OK, I can't sleep after hockey, so I'll start. As a reminder, this is FURY Lance's take on it, not the GM's.
ARTEMIS: Zaurak sounds like kind of a crap world to fight over. Upsides are that the enemy is worse than us with B-rated equipment, which means that we're finally seeing decent CapCon gear. 30% salvage is acceptable for the time period. 0% BLC sucks, but it is what it is. Pay isn't great, but it's a short contract. Downside is that it's a bit of a long trip to get there. This is a safe contract to take, unless Capellans start doing Capellan things on us. Not great. Not terrible.
SWIFT WIND: The transportation cost isn't that big a deal, but the base pay is, frankly, awful. Our profit margin would live and die on the salvage we take. Fortunately, at least there's enough salvage percentage there to be worthwhile. B-rated Chaos March is likely to be an absolute grab bag of FedCom, CapCon, FWL, and occasional Clan stuff. Contract is super short, which means our operational tempo is going to be INCREDIBLY high. Including solos, we're possibly looking at 4-6 days between missions. Given that we've got several Techs out for training, I'm not sure we can actually put up with the OpTempo this contract requires. I do like the possibility of Mech factory access afterwards, though.
FENRIR: Pandora is a perfectly fine planet now that the Lyrans have it back, and we'd have factory access, but I don't think anybody wants to fight Clan Wolf for a while, and particularly not when having to keep a bunch of trainees safe. The only upside here is the short time frame. But generally, FURY would prefer to pass on this one.
AMBER: Extraction Raids are going to have a lot of fast-moving missions where speed is of the essence. I'm frankly not sure we can pull this off, given the high mass of several lances. Salvage is poor, but at least there's some BLC and a totally reasonable base pay scale. New Hessen isn't a terrible planet to fight on, and while it's a ways away from the middle of the Inner Sphere, 11 jumps isn't an awful travel time. I'd look at this as another perfectly safe contract to take, as long as we understand that we aren't walking away with a battalion's worth of salvage to pad out the numbers on this one.
WOTAN: I'm not really chuffed about fighting the Ghost Bears, but if we have to take them on, this isn't an awful way to do it. Base pay is downright good, and 50% salvage is completely acceptable. 20% BLC is even decent for the time period. And it's not very far away. If we want to fight Clanners, this is the one to take. Granted, I don't think we WANT to fight Clanners right now.
KAGA: Decent pay, acceptable salvage, and good BLC, and the target planet is nearby. We're fighting an elite-rated force, and we're clearly pulling a major Drac unit's butts out of the fire, so we're at least going to have decent allied forces for the 2nd half of the contract. The big downside here is that relief duty slams us with a big penalty to acquisition rolls to start with, and so WYRM Lance is going to have a harder time dealing with combat damage since they haven't built up a warehouse yet.
FURY Lance has the following preferences:
If we want to fight Clanners (in order)
WOTAN
KAGA
ARTEMIS
------> AMBER goes here if we think we can deal with the scenario speed requirements
If we don't want to fight Clanners (in order)
KAGA
ARTEMIS
------> AMBER goes here if we think we can deal with the scenario speed requirements
SWIFT WIND