Terra 6, Battle for Bratislava
Scenario: Control
Coalition
September 27, 3078
North West of Vienna
“I swear to you I saw this giant bug helicopter thing come down and just pick up that Warhammer and fly off! Guys? Guys wait up!” Coalition AsTech relating his experience with a Tonbo VTOL.
The WoB has been chased to the ancient city of Bratislava, in what was once Slovakia. The city is in a highly defensible position, nestled against mountains to the north with a river to the south. The only crossing of the river in the area is watched over by the hardened Bratislava Castle. The only clear way to assault the position would be costly. Coalition command has provided a surprise for the Protectorate Militia walled up in the city, however, in the form of Tonbo support VTOL. Your unit has been decided to be the point of the spear, being ferried over the mountains to strike from the north west, through the city. You must take and hold locations crucial to both the landing operations and eventual siege of the castle.
Mission: Flight of the Phoenix Hawks
WP Cost: 200
Attacker: Coalition may pick up to 18 mechs, up to 140 tons of armor, and up to 8 tons of battlearmor.
Maps: 2x2 + 1 on each side, laid out in the following manner. Coalition start point will be the top most map. Terrain is Urban
x
x x
x x
x
Special Rules:
Control Points: There are several key locations on the maps that need to be controlled for the siege to be successful. These locations are held by moving a unit within 2 hexes and being unopposed by any WoB units, or holding a 2:1 numerical advantage over the enemy at that control point. At the beginning of the turn, held control points reward 1 point each to their owners.
Assault In Waves - The coalition only has a limited number of Tonbo and other transport craft to perform this assault with. The coalition starts with 6 mechs of their choice on the maps, with the remainder in queue. At any point after the 3rd round (or 3 rounds after last use), the coalition may call in reinforcement of 6 mechs (grouped by the GMs). This Reinforcement costs 50 WP.
Spawn Points - At the beginning of the game, the coalition holds the cleared lands to the north of the city. All units entering the board must enter in this location, barring special exceptions.
DEATH FROM ABOVE! - at the beginning of their turn, the coalition may reinforce any held control point with one of two available resources. Once these resources are used, they may not be used again.
A: 1 King Karnov will do a very low pass, booting out its cargo of Armor. The coalition will choose a line of flight for the Karnov that takes it within 3 hexes of the control point. The armor must be deployed in an open hex within 3 hexes of the control point. Armor so deployed must be deployed in the deployment line but not necessarily in the same hex with any others Armor Facing will be opposite the direction of flight. The Armor may NOT DFA.
This Reinforcement costs 10WP.
This may be used twice.
B: A Karnov BA Transport will fly over and deposit its cargo of Battle Armor Infantry within 3 hexes of the control point. They may be placed on any hex within the area, including occupied hexes, so long as they do not cause stacking issues.
This Reinforcement costs 5WP.
This may be used once.
C: A Coalition Batu streaks down onto the city from its air defense patrol. Though under weapons restrictions to only fire on airborne targets (to ensure enough ammunition to defend the transports), it is able to fire its narc pods to assist the ground forces. Choose one WoB mech or tank. Make an attack roll on this unit as appropriate for a Strike attack on the front of the unit with a Narc launcher firing homing pods. There is no actual ASF on the table, and therefore it may not be fired back at.
This Reinforcement costs 1WP.
This may be used 5 times.
Overbuilt Eastern European City- Bratislava is ancient in its design. Any building larger than 1 hex is riddled with alleys and built over tunnels and streets. Battle Armor may pass through these hexes as if they were clear. BA doing so may not use jump movement. These BA gain an additional +2 defensive modifier, but no other protection from the buildings.
Optional Conditions
Hey look, its a flying mech! + 50wp - Tonbo are spectacularly suited for transport, but strangely not for stealth. The WoB detected you flying over the mountain, and have managed to get operations going faster than expected. The WoB starts with an additional 5 resource points.
Botched Flight Schedule +30wp - Due to the logistics involved in this operation, not everything arrives when expected. Mech reinforcements will be available at turn 5 (or 5 turns after when last used) instead of turn 3.
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Word Of Blake
September 27, 3078
Bratislava
“I swear to you I saw this giant bug helicopter thing come down and just drop off that Warhammer and fly off! Guys? Guys wait up!” WoB AsTech relating his experience with a Tonbo VTOL.
The WoB has fallen back to the ancient city of Bratislava,in what was once Slovakia. The city is in a highly defensible position, nestled against mountains to the north with a river to the south. The only crossing of the river in the area is watched over by the hardened Bratislava Castle. The only clear way to assault the position would be costly. Unfortunately, the Redburn has proven more tricky than expected. The Coalition appears to have found a way over the mountains with some sort of unknown transport craft, and are attacking from behind our lines. You must take and hold locations crucial to the landing operations and try to prevent the siege of the castle.
Defender: The Word of Blake has 3 lvl 2s of mechs, several lvl 1s of armor, and several lvl2s of battlearmor and infantry with which to defend the city. Only one lvl 2 of mechs will start active.
Maps: 2x2 + 1 on each side, laid out in the following manner. WoB start point will be the bottom most map. Terrain is Urban
x
x x
x x
x
Special Rules:
Control Points: There are several key locations on the maps that need to be controlled for the siege to be prevented. These locations are held by moving a unit within 2 hexes and being unopposed by any Coalition units, or holding a 2:1 numerical advantage over the enemy at that control point. At the beginning of the turn, held control points reward 1 point each to their owners.
Spawn Points - At the beginning of the game, the Word of Blake holds the Castle to the south of the city. All units entering the board must enter in this location, barring special exceptions.
Overbuilt Eastern European City- Bratislava is ancient in its design. Any building larger than 1 hex is riddled with alleys and built over tunnels and streets. Battle Armor may pass through these hexes as if they were clear. BA doing so may not use jump movement. These BA gain an additional +2 defensive modifier, but no other protection from the buildings.
Peace Of Blake Be With You- at the beginning of their turn, the WoB may use any of these available resources. Once these resources are used up, they may not be used again.
A: Additional mechs are redeployed from the defensive lines along the river and in the castle to fight the invaders to the city as it becomes more apparent that it is not a mere raid. A lvl 2 of Protectorate Militia mechs come on the board at the castle. This can only be used 3 turns into the battle, or 3 turns after it was last used.
This Reinforcment costs 8 RP
This may be used twice.
B: A maxim full of battlearmor rushes up to the front, deploying its cargo ready to fight the invaders within 3 hexes of a held control point. The lvl 2 of battlearmor may be placed on any hex within the area, including occupied hexes, so long as they do not cause stacking issues. There is no actual maxim on the table, and therefore it may not be fired upon or support the battle in any other way.
This Reinforcement costs 2RP
This may be used 5 times
C: Having expected the coalition to reach the city and eventualy try to push through, tyou have equipped partisans in the area with inferno srm launchers and instructed them in their use against armor and mechs. The partisans may fire on any armor or mechs that are wtihin 2 hexes of a building. They fire at the enemy with 1 Inferno SRM at gunnery skill 5. This may only be used on a specific mech twice per round. There is no actual infantry on the table, and therefore it may not be fired upon or support the battle in any other way.
This Reinforcement costs 1RP
This may be used an unlimited number of times.
D: The reason for the stalwart defense of the city is that it is a R+R center for Manei Dominei units fighting in North Africa. Normally they would leave the defense to the militia, but these are desperate times. You have convinced them to come to defend the city instead of withdrawing to the east. A lvl 2 of MD mechs comes onto the board at the castle.
This Reinforcement costs 15 RP
This may be used once.
WoB MD unit
Deva C (VDNI, Cyber eyes, cyber ears, internal batery) (3/4)
Archangel C (VDNI, pain shunt) (2/3)
Gerka 4G (Cyber eyes, filtration lungs, dermal armor) (1/2)
Preta Prime (pain shunt, filtration lungs) (3/4)
Dervish 9D (cyber eyes, recorder unit, boosted broadcasting unit, dermal armor) (2/3)
se’irim BA (6) (TSM implant, dermal armor, BA implant) (3/4)