfire2345

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Re: Hammer Solo - Lancer Lance - 5/05/3060
« Reply #5 on: February 18, 2024, 07:50:50 AM »

Last roll on terrain. Send SPAs to Brandon as well if you do not mind.
« Last Edit: February 18, 2024, 01:44:40 PM by deadlyfire2345 »
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Darrian Wolffe

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Re: Hammer Solo - Lancer Lance - 5/05/3060
« Reply #6 on: February 19, 2024, 05:09:19 PM »

Last roll on terrain. Send SPAs to Brandon as well if you do not mind.

Hills
Town-Hills

Will generate ASAP
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Darrian Wolffe

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Re: Hammer Solo - Lancer Lance - 5/05/3060
« Reply #7 on: February 20, 2024, 06:39:01 PM »

NORTH

SOUTH

Maps
Barren Lands 2.........Desert 3
City suburbs............Desert Mountain 2

Deployment
Primary OPFOR: Enters the board along the south map edge on their initiative on Turn 1.

OPFOR Reinforcements: Enters the board anywhere along the south map edge on their initiative on Turn 6. 

Ranger Forces:  Deploys within 3 hexes of the north map edge prior to Turn 1. 


Environmental Conditions
Light Rainfall: +1 to hit for all conventional infantry attacks.

Light Gale: -1 MP to all conventional infantry units, including ejected pilots.  Infantry reduced to 0 MP may either move or shoot in the same turn. Aerospace units suffer a +1 penalty on Control Rolls.

Battlefield Support
none

Victory Conditions
Rangers
1) Destroy, cripple, or render incapable of spending MP, at least 5 units from the Primary OPFOR.
2) Suffer no more than 2 Ranger units destroyed, crippled, or incapable of spending MP, including the liaison.

OPFOR
1) Destroy, cripple, or render incapable of spending MP at least 3 Ranger units, including the liaison.
2) Move at least 1 unit north, ending your movement beyond the midpoint (denoted by the fold) of the northern mapsheets, and evacuate that unit off the soutern board edge


MISCELLANEOUS
1) Exiting the battlefield requires a unit to remain stationary at the board edge for 1 turn.  Only a single spent MP is required to move offboard (ie, the environmental MP penalties doesn't apply; or, more specifically, the Minimum Movement rule overrides it).

2) OPFOR MechWarriors will attempt to capture any ejected Ranger MechWarriors in this scenario, unless a Ranger BattleMech target in LOF is equally as close (or closer) than the ejected MechWarrior, or the Ranger BattleMech target is within 8 hexes and subject to a valid LOF in any case.
« Last Edit: February 20, 2024, 06:53:34 PM by Darrian Wolffe »
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deadlyfire2345

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Re: Hammer Solo - Lancer Lance - 5/05/3060
« Reply #8 on: February 20, 2024, 06:50:59 PM »

2 sets of VP for the OpFor. Pretty sure its just the 2nd list for this one though.
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Darrian Wolffe

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Re: Hammer Solo - Lancer Lance - 5/05/3060
« Reply #9 on: February 20, 2024, 06:53:42 PM »

2 sets of VP for the OpFor. Pretty sure its just the 2nd list for this one though.

Fixed. Going to work.
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deadlyfire2345

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Re: Hammer Solo - Lancer Lance - 5/05/3060
« Reply #10 on: February 21, 2024, 10:52:52 AM »

Going to also post on here since I edited my last post in Comms thread
5/5/3060
Pamela Holmes spends 15XP on EDG (3XP remain) 1 EDG total.
Warin Mayer spends 8 Command XP and 22 base XP to purchase Tactical Genius (1 base XP remain)

I do have Tactics 4+, but fat fingered when I was plugging the final numbers without realizing. Just did not feel like it was a major issue to change right away.
« Last Edit: February 21, 2024, 10:55:35 AM by deadlyfire2345 »
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deadlyfire2345

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Re: Hammer Solo - Lancer Lance - 5/05/3060
« Reply #11 on: February 21, 2024, 06:33:18 PM »

SPAs for Brandon case you missed it.
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Darrian Wolffe

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Re: Hammer Solo - Lancer Lance - 5/05/3060
« Reply #12 on: February 23, 2024, 05:55:01 AM »

SPAs for Brandon case you missed it.

SPAs sent
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deadlyfire2345

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Re: Hammer Solo - Lancer Lance - 5/05/3060
« Reply #13 on: February 23, 2024, 03:24:44 PM »

Salvage:
Javelin 10N

Salvage pool remain: 5,430,823
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Ice

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Re: Hammer Solo - Lancer Lance - 5/05/3060
« Reply #14 on: February 23, 2024, 03:33:12 PM »

That was a deceptively nasty opfor list...
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Die Clanner!!!!
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