Repairs for Feb, 16th, 3063
Location: Operation Springfield Maintenance Facilities (-2)
Mech: BLR-4S Battlemaster
Tech Base: IS
Technician: Michael Iverson
Tech Level: Regular 7+
Task: Replace Armor (-1), 4 CT, 25 LT, 16 RT
Quirks: N/A
Time: Standard (450 mins)
TN: 4+
CT
Rolled 2d6 : 6, 4, total 10
LT
Rolled 2d6 : 2, 3, total 5
RT
Rolled 2d6 : 6, 6, total 12
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Location: Operation Springfield Maintenance Facilities (-2)
Mech: FS9-O Firestarter
Tech Base: IS
Technician: Rosa Biron
Tech Level: Veteran 6+
Task: Remove TAG, Remove Flamer RA, Remove Flamer RA All Podded weaponry(-4)
Quirks: Difficult to Maintain (+1)
Time: 90 Mins
TN: Auto Succeed (TN 1), rolling for Exp
Rolled 2d6 : 2, 3, total 5
Rolled 2d6 : 2, 6, total 8
Rolled 2d6 : 3, 3, total 6
Note from Rosa Biron: "Well hell this was the easiest work I've done on a mech to date! Can we get more of these things?Task: Replace armor (TN-1), 9 CT, 12 RA, 16 RT, 2 LT
CT
Rolled 2d6 : 1, 2, total 3
RA
Rolled 2d6 : 2, 4, total 6
RT
Rolled 2d6 : 4, 2, total 6
LT
Rolled 2d6 : 5, 6, total 11
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Location: Operation Springfield Maintenance Facilities (N/A to task)
Mech: -
Tech Base: IS
Technician: Dallas Brantly
Tech Level: Veteran 6+
Task: Pod Clan LPL +2 Mod
Quirks: -
Time: Quad Time 1440 mins, 3 full days (-3)
Cost: 87,500 C-bills
TN: 5+
Will Roll on completion on the 18th
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Location: Operation Springfield Maintenance Facilities (-2)
Mech: FS9-O Firestarter
Tech Base: IS
Technician: Theo Denning
Tech Level: Veteran 6+
Task: Replace armor (-1), 8 LA, 15 LL, 7RL
Quirks: Difficult to Maintain (+1)
Time: Standard, 300 mins
TN: 4+
LA:
Rolled 2d6 : 5, 2, total 7
LL
Rolled 2d6 : 6, 6, total 12
RL
Rolled 2d6 : 3, 5, total 8
Mech: TDR-9S Thunderbolt
Task: Repair Internal Damage LT (1 pip) (+0)
Time: Double 180 mins (-1)
TN: 3+
Rolled 2d6 : 2, 5, total 7
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Location: Operation Springfield Maintenance Facilities (-2)
Mech: AEM-02 Dragoon
Tech Base: IS
Technician: Jamie Ren
Tech Level: Elite (4+)
Task: Repair Internal damage LT Up to 1/2 (+1), Repair Internal Damage RT, up to 3/4th (+2)
Quirks: Easy to Repair (-1)
Time: Standard, 135, 180,
TN: 2, auto pass rolling for Exp
Rolled 2d6 : 1, 6, total 7
TN: 3+ for RT
Rolled 2d6 : 4, 4, total 8
Task: Replace 14 armor Damage, 10 RT & 4 RA (-1)
Time: Standard 140mins
TN: 2+ autopass roll for exp
Rolled 2d6 : 2, 3, total 5
Rolled 2d6 : 4, 2, total 6
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