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Author Topic: WOTAN Solo - Paladin Lance - 9/22/63  (Read 629 times)

Darrian Wolffe

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WOTAN Solo - Paladin Lance - 9/22/63
« on: January 19, 2026, 05:08:03 AM »

« Last Edit: March 03, 2026, 11:08:44 AM by deadlyfire2345 »
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ADHDtv

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Re: WOTAN Solo - Paladin Lance - 9/22/63
« Reply #1 on: January 19, 2026, 06:26:02 AM »

Seraphina accepts with a Black Hawk (Nova)
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Darrian Wolffe

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Re: WOTAN Solo - Paladin Lance - 9/22/63
« Reply #2 on: January 19, 2026, 06:38:30 PM »



(Don't worry about the Black Hawk *A* being used specifically; AtB just cares about the weight class. I just assigned one of your Novas to Seraphina at random)
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Darrian Wolffe

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Re: WOTAN Solo - Paladin Lance - 9/22/63
« Reply #3 on: January 31, 2026, 01:44:28 AM »

OPFOR Pilot SPAs:
EDG 2, Tactics  +3, Sure-footed, Marksman, Gunnery Spec Missile

Map Layout
North
[][]
South



MAPS
Holth Forest (half)*........River Commcenter
*from Map Pack Tukayyid

MAP MODIFICATIONS
Replace ALL Wall Hexes on the River Commcenter Map with Light Woods.
Replace ALL Turret Hexes on the River Commcenter Map with Heavy Woods
Only DARK Grey maps on the River Commcenter Map count as Paved Hexes; Bridges have 100 CF.
Half-hexes where one half of the hex contains any terrain type besides clear, are level 1 (NOT Level 0) Clear hexes.

DEPLOYMENT
Both sides enter onto the battlefield on their initiative on Turn 1, anywhere desired on their respective board edge. 


OBJECTIVES
Stand-up Fight, last unit standing wins. Either side may ask for an honorable surrender - if conscious - in the End Phase after any ammo explosion, or 2 engine hits, or the loss of any 2 Mech Locations.  If the Ghost Bear pilot asks for and does not receive the surrender, they will fight to kill, including the full use of physical attacks, deliberately targeted attacks against a Mech's Head location, and will shoot at ejected Ranger pilots.

Surrender means that the winning side keeps the loser's Mech, but doesn't take the other person prisoner.

MISC
Game has a 16 turn time limit.  If neither Mech is destroyed, add up the total number of armor boxes crossed out; each critical hit slot destroyed counts as +10 boxes.  The lower value is the winner.
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Re: WOTAN Solo - Paladin Lance - 9/22/63
« Reply #4 on: February 07, 2026, 07:49:06 PM »

Paladin Victory
Seraphina rushed to the town in order to catch the mini madcat variant of the sunbear in the city rather than let the LRM20 have free reign over the entire board parked in a heavy woods hex. by turn 3 the two mechs were in knife fighting range. Thankfully, Seraphina maintained a very strong control of the tactical edge and didn't lose initiative a single time. An early lucky piercing strike put a single engine hit in the CT, causing the machine to build heat every turn in order to do meaningful damage and have less movement, By using this in concert with the jump jets on her Nova she was able to back the Sun Bear into a corner in order to defend itself from rear guard attacks, but that didn't stop her from destroying the leg and hamstringing the machine, which then in turn led the enemy pilot to alphastrike at near point blank range; which blew up the internal LRM20 salvoes in the RT from heat, knocked out the pilot, then splattered the poor fool onto the pavement when the autoeject went off.
Paladin recovers a Sun Bear with right torso and right leg destroyed, minimal damage on our side, lost a C ERML via left arm crit, and the 3 ton C TComp in the RT, but I have spare. No pilot damage on my side so she can still lead M2 in the coming days.
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